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path: root/lib/rendercopy_gen8.c
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Diffstat (limited to 'lib/rendercopy_gen8.c')
-rw-r--r--lib/rendercopy_gen8.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/lib/rendercopy_gen8.c b/lib/rendercopy_gen8.c
index a328e2bd..2b5d9b52 100644
--- a/lib/rendercopy_gen8.c
+++ b/lib/rendercopy_gen8.c
@@ -365,7 +365,7 @@ static void gen8_emit_vertex_buffer(struct intel_batchbuffer *batch,
uint32_t offset) {
OUT_BATCH(GEN6_3DSTATE_VERTEX_BUFFERS | (1 + (4 * 1) - 2));
OUT_BATCH(0 << VB0_BUFFER_INDEX_SHIFT | /* VB 0th index */
- GEN7_VB0_BUFFER_ADDR_MOD_EN | /* Address Modify Enable */
+ GEN8_VB0_BUFFER_ADDR_MOD_EN | /* Address Modify Enable */
VERTEX_SIZE << VB0_BUFFER_PITCH_SHIFT);
OUT_RELOC(batch->bo, I915_GEM_DOMAIN_VERTEX, 0, offset);
OUT_BATCH(3 * VERTEX_SIZE);
@@ -478,11 +478,11 @@ static void
gen7_emit_push_constants(struct intel_batchbuffer *batch) {
OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS);
OUT_BATCH(0);
- OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_HS);
+ OUT_BATCH(GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_HS);
OUT_BATCH(0);
- OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_DS);
+ OUT_BATCH(GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_DS);
OUT_BATCH(0);
- OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_GS);
+ OUT_BATCH(GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_GS);
OUT_BATCH(0);
OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS);
OUT_BATCH(0);
@@ -616,7 +616,7 @@ gen8_emit_hs(struct intel_batchbuffer *batch) {
OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS);
OUT_BATCH(0);
- OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_HS);
+ OUT_BATCH(GEN8_3DSTATE_SAMPLER_STATE_POINTERS_HS);
OUT_BATCH(0);
}
@@ -679,7 +679,7 @@ gen8_emit_ds(struct intel_batchbuffer *batch) {
OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS);
OUT_BATCH(0);
- OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_DS);
+ OUT_BATCH(GEN8_3DSTATE_SAMPLER_STATE_POINTERS_DS);
OUT_BATCH(0);
}
@@ -753,7 +753,7 @@ gen8_emit_ps(struct intel_batchbuffer *batch, uint32_t kernel) {
OUT_BATCH(/* XXX: I don't understand the BARYCENTRIC stuff, but it
* appears we need it to put our setup data in the place we
* expect (g6, see below) */
- GEN7_3DSTATE_PS_PERSPECTIVE_PIXEL_BARYCENTRIC);
+ GEN8_3DSTATE_PS_PERSPECTIVE_PIXEL_BARYCENTRIC);
OUT_BATCH(GEN6_3DSTATE_CONSTANT_PS | (11-2));
OUT_BATCH(0);
@@ -804,13 +804,13 @@ gen8_emit_depth(struct intel_batchbuffer *batch) {
OUT_BATCH(0);
OUT_BATCH(0);
- OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER | (5 - 2));
+ OUT_BATCH(GEN8_3DSTATE_HIER_DEPTH_BUFFER | (5 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
- OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER | (5 - 2));
+ OUT_BATCH(GEN8_3DSTATE_STENCIL_BUFFER | (5 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
@@ -940,7 +940,7 @@ void gen8_render_copyfunc(struct intel_batchbuffer *batch,
OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC);
OUT_BATCH(viewport.cc_state);
- OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP);
+ OUT_BATCH(GEN8_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP);
OUT_BATCH(viewport.sf_clip_state);
gen7_emit_urb(batch);
@@ -969,7 +969,7 @@ void gen8_render_copyfunc(struct intel_batchbuffer *batch,
gen8_emit_ps(batch, ps_kernel_off);
- OUT_BATCH(GEN6_3DSTATE_SCISSOR_STATE_POINTERS);
+ OUT_BATCH(GEN8_3DSTATE_SCISSOR_STATE_POINTERS);
OUT_BATCH(scissor_state);
gen8_emit_depth(batch);