#ifndef GEN8_RENDER_H #define GEN8_RENDER_H #include "gen6_render.h" #define GEN7_3DSTATE_URB_VS (0x7830 << 16) #define GEN7_3DSTATE_URB_HS (0x7831 << 16) #define GEN7_3DSTATE_URB_DS (0x7832 << 16) #define GEN7_3DSTATE_URB_GS (0x7833 << 16) # define GEN7_WM_LEGACY_DIAMOND_LINE_RASTERIZATION (1 << 26) #define GEN6_3DSTATE_SCISSOR_STATE_POINTERS GEN6_3D(3, 0, 0xf) #define GEN7_3DSTATE_CLEAR_PARAMS GEN6_3D(3, 0, 0x04) #define GEN7_3DSTATE_DEPTH_BUFFER GEN6_3D(3, 0, 0x05) #define GEN7_3DSTATE_STENCIL_BUFFER GEN6_3D(3, 0, 0x06) #define GEN7_3DSTATE_HIER_DEPTH_BUFFER GEN6_3D(3, 0, 0x07) #define GEN8_3DSTATE_MULTISAMPLE GEN6_3D(3, 0, 0x0d) # define GEN8_3DSTATE_MULTISAMPLE_PIXEL_LOCATION_CENTER (0 << 4) # define GEN8_3DSTATE_MULTISAMPLE_PIXEL_LOCATION_UPPER_LEFT (1 << 4) # define GEN8_3DSTATE_MULTISAMPLE_NUMSAMPLES_1 (0 << 1) # define GEN8_3DSTATE_MULTISAMPLE_NUMSAMPLES_2 (1 << 1) # define GEN8_3DSTATE_MULTISAMPLE_NUMSAMPLES_4 (2 << 1) # define GEN8_3DSTATE_MULTISAMPLE_NUMSAMPLES_8 (3 << 1) # define GEN9_3DSTATE_MULTISAMPLE_NUMSAMPLES_16 (4 << 1) #define GEN8_3DSTATE_WM_HZ_OP GEN6_3D(3, 0, 0x52) #define GEN8_3DSTATE_VF_INSTANCING GEN6_3D(3, 0, 0x49) #define GEN7_3DSTATE_GS GEN6_3D(3, 0, 0x11) #define GEN7_3DSTATE_CONSTANT_GS GEN6_3D(3, 0, 0x16) #define GEN7_3DSTATE_CONSTANT_HS GEN6_3D(3, 0, 0x19) #define GEN7_3DSTATE_CONSTANT_DS GEN6_3D(3, 0, 0x1a) #define GEN7_3DSTATE_CONSTANT_PS GEN6_3D(3, 0, 0x17) #define GEN7_3DSTATE_HS GEN6_3D(3, 0, 0x1b) #define GEN7_3DSTATE_TE GEN6_3D(3, 0, 0x1c) #define GEN7_3DSTATE_DS GEN6_3D(3, 0, 0x1d) #define GEN7_3DSTATE_STREAMOUT GEN6_3D(3, 0, 0x1e) #define GEN7_3DSTATE_SBE GEN6_3D(3, 0, 0x1f) # define GEN8_SBE_FORCE_URB_ENTRY_READ_LENGTH (1 << 29) # define GEN8_SBE_FORCE_URB_ENTRY_READ_OFFSET (1 << 28) # define GEN7_SBE_NUM_OUTPUTS_SHIFT 22 # define GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT 11 # define GEN8_SBE_URB_ENTRY_READ_OFFSET_SHIFT 5 #define GEN8_3DSTATE_SBE_SWIZ GEN6_3D(3, 0, 0x51) #define GEN8_3DSTATE_RASTER GEN6_3D(3, 0, 0x50) # define GEN8_RASTER_FRONT_WINDING_CCW (1 << 21) # define GEN8_RASTER_CULL_NONE (1 << 16) #define GEN7_3DSTATE_PS GEN6_3D(3, 0, 0x20) # define GEN7_PS_SPF_MODE (1 << 31) # define GEN7_SF_POINT_WIDTH_FROM_SOURCE (1 << 11) # define GEN7_VS_FLOATING_POINT_MODE_ALTERNATE (1 << 16) #define GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP \ GEN6_3D(3, 0, 0x21) #define GEN8_3DSTATE_PS_BLEND GEN6_3D(3, 0, 0x4d) # define GEN8_PS_BLEND_HAS_WRITEABLE_RT (1 << 30) #define GEN8_3DSTATE_WM_DEPTH_STENCIL GEN6_3D(3, 0, 0x4e) #define GEN8_3DSTATE_PS_EXTRA GEN6_3D(3,0, 0x4f) # define GEN8_PSX_PIXEL_SHADER_VALID (1 << 31) # define GEN8_PSX_ATTRIBUTE_ENABLE (1 << 8) #define GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC GEN6_3D(3, 0, 0x23) #define GEN7_3DSTATE_BLEND_STATE_POINTERS GEN6_3D(3, 0, 0x24) #define GEN7_3DSTATE_DS_STATE_POINTERS GEN6_3D(3, 0, 0x25) #define GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS GEN6_3D(3, 0, 0x26) #define GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS GEN6_3D(3, 0, 0x27) #define GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS GEN6_3D(3, 0, 0x28) #define GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS GEN6_3D(3, 0, 0x29) #define GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS GEN6_3D(3, 0, 0x2a) #define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS GEN6_3D(3, 0, 0x2b) #define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_HS GEN6_3D(3, 0, 0x2c) #define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_DS GEN6_3D(3, 0, 0x2d) #define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS GEN6_3D(3, 0, 0x2e) #define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS GEN6_3D(3, 0, 0x2f) #define GEN8_3DSTATE_VF GEN6_3D(3, 0, 0x0c) #define GEN8_3DSTATE_VF_TOPOLOGY GEN6_3D(3, 0, 0x4b) #define GEN8_3DSTATE_BIND_TABLE_POOL_ALLOC GEN6_3D(3, 1, 0x19) #define GEN8_3DSTATE_GATHER_POOL_ALLOC GEN6_3D(3, 1, 0x1a) #define GEN8_3DSTATE_DX9_CONSTANT_BUFFER_POOL_ALLOC GEN6_3D(3, 1, 0x1b) #define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS GEN6_3D(3, 1, 0x12) #define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_HS GEN6_3D(3, 1, 0x13) #define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_DS GEN6_3D(3, 1, 0x14) #define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_GS GEN6_3D(3, 1, 0x15) #define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS GEN6_3D(3, 1, 0x16) #define GEN8_3DSTATE_VF_SGVS GEN6_3D(3, 0, 0x4a) #define GEN8_3DSTATE_SO_DECL_LIST GEN6_3D(3, 1, 0x17) #define GEN8_3DSTATE_SO_BUFFER GEN6_3D(3, 1, 0x18) #define GEN8_3DSTATE_POLY_STIPPLE_OFFSET GEN6_3D(3, 1, 0x06) #define GEN8_3DSTATE_POLY_STIPPLE_PATTERN GEN6_3D(3, 1, 0x07) #define GEN8_3DSTATE_SAMPLER_PALETTE_LOAD0 GEN6_3D(3, 1, 0x02) #define GEN8_3DSTATE_SAMPLER_PALETTE_LOAD1 GEN6_3D(3, 1, 0x0c) /* Some random bits that we care about */ #define GEN7_VB0_BUFFER_ADDR_MOD_EN (1 << 14) #define GEN7_3DSTATE_PS_PERSPECTIVE_PIXEL_BARYCENTRIC (1 << 11) #define GEN7_3DSTATE_PS_ATTRIBUTE_ENABLED (1 << 10) /* Random shifts */ #define GEN8_3DSTATE_PS_MAX_THREADS_SHIFT 23 /* STATE_BASE_ADDRESS state size in pages*/ #define GEN8_STATE_SIZE_PAGES(x) ((x) << 12) /* Shamelessly ripped from mesa */ struct gen8_surface_state { struct { uint32_t cube_pos_z:1; uint32_t cube_neg_z:1; uint32_t cube_pos_y:1; uint32_t cube_neg_y:1; uint32_t cube_pos_x:1; uint32_t cube_neg_x:1; uint32_t media_boundary_pixel_mode:2; uint32_t render_cache_read_write:1; uint32_t smapler_l2_bypass:1; uint32_t vert_line_stride_ofs:1; uint32_t vert_line_stride:1; uint32_t tiled_mode:2; uint32_t horizontal_alignment:2; uint32_t vertical_alignment:2; uint32_t surface_format:9; /**< BRW_SURFACEFORMAT_x */ uint32_t pad0:1; uint32_t is_array:1; uint32_t surface_type:3; /**< BRW_SURFACE_1D/2D/3D/CUBE */ } ss0; struct { uint32_t qpitch:15; uint32_t pad1:4; uint32_t base_mip_level:5; uint32_t memory_object_control:7; uint32_t pad0:1; } ss1; struct { uint32_t width:14; uint32_t pad1:2; uint32_t height:14; uint32_t pad0:2; } ss2; struct { uint32_t pitch:18; uint32_t pad:3; uint32_t depth:11; } ss3; struct { uint32_t minimum_array_element:27; uint32_t pad0:5; } ss4; struct { uint32_t mip_count:4; uint32_t min_lod:4; uint32_t pad3:6; uint32_t coherency_type:1; uint32_t pad2:5; uint32_t ewa_disable_for_cube:1; uint32_t y_offset:3; uint32_t pad0:1; uint32_t x_offset:7; } ss5; struct { uint32_t pad; /* Multisample Control Surface stuff */ } ss6; struct { uint32_t resource_min_lod:12; /* Only on Haswell */ uint32_t pad0:4; uint32_t shader_chanel_select_a:3; uint32_t shader_chanel_select_b:3; uint32_t shader_chanel_select_g:3; uint32_t shader_chanel_select_r:3; uint32_t alpha_clear_color:1; uint32_t blue_clear_color:1; uint32_t green_clear_color:1; uint32_t red_clear_color:1; } ss7; struct { uint32_t base_addr; } ss8; struct { uint32_t base_addr_hi:16; uint32_t pad0:16; } ss9; struct { uint32_t pad0:12; uint32_t aux_base_addr:20; } ss10; struct { uint32_t aux_base_addr_hi:16; uint32_t pad:16; } ss11; struct { uint32_t hiz_depth_clear_value; } ss12; struct { uint32_t reserved; } ss13; struct { uint32_t reserved; } ss14; struct { uint32_t reserved; } ss15; }; struct gen8_sampler_state { struct { uint32_t aniso_algorithm:1; uint32_t lod_bias:13; uint32_t min_filter:3; uint32_t mag_filter:3; uint32_t mip_filter:2; uint32_t base_level:5; uint32_t lod_preclamp:2; uint32_t default_color_mode:1; uint32_t pad0:1; uint32_t disable:1; } ss0; struct { uint32_t cube_control_mode:1; uint32_t shadow_function:3; uint32_t chromakey_mode:1; uint32_t chromakey_index:2; uint32_t chromakey_enable:1; uint32_t max_lod:12; uint32_t min_lod:12; } ss1; struct { uint32_t lod_clamp_mag_mode:1; uint32_t flexible_filter_valign:1; uint32_t flexible_filter_halign:1; uint32_t flexible_filter_coeff_size:1; uint32_t flexible_filter_mode:1; uint32_t pad1:1; uint32_t indirect_state_ptr:18; uint32_t pad0:2; uint32_t sep_filter_height:2; uint32_t sep_filter_width:2; uint32_t sep_filter_coeff_table_size:2; } ss2; struct { uint32_t r_wrap_mode:3; uint32_t t_wrap_mode:3; uint32_t s_wrap_mode:3; uint32_t pad:1; uint32_t non_normalized_coord:1; uint32_t trilinear_quality:2; uint32_t address_round:6; uint32_t max_aniso:3; uint32_t pad0:2; uint32_t non_sep_filter_footprint_mask:8; } ss3; }; struct gen8_blend_state { struct { uint32_t pad0:19; uint32_t y_dither_offset:2; uint32_t x_dither_offset:2; uint32_t dither_enable:1; uint32_t alpha_test_func:3; uint32_t alpha_test:1; uint32_t alpha_to_coverage_dither:1; uint32_t alpha_to_one:1; uint32_t ia_blend:1; uint32_t alpha_to_coverage:1; } bs0; struct { uint32_t write_disable_blue:1; uint32_t write_disable_green:1; uint32_t write_disable_red:1; uint32_t write_disable_alpha:1; uint32_t pad1:1; uint32_t alpha_blend_func:3; uint32_t dest_alpha_blend_factor:5; uint32_t source_alpha_blend_factor:5; uint32_t color_blend_func:3; uint32_t dest_blend_factor:5; uint32_t source_blend_factor:5; uint32_t color_buffer_blend:1; uint32_t post_blend_color_clamp:1; uint32_t pre_blend_color_clamp:1; uint32_t color_clamp_range:2; uint32_t pre_blend_source_only_clamp:1; uint32_t pad0:22; uint32_t logic_op_func:4; uint32_t logic_op_enable:1; } bs[16]; }; struct gen7_sf_clip_viewport { struct { float m00; float m11; float m22; float m30; float m31; float m32; } viewport; uint32_t pad0[2]; struct { float xmin; float xmax; float ymin; float ymax; } guardband; float pad1[4]; }; struct gen6_scissor_rect { uint32_t xmin:16; uint32_t ymin:16; uint32_t xmax:16; uint32_t ymax:16; }; #endif