#ifndef GEN7_RENDER_H #define GEN7_RENDER_H #include #include "surfaceformat.h" #include "gen6_render.h" #define INTEL_MASK(high, low) (((1 << ((high) - (low) + 1)) - 1) << (low)) /* GEN7_3DSTATE_WM */ /* DW1 */ # define GEN7_WM_STATISTICS_ENABLE (1 << 31) # define GEN7_WM_DEPTH_CLEAR (1 << 30) # define GEN7_WM_DISPATCH_ENABLE (1 << 29) # define GEN7_WM_DEPTH_RESOLVE (1 << 28) # define GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE (1 << 27) # define GEN7_WM_KILL_ENABLE (1 << 25) # define GEN7_WM_PSCDEPTH_OFF (0 << 23) # define GEN7_WM_PSCDEPTH_ON (1 << 23) # define GEN7_WM_PSCDEPTH_ON_GE (2 << 23) # define GEN7_WM_PSCDEPTH_ON_LE (3 << 23) # define GEN7_WM_USES_SOURCE_DEPTH (1 << 20) # define GEN7_WM_USES_SOURCE_W (1 << 19) # define GEN7_WM_POSITION_ZW_PIXEL (0 << 17) # define GEN7_WM_POSITION_ZW_CENTROID (2 << 17) # define GEN7_WM_POSITION_ZW_SAMPLE (3 << 17) # define GEN7_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC (1 << 16) # define GEN7_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC (1 << 15) # define GEN7_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC (1 << 14) # define GEN7_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC (1 << 13) # define GEN7_WM_PERSPECTIVE_CENTROID_BARYCENTRIC (1 << 12) # define GEN7_WM_PERSPECTIVE_PIXEL_BARYCENTRIC (1 << 11) # define GEN7_WM_USES_INPUT_COVERAGE_MASK (1 << 10) # define GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5 (0 << 8) # define GEN7_WM_LINE_END_CAP_AA_WIDTH_1_0 (1 << 8) # define GEN7_WM_LINE_END_CAP_AA_WIDTH_2_0 (2 << 8) # define GEN7_WM_LINE_END_CAP_AA_WIDTH_4_0 (3 << 8) # define GEN7_WM_LINE_AA_WIDTH_0_5 (0 << 6) # define GEN7_WM_LINE_AA_WIDTH_1_0 (1 << 6) # define GEN7_WM_LINE_AA_WIDTH_2_0 (2 << 6) # define GEN7_WM_LINE_AA_WIDTH_4_0 (3 << 6) # define GEN7_WM_POLYGON_STIPPLE_ENABLE (1 << 4) # define GEN7_WM_LINE_STIPPLE_ENABLE (1 << 3) # define GEN7_WM_POINT_RASTRULE_UPPER_RIGHT (1 << 2) # define GEN7_WM_MSRAST_OFF_PIXEL (0 << 0) # define GEN7_WM_MSRAST_OFF_PATTERN (1 << 0) # define GEN7_WM_MSRAST_ON_PIXEL (2 << 0) # define GEN7_WM_MSRAST_ON_PATTERN (3 << 0) /* DW2 */ # define GEN7_WM_MSDISPMODE_PERPIXEL (1 << 31) /* Surface state DW0 */ #define GEN7_SURFACE_RC_READ_WRITE (1 << 8) #define GEN7_SURFACE_TILED (1 << 14) #define GEN7_SURFACE_TILED_Y (1 << 13) #define GEN7_SURFACE_FORMAT_SHIFT 18 #define GEN7_SURFACE_TYPE_SHIFT 29 /* Surface state DW2 */ #define GEN7_SURFACE_HEIGHT_SHIFT 16 #define GEN7_SURFACE_WIDTH_SHIFT 0 /* Surface state DW3 */ #define GEN7_SURFACE_DEPTH_SHIFT 21 #define GEN7_SURFACE_PITCH_SHIFT 0 #define HSW_SWIZZLE_ZERO 0 #define HSW_SWIZZLE_ONE 1 #define HSW_SWIZZLE_RED 4 #define HSW_SWIZZLE_GREEN 5 #define HSW_SWIZZLE_BLUE 6 #define HSW_SWIZZLE_ALPHA 7 #define __HSW_SURFACE_SWIZZLE(r,g,b,a) \ ((a) << 16 | (b) << 19 | (g) << 22 | (r) << 25) #define HSW_SURFACE_SWIZZLE(r,g,b,a) \ __HSW_SURFACE_SWIZZLE(HSW_SWIZZLE_##r, HSW_SWIZZLE_##g, HSW_SWIZZLE_##b, HSW_SWIZZLE_##a) /* _3DSTATE_VERTEX_BUFFERS on GEN7*/ /* DW1 */ #define GEN7_VB0_ADDRESS_MODIFYENABLE (1 << 14) /* _3DPRIMITIVE on GEN7 */ /* DW1 */ # define GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL (0 << 8) # define GEN7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM (1 << 8) #define GEN7_3DSTATE_CLEAR_PARAMS GEN4_3D(3, 0, 0x04) #define GEN7_3DSTATE_DEPTH_BUFFER GEN4_3D(3, 0, 0x05) # define GEN7_3DSTATE_DEPTH_BUFFER_TYPE_SHIFT 29 # define GEN7_3DSTATE_DEPTH_BUFFER_FORMAT_SHIFT 18 /* DW1 */ # define GEN7_3DSTATE_DEPTH_CLEAR_VALID (1 << 15) #define GEN7_3DSTATE_CONSTANT_HS GEN4_3D(3, 0, 0x19) #define GEN7_3DSTATE_CONSTANT_DS GEN4_3D(3, 0, 0x1a) #define GEN7_3DSTATE_HS GEN4_3D(3, 0, 0x1b) #define GEN7_3DSTATE_TE GEN4_3D(3, 0, 0x1c) #define GEN7_3DSTATE_DS GEN4_3D(3, 0, 0x1d) #define GEN7_3DSTATE_STREAMOUT GEN4_3D(3, 0, 0x1e) #define GEN7_3DSTATE_SBE GEN4_3D(3, 0, 0x1f) /* DW1 */ # define GEN7_SBE_SWIZZLE_CONTROL_MODE (1 << 28) # define GEN7_SBE_NUM_OUTPUTS_SHIFT 22 # define GEN7_SBE_SWIZZLE_ENABLE (1 << 21) # define GEN7_SBE_POINT_SPRITE_LOWERLEFT (1 << 20) # define GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT 11 # define GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT 4 #define GEN7_3DSTATE_PS GEN4_3D(3, 0, 0x20) /* DW1: kernel pointer */ /* DW2 */ # define GEN7_PS_SPF_MODE (1 << 31) # define GEN7_PS_VECTOR_MASK_ENABLE (1 << 30) # define GEN7_PS_SAMPLER_COUNT_SHIFT 27 # define GEN7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT 18 # define GEN7_PS_FLOATING_POINT_MODE_IEEE_754 (0 << 16) # define GEN7_PS_FLOATING_POINT_MODE_ALT (1 << 16) /* DW3: scratch space */ /* DW4 */ # define IVB_PS_MAX_THREADS_SHIFT 24 # define HSW_PS_MAX_THREADS_SHIFT 23 # define HSW_PS_SAMPLE_MASK_SHIFT 12 # define GEN7_PS_PUSH_CONSTANT_ENABLE (1 << 11) # define GEN7_PS_ATTRIBUTE_ENABLE (1 << 10) # define GEN7_PS_OMASK_TO_RENDER_TARGET (1 << 9) # define GEN7_PS_DUAL_SOURCE_BLEND_ENABLE (1 << 7) # define GEN7_PS_POSOFFSET_NONE (0 << 3) # define GEN7_PS_POSOFFSET_CENTROID (2 << 3) # define GEN7_PS_POSOFFSET_SAMPLE (3 << 3) # define GEN7_PS_32_DISPATCH_ENABLE (1 << 2) # define GEN7_PS_16_DISPATCH_ENABLE (1 << 1) # define GEN7_PS_8_DISPATCH_ENABLE (1 << 0) /* DW5 */ # define GEN7_PS_DISPATCH_START_GRF_SHIFT_0 16 # define GEN7_PS_DISPATCH_START_GRF_SHIFT_1 8 # define GEN7_PS_DISPATCH_START_GRF_SHIFT_2 0 /* DW6: kernel 1 pointer */ /* DW7: kernel 2 pointer */ #define GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CL GEN4_3D(3, 0, 0x21) #define GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC GEN4_3D(3, 0, 0x23) #define GEN7_3DSTATE_BLEND_STATE_POINTERS GEN4_3D(3, 0, 0x24) #define GEN7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS GEN4_3D(3, 0, 0x25) #define GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS GEN4_3D(3, 0, 0x26) #define GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS GEN4_3D(3, 0, 0x27) #define GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS GEN4_3D(3, 0, 0x28) #define GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS GEN4_3D(3, 0, 0x29) #define GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS GEN4_3D(3, 0, 0x2a) #define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS GEN4_3D(3, 0, 0x2b) #define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS GEN4_3D(3, 0, 0x2e) #define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS GEN4_3D(3, 0, 0x2f) #define GEN7_3DSTATE_URB_VS GEN4_3D(3, 0, 0x30) #define GEN7_3DSTATE_URB_HS GEN4_3D(3, 0, 0x31) #define GEN7_3DSTATE_URB_DS GEN4_3D(3, 0, 0x32) #define GEN7_3DSTATE_URB_GS GEN4_3D(3, 0, 0x33) /* DW1 */ # define GEN7_URB_ENTRY_NUMBER_SHIFT 0 # define GEN7_URB_ENTRY_SIZE_SHIFT 16 # define GEN7_URB_STARTING_ADDRESS_SHIFT 25 #define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS GEN4_3D(3, 1, 0x12) #define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS GEN4_3D(3, 1, 0x16) /* DW1 */ # define GEN7_PUSH_CONSTANT_BUFFER_OFFSET_SHIFT 16 /* for GEN7_STATE_BASE_ADDRESS */ #define BASE_ADDRESS_MODIFY (1 << 0) /* for GEN7_PIPE_CONTROL */ #define GEN7_PIPE_CONTROL_CS_STALL (1 << 20) #define GEN7_PIPE_CONTROL_STALL_AT_SCOREBOARD (1 << 1) /* VERTEX_BUFFER_STATE Structure */ #define GEN7_VB0_ADDRESS_MODIFY_ENABLE (1 << 14) #define GEN7_TD_CTL 0x8000 /* Execution Unit (EU) defines */ #define GEN7_ARF_IP 0xA0 #define VLV_MOCS_SNOOP (2 << 1) #define VLV_MOCS_L3 (1 << 0) #define IVB_MOCS_GFDT (1 << 2) #define IVB_MOCS_PTE (0 << 1) #define IVB_MOCS_LLC (1 << 1) #define IVB_MOCS_L3 (1 << 0) /* The hardware supports two different modes for border color. The * default (OpenGL) mode uses floating-point color channels, while the * legacy mode uses 4 bytes. * * More significantly, the legacy mode respects the components of the * border color for channels not present in the source, (whereas the * default mode will ignore the border color's alpha channel and use * alpha==1 for an RGB source, for example). * * The legacy mode matches the semantics specified by the Render * extension. */ struct gen7_surface_state { struct { unsigned int cube_pos_z:1; unsigned int cube_neg_z:1; unsigned int cube_pos_y:1; unsigned int cube_neg_y:1; unsigned int cube_pos_x:1; unsigned int cube_neg_x:1; unsigned int pad2:2; unsigned int render_cache_read_write:1; unsigned int pad1:1; unsigned int surface_array_spacing:1; unsigned int vert_line_stride_ofs:1; unsigned int vert_line_stride:1; unsigned int tile_walk:1; unsigned int tiled_surface:1; unsigned int horizontal_alignment:1; unsigned int vertical_alignment:2; unsigned int surface_format:9; /**< BRW_SURFACEFORMAT_x */ unsigned int pad0:1; unsigned int is_array:1; unsigned int surface_type:3; /**< BRW_SURFACE_1D/2D/3D/CUBE */ } ss0; struct { unsigned int base_addr; } ss1; struct { unsigned int width:14; unsigned int pad1:2; unsigned int height:14; unsigned int pad0:2; } ss2; struct { unsigned int pitch:18; unsigned int pad:3; unsigned int depth:11; } ss3; struct { unsigned int multisample_position_palette_index:3; unsigned int num_multisamples:3; unsigned int multisampled_surface_storage_format:1; unsigned int render_target_view_extent:11; unsigned int min_array_elt:11; unsigned int rotation:2; unsigned int pad0:1; } ss4; struct { unsigned int mip_count:4; unsigned int min_lod:4; unsigned int pad1:8; unsigned int memory_object_control:4; unsigned int y_offset:4; unsigned int pad0:1; unsigned int x_offset:7; } ss5; struct { unsigned int pad; /* Multisample Control Surface stuff */ } ss6; struct { unsigned int resource_min_lod:12; unsigned int pad0:16; unsigned int alpha_clear_color:1; unsigned int blue_clear_color:1; unsigned int green_clear_color:1; unsigned int red_clear_color:1; } ss7; }; struct gen7_sampler_state { struct { unsigned int aniso_algorithm:1; unsigned int lod_bias:13; unsigned int min_filter:3; unsigned int mag_filter:3; unsigned int mip_filter:2; unsigned int base_level:5; unsigned int pad1:1; unsigned int lod_preclamp:1; unsigned int default_color_mode:1; unsigned int pad0:1; unsigned int disable:1; } ss0; struct { unsigned int cube_control_mode:1; unsigned int shadow_function:3; unsigned int pad:4; unsigned int max_lod:12; unsigned int min_lod:12; } ss1; struct { unsigned int pad:5; unsigned int default_color_pointer:27; } ss2; struct { unsigned int r_wrap_mode:3; unsigned int t_wrap_mode:3; unsigned int s_wrap_mode:3; unsigned int pad:1; unsigned int non_normalized_coord:1; unsigned int trilinear_quality:2; unsigned int address_round:6; unsigned int max_aniso:3; unsigned int chroma_key_mode:1; unsigned int chroma_key_index:2; unsigned int chroma_key_enable:1; unsigned int pad0:6; } ss3; }; #endif