#ifndef GEN7_MEDIA_H #define GEN7_MEDIA_H #include #include "surfaceformat.h" #define GEN7_FLOATING_POINT_IEEE_754 0 #define GEN7_FLOATING_POINT_NON_IEEE_754 1 #define GFXPIPE(Pipeline,Opcode,Subopcode) ((3 << 29) | \ ((Pipeline) << 27) | \ ((Opcode) << 24) | \ ((Subopcode) << 16)) #define GEN7_PIPELINE_SELECT GFXPIPE(1, 1, 4) # define PIPELINE_SELECT_3D (0 << 0) # define PIPELINE_SELECT_MEDIA (1 << 0) # define PIPELINE_SELECT_GPGPU (2 << 0) #define GEN7_STATE_BASE_ADDRESS GFXPIPE(0, 1, 1) # define BASE_ADDRESS_MODIFY (1 << 0) #define GEN7_MEDIA_VFE_STATE GFXPIPE(2, 0, 0) #define GEN7_MEDIA_CURBE_LOAD GFXPIPE(2, 0, 1) #define GEN7_MEDIA_INTERFACE_DESCRIPTOR_LOAD GFXPIPE(2, 0, 2) #define GEN7_MEDIA_OBJECT GFXPIPE(2, 1, 0) #define GEN7_GPGPU_WALKER GFXPIPE(2, 1, 5) struct gen7_interface_descriptor_data { struct { uint32_t pad0:6; uint32_t kernel_start_pointer:26; } desc0; struct { uint32_t pad0:7; uint32_t software_exception_enable:1; uint32_t pad1:3; uint32_t maskstack_exception_enable:1; uint32_t pad2:1; uint32_t illegal_opcode_exception_enable:1; uint32_t pad3:2; uint32_t floating_point_mode:1; uint32_t thread_priority:1; uint32_t single_program_flow:1; uint32_t pad4:13; } desc1; struct { uint32_t pad0:2; uint32_t sampler_count:3; uint32_t sampler_state_pointer:27; } desc2; struct { uint32_t binding_table_entry_count:5; uint32_t binding_table_pointer:27; } desc3; struct { uint32_t constant_urb_entry_read_offset:16; uint32_t constant_urb_entry_read_length:16; } desc4; struct { uint32_t num_threads:8; uint32_t barrier_return_byte:8; uint32_t shared_local_memory_size:5; uint32_t barrier_enable:1; uint32_t rounding_mode:2; uint32_t barrier_return_grf_offset:8; } desc5; struct { uint32_t cross_thread_constant_data_read_length:8; uint32_t pad0:24; } desc6; struct { uint32_t pad0; } desc7; }; struct gen7_surface_state { struct { uint32_t cube_pos_z:1; uint32_t cube_neg_z:1; uint32_t cube_pos_y:1; uint32_t cube_neg_y:1; uint32_t cube_pos_x:1; uint32_t cube_neg_x:1; uint32_t pad2:2; uint32_t render_cache_read_write:1; uint32_t pad1:1; uint32_t surface_array_spacing:1; uint32_t vert_line_stride_ofs:1; uint32_t vert_line_stride:1; uint32_t tiled_mode:2; uint32_t horizontal_alignment:1; uint32_t vertical_alignment:2; uint32_t surface_format:9; /**< BRW_SURFACEFORMAT_x */ uint32_t pad0:1; uint32_t is_array:1; uint32_t surface_type:3; /**< BRW_SURFACE_1D/2D/3D/CUBE */ } ss0; struct { uint32_t base_addr; } ss1; struct { uint32_t width:14; uint32_t pad1:2; uint32_t height:14; uint32_t pad0:2; } ss2; struct { uint32_t pitch:18; uint32_t pad:3; uint32_t depth:11; } ss3; struct { uint32_t multisample_position_palette_index:3; uint32_t num_multisamples:3; uint32_t multisampled_surface_storage_format:1; uint32_t render_target_view_extent:11; uint32_t min_array_elt:11; uint32_t rotation:2; uint32_t pad0:1; } ss4; struct { uint32_t mip_count:4; uint32_t min_lod:4; uint32_t pad1:12; uint32_t y_offset:4; uint32_t pad0:1; uint32_t x_offset:7; } ss5; struct { uint32_t pad; /* Multisample Control Surface stuff */ } ss6; struct { uint32_t resource_min_lod:12; uint32_t pad0:4; uint32_t shader_chanel_select_a:3; uint32_t shader_chanel_select_b:3; uint32_t shader_chanel_select_g:3; uint32_t shader_chanel_select_r:3; uint32_t alpha_clear_color:1; uint32_t blue_clear_color:1; uint32_t green_clear_color:1; uint32_t red_clear_color:1; } ss7; }; #endif /* GEN7_MEDIA_H */