/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef _I830_REG_H_ #define _I830_REG_H_ #define I830_SET_FIELD( var, mask, value ) (var &= ~(mask), var |= value) /* Flush */ #define MI_FLUSH (0x04<<23) #define MI_FLUSH_DW (0x26<<23) #define MI_WRITE_DIRTY_STATE (1<<4) #define MI_END_SCENE (1<<3) #define MI_GLOBAL_SNAPSHOT_COUNT_RESET (1<<3) #define MI_INHIBIT_RENDER_CACHE_FLUSH (1<<2) #define MI_STATE_INSTRUCTION_CACHE_FLUSH (1<<1) #define MI_INVALIDATE_MAP_CACHE (1<<0) /* broadwater flush bits */ #define BRW_MI_GLOBAL_SNAPSHOT_RESET (1 << 3) #define MI_COND_BATCH_BUFFER_END (0x36<<23 | 1) #define MI_DO_COMPARE (1<<21) #define MI_BATCH_BUFFER_END (0xA << 23) /* Noop */ #define MI_NOOP 0x00 #define MI_NOOP_WRITE_ID (1<<22) #define MI_NOOP_ID_MASK (1<<22 - 1) /* Wait for Events */ #define MI_WAIT_FOR_EVENT (0x03<<23) #define MI_WAIT_FOR_PIPEB_SVBLANK (1<<18) #define MI_WAIT_FOR_PIPEA_SVBLANK (1<<17) #define MI_WAIT_FOR_OVERLAY_FLIP (1<<16) #define MI_WAIT_FOR_PIPEB_VBLANK (1<<7) #define MI_WAIT_FOR_PIPEB_SCAN_LINE_WINDOW (1<<5) #define MI_WAIT_FOR_PIPEA_VBLANK (1<<3) #define MI_WAIT_FOR_PIPEA_SCAN_LINE_WINDOW (1<<1) /* Set the scan line for MI_WAIT_FOR_PIPE?_SCAN_LINE_WINDOW */ #define MI_LOAD_SCAN_LINES_INCL (0x12<<23) #define MI_LOAD_SCAN_LINES_DISPLAY_PIPEA (0) #define MI_LOAD_SCAN_LINES_DISPLAY_PIPEB (0x1<<20) /* BLT commands */ #define COLOR_BLT_CMD ((2<<29)|(0x40<<22)|(0x3)) #define COLOR_BLT_WRITE_ALPHA (1<<21) #define COLOR_BLT_WRITE_RGB (1<<20) #define XY_COLOR_BLT_WRITE_ALPHA (1<<21) #define XY_COLOR_BLT_WRITE_RGB (1<<20) #define XY_COLOR_BLT_TILED (1<<11) #define XY_SETUP_CLIP_BLT_CMD ((2<<29)|(3<<22)|1) #define XY_SRC_COPY_BLT_CMD ((2<<29)|(0x53<<22)) #define XY_SRC_COPY_BLT_WRITE_ALPHA (1<<21) #define XY_SRC_COPY_BLT_WRITE_RGB (1<<20) #define XY_SRC_COPY_BLT_SRC_TILED (1<<15) #define XY_SRC_COPY_BLT_DST_TILED (1<<11) #define SRC_COPY_BLT_CMD ((2<<29)|(0x43<<22)|0x4) #define SRC_COPY_BLT_WRITE_ALPHA (1<<21) #define SRC_COPY_BLT_WRITE_RGB (1<<20) #define XY_PAT_BLT_IMMEDIATE ((2<<29)|(0x72<<22)) #define XY_MONO_PAT_BLT_CMD ((0x2<<29)|(0x52<<22)|0x7) #define XY_MONO_PAT_VERT_SEED ((1<<10)|(1<<9)|(1<<8)) #define XY_MONO_PAT_HORT_SEED ((1<<14)|(1<<13)|(1<<12)) #define XY_MONO_PAT_BLT_WRITE_ALPHA (1<<21) #define XY_MONO_PAT_BLT_WRITE_RGB (1<<20) #define XY_MONO_SRC_BLT_CMD ((0x2<<29)|(0x54<<22)|(0x6)) #define XY_MONO_SRC_BLT_WRITE_ALPHA (1<<21) #define XY_MONO_SRC_BLT_WRITE_RGB (1<<20) #define CMD_3D (0x3<<29) #define PRIM3D_INLINE (CMD_3D | (0x1f<<24)) #define PRIM3D_TRILIST (0x0<<18) #define PRIM3D_TRISTRIP (0x1<<18) #define PRIM3D_TRISTRIP_RVRSE (0x2<<18) #define PRIM3D_TRIFAN (0x3<<18) #define PRIM3D_POLY (0x4<<18) #define PRIM3D_LINELIST (0x5<<18) #define PRIM3D_LINESTRIP (0x6<<18) #define PRIM3D_RECTLIST (0x7<<18) #define PRIM3D_POINTLIST (0x8<<18) #define PRIM3D_DIB (0x9<<18) #define PRIM3D_CLEAR_RECT (0xa<<18) #define PRIM3D_ZONE_INIT (0xd<<18) #define PRIM3D_MASK (0x1f<<18) #define _3DSTATE_AA_CMD (CMD_3D | (0x06<<24)) #define AA_LINE_ECAAR_WIDTH_ENABLE (1<<16) #define AA_LINE_ECAAR_WIDTH_0_5 0 #define AA_LINE_ECAAR_WIDTH_1_0 (1<<14) #define AA_LINE_ECAAR_WIDTH_2_0 (2<<14) #define AA_LINE_ECAAR_WIDTH_4_0 (3<<14) #define AA_LINE_REGION_WIDTH_ENABLE (1<<8) #define AA_LINE_REGION_WIDTH_0_5 0 #define AA_LINE_REGION_WIDTH_1_0 (1<<6) #define AA_LINE_REGION_WIDTH_2_0 (2<<6) #define AA_LINE_REGION_WIDTH_4_0 (3<<6) #define AA_LINE_ENABLE ((1<<1) | 1) #define AA_LINE_DISABLE (1<<1) #define _3DSTATE_BUF_INFO_CMD (CMD_3D | (0x1d<<24) | (0x8e<<16) | 1) /* Dword 1 */ #define BUF_3D_ID_COLOR_BACK (0x3<<24) #define BUF_3D_ID_DEPTH (0x7<<24) #define BUF_3D_USE_FENCE (1<<23) #define BUF_3D_TILED_SURFACE (1<<22) #define BUF_3D_TILE_WALK_X 0 #define BUF_3D_TILE_WALK_Y (1<<21) #define BUF_3D_PITCH(x) (((x)/4)<<2) /* Dword 2 */ #define BUF_3D_ADDR(x) ((x) & ~0x3) #define _3DSTATE_COLOR_FACTOR_CMD (CMD_3D | (0x1d<<24) | (0x1<<16)) #define _3DSTATE_COLOR_FACTOR_N_CMD(stage) (CMD_3D | (0x1d<<24) | \ ((0x90+(stage))<<16)) #define _3DSTATE_CONST_BLEND_COLOR_CMD (CMD_3D | (0x1d<<24) | (0x88<<16)) #define _3DSTATE_DFLT_DIFFUSE_CMD (CMD_3D | (0x1d<<24) | (0x99<<16)) #define _3DSTATE_DFLT_SPEC_CMD (CMD_3D | (0x1d<<24) | (0x9a<<16)) #define _3DSTATE_DFLT_Z_CMD (CMD_3D | (0x1d<<24) | (0x98<<16)) #define _3DSTATE_DST_BUF_VARS_CMD (CMD_3D | (0x1d<<24) | (0x85<<16)) /* Dword 1 */ #define DSTORG_HORT_BIAS(x) ((x)<<20) #define DSTORG_VERT_BIAS(x) ((x)<<16) #define COLOR_4_2_2_CHNL_WRT_ALL 0 #define COLOR_4_2_2_CHNL_WRT_Y (1<<12) #define COLOR_4_2_2_CHNL_WRT_CR (2<<12) #define COLOR_4_2_2_CHNL_WRT_CB (3<<12) #define COLOR_4_2_2_CHNL_WRT_CRCB (4<<12) #define COLR_BUF_8BIT 0 #define COLR_BUF_RGB555 (1<<8) #define COLR_BUF_RGB565 (2<<8) #define COLR_BUF_ARGB8888 (3<<8) #define COLR_BUF_ARGB4444 (8<<8) #define COLR_BUF_ARGB1555 (9<<8) #define DEPTH_IS_Z 0 #define DEPTH_IS_W (1<<6) #define DEPTH_FRMT_16_FIXED 0 #define DEPTH_FRMT_16_FLOAT (1<<2) #define DEPTH_FRMT_24_FIXED_8_OTHER (2<<2) #define DEPTH_FRMT_24_FLOAT_8_OTHER (3<<2) #define VERT_LINE_STRIDE_1 (1<<1) #define VERT_LINE_STRIDE_0 0 #define VERT_LINE_STRIDE_OFS_1 1 #define VERT_LINE_STRIDE_OFS_0 0 #define _3DSTATE_DRAW_RECT_CMD (CMD_3D|(0x1d<<24)|(0x80<<16)|3) /* Dword 1 */ #define DRAW_RECT_DIS_DEPTH_OFS (1<<30) #define DRAW_DITHER_OFS_X(x) ((x)<<26) #define DRAW_DITHER_OFS_Y(x) ((x)<<24) /* Dword 2 */ #define DRAW_YMIN(x) ((x)<<16) #define DRAW_XMIN(x) (x) /* Dword 3 */ #define DRAW_YMAX(x) ((x)<<16) #define DRAW_XMAX(x) (x) /* Dword 4 */ #define DRAW_YORG(x) ((x)<<16) #define DRAW_XORG(x) (x) #define _3DSTATE_ENABLES_1_CMD (CMD_3D|(0x3<<24)) #define ENABLE_LOGIC_OP_MASK ((1<<23)|(1<<22)) #define ENABLE_LOGIC_OP ((1<<23)|(1<<22)) #define DISABLE_LOGIC_OP (1<<23) #define ENABLE_STENCIL_TEST ((1<<21)|(1<<20)) #define DISABLE_STENCIL_TEST (1<<21) #define ENABLE_DEPTH_BIAS ((1<<11)|(1<<10)) #define DISABLE_DEPTH_BIAS (1<<11) #define ENABLE_SPEC_ADD_MASK ((1<<9)|(1<<8)) #define ENABLE_SPEC_ADD ((1<<9)|(1<<8)) #define DISABLE_SPEC_ADD (1<<9) #define ENABLE_DIS_FOG_MASK ((1<<7)|(1<<6)) #define ENABLE_FOG ((1<<7)|(1<<6)) #define DISABLE_FOG (1<<7) #define ENABLE_DIS_ALPHA_TEST_MASK ((1<<5)|(1<<4)) #define ENABLE_ALPHA_TEST ((1<<5)|(1<<4)) #define DISABLE_ALPHA_TEST (1<<5) #define ENABLE_DIS_CBLEND_MASK ((1<<3)|(1<<2)) #define ENABLE_COLOR_BLEND ((1<<3)|(1<<2)) #define DISABLE_COLOR_BLEND (1<<3) #define ENABLE_DIS_DEPTH_TEST_MASK ((1<<1)|1) #define ENABLE_DEPTH_TEST ((1<<1)|1) #define DISABLE_DEPTH_TEST (1<<1) /* _3DSTATE_ENABLES_2, p138 */ #define _3DSTATE_ENABLES_2_CMD (CMD_3D|(0x4<<24)) #define ENABLE_STENCIL_WRITE ((1<<21)|(1<<20)) #define DISABLE_STENCIL_WRITE (1<<21) #define ENABLE_TEX_CACHE ((1<<17)|(1<<16)) #define DISABLE_TEX_CACHE (1<<17) #define ENABLE_DITHER ((1<<9)|(1<<8)) #define DISABLE_DITHER (1<<9) #define ENABLE_COLOR_MASK (1<<10) #define WRITEMASK_ALPHA (1<<7) #define WRITEMASK_ALPHA_SHIFT 7 #define WRITEMASK_RED (1<<6) #define WRITEMASK_RED_SHIFT 6 #define WRITEMASK_GREEN (1<<5) #define WRITEMASK_GREEN_SHIFT 5 #define WRITEMASK_BLUE (1<<4) #define WRITEMASK_BLUE_SHIFT 4 #define WRITEMASK_MASK ((1<<4)|(1<<5)|(1<<6)|(1<<7)) #define ENABLE_COLOR_WRITE ((1<<3)|(1<<2)) #define DISABLE_COLOR_WRITE (1<<3) #define ENABLE_DIS_DEPTH_WRITE_MASK 0x3 #define ENABLE_DEPTH_WRITE ((1<<1)|1) #define DISABLE_DEPTH_WRITE (1<<1) /* _3DSTATE_FOG_COLOR, p139 */ #define _3DSTATE_FOG_COLOR_CMD (CMD_3D|(0x15<<24)) #define FOG_COLOR_RED(x) ((x)<<16) #define FOG_COLOR_GREEN(x) ((x)<<8) #define FOG_COLOR_BLUE(x) (x) /* _3DSTATE_FOG_MODE, p140 */ #define _3DSTATE_FOG_MODE_CMD (CMD_3D|(0x1d<<24)|(0x89<<16)|2) /* Dword 1 */ #define FOGFUNC_ENABLE (1<<31) #define FOGFUNC_VERTEX 0 #define FOGFUNC_PIXEL_EXP (1<<28) #define FOGFUNC_PIXEL_EXP2 (2<<28) #define FOGFUNC_PIXEL_LINEAR (3<<28) #define FOGSRC_INDEX_Z (1<<27) #define FOGSRC_INDEX_W ((1<<27)|(1<<25)) #define FOG_LINEAR_CONST (1<<24) #define FOG_CONST_1(x) ((x)<<4) #define ENABLE_FOG_DENSITY (1<<23) /* Dword 2 */ #define FOG_CONST_2(x) (x) /* Dword 3 */ #define FOG_DENSITY(x) (x) /* _3DSTATE_INDEPENDENT_ALPHA_BLEND, p142 */ #define _3DSTATE_INDPT_ALPHA_BLEND_CMD (CMD_3D|(0x0b<<24)) #define ENABLE_INDPT_ALPHA_BLEND ((1<<23)|(1<<22)) #define DISABLE_INDPT_ALPHA_BLEND (1<<23) #define ALPHA_BLENDFUNC_MASK 0x3f0000 #define ENABLE_ALPHA_BLENDFUNC (1<<21) #define ABLENDFUNC_ADD 0 #define ABLENDFUNC_SUB (1<<16) #define ABLENDFUNC_RVSE_SUB (2<<16) #define ABLENDFUNC_MIN (3<<16) #define ABLENDFUNC_MAX (4<<16) #define SRC_DST_ABLEND_MASK 0xfff #define ENABLE_SRC_ABLEND_FACTOR (1<<11) #define SRC_ABLEND_FACT(x) ((x)<<6) #define ENABLE_DST_ABLEND_FACTOR (1<<5) #define DST_ABLEND_FACT(x) (x) #define BLENDFACTOR_ZERO 0x01 #define BLENDFACTOR_ONE 0x02 #define BLENDFACTOR_SRC_COLR 0x03 #define BLENDFACTOR_INV_SRC_COLR 0x04 #define BLENDFACTOR_SRC_ALPHA 0x05 #define BLENDFACTOR_INV_SRC_ALPHA 0x06 #define BLENDFACTOR_DST_ALPHA 0x07 #define BLENDFACTOR_INV_DST_ALPHA 0x08 #define BLENDFACTOR_DST_COLR 0x09 #define BLENDFACTOR_INV_DST_COLR 0x0a #define BLENDFACTOR_SRC_ALPHA_SATURATE 0x0b #define BLENDFACTOR_CONST_COLOR 0x0c #define BLENDFACTOR_INV_CONST_COLOR 0x0d #define BLENDFACTOR_CONST_ALPHA 0x0e #define BLENDFACTOR_INV_CONST_ALPHA 0x0f #define BLENDFACTOR_MASK 0x0f /* _3DSTATE_MAP_BLEND_ARG, p152 */ #define _3DSTATE_MAP_BLEND_ARG_CMD(stage) (CMD_3D|(0x0e<<24)|((stage)<<20)) #define TEXPIPE_COLOR 0 #define TEXPIPE_ALPHA (1<<18) #define TEXPIPE_KILL (2<<18) #define TEXBLEND_ARG0 0 #define TEXBLEND_ARG1 (1<<15) #define TEXBLEND_ARG2 (2<<15) #define TEXBLEND_ARG3 (3<<15) #define TEXBLENDARG_MODIFY_PARMS (1<<6) #define TEXBLENDARG_REPLICATE_ALPHA (1<<5) #define TEXBLENDARG_INV_ARG (1<<4) #define TEXBLENDARG_ONE 0 #define TEXBLENDARG_FACTOR 0x01 #define TEXBLENDARG_ACCUM 0x02 #define TEXBLENDARG_DIFFUSE 0x03 #define TEXBLENDARG_SPEC 0x04 #define TEXBLENDARG_CURRENT 0x05 #define TEXBLENDARG_TEXEL0 0x06 #define TEXBLENDARG_TEXEL1 0x07 #define TEXBLENDARG_TEXEL2 0x08 #define TEXBLENDARG_TEXEL3 0x09 #define TEXBLENDARG_FACTOR_N 0x0e /* _3DSTATE_MAP_BLEND_OP, p155 */ #define _3DSTATE_MAP_BLEND_OP_CMD(stage) (CMD_3D|(0x0d<<24)|((stage)<<20)) #if 0 # define TEXPIPE_COLOR 0 # define TEXPIPE_ALPHA (1<<18) # define TEXPIPE_KILL (2<<18) #endif #define ENABLE_TEXOUTPUT_WRT_SEL (1<<17) #define TEXOP_OUTPUT_CURRENT 0 #define TEXOP_OUTPUT_ACCUM (1<<15) #define ENABLE_TEX_CNTRL_STAGE ((1<<12)|(1<<11)) #define DISABLE_TEX_CNTRL_STAGE (1<<12) #define TEXOP_SCALE_SHIFT 9 #define TEXOP_SCALE_1X (0 << TEXOP_SCALE_SHIFT) #define TEXOP_SCALE_2X (1 << TEXOP_SCALE_SHIFT) #define TEXOP_SCALE_4X (2 << TEXOP_SCALE_SHIFT) #define TEXOP_MODIFY_PARMS (1<<8) #define TEXOP_LAST_STAGE (1<<7) #define TEXBLENDOP_KILLPIXEL 0x02 #define TEXBLENDOP_ARG1 0x01 #define TEXBLENDOP_ARG2 0x02 #define TEXBLENDOP_MODULATE 0x03 #define TEXBLENDOP_ADD 0x06 #define TEXBLENDOP_ADDSIGNED 0x07 #define TEXBLENDOP_BLEND 0x08 #define TEXBLENDOP_BLEND_AND_ADD 0x09 #define TEXBLENDOP_SUBTRACT 0x0a #define TEXBLENDOP_DOT3 0x0b #define TEXBLENDOP_DOT4 0x0c #define TEXBLENDOP_MODULATE_AND_ADD 0x0d #define TEXBLENDOP_MODULATE_2X_AND_ADD 0x0e #define TEXBLENDOP_MODULATE_4X_AND_ADD 0x0f /* _3DSTATE_MAP_BUMP_TABLE, p160 TODO */ /* _3DSTATE_MAP_COLOR_CHROMA_KEY, p161 TODO */ #define _3DSTATE_MAP_COORD_TRANSFORM ((3<<29)|(0x1d<<24)|(0x8c<<16)) #define DISABLE_TEX_TRANSFORM (1<<28) #define TEXTURE_SET(x) (x<<29) #define _3DSTATE_VERTEX_TRANSFORM ((3<<29)|(0x1d<<24)|(0x8b<<16)) #define DISABLE_VIEWPORT_TRANSFORM (1<<31) #define DISABLE_PERSPECTIVE_DIVIDE (1<<29) /* _3DSTATE_MAP_COORD_SET_BINDINGS, p162 */ #define _3DSTATE_MAP_COORD_SETBIND_CMD (CMD_3D|(0x1d<<24)|(0x02<<16)) #define TEXBIND_MASK3 ((1<<15)|(1<<14)|(1<<13)|(1<<12)) #define TEXBIND_MASK2 ((1<<11)|(1<<10)|(1<<9)|(1<<8)) #define TEXBIND_MASK1 ((1<<7)|(1<<6)|(1<<5)|(1<<4)) #define TEXBIND_MASK0 ((1<<3)|(1<<2)|(1<<1)|1) #define TEXBIND_SET3(x) ((x)<<12) #define TEXBIND_SET2(x) ((x)<<8) #define TEXBIND_SET1(x) ((x)<<4) #define TEXBIND_SET0(x) (x) #define TEXCOORDSRC_KEEP 0 #define TEXCOORDSRC_DEFAULT 0x01 #define TEXCOORDSRC_VTXSET_0 0x08 #define TEXCOORDSRC_VTXSET_1 0x09 #define TEXCOORDSRC_VTXSET_2 0x0a #define TEXCOORDSRC_VTXSET_3 0x0b #define TEXCOORDSRC_VTXSET_4 0x0c #define TEXCOORDSRC_VTXSET_5 0x0d #define TEXCOORDSRC_VTXSET_6 0x0e #define TEXCOORDSRC_VTXSET_7 0x0f #define MAP_UNIT(unit) ((unit)<<16) #define MAP_UNIT_MASK (0x7<<16) /* _3DSTATE_MAP_COORD_SETS, p164 */ #define _3DSTATE_MAP_COORD_SET_CMD (CMD_3D|(0x1c<<24)|(0x01<<19)) #define TEXCOORD_SET(n) ((n)<<16) #define ENABLE_TEXCOORD_PARAMS (1<<15) #define TEXCOORDS_ARE_NORMAL (1<<14) #define TEXCOORDS_ARE_IN_TEXELUNITS 0 #define TEXCOORDTYPE_CARTESIAN 0 #define TEXCOORDTYPE_HOMOGENEOUS (1<<11) #define TEXCOORDTYPE_VECTOR (2<<11) #define TEXCOORDTYPE_MASK (0x7<<11) #define ENABLE_ADDR_V_CNTL (1<<7) #define ENABLE_ADDR_U_CNTL (1<<3) #define TEXCOORD_ADDR_V_MODE(x) ((x)<<4) #define TEXCOORD_ADDR_U_MODE(x) (x) #define TEXCOORDMODE_WRAP 0 #define TEXCOORDMODE_MIRROR 1 #define TEXCOORDMODE_CLAMP 2 #define TEXCOORDMODE_WRAP_SHORTEST 3 #define TEXCOORDMODE_CLAMP_BORDER 4 #define TEXCOORD_ADDR_V_MASK 0x70 #define TEXCOORD_ADDR_U_MASK 0x7 /* _3DSTATE_MAP_CUBE, p168 TODO */ #define _3DSTATE_MAP_CUBE (CMD_3D|(0x1c<<24)|(0x0a<<19)) #define CUBE_NEGX_ENABLE (1<<5) #define CUBE_POSX_ENABLE (1<<4) #define CUBE_NEGY_ENABLE (1<<3) #define CUBE_POSY_ENABLE (1<<2) #define CUBE_NEGZ_ENABLE (1<<1) #define CUBE_POSZ_ENABLE (1<<0) #define _3DSTATE_MAP_INFO_CMD (CMD_3D|(0x1d<<24)|(0x0<<16)|3) #define TEXMAP_INDEX(x) ((x)<<28) #define MAP_SURFACE_8BIT (1<<24) #define MAP_SURFACE_16BIT (2<<24) #define MAP_SURFACE_32BIT (3<<24) #define MAP_FORMAT_2D (0) #define MAP_FORMAT_3D_CUBE (1<<11) /* _3DSTATE_MODES_1, p190 */ #define _3DSTATE_MODES_1_CMD (CMD_3D|(0x08<<24)) #define BLENDFUNC_MASK 0x3f0000 #define ENABLE_COLR_BLND_FUNC (1<<21) #define BLENDFUNC_ADD 0 #define BLENDFUNC_SUB (1<<16) #define BLENDFUNC_RVRSE_SUB (2<<16) #define BLENDFUNC_MIN (3<<16) #define BLENDFUNC_MAX (4<<16) #define SRC_DST_BLND_MASK 0xfff #define ENABLE_SRC_BLND_FACTOR (1<<11) #define ENABLE_DST_BLND_FACTOR (1<<5) #define SRC_BLND_FACT(x) ((x)<<6) #define DST_BLND_FACT(x) (x) /* _3DSTATE_MODES_2, p192 */ #define _3DSTATE_MODES_2_CMD (CMD_3D|(0x0f<<24)) #define ENABLE_GLOBAL_DEPTH_BIAS (1<<22) #define GLOBAL_DEPTH_BIAS(x) ((x)<<14) #define ENABLE_ALPHA_TEST_FUNC (1<<13) #define ENABLE_ALPHA_REF_VALUE (1<<8) #define ALPHA_TEST_FUNC(x) ((x)<<9) #define ALPHA_REF_VALUE(x) (x) #define ALPHA_TEST_REF_MASK 0x3fff /* _3DSTATE_MODES_3, p193 */ #define _3DSTATE_MODES_3_CMD (CMD_3D|(0x02<<24)) #define DEPTH_TEST_FUNC_MASK 0x1f0000 #define ENABLE_DEPTH_TEST_FUNC (1<<20) /* Uses COMPAREFUNC */ #define DEPTH_TEST_FUNC(x) ((x)<<16) #define ENABLE_ALPHA_SHADE_MODE (1<<11) #define ENABLE_FOG_SHADE_MODE (1<<9) #define ENABLE_SPEC_SHADE_MODE (1<<7) #define ENABLE_COLOR_SHADE_MODE (1<<5) #define ALPHA_SHADE_MODE(x) ((x)<<10) #define FOG_SHADE_MODE(x) ((x)<<8) #define SPEC_SHADE_MODE(x) ((x)<<6) #define COLOR_SHADE_MODE(x) ((x)<<4) #define CULLMODE_MASK 0xf #define ENABLE_CULL_MODE (1<<3) #define CULLMODE_BOTH 0 #define CULLMODE_NONE 1 #define CULLMODE_CW 2 #define CULLMODE_CCW 3 #define SHADE_MODE_LINEAR 0 #define SHADE_MODE_FLAT 0x1 /* _3DSTATE_MODES_4, p195 */ #define _3DSTATE_MODES_4_CMD (CMD_3D|(0x16<<24)) #define ENABLE_LOGIC_OP_FUNC (1<<23) #define LOGIC_OP_FUNC(x) ((x)<<18) #define LOGICOP_MASK ((1<<18)|(1<<19)|(1<<20)|(1<<21)) #define LOGICOP_CLEAR 0 #define LOGICOP_NOR 0x1 #define LOGICOP_AND_INV 0x2 #define LOGICOP_COPY_INV 0x3 #define LOGICOP_AND_RVRSE 0x4 #define LOGICOP_INV 0x5 #define LOGICOP_XOR 0x6 #define LOGICOP_NAND 0x7 #define LOGICOP_AND 0x8 #define LOGICOP_EQUIV 0x9 #define LOGICOP_NOOP 0xa #define LOGICOP_OR_INV 0xb #define LOGICOP_COPY 0xc #define LOGICOP_OR_RVRSE 0xd #define LOGICOP_OR 0xe #define LOGICOP_SET 0xf #define MODE4_ENABLE_STENCIL_TEST_MASK ((1<<17)|(0xff00)) #define ENABLE_STENCIL_TEST_MASK (1<<17) #define STENCIL_TEST_MASK(x) ((x)<<8) #define MODE4_ENABLE_STENCIL_WRITE_MASK ((1<<16)|(0x00ff)) #define ENABLE_STENCIL_WRITE_MASK (1<<16) #define STENCIL_WRITE_MASK(x) ((x)&0xff) /* _3DSTATE_MODES_5, p196 */ #define _3DSTATE_MODES_5_CMD (CMD_3D|(0x0c<<24)) #define ENABLE_SPRITE_POINT_TEX (1<<23) #define SPRITE_POINT_TEX_ON (1<<22) #define SPRITE_POINT_TEX_OFF 0 #define FLUSH_RENDER_CACHE (1<<18) #define FLUSH_TEXTURE_CACHE (1<<16) #define FIXED_LINE_WIDTH_MASK 0xfc00 #define ENABLE_FIXED_LINE_WIDTH (1<<15) #define FIXED_LINE_WIDTH(x) ((x)<<10) #define FIXED_POINT_WIDTH_MASK 0x3ff #define ENABLE_FIXED_POINT_WIDTH (1<<9) #define FIXED_POINT_WIDTH(x) (x) /* _3DSTATE_RASTERIZATION_RULES, p198 */ #define _3DSTATE_RASTER_RULES_CMD (CMD_3D|(0x07<<24)) #define ENABLE_POINT_RASTER_RULE (1<<15) #define OGL_POINT_RASTER_RULE (1<<13) #define ENABLE_LINE_STRIP_PROVOKE_VRTX (1<<8) #define ENABLE_TRI_FAN_PROVOKE_VRTX (1<<5) #define ENABLE_TRI_STRIP_PROVOKE_VRTX (1<<2) #define LINE_STRIP_PROVOKE_VRTX(x) ((x)<<6) #define TRI_FAN_PROVOKE_VRTX(x) ((x)<<3) #define TRI_STRIP_PROVOKE_VRTX(x) (x) /* _3DSTATE_SCISSOR_ENABLE, p200 */ #define _3DSTATE_SCISSOR_ENABLE_CMD (CMD_3D|(0x1c<<24)|(0x10<<19)) #define ENABLE_SCISSOR_RECT ((1<<1) | 1) #define DISABLE_SCISSOR_RECT (1<<1) /* _3DSTATE_SCISSOR_RECTANGLE_0, p201 */ #define _3DSTATE_SCISSOR_RECT_0_CMD (CMD_3D|(0x1d<<24)|(0x81<<16)|1) /* Dword 1 */ #define SCISSOR_RECT_0_YMIN(x) ((x)<<16) #define SCISSOR_RECT_0_XMIN(x) (x) /* Dword 2 */ #define SCISSOR_RECT_0_YMAX(x) ((x)<<16) #define SCISSOR_RECT_0_XMAX(x) (x) /* _3DSTATE_STENCIL_TEST, p202 */ #define _3DSTATE_STENCIL_TEST_CMD (CMD_3D|(0x09<<24)) #define ENABLE_STENCIL_PARMS (1<<23) #define STENCIL_OPS_MASK (0xffc000) #define STENCIL_FAIL_OP(x) ((x)<<20) #define STENCIL_PASS_DEPTH_FAIL_OP(x) ((x)<<17) #define STENCIL_PASS_DEPTH_PASS_OP(x) ((x)<<14) #define ENABLE_STENCIL_TEST_FUNC_MASK ((1<<13)|(1<<12)|(1<<11)|(1<<10)|(1<<9)) #define ENABLE_STENCIL_TEST_FUNC (1<<13) /* Uses COMPAREFUNC */ #define STENCIL_TEST_FUNC(x) ((x)<<9) #define STENCIL_REF_VALUE_MASK ((1<<8)|0xff) #define ENABLE_STENCIL_REF_VALUE (1<<8) #define STENCIL_REF_VALUE(x) (x) /* _3DSTATE_VERTEX_FORMAT, p204 */ #define _3DSTATE_VFT0_CMD (CMD_3D|(0x05<<24)) #define VFT0_POINT_WIDTH (1<<12) #define VFT0_TEX_COUNT_MASK (7<<8) #define VFT0_TEX_COUNT_SHIFT 8 #define VFT0_TEX_COUNT(x) ((x)<<8) #define VFT0_SPEC (1<<7) #define VFT0_DIFFUSE (1<<6) #define VFT0_DEPTH_OFFSET (1<<5) #define VFT0_XYZ (1<<1) #define VFT0_XYZW (2<<1) #define VFT0_XY (3<<1) #define VFT0_XYW (4<<1) #define VFT0_XYZW_MASK (7<<1) /* _3DSTATE_VERTEX_FORMAT_2, p206 */ #define _3DSTATE_VERTEX_FORMAT_2_CMD (CMD_3D|(0x0a<<24)) #define VFT1_TEX7_FMT(x) ((x)<<14) #define VFT1_TEX6_FMT(x) ((x)<<12) #define VFT1_TEX5_FMT(x) ((x)<<10) #define VFT1_TEX4_FMT(x) ((x)<<8) #define VFT1_TEX3_FMT(x) ((x)<<6) #define VFT1_TEX2_FMT(x) ((x)<<4) #define VFT1_TEX1_FMT(x) ((x)<<2) #define VFT1_TEX0_FMT(x) (x) #define VFT1_TEX0_MASK 3 #define VFT1_TEX1_SHIFT 2 #define TEXCOORDFMT_2D 0 #define TEXCOORDFMT_3D 1 #define TEXCOORDFMT_4D 2 #define TEXCOORDFMT_1D 3 /*New stuff picked up along the way */ #define MLC_LOD_BIAS_MASK ((1<<7)-1) /* _3DSTATE_VERTEX_TRANSFORM, p207 */ #define _3DSTATE_VERTEX_TRANS_CMD (CMD_3D|(0x1d<<24)|(0x8b<<16)|0) #define _3DSTATE_VERTEX_TRANS_MTX_CMD (CMD_3D|(0x1d<<24)|(0x8b<<16)|6) /* Dword 1 */ #define ENABLE_VIEWPORT_TRANSFORM ((1<<31)|(1<<30)) #define DISABLE_VIEWPORT_TRANSFORM (1<<31) #define ENABLE_PERSP_DIVIDE ((1<<29)|(1<<28)) #define DISABLE_PERSP_DIVIDE (1<<29) #define VRTX_TRANS_LOAD_MATRICES 0x7421 #define VRTX_TRANS_NO_LOAD_MATRICES 0x0000 /* Dword 2 -> 7 are matrix elements */ /* _3DSTATE_W_STATE, p209 */ #define _3DSTATE_W_STATE_CMD (CMD_3D|(0x1d<<24)|(0x8d<<16)|1) /* Dword 1 */ #define MAGIC_W_STATE_DWORD1 0x00000008 /* Dword 2 */ #define WFAR_VALUE(x) (x) /* Stipple command, carried over from the i810, apparently: */ #define _3DSTATE_STIPPLE (CMD_3D|(0x1d<<24)|(0x83<<16)) #define ST1_ENABLE (1<<16) #define ST1_MASK (0xffff) #define _3DSTATE_LOAD_STATE_IMMEDIATE_1 (CMD_3D|(0x1d<<24)|(0x04<<16)) #define I1_LOAD_S(n) (1<<((n)+4)) #define S3_POINT_WIDTH_SHIFT 23 #define S3_LINE_WIDTH_SHIFT 19 #define S3_ALPHA_SHADE_MODE_SHIFT 18 #define S3_FOG_SHADE_MODE_SHIFT 17 #define S3_SPEC_SHADE_MODE_SHIFT 16 #define S3_COLOR_SHADE_MODE_SHIFT 15 #define S3_CULL_MODE_SHIFT 13 #define S3_CULLMODE_BOTH (0) #define S3_CULLMODE_NONE (1<<13) #define S3_CULLMODE_CW (2<<13) #define S3_CULLMODE_CCW (3<<13) #define S3_POINT_WIDTH_PRESENT (1<<12) #define S3_SPEC_FOG_PRESENT (1<<11) #define S3_DIFFUSE_PRESENT (1<<10) #define S3_DEPTH_OFFSET_PRESENT (1<<9) #define S3_POSITION_SHIFT 6 #define S3_VERTEXHAS_XYZ (1<<6) #define S3_VERTEXHAS_XYZW (2<<6) #define S3_VERTEXHAS_XY (3<<6) #define S3_VERTEXHAS_XYW (4<<6) #define S3_ENABLE_SPEC_ADD (1<<5) #define S3_ENABLE_FOG (1<<4) #define S3_ENABLE_LOCAL_DEPTH_BIAS (1<<3) #define S3_ENABLE_SPRITE_POINT (1<<1) #define S3_ENABLE_ANTIALIASING 1 #define S8_ENABLE_ALPHA_TEST (1<<31) #define S8_ALPHA_TEST_FUNC_SHIFT 28 #define S8_ALPHA_REFVALUE_SHIFT 20 #define S8_ENABLE_DEPTH_TEST (1<<19) #define S8_DEPTH_TEST_FUNC_SHIFT 16 #define S8_ENABLE_COLOR_BLEND (1<<15) #define S8_COLOR_BLEND_FUNC_SHIFT 12 #define S8_BLENDFUNC_ADD (0) #define S8_BLENDFUNC_SUB (1<<12) #define S8_BLENDFUNC_RVRSE_SUB (2<<12) #define S8_BLENDFUNC_MIN (3<<12) #define S8_BLENDFUNC_MAX (4<<12) #define S8_SRC_BLEND_FACTOR_SHIFT 8 #define S8_DST_BLEND_FACTOR_SHIFT 4 #define S8_ENABLE_DEPTH_BUFFER_WRITE (1<<3) #define S8_ENABLE_COLOR_BUFFER_WRITE (1<<2) #define _3DSTATE_LOAD_STATE_IMMEDIATE_2 (CMD_3D|(0x1d<<24)|(0x03<<16)) #define LOAD_TEXTURE_MAP(x) (1<<((x)+11)) #define LOAD_TEXTURE_BLEND_STAGE(x) (1<<((x)+7)) #define LOAD_GLOBAL_COLOR_FACTOR (1<<6) #define TM0S0_ADDRESS_MASK 0xfffffffc #define TM0S0_USE_FENCE (1<<1) #define TM0S1_HEIGHT_SHIFT 21 #define TM0S1_WIDTH_SHIFT 10 #define TM0S1_PALETTE_SELECT (1<<9) #define TM0S1_MAPSURF_FORMAT_MASK (0x7 << 6) #define TM0S1_MAPSURF_FORMAT_SHIFT 6 #define MAPSURF_8BIT_INDEXED (0<<6) #define MAPSURF_8BIT (1<<6) #define MAPSURF_16BIT (2<<6) #define MAPSURF_32BIT (3<<6) #define MAPSURF_411 (4<<6) #define MAPSURF_422 (5<<6) #define MAPSURF_COMPRESSED (6<<6) #define MAPSURF_4BIT_INDEXED (7<<6) #define TM0S1_MT_FORMAT_MASK (0x7 << 3) #define TM0S1_MT_FORMAT_SHIFT 3 #define MT_4BIT_IDX_ARGB8888 (7<<3) /* SURFACE_4BIT_INDEXED */ #define MT_8BIT_IDX_RGB565 (0<<3) /* SURFACE_8BIT_INDEXED */ #define MT_8BIT_IDX_ARGB1555 (1<<3) #define MT_8BIT_IDX_ARGB4444 (2<<3) #define MT_8BIT_IDX_AY88 (3<<3) #define MT_8BIT_IDX_ABGR8888 (4<<3) #define MT_8BIT_IDX_BUMP_88DVDU (5<<3) #define MT_8BIT_IDX_BUMP_655LDVDU (6<<3) #define MT_8BIT_IDX_ARGB8888 (7<<3) #define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */ #define MT_8BIT_L8 (1<<3) #define MT_8BIT_A8 (4<<3) #define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */ #define MT_16BIT_ARGB1555 (1<<3) #define MT_16BIT_ARGB4444 (2<<3) #define MT_16BIT_AY88 (3<<3) #define MT_16BIT_DIB_ARGB1555_8888 (4<<3) #define MT_16BIT_BUMP_88DVDU (5<<3) #define MT_16BIT_BUMP_655LDVDU (6<<3) #define MT_16BIT_DIB_RGB565_8888 (7<<3) #define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */ #define MT_32BIT_ABGR8888 (1<<3) #define MT_32BIT_XRGB8888 (2<<3) #define MT_32BIT_XBGR8888 (3<<3) #define MT_32BIT_BUMP_XLDVDU_8888 (6<<3) #define MT_32BIT_DIB_8888 (7<<3) #define MT_411_YUV411 (0<<3) /* SURFACE_411 */ #define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */ #define MT_422_YCRCB_NORMAL (1<<3) #define MT_422_YCRCB_SWAPUV (2<<3) #define MT_422_YCRCB_SWAPUVY (3<<3) #define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */ #define MT_COMPRESS_DXT2_3 (1<<3) #define MT_COMPRESS_DXT4_5 (2<<3) #define MT_COMPRESS_FXT1 (3<<3) #define TM0S1_COLORSPACE_CONVERSION (1 << 2) #define TM0S1_TILED_SURFACE (1 << 1) #define TM0S1_TILE_WALK (1 << 0) #define TM0S2_PITCH_SHIFT 21 #define TM0S2_CUBE_FACE_ENA_SHIFT 15 #define TM0S2_CUBE_FACE_ENA_MASK (1<<15) #define TM0S2_MAP_FORMAT (1<<14) #define TM0S2_MAP_2D (0<<14) #define TM0S2_MAP_3D_CUBE (1<<14) #define TM0S2_VERTICAL_LINE_STRIDE (1<<13) #define TM0S2_VERITCAL_LINE_STRIDE_OFF (1<<12) #define TM0S2_OUTPUT_CHAN_SHIFT 10 #define TM0S2_OUTPUT_CHAN_MASK (3<<10) #define TM0S3_MIP_FILTER_MASK (0x3<<30) #define TM0S3_MIP_FILTER_SHIFT 30 #define MIPFILTER_NONE 0 #define MIPFILTER_NEAREST 1 #define MIPFILTER_LINEAR 3 #define TM0S3_MAG_FILTER_MASK (0x3<<28) #define TM0S3_MAG_FILTER_SHIFT 28 #define TM0S3_MIN_FILTER_MASK (0x3<<26) #define TM0S3_MIN_FILTER_SHIFT 26 #define FILTER_NEAREST 0 #define FILTER_LINEAR 1 #define FILTER_ANISOTROPIC 2 #define TM0S3_LOD_BIAS_SHIFT 17 #define TM0S3_LOD_BIAS_MASK (0x1ff<<17) #define TM0S3_MAX_MIP_SHIFT 9 #define TM0S3_MAX_MIP_MASK (0xff<<9) #define TM0S3_MIN_MIP_SHIFT 3 #define TM0S3_MIN_MIP_MASK (0x3f<<3) #define TM0S3_KILL_PIXEL (1<<2) #define TM0S3_KEYED_FILTER (1<<1) #define TM0S3_CHROMA_KEY (1<<0) /* _3DSTATE_MAP_TEXEL_STREAM, p188 */ #define _3DSTATE_MAP_TEX_STREAM_CMD (CMD_3D|(0x1c<<24)|(0x05<<19)) #define DISABLE_TEX_STREAM_BUMP (1<<12) #define ENABLE_TEX_STREAM_BUMP ((1<<12)|(1<<11)) #define TEX_MODIFY_UNIT_0 0 #define TEX_MODIFY_UNIT_1 (1<<8) #define ENABLE_TEX_STREAM_COORD_SET (1<<7) #define TEX_STREAM_COORD_SET(x) ((x)<<4) #define ENABLE_TEX_STREAM_MAP_IDX (1<<3) #define TEX_STREAM_MAP_IDX(x) (x) #define FLUSH_MAP_CACHE (1<<0) #define _3DSTATE_MAP_FILTER_CMD (CMD_3D|(0x1c<<24)|(0x02<<19)) #define FILTER_TEXMAP_INDEX(x) ((x) << 16) #define MAG_MODE_FILTER_ENABLE (1 << 5) #define MIN_MODE_FILTER_ENABLE (1 << 2) #define MAG_MAPFILTER_NEAREST (0 << 3) #define MAG_MAPFILTER_LINEAR (1 << 3) #define MAG_MAPFILTER_ANISOTROPIC (2 << 3) #define MIN_MAPFILTER_NEAREST (0) #define MIN_MAPFILTER_LINEAR (1) #define MIN_MAPFILTER_ANISOTROPIC (2) #define ENABLE_KEYS (1<<15) #define DISABLE_COLOR_KEY 0 #define DISABLE_CHROMA_KEY 0 #define DISABLE_KILL_PIXEL 0 #define ENABLE_MIP_MODE_FILTER (1 << 9) #define MIPFILTER_NONE 0 #define MIPFILTER_NEAREST 1 #define MIPFILTER_LINEAR 3 #endif