From 06bfa3d3870521a595beb280f5f91c07422f189e Mon Sep 17 00:00:00 2001 From: Daniel Vetter Date: Thu, 9 Feb 2012 22:32:54 +0100 Subject: lib/rendercopy: fixup make distcheck And complete the gem_stress->rendercopy rename that I've forgotten about. Signed-off-by: Daniel Vetter --- lib/rendercopy_i915.c | 180 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 180 insertions(+) create mode 100644 lib/rendercopy_i915.c (limited to 'lib/rendercopy_i915.c') diff --git a/lib/rendercopy_i915.c b/lib/rendercopy_i915.c new file mode 100644 index 00000000..4b15dfe3 --- /dev/null +++ b/lib/rendercopy_i915.c @@ -0,0 +1,180 @@ +#include "i915_reg.h" +#include "i915_3d.h" +#include "rendercopy.h" + +void gen3_render_copyfunc(struct intel_batchbuffer *batch, + struct scratch_buf *src, unsigned src_x, unsigned src_y, + unsigned width, unsigned height, + struct scratch_buf *dst, unsigned dst_x, unsigned dst_y) +{ + /* invariant state */ + { + OUT_BATCH(_3DSTATE_AA_CMD | + AA_LINE_ECAAR_WIDTH_ENABLE | + AA_LINE_ECAAR_WIDTH_1_0 | + AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0); + OUT_BATCH(_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD | + IAB_MODIFY_ENABLE | + IAB_MODIFY_FUNC | (BLENDFUNC_ADD << IAB_FUNC_SHIFT) | + IAB_MODIFY_SRC_FACTOR | (BLENDFACT_ONE << + IAB_SRC_FACTOR_SHIFT) | + IAB_MODIFY_DST_FACTOR | (BLENDFACT_ZERO << + IAB_DST_FACTOR_SHIFT)); + OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD); + OUT_BATCH(0); + OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD); + OUT_BATCH(0); + OUT_BATCH(_3DSTATE_DFLT_Z_CMD); + OUT_BATCH(0); + OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS | + CSB_TCB(0, 0) | + CSB_TCB(1, 1) | + CSB_TCB(2, 2) | + CSB_TCB(3, 3) | + CSB_TCB(4, 4) | + CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7)); + OUT_BATCH(_3DSTATE_RASTER_RULES_CMD | + ENABLE_POINT_RASTER_RULE | + OGL_POINT_RASTER_RULE | + ENABLE_LINE_STRIP_PROVOKE_VRTX | + ENABLE_TRI_FAN_PROVOKE_VRTX | + LINE_STRIP_PROVOKE_VRTX(1) | + TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D); + OUT_BATCH(_3DSTATE_MODES_4_CMD | + ENABLE_LOGIC_OP_FUNC | LOGIC_OP_FUNC(LOGICOP_COPY) | + ENABLE_STENCIL_WRITE_MASK | STENCIL_WRITE_MASK(0xff) | + ENABLE_STENCIL_TEST_MASK | STENCIL_TEST_MASK(0xff)); + OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | I1_LOAD_S(4) | I1_LOAD_S(5) | 2); + OUT_BATCH(0x00000000); /* Disable texture coordinate wrap-shortest */ + OUT_BATCH((1 << S4_POINT_WIDTH_SHIFT) | + S4_LINE_WIDTH_ONE | + S4_CULLMODE_NONE | + S4_VFMT_XY); + OUT_BATCH(0x00000000); /* Stencil. */ + OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); + OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE); + OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0); /* disable indirect state */ + OUT_BATCH(0); + OUT_BATCH(_3DSTATE_STIPPLE); + OUT_BATCH(0x00000000); + OUT_BATCH(_3DSTATE_BACKFACE_STENCIL_OPS | BFO_ENABLE_STENCIL_TWO_SIDE | 0); + } + + /* samler state */ + { +#define TEX_COUNT 1 + uint32_t tiling_bits = 0; + if (src->tiling != I915_TILING_NONE) + tiling_bits = MS3_TILED_SURFACE; + if (src->tiling == I915_TILING_Y) + tiling_bits |= MS3_TILE_WALK; + + OUT_BATCH(_3DSTATE_MAP_STATE | (3 * TEX_COUNT)); + OUT_BATCH((1 << TEX_COUNT) - 1); + OUT_RELOC(src->bo, I915_GEM_DOMAIN_SAMPLER, 0, 0); + OUT_BATCH(MAPSURF_32BIT | MT_32BIT_ARGB8888 | + tiling_bits | + (buf_height(src) - 1) << MS3_HEIGHT_SHIFT | + (buf_width(src) - 1) << MS3_WIDTH_SHIFT); + OUT_BATCH((src->stride/4-1) << MS4_PITCH_SHIFT); + + OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3 * TEX_COUNT)); + OUT_BATCH((1 << TEX_COUNT) - 1); + OUT_BATCH(MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT | + FILTER_NEAREST << SS2_MAG_FILTER_SHIFT | + FILTER_NEAREST << SS2_MIN_FILTER_SHIFT); + OUT_BATCH(TEXCOORDMODE_WRAP << SS3_TCX_ADDR_MODE_SHIFT | + TEXCOORDMODE_WRAP << SS3_TCY_ADDR_MODE_SHIFT | + 0 << SS3_TEXTUREMAP_INDEX_SHIFT); + OUT_BATCH(0x00000000); + } + + /* render target state */ + { + uint32_t tiling_bits = 0; + if (dst->tiling != I915_TILING_NONE) + tiling_bits = BUF_3D_TILED_SURFACE; + if (dst->tiling == I915_TILING_Y) + tiling_bits |= BUF_3D_TILE_WALK_Y; + + OUT_BATCH(_3DSTATE_BUF_INFO_CMD); + OUT_BATCH(BUF_3D_ID_COLOR_BACK | tiling_bits | + BUF_3D_PITCH(dst->stride)); + OUT_RELOC(dst->bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0); + + OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD); + OUT_BATCH(COLR_BUF_ARGB8888 | + DSTORG_HORT_BIAS(0x8) | + DSTORG_VERT_BIAS(0x8)); + + /* draw rect is unconditional */ + OUT_BATCH(_3DSTATE_DRAW_RECT_CMD); + OUT_BATCH(0x00000000); + OUT_BATCH(0x00000000); /* ymin, xmin */ + OUT_BATCH(DRAW_YMAX(buf_height(dst) - 1) | + DRAW_XMAX(buf_width(dst) - 1)); + /* yorig, xorig (relate to color buffer?) */ + OUT_BATCH(0x00000000); + } + + /* texfmt */ + { + OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | + I1_LOAD_S(1) | I1_LOAD_S(2) | I1_LOAD_S(6) | 2); + OUT_BATCH((4 << S1_VERTEX_WIDTH_SHIFT) | + (4 << S1_VERTEX_PITCH_SHIFT)); + OUT_BATCH(~S2_TEXCOORD_FMT(0, TEXCOORDFMT_NOT_PRESENT) | S2_TEXCOORD_FMT(0, TEXCOORDFMT_2D)); + OUT_BATCH(S6_CBUF_BLEND_ENABLE | S6_COLOR_WRITE_ENABLE | + BLENDFUNC_ADD << S6_CBUF_BLEND_FUNC_SHIFT | + BLENDFACT_ONE << S6_CBUF_SRC_BLEND_FACT_SHIFT | + BLENDFACT_ZERO << S6_CBUF_DST_BLEND_FACT_SHIFT); + } + + /* frage shader */ + { + OUT_BATCH(_3DSTATE_PIXEL_SHADER_PROGRAM | (1 + 3*3 - 2)); + /* decl FS_T0 */ + OUT_BATCH(D0_DCL | + REG_TYPE(FS_T0) << D0_TYPE_SHIFT | + REG_NR(FS_T0) << D0_NR_SHIFT | + ((REG_TYPE(FS_T0) != REG_TYPE_S) ? D0_CHANNEL_ALL : 0)); + OUT_BATCH(0); + OUT_BATCH(0); + /* decl FS_S0 */ + OUT_BATCH(D0_DCL | + (REG_TYPE(FS_S0) << D0_TYPE_SHIFT) | + (REG_NR(FS_S0) << D0_NR_SHIFT) | + ((REG_TYPE(FS_S0) != REG_TYPE_S) ? D0_CHANNEL_ALL : 0)); + OUT_BATCH(0); + OUT_BATCH(0); + /* texld(FS_OC, FS_S0, FS_T0 */ + OUT_BATCH(T0_TEXLD | + (REG_TYPE(FS_OC) << T0_DEST_TYPE_SHIFT) | + (REG_NR(FS_OC) << T0_DEST_NR_SHIFT) | + (REG_NR(FS_S0) << T0_SAMPLER_NR_SHIFT)); + OUT_BATCH((REG_TYPE(FS_T0) << T1_ADDRESS_REG_TYPE_SHIFT) | + (REG_NR(FS_T0) << T1_ADDRESS_REG_NR_SHIFT)); + OUT_BATCH(0); + } + + OUT_BATCH(PRIM3D_RECTLIST | (3*4 - 1)); + emit_vertex(batch, dst_x + width); + emit_vertex(batch, dst_y + height); + emit_vertex(batch, src_x + width); + emit_vertex(batch, src_y + height); + + emit_vertex(batch, dst_x); + emit_vertex(batch, dst_y + height); + emit_vertex(batch, src_x); + emit_vertex(batch, src_y + height); + + emit_vertex(batch, dst_x); + emit_vertex(batch, dst_y); + emit_vertex(batch, src_x); + emit_vertex(batch, src_y); + + intel_batchbuffer_flush(batch); +} -- cgit v1.2.3