#ifndef GEN9_RENDER_H #define GEN9_RENDER_H #include "gen8_render.h" #define GEN9_3DSTATE_COMPONENT_PACKING GEN4_3D(3, 0, 0x55) #define GEN9_SBE_ACTIVE_COMPONENT_NONE 0 #define GEN9_SBE_ACTIVE_COMPONENT_XY 1 #define GEN9_SBE_ACTIVE_COMPONENT_XYZ 2 #define GEN9_SBE_ACTIVE_COMPONENT_XYZW 3 #define GEN9_PIPELINE_SELECTION_MASK (3 << 8) #define GEN9_PIPELINE_SELECT (GEN4_3D(1, 1, 4) | (3 << 8)) #define GEN9_3DSTATE_MULTISAMPLE_NUMSAMPLES_16 (4 << 1) /* Shamelessly ripped from mesa */ struct gen9_surface_state { struct { uint32_t cube_pos_z:1; uint32_t cube_neg_z:1; uint32_t cube_pos_y:1; uint32_t cube_neg_y:1; uint32_t cube_pos_x:1; uint32_t cube_neg_x:1; uint32_t media_boundary_pixel_mode:2; uint32_t render_cache_read_write:1; uint32_t smapler_l2_bypass:1; uint32_t vert_line_stride_ofs:1; uint32_t vert_line_stride:1; uint32_t tiled_mode:2; uint32_t horizontal_alignment:2; uint32_t vertical_alignment:2; uint32_t surface_format:9; /**< BRW_SURFACEFORMAT_x */ uint32_t pad0:1; uint32_t is_array:1; uint32_t surface_type:3; /**< BRW_SURFACE_1D/2D/3D/CUBE */ } ss0; struct { uint32_t qpitch:15; uint32_t pad1:4; uint32_t base_mip_level:5; uint32_t memory_object_control:7; uint32_t pad0:1; } ss1; struct { uint32_t width:14; uint32_t pad1:2; uint32_t height:14; uint32_t pad0:2; } ss2; struct { uint32_t pitch:18; uint32_t pad:3; uint32_t depth:11; } ss3; struct { uint32_t minimum_array_element:27; uint32_t pad0:5; } ss4; struct { uint32_t mip_count:4; uint32_t min_lod:4; uint32_t mip_tail_start_lod:4; uint32_t pad3:2; uint32_t coherency_type:1; uint32_t pad2:3; uint32_t trmode:2; uint32_t ewa_disable_for_cube:1; uint32_t y_offset:3; uint32_t pad0:1; uint32_t x_offset:7; } ss5; struct { uint32_t aux_mode:3; uint32_t aux_pitch:9; uint32_t pad0:4; uint32_t aux_qpitch:15; uint32_t pad1:1; } ss6; struct { uint32_t resource_min_lod:12; /* Only on Haswell */ uint32_t pad0:4; uint32_t shader_chanel_select_a:3; uint32_t shader_chanel_select_b:3; uint32_t shader_chanel_select_g:3; uint32_t shader_chanel_select_r:3; uint32_t alpha_clear_color:1; uint32_t blue_clear_color:1; uint32_t green_clear_color:1; uint32_t red_clear_color:1; } ss7; struct { uint32_t base_addr; } ss8; struct { uint32_t base_addr_hi; } ss9; struct { uint32_t aux_base_addr; } ss10; struct { uint32_t aux_base_addr_hi; } ss11; struct { uint32_t hiz_depth_clear_value; } ss12; struct { uint32_t reserved; } ss13; struct { uint32_t reserved; } ss14; struct { uint32_t reserved; } ss15; }; #endif