#ifndef GEN4_RENDER_H #define GEN4_RENDER_H #include #define GEN4_3D(Pipeline, Opcode, Subopcode) ((3 << 29) | \ ((Pipeline) << 27) | \ ((Opcode) << 24) | \ ((Subopcode) << 16)) #define GEN4_URB_FENCE GEN4_3D(0, 0, 0) # define UF0_CS_REALLOC (1 << 13) # define UF0_VFE_REALLOC (1 << 12) # define UF0_SF_REALLOC (1 << 11) # define UF0_CLIP_REALLOC (1 << 10) # define UF0_GS_REALLOC (1 << 9) # define UF0_VS_REALLOC (1 << 8) # define UF1_CLIP_FENCE_SHIFT 20 # define UF1_GS_FENCE_SHIFT 10 # define UF1_VS_FENCE_SHIFT 0 # define UF2_CS_FENCE_SHIFT 20 # define UF2_VFE_FENCE_SHIFT 10 # define UF2_SF_FENCE_SHIFT 0 #define GEN4_CS_URB_STATE GEN4_3D(0, 0, 1) #define GEN4_STATE_BASE_ADDRESS GEN4_3D(0, 1, 1) # define BASE_ADDRESS_MODIFY (1 << 0) #define GEN4_STATE_SIP GEN4_3D(0, 1, 2) #define GEN4_PIPELINE_SELECT GEN4_3D(0, 1, 4) #define G4X_PIPELINE_SELECT GEN4_3D(1, 1, 4) # define PIPELINE_SELECT_3D 0 # define PIPELINE_SELECT_MEDIA 1 #define GEN4_3DSTATE_PIPELINED_POINTERS GEN4_3D(3, 0, 0) # define GEN4_GS_DISABLE 0 # define GEN4_GS_ENABLE 1 # define GEN4_CLIP_DISABLE 0 # define GEN4_CLIP_ENABLE 1 #define GEN4_3DSTATE_BINDING_TABLE_POINTERS GEN4_3D(3, 0, 1) #define GEN4_3DSTATE_VERTEX_BUFFERS GEN4_3D(3, 0, 8) # define GEN4_VB0_BUFFER_INDEX_SHIFT 27 # define GEN4_VB0_VERTEXDATA (0 << 26) # define GEN4_VB0_INSTANCEDATA (1 << 26) # define VB0_BUFFER_PITCH_SHIFT 0 #define GEN4_3DSTATE_VERTEX_ELEMENTS GEN4_3D(3, 0, 9) # define GEN4_VE0_VERTEX_BUFFER_INDEX_SHIFT 27 # define GEN4_VE0_VALID (1 << 26) # define VE0_FORMAT_SHIFT 16 # define VE0_OFFSET_SHIFT 0 # define VE1_VFCOMPONENT_0_SHIFT 28 # define VE1_VFCOMPONENT_1_SHIFT 24 # define VE1_VFCOMPONENT_2_SHIFT 20 # define VE1_VFCOMPONENT_3_SHIFT 16 # define VE1_DESTINATION_ELEMENT_OFFSET_SHIFT 0 #define GEN4_VFCOMPONENT_NOSTORE 0 #define GEN4_VFCOMPONENT_STORE_SRC 1 #define GEN4_VFCOMPONENT_STORE_0 2 #define GEN4_VFCOMPONENT_STORE_1_FLT 3 #define GEN4_VFCOMPONENT_STORE_1_INT 4 #define GEN4_VFCOMPONENT_STORE_VID 5 #define GEN4_VFCOMPONENT_STORE_IID 6 #define GEN4_VFCOMPONENT_STORE_PID 7 #define GEN4_3DSTATE_DRAWING_RECTANGLE GEN4_3D(3, 1, 0) #define GEN4_3DSTATE_DEPTH_BUFFER GEN4_3D(3, 1, 5) # define GEN4_3DSTATE_DEPTH_BUFFER_TYPE_SHIFT 29 # define GEN4_3DSTATE_DEPTH_BUFFER_FORMAT_SHIFT 18 #define GEN4_DEPTHFORMAT_D32_FLOAT_S8X24_UINT 0 #define GEN4_DEPTHFORMAT_D32_FLOAT 1 #define GEN4_DEPTHFORMAT_D24_UNORM_S8_UINT 2 #define GEN4_DEPTHFORMAT_D24_UNORM_X8_UINT 3 #define GEN4_DEPTHFORMAT_D16_UNORM 5 #define GEN4_3DSTATE_CLEAR_PARAMS GEN4_3D(3, 1, 0x10) # define GEN4_3DSTATE_DEPTH_CLEAR_VALID (1 << 15) #define GEN4_3DPRIMITIVE GEN4_3D(3, 3, 0) # define GEN4_3DPRIMITIVE_VERTEX_SEQUENTIAL (0 << 15) # define GEN4_3DPRIMITIVE_VERTEX_RANDOM (1 << 15) # define GEN4_3DPRIMITIVE_TOPOLOGY_SHIFT 10 #define _3DPRIM_POINTLIST 0x01 #define _3DPRIM_LINELIST 0x02 #define _3DPRIM_LINESTRIP 0x03 #define _3DPRIM_TRILIST 0x04 #define _3DPRIM_TRISTRIP 0x05 #define _3DPRIM_TRIFAN 0x06 #define _3DPRIM_QUADLIST 0x07 #define _3DPRIM_QUADSTRIP 0x08 #define _3DPRIM_LINELIST_ADJ 0x09 #define _3DPRIM_LINESTRIP_ADJ 0x0A #define _3DPRIM_TRILIST_ADJ 0x0B #define _3DPRIM_TRISTRIP_ADJ 0x0C #define _3DPRIM_TRISTRIP_REVERSE 0x0D #define _3DPRIM_POLYGON 0x0E #define _3DPRIM_RECTLIST 0x0F #define _3DPRIM_LINELOOP 0x10 #define _3DPRIM_POINTLIST_BF 0x11 #define _3DPRIM_LINESTRIP_CONT 0x12 #define _3DPRIM_LINESTRIP_BF 0x13 #define _3DPRIM_LINESTRIP_CONT_BF 0x14 #define _3DPRIM_TRIFAN_NOSTIPPLE 0x15 #define GEN4_CULLMODE_BOTH 0 #define GEN4_CULLMODE_NONE 1 #define GEN4_CULLMODE_FRONT 2 #define GEN4_CULLMODE_BACK 3 #define GEN4_BORDER_COLOR_MODE_DEFAULT 0 #define GEN4_BORDER_COLOR_MODE_LEGACY 1 #define GEN4_MAPFILTER_NEAREST 0 #define GEN4_MAPFILTER_LINEAR 1 #define GEN4_MAPFILTER_ANISOTROPIC 2 #define GEN4_MAPFILTER_MONO 6 #define GEN4_MIPFILTER_NONE 0 #define GEN4_MIPFILTER_NEAREST 1 #define GEN4_MIPFILTER_LINEAR 3 #define GEN4_PREFILTER_ALWAYS 0 #define GEN4_PREFILTER_NEVER 1 #define GEN4_PREFILTER_LESS 2 #define GEN4_PREFILTER_EQUAL 3 #define GEN4_PREFILTER_LEQUAL 4 #define GEN4_PREFILTER_GREATER 5 #define GEN4_PREFILTER_NOTEQUAL 6 #define GEN4_PREFILTER_GEQUAL 7 #define GEN4_TEXCOORDMODE_WRAP 0 #define GEN4_TEXCOORDMODE_MIRROR 1 #define GEN4_TEXCOORDMODE_CLAMP 2 #define GEN4_TEXCOORDMODE_CUBE 3 #define GEN4_TEXCOORDMODE_CLAMP_BORDER 4 #define GEN4_TEXCOORDMODE_MIRROR_ONCE 5 #define GEN4_LOD_PRECLAMP_D3D 0 #define GEN4_LOD_PRECLAMP_OGL 1 /* The hardware supports two different modes for border color. The * default (OpenGL) mode uses floating-point color channels, while the * legacy mode uses 4 bytes. * * More significantly, the legacy mode respects the components of the * border color for channels not present in the source, (whereas the * default mode will ignore the border color's alpha channel and use * alpha==1 for an RGB source, for example). * * The legacy mode matches the semantics specified by the Render * extension. */ struct gen4_sampler_default_border_color { float color[4]; }; struct gen4_sampler_legacy_border_color { uint8_t color[4]; }; struct gen4_sampler_state { struct { uint32_t shadow_function:3; uint32_t lod_bias:11; uint32_t min_filter:3; uint32_t mag_filter:3; uint32_t mip_filter:2; uint32_t base_level:5; uint32_t pad0:1; uint32_t lod_preclamp:1; uint32_t border_color_mode:1; uint32_t pad1:1; uint32_t disable:1; } ss0; struct { uint32_t r_wrap_mode:3; uint32_t t_wrap_mode:3; uint32_t s_wrap_mode:3; uint32_t cube_ctlr_mode:1; uint32_t pad:2; uint32_t max_lod:10; uint32_t min_lod:10; } ss1; struct { uint32_t pad:5; uint32_t border_color_pointer:27; } ss2; struct { uint32_t pad:13; uint32_t address_rounding_enable:6; uint32_t max_aniso:3; uint32_t chroma_key_mode:1; uint32_t chroma_key_index:2; uint32_t chroma_key_enable:1; uint32_t monochrome_filter_width:3; uint32_t monochrome_filter_height:3; } ss3; }; typedef enum { SAMPLER_FILTER_NEAREST = 0, SAMPLER_FILTER_BILINEAR, FILTER_COUNT } sampler_filter_t; typedef enum { SAMPLER_EXTEND_NONE = 0, SAMPLER_EXTEND_REPEAT, SAMPLER_EXTEND_PAD, SAMPLER_EXTEND_REFLECT, EXTEND_COUNT } sampler_extend_t; struct gen4_surface_state { struct { unsigned int cube_pos_z:1; unsigned int cube_neg_z:1; unsigned int cube_pos_y:1; unsigned int cube_neg_y:1; unsigned int cube_pos_x:1; unsigned int cube_neg_x:1; unsigned int media_boundary_pixel_mode:2; unsigned int render_cache_read_mode:1; unsigned int cube_corner_mode:1; unsigned int mipmap_layout_mode:1; unsigned int vert_line_stride_ofs:1; unsigned int vert_line_stride:1; unsigned int color_blend:1; unsigned int writedisable_blue:1; unsigned int writedisable_green:1; unsigned int writedisable_red:1; unsigned int writedisable_alpha:1; unsigned int surface_format:9; unsigned int data_return_format:1; unsigned int pad0:1; unsigned int surface_type:3; } ss0; struct { unsigned int base_addr; } ss1; struct { unsigned int render_target_rotation:2; unsigned int mip_count:4; unsigned int width:13; unsigned int height:13; } ss2; struct { unsigned int tile_walk:1; unsigned int tiled_surface:1; unsigned int pad0:1; unsigned int pitch:17; unsigned int pad1:1; unsigned int depth:11; } ss3; struct { unsigned int pad:8; unsigned int render_target_view_extent:9; unsigned int min_array_elt:11; unsigned int min_lod:4; } ss4; struct { unsigned int pad:20; unsigned int y_offset:4; unsigned int pad1:1; unsigned int x_offset:7; } ss5; }; struct gen4_cc_viewport { float min_depth; float max_depth; }; struct gen4_vs_state { struct { unsigned int pad0:1; unsigned int grf_reg_count:3; unsigned int pad1:2; unsigned int kernel_start_pointer:26; } vs0; struct { unsigned int pad0:7; unsigned int sw_exception_enable:1; unsigned int pad1:3; unsigned int mask_stack_exception_enable:1; unsigned int pad2:1; unsigned int illegal_op_exception_enable:1; unsigned int pad3:2; unsigned int floating_point_mode:1; unsigned int thread_priority:1; unsigned int binding_table_entry_count:8; unsigned int pad4:5; unsigned int single_program_flow:1; } vs1; struct { unsigned int per_thread_scratch_space:4; unsigned int pad0:6; unsigned int scratch_space_pointer:22; } vs2; struct { unsigned int dispatch_grf_start_reg:4; unsigned int urb_entry_read_offset:6; unsigned int pad0:1; unsigned int urb_entry_read_length:6; unsigned int pad1:1; unsigned int const_urb_entry_read_offset:6; unsigned int pad2:1; unsigned int const_urb_entry_read_length:6; unsigned int pad3:1; } vs3; struct { unsigned int pad0:10; unsigned int stats_enable:1; unsigned int nr_urb_entries:7; unsigned int pad1:1; unsigned int urb_entry_allocation_size:5; unsigned int pad2:1; unsigned int max_threads:6; unsigned int pad3:1; } vs4; struct { unsigned int sampler_count:3; unsigned int pad:2; unsigned int sampler_state_pointer:27; } vs5; struct { unsigned int vs_enable:1; unsigned int vert_cache_disable:1; unsigned int pad:30; } vs6; }; struct gen4_sf_state { struct { unsigned int pad0:1; unsigned int grf_reg_count:3; unsigned int pad1:2; unsigned int kernel_start_pointer:26; } sf0; struct { unsigned int barycentric_interp:1; /* ilk */ unsigned int pad0:6; unsigned int sw_exception_enable:1; unsigned int pad1:3; unsigned int mask_stack_exception_enable:1; unsigned int pad2:1; unsigned int illegal_op_exception_enable:1; unsigned int pad3:2; unsigned int floating_point_mode:1; unsigned int thread_priority:1; unsigned int binding_table_entry_count:8; unsigned int pad4:6; } sf1; struct { unsigned int per_thread_scratch_space:4; unsigned int pad0:6; unsigned int scratch_space_pointer:22; } sf2; struct { unsigned int dispatch_grf_start_reg:4; unsigned int urb_entry_read_offset:6; unsigned int pad0:1; unsigned int urb_entry_read_length:7; unsigned int const_urb_entry_read_offset:6; unsigned int pad1:1; unsigned int const_urb_entry_read_length:6; unsigned int pad2:1; } sf3; struct { unsigned int pad0:10; unsigned int stats_enable:1; unsigned int nr_urb_entries:8; unsigned int urb_entry_allocation_size:6; unsigned int max_threads:6; unsigned int pad2:1; } sf4; struct { unsigned int front_winding:1; unsigned int viewport_transform:1; unsigned int pad:3; unsigned int sf_viewport_state_offset:27; } sf5; struct { unsigned int pad:9; unsigned int dest_org_vbias:4; unsigned int dest_org_hbias:4; unsigned int scissor:1; unsigned int disable_2x2_trifilter:1; unsigned int disable_zero_trifilter:1; unsigned int point_rast_rule:2; unsigned int line_endcap_aa_region_width:2; unsigned int line_width:4; unsigned int fast_scissor_disable:1; unsigned int cull_mode:2; unsigned int aa_enable:1; } sf6; struct { unsigned int point_size:11; unsigned int use_point_size_state:1; unsigned int subpixel_precision:1; unsigned int sprite_point:1; unsigned int aa_line_dist_mode:1; unsigned int pad:10; unsigned int trifan_pv:2; unsigned int linestrip_pv:2; unsigned int tristrip_pv:2; unsigned int line_last_pixel_enable:1; } sf7; }; struct gen4_wm_state { struct { unsigned int pad0:1; unsigned int grf_reg_count:3; unsigned int pad1:2; unsigned int kernel_start_pointer:26; } wm0; struct { unsigned int pad0:1; unsigned int sw_exception_enable:1; unsigned int mask_stack_exception_enable:1; unsigned int pad2:1; unsigned int illegal_op_exception_enable:1; unsigned int pad3:3; unsigned int depth_coeff_urb_read_offset:6; unsigned int pad4:2; unsigned int floating_point_mode:1; unsigned int thread_priority:1; unsigned int binding_table_entry_count:8; unsigned int pad5:5; unsigned int single_program_flow:1; } wm1; struct { unsigned int per_thread_scratch_space:4; unsigned int pad0:6; unsigned int scratch_space_pointer:22; } wm2; struct { unsigned int dispatch_grf_start_reg:4; unsigned int urb_entry_read_offset:6; unsigned int pad0:1; unsigned int urb_entry_read_length:7; unsigned int const_urb_entry_read_offset:6; unsigned int pad1:1; unsigned int const_urb_entry_read_length:6; unsigned int pad2:1; } wm3; struct { unsigned int stats_enable:1; unsigned int pad0:1; unsigned int sampler_count:3; unsigned int sampler_state_pointer:27; } wm4; struct { unsigned int enable_8_pix:1; unsigned int enable_16_pix:1; unsigned int enable_32_pix:1; unsigned int enable_cont_32_pix:1; /* ctg+ */ unsigned int enable_cont_64_pix:1; /* ctg+ */ unsigned int pad0:1; unsigned int fast_span_coverage:1; /* ilk */ unsigned int depth_clear:1; /* ilk */ unsigned int depth_resolve:1; /* ilk */ unsigned int hier_depth_resolve:1; /* ilk */ unsigned int legacy_global_depth_bias:1; unsigned int line_stipple:1; unsigned int depth_offset:1; unsigned int polygon_stipple:1; unsigned int line_aa_region_width:2; unsigned int line_endcap_aa_region_width:2; unsigned int early_depth_test:1; unsigned int thread_dispatch_enable:1; unsigned int program_uses_depth:1; unsigned int program_computes_dpeth:1; unsigned int program_uses_killpixel:1; unsigned int legacy_line_rast:1; unsigned int transposed_urb_read:1; unsigned int max_threads:7; } wm5; struct { float global_depth_offset_constant; } wm6; struct { float global_depth_offset_scale; } wm7; /* ilk only from now on */ struct { unsigned int pad0:1; unsigned int grf_reg_count_1:3; unsigned int pad1:2; unsigned int kernel_start_pointer_1:26; } wm8; struct { unsigned int pad0:1; unsigned int grf_reg_count_2:3; unsigned int pad1:2; unsigned int kernel_start_pointer_2:26; } wm9; struct { unsigned int pad0:1; unsigned int grf_reg_count_3:3; unsigned int pad1:2; unsigned int kernel_start_pointer_3:26; } wm10; }; struct gen4_color_calc_state { struct { unsigned int pad0:3; unsigned int bf_stencil_pass_depth_pass_op:3; unsigned int bf_stencil_pass_depth_fail_op:3; unsigned int bf_stencil_fail_op:3; unsigned int bf_stencil_func:3; unsigned int bf_stencil_enable:1; unsigned int pad1:2; unsigned int stencil_write_enable:1; unsigned int stencil_pass_depth_pass_op:3; unsigned int stencil_pass_depth_fail_op:3; unsigned int stencil_fail_op:3; unsigned int stencil_func:3; unsigned int stencil_enable:1; } cc0; struct { unsigned int bf_stencil_ref:8; unsigned int stencil_write_mask:8; unsigned int stencil_test_mask:8; unsigned int stencil_ref:8; } cc1; struct { unsigned int logicop_enable:1; unsigned int pad0:10; unsigned int depth_write_enable:1; unsigned int depth_test_function:3; unsigned int depth_test:1; unsigned int bf_stencil_write_mask:8; unsigned int bf_stencil_test_mask:8; } cc2; struct { unsigned int pad0:8; unsigned int alpha_test_func:3; unsigned int alpha_test:1; unsigned int blend_enable:1; unsigned int ia_blend_enable:1; unsigned int pad1:1; unsigned int alpha_test_format:1; unsigned int pad2:16; } cc3; struct { unsigned int pad0:5; unsigned int cc_viewport_state_offset:27; } cc4; struct { unsigned int pad0:2; unsigned int ia_dest_blend_factor:5; unsigned int ia_src_blend_factor:5; unsigned int ia_blend_function:3; unsigned int stats_enable:1; unsigned int logicop_func:4; unsigned int pad1:10; unsigned int round_disable:1; unsigned int dither_enable:1; } cc5; struct { unsigned int clamp_post_alpha_blend:1; unsigned int clamp_pre_alpha_blend:1; unsigned int clamp_range:2; unsigned int pad0:11; unsigned int y_dither_offset:2; unsigned int x_dither_offset:2; unsigned int dest_blend_factor:5; unsigned int src_blend_factor:5; unsigned int blend_function:3; } cc6; struct { union { float f; unsigned char ub[4]; } alpha_ref; } cc7; }; #endif