/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef _I915_REG_H_ #define _I915_REG_H_ #define I915_SET_FIELD( var, mask, value ) (var &= ~(mask), var |= value) #define CMD_3D (0x3<<29) #define PRIM3D (CMD_3D | (0x1f<<24)) #define PRIM3D_INDIRECT_SEQUENTIAL ((1<<23) | (0<<17)) #define PRIM3D_TRILIST (PRIM3D | (0x0<<18)) #define PRIM3D_TRISTRIP (PRIM3D | (0x1<<18)) #define PRIM3D_TRISTRIP_RVRSE (PRIM3D | (0x2<<18)) #define PRIM3D_TRIFAN (PRIM3D | (0x3<<18)) #define PRIM3D_POLY (PRIM3D | (0x4<<18)) #define PRIM3D_LINELIST (PRIM3D | (0x5<<18)) #define PRIM3D_LINESTRIP (PRIM3D | (0x6<<18)) #define PRIM3D_RECTLIST (PRIM3D | (0x7<<18)) #define PRIM3D_POINTLIST (PRIM3D | (0x8<<18)) #define PRIM3D_DIB (PRIM3D | (0x9<<18)) #define PRIM3D_CLEAR_RECT (PRIM3D | (0xa<<18)) #define PRIM3D_ZONE_INIT (PRIM3D | (0xd<<18)) #define PRIM3D_MASK (0x1f<<18) /* p137 */ #define _3DSTATE_AA_CMD (CMD_3D | (0x06<<24)) #define AA_LINE_ECAAR_WIDTH_ENABLE (1<<16) #define AA_LINE_ECAAR_WIDTH_0_5 0 #define AA_LINE_ECAAR_WIDTH_1_0 (1<<14) #define AA_LINE_ECAAR_WIDTH_2_0 (2<<14) #define AA_LINE_ECAAR_WIDTH_4_0 (3<<14) #define AA_LINE_REGION_WIDTH_ENABLE (1<<8) #define AA_LINE_REGION_WIDTH_0_5 0 #define AA_LINE_REGION_WIDTH_1_0 (1<<6) #define AA_LINE_REGION_WIDTH_2_0 (2<<6) #define AA_LINE_REGION_WIDTH_4_0 (3<<6) /* 3DSTATE_BACKFACE_STENCIL_OPS, p138*/ #define _3DSTATE_BACKFACE_STENCIL_OPS (CMD_3D | (0x8<<24)) #define BFO_ENABLE_STENCIL_REF (1<<23) #define BFO_STENCIL_REF_SHIFT 15 #define BFO_STENCIL_REF_MASK (0xff<<15) #define BFO_ENABLE_STENCIL_FUNCS (1<<14) #define BFO_STENCIL_TEST_SHIFT 11 #define BFO_STENCIL_TEST_MASK (0x7<<11) #define BFO_STENCIL_FAIL_SHIFT 8 #define BFO_STENCIL_FAIL_MASK (0x7<<8) #define BFO_STENCIL_PASS_Z_FAIL_SHIFT 5 #define BFO_STENCIL_PASS_Z_FAIL_MASK (0x7<<5) #define BFO_STENCIL_PASS_Z_PASS_SHIFT 2 #define BFO_STENCIL_PASS_Z_PASS_MASK (0x7<<2) #define BFO_ENABLE_STENCIL_TWO_SIDE (1<<1) #define BFO_STENCIL_TWO_SIDE (1<<0) /* 3DSTATE_BACKFACE_STENCIL_MASKS, p140 */ #define _3DSTATE_BACKFACE_STENCIL_MASKS (CMD_3D | (0x9<<24)) #define BFM_ENABLE_STENCIL_TEST_MASK (1<<17) #define BFM_ENABLE_STENCIL_WRITE_MASK (1<<16) #define BFM_STENCIL_TEST_MASK_SHIFT 8 #define BFM_STENCIL_TEST_MASK_MASK (0xff<<8) #define BFM_STENCIL_WRITE_MASK_SHIFT 0 #define BFM_STENCIL_WRITE_MASK_MASK (0xff<<0) /* 3DSTATE_BIN_CONTROL p141 */ /* p143 */ #define _3DSTATE_BUF_INFO_CMD (CMD_3D | (0x1d<<24) | (0x8e<<16) | 1) /* Dword 1 */ #define BUF_3D_ID_COLOR_BACK (0x3<<24) #define BUF_3D_ID_DEPTH (0x7<<24) #define BUF_3D_USE_FENCE (1<<23) #define BUF_3D_TILED_SURFACE (1<<22) #define BUF_3D_TILE_WALK_X 0 #define BUF_3D_TILE_WALK_Y (1<<21) #define BUF_3D_PITCH(x) (((x)/4)<<2) /* Dword 2 */ #define BUF_3D_ADDR(x) ((x) & ~0x3) /* 3DSTATE_CHROMA_KEY */ /* 3DSTATE_CLEAR_PARAMETERS, p150 */ #define _3DSTATE_CLEAR_PARAMETERS (CMD_3D | (0x1d<<24) | (0x9c<<16) | 5) /* Dword 1 */ #define CLEARPARAM_CLEAR_RECT (1 << 16) #define CLEARPARAM_ZONE_INIT (0 << 16) #define CLEARPARAM_WRITE_COLOR (1 << 2) #define CLEARPARAM_WRITE_DEPTH (1 << 1) #define CLEARPARAM_WRITE_STENCIL (1 << 0) /* 3DSTATE_CONSTANT_BLEND_COLOR, p153 */ #define _3DSTATE_CONST_BLEND_COLOR_CMD (CMD_3D | (0x1d<<24) | (0x88<<16)) /* 3DSTATE_COORD_SET_BINDINGS, p154 */ #define _3DSTATE_COORD_SET_BINDINGS (CMD_3D | (0x16<<24)) #define CSB_TCB(iunit, eunit) ((eunit)<<(iunit*3)) /* p156 */ #define _3DSTATE_DFLT_DIFFUSE_CMD (CMD_3D | (0x1d<<24) | (0x99<<16)) /* p157 */ #define _3DSTATE_DFLT_SPEC_CMD (CMD_3D | (0x1d<<24) | (0x9a<<16)) /* p158 */ #define _3DSTATE_DFLT_Z_CMD (CMD_3D | (0x1d<<24) | (0x98<<16)) /* 3DSTATE_DEPTH_OFFSET_SCALE, p159 */ #define _3DSTATE_DEPTH_OFFSET_SCALE (CMD_3D | (0x1d<<24) | (0x97<<16)) /* scale in dword 1 */ /* The depth subrectangle is not supported, but must be disabled. */ /* 3DSTATE_DEPTH_SUBRECT_DISABLE, p160 */ #define _3DSTATE_DEPTH_SUBRECT_DISABLE (CMD_3D | (0x1c<<24) | (0x11<<19) | (1 << 1) | (0 << 0)) /* p161 */ #define _3DSTATE_DST_BUF_VARS_CMD (CMD_3D | (0x1d<<24) | (0x85<<16)) /* Dword 1 */ #define TEX_DEFAULT_COLOR_OGL (0<<30) #define TEX_DEFAULT_COLOR_D3D (1<<30) #define ZR_EARLY_DEPTH (1<<29) #define LOD_PRECLAMP_OGL (1<<28) #define LOD_PRECLAMP_D3D (0<<28) #define DITHER_FULL_ALWAYS (0<<26) #define DITHER_FULL_ON_FB_BLEND (1<<26) #define DITHER_CLAMPED_ALWAYS (2<<26) #define LINEAR_GAMMA_BLEND_32BPP (1<<25) #define DEBUG_DISABLE_ENH_DITHER (1<<24) #define DSTORG_HORT_BIAS(x) ((x)<<20) #define DSTORG_VERT_BIAS(x) ((x)<<16) #define COLOR_4_2_2_CHNL_WRT_ALL 0 #define COLOR_4_2_2_CHNL_WRT_Y (1<<12) #define COLOR_4_2_2_CHNL_WRT_CR (2<<12) #define COLOR_4_2_2_CHNL_WRT_CB (3<<12) #define COLOR_4_2_2_CHNL_WRT_CRCB (4<<12) #define COLR_BUF_8BIT 0 #define COLR_BUF_RGB555 (1<<8) #define COLR_BUF_RGB565 (2<<8) #define COLR_BUF_ARGB8888 (3<<8) #define COLR_BUF_ARGB4444 (8<<8) #define COLR_BUF_ARGB1555 (9<<8) #define COLR_BUF_ARGB2AAA (0xa<<8) #define DEPTH_FRMT_16_FIXED 0 #define DEPTH_FRMT_16_FLOAT (1<<2) #define DEPTH_FRMT_24_FIXED_8_OTHER (2<<2) #define VERT_LINE_STRIDE_1 (1<<1) #define VERT_LINE_STRIDE_0 (0<<1) #define VERT_LINE_STRIDE_OFS_1 1 #define VERT_LINE_STRIDE_OFS_0 0 /* p166 */ #define _3DSTATE_DRAW_RECT_CMD (CMD_3D|(0x1d<<24)|(0x80<<16)|3) /* Dword 1 */ #define DRAW_RECT_DIS_DEPTH_OFS (1<<30) #define DRAW_DITHER_OFS_X(x) ((x)<<26) #define DRAW_DITHER_OFS_Y(x) ((x)<<24) /* Dword 2 */ #define DRAW_YMIN(x) ((x)<<16) #define DRAW_XMIN(x) (x) /* Dword 3 */ #define DRAW_YMAX(x) ((x)<<16) #define DRAW_XMAX(x) (x) /* Dword 4 */ #define DRAW_YORG(x) ((x)<<16) #define DRAW_XORG(x) (x) /* 3DSTATE_FILTER_COEFFICIENTS_4X4, p170 */ /* 3DSTATE_FILTER_COEFFICIENTS_6X5, p172 */ /* _3DSTATE_FOG_COLOR, p173 */ #define _3DSTATE_FOG_COLOR_CMD (CMD_3D|(0x15<<24)) #define FOG_COLOR_RED(x) ((x)<<16) #define FOG_COLOR_GREEN(x) ((x)<<8) #define FOG_COLOR_BLUE(x) (x) /* _3DSTATE_FOG_MODE, p174 */ #define _3DSTATE_FOG_MODE_CMD (CMD_3D|(0x1d<<24)|(0x89<<16)|2) /* Dword 1 */ #define FMC1_FOGFUNC_MODIFY_ENABLE (1<<31) #define FMC1_FOGFUNC_VERTEX (0<<28) #define FMC1_FOGFUNC_PIXEL_EXP (1<<28) #define FMC1_FOGFUNC_PIXEL_EXP2 (2<<28) #define FMC1_FOGFUNC_PIXEL_LINEAR (3<<28) #define FMC1_FOGFUNC_MASK (3<<28) #define FMC1_FOGINDEX_MODIFY_ENABLE (1<<27) #define FMC1_FOGINDEX_Z (0<<25) #define FMC1_FOGINDEX_W (1<<25) #define FMC1_C1_C2_MODIFY_ENABLE (1<<24) #define FMC1_DENSITY_MODIFY_ENABLE (1<<23) #define FMC1_C1_ONE (1<<13) #define FMC1_C1_MASK (0xffff<<4) /* Dword 2 */ #define FMC2_C2_ONE (1<<16) /* Dword 3 */ #define FMC3_D_ONE (1<<16) /* _3DSTATE_INDEPENDENT_ALPHA_BLEND, p177 */ #define _3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD (CMD_3D|(0x0b<<24)) #define IAB_MODIFY_ENABLE (1<<23) #define IAB_ENABLE (1<<22) #define IAB_MODIFY_FUNC (1<<21) #define IAB_FUNC_SHIFT 16 #define IAB_MODIFY_SRC_FACTOR (1<<11) #define IAB_SRC_FACTOR_SHIFT 6 #define IAB_SRC_FACTOR_MASK (BLENDFACT_MASK<<6) #define IAB_MODIFY_DST_FACTOR (1<<5) #define IAB_DST_FACTOR_SHIFT 0 #define IAB_DST_FACTOR_MASK (BLENDFACT_MASK<<0) #define BLENDFACT_ZERO 0x01 #define BLENDFACT_ONE 0x02 #define BLENDFACT_SRC_COLR 0x03 #define BLENDFACT_INV_SRC_COLR 0x04 #define BLENDFACT_SRC_ALPHA 0x05 #define BLENDFACT_INV_SRC_ALPHA 0x06 #define BLENDFACT_DST_ALPHA 0x07 #define BLENDFACT_INV_DST_ALPHA 0x08 #define BLENDFACT_DST_COLR 0x09 #define BLENDFACT_INV_DST_COLR 0x0a #define BLENDFACT_SRC_ALPHA_SATURATE 0x0b #define BLENDFACT_CONST_COLOR 0x0c #define BLENDFACT_INV_CONST_COLOR 0x0d #define BLENDFACT_CONST_ALPHA 0x0e #define BLENDFACT_INV_CONST_ALPHA 0x0f #define BLENDFACT_MASK 0x0f #define BLENDFUNC_ADD 0x0 #define BLENDFUNC_SUBTRACT 0x1 #define BLENDFUNC_REVERSE_SUBTRACT 0x2 #define BLENDFUNC_MIN 0x3 #define BLENDFUNC_MAX 0x4 #define BLENDFUNC_MASK 0x7 /* 3DSTATE_LOAD_INDIRECT, p180 */ #define _3DSTATE_LOAD_INDIRECT (CMD_3D|(0x1d<<24)|(0x7<<16)) #define LI0_STATE_STATIC_INDIRECT (0x01<<8) #define LI0_STATE_DYNAMIC_INDIRECT (0x02<<8) #define LI0_STATE_SAMPLER (0x04<<8) #define LI0_STATE_MAP (0x08<<8) #define LI0_STATE_PROGRAM (0x10<<8) #define LI0_STATE_CONSTANTS (0x20<<8) #define SIS0_BUFFER_ADDRESS(x) ((x)&~0x3) #define SIS0_FORCE_LOAD (1<<1) #define SIS0_BUFFER_VALID (1<<0) #define SIS1_BUFFER_LENGTH(x) ((x)&0xff) #define DIS0_BUFFER_ADDRESS(x) ((x)&~0x3) #define DIS0_BUFFER_RESET (1<<1) #define DIS0_BUFFER_VALID (1<<0) #define SSB0_BUFFER_ADDRESS(x) ((x)&~0x3) #define SSB0_FORCE_LOAD (1<<1) #define SSB0_BUFFER_VALID (1<<0) #define SSB1_BUFFER_LENGTH(x) ((x)&0xff) #define MSB0_BUFFER_ADDRESS(x) ((x)&~0x3) #define MSB0_FORCE_LOAD (1<<1) #define MSB0_BUFFER_VALID (1<<0) #define MSB1_BUFFER_LENGTH(x) ((x)&0xff) #define PSP0_BUFFER_ADDRESS(x) ((x)&~0x3) #define PSP0_FORCE_LOAD (1<<1) #define PSP0_BUFFER_VALID (1<<0) #define PSP1_BUFFER_LENGTH(x) ((x)&0xff) #define PSC0_BUFFER_ADDRESS(x) ((x)&~0x3) #define PSC0_FORCE_LOAD (1<<1) #define PSC0_BUFFER_VALID (1<<0) #define PSC1_BUFFER_LENGTH(x) ((x)&0xff) /* _3DSTATE_RASTERIZATION_RULES */ #define _3DSTATE_RASTER_RULES_CMD (CMD_3D|(0x07<<24)) #define ENABLE_POINT_RASTER_RULE (1<<15) #define OGL_POINT_RASTER_RULE (1<<13) #define ENABLE_TEXKILL_3D_4D (1<<10) #define TEXKILL_3D (0<<9) #define TEXKILL_4D (1<<9) #define ENABLE_LINE_STRIP_PROVOKE_VRTX (1<<8) #define ENABLE_TRI_FAN_PROVOKE_VRTX (1<<5) #define LINE_STRIP_PROVOKE_VRTX(x) ((x)<<6) #define TRI_FAN_PROVOKE_VRTX(x) ((x)<<3) /* _3DSTATE_SCISSOR_ENABLE, p256 */ #define _3DSTATE_SCISSOR_ENABLE_CMD (CMD_3D|(0x1c<<24)|(0x10<<19)) #define ENABLE_SCISSOR_RECT ((1<<1) | 1) #define DISABLE_SCISSOR_RECT (1<<1) /* _3DSTATE_SCISSOR_RECTANGLE_0, p257 */ #define _3DSTATE_SCISSOR_RECT_0_CMD (CMD_3D|(0x1d<<24)|(0x81<<16)|1) /* Dword 1 */ #define SCISSOR_RECT_0_YMIN(x) ((x)<<16) #define SCISSOR_RECT_0_XMIN(x) (x) /* Dword 2 */ #define SCISSOR_RECT_0_YMAX(x) ((x)<<16) #define SCISSOR_RECT_0_XMAX(x) (x) /* p189 */ #define _3DSTATE_LOAD_STATE_IMMEDIATE_1 ((0x3<<29)|(0x1d<<24)|(0x04<<16)) #define I1_LOAD_S(n) (1<<(4+n)) #define S0_VB_OFFSET_MASK 0xffffffc #define S0_AUTO_CACHE_INV_DISABLE (1<<0) #define S1_VERTEX_WIDTH_SHIFT 24 #define S1_VERTEX_WIDTH_MASK (0x3f<<24) #define S1_VERTEX_PITCH_SHIFT 16 #define S1_VERTEX_PITCH_MASK (0x3f<<16) #define TEXCOORDFMT_2D 0x0 #define TEXCOORDFMT_3D 0x1 #define TEXCOORDFMT_4D 0x2 #define TEXCOORDFMT_1D 0x3 #define TEXCOORDFMT_2D_16 0x4 #define TEXCOORDFMT_4D_16 0x5 #define TEXCOORDFMT_NOT_PRESENT 0xf #define S2_TEXCOORD_FMT0_MASK 0xf #define S2_TEXCOORD_FMT1_SHIFT 4 #define S2_TEXCOORD_FMT(unit, type) ((type)<<(unit*4)) #define S2_TEXCOORD_NONE (~0) #define TEXCOORD_WRAP_SHORTEST_TCX 8 #define TEXCOORD_WRAP_SHORTEST_TCY 4 #define TEXCOORD_WRAP_SHORTEST_TCZ 2 #define TEXCOORD_PERSPECTIVE_DISABLE 1 #define S3_WRAP_SHORTEST_TCX(unit) (TEXCOORD_WRAP_SHORTEST_TCX << ((unit) * 4)) #define S3_WRAP_SHORTEST_TCY(unit) (TEXCOORD_WRAP_SHORTEST_TCY << ((unit) * 4)) #define S3_WRAP_SHORTEST_TCZ(unit) (TEXCOORD_WRAP_SHORTEST_TCZ << ((unit) * 4)) #define S3_PERSPECTIVE_DISABLE(unit) (TEXCOORD_PERSPECTIVE_DISABLE << ((unit) * 4)) /* S3 not interesting */ #define S4_POINT_WIDTH_SHIFT 23 #define S4_POINT_WIDTH_MASK (0x1ff<<23) #define S4_LINE_WIDTH_SHIFT 19 #define S4_LINE_WIDTH_ONE (0x2<<19) #define S4_LINE_WIDTH_MASK (0xf<<19) #define S4_FLATSHADE_ALPHA (1<<18) #define S4_FLATSHADE_FOG (1<<17) #define S4_FLATSHADE_SPECULAR (1<<16) #define S4_FLATSHADE_COLOR (1<<15) #define S4_CULLMODE_BOTH (0<<13) #define S4_CULLMODE_NONE (1<<13) #define S4_CULLMODE_CW (2<<13) #define S4_CULLMODE_CCW (3<<13) #define S4_CULLMODE_MASK (3<<13) #define S4_VFMT_POINT_WIDTH (1<<12) #define S4_VFMT_SPEC_FOG (1<<11) #define S4_VFMT_COLOR (1<<10) #define S4_VFMT_DEPTH_OFFSET (1<<9) #define S4_VFMT_XYZ (1<<6) #define S4_VFMT_XYZW (2<<6) #define S4_VFMT_XY (3<<6) #define S4_VFMT_XYW (4<<6) #define S4_VFMT_XYZW_MASK (7<<6) #define S4_FORCE_DEFAULT_DIFFUSE (1<<5) #define S4_FORCE_DEFAULT_SPECULAR (1<<4) #define S4_LOCAL_DEPTH_OFFSET_ENABLE (1<<3) #define S4_VFMT_FOG_PARAM (1<<2) #define S4_SPRITE_POINT_ENABLE (1<<1) #define S4_LINE_ANTIALIAS_ENABLE (1<<0) #define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH | \ S4_VFMT_SPEC_FOG | \ S4_VFMT_COLOR | \ S4_VFMT_DEPTH_OFFSET | \ S4_VFMT_XYZW_MASK | \ S4_VFMT_FOG_PARAM) #define S5_WRITEDISABLE_ALPHA (1<<31) #define S5_WRITEDISABLE_RED (1<<30) #define S5_WRITEDISABLE_GREEN (1<<29) #define S5_WRITEDISABLE_BLUE (1<<28) #define S5_WRITEDISABLE_MASK (0xf<<28) #define S5_FORCE_DEFAULT_POINT_SIZE (1<<27) #define S5_LAST_PIXEL_ENABLE (1<<26) #define S5_GLOBAL_DEPTH_OFFSET_ENABLE (1<<25) #define S5_FOG_ENABLE (1<<24) #define S5_STENCIL_REF_SHIFT 16 #define S5_STENCIL_REF_MASK (0xff<<16) #define S5_STENCIL_TEST_FUNC_SHIFT 13 #define S5_STENCIL_TEST_FUNC_MASK (0x7<<13) #define S5_STENCIL_FAIL_SHIFT 10 #define S5_STENCIL_FAIL_MASK (0x7<<10) #define S5_STENCIL_PASS_Z_FAIL_SHIFT 7 #define S5_STENCIL_PASS_Z_FAIL_MASK (0x7<<7) #define S5_STENCIL_PASS_Z_PASS_SHIFT 4 #define S5_STENCIL_PASS_Z_PASS_MASK (0x7<<4) #define S5_STENCIL_WRITE_ENABLE (1<<3) #define S5_STENCIL_TEST_ENABLE (1<<2) #define S5_COLOR_DITHER_ENABLE (1<<1) #define S5_LOGICOP_ENABLE (1<<0) #define S6_ALPHA_TEST_ENABLE (1<<31) #define S6_ALPHA_TEST_FUNC_SHIFT 28 #define S6_ALPHA_TEST_FUNC_MASK (0x7<<28) #define S6_ALPHA_REF_SHIFT 20 #define S6_ALPHA_REF_MASK (0xff<<20) #define S6_DEPTH_TEST_ENABLE (1<<19) #define S6_DEPTH_TEST_FUNC_SHIFT 16 #define S6_DEPTH_TEST_FUNC_MASK (0x7<<16) #define S6_CBUF_BLEND_ENABLE (1<<15) #define S6_CBUF_BLEND_FUNC_SHIFT 12 #define S6_CBUF_BLEND_FUNC_MASK (0x7<<12) #define S6_CBUF_SRC_BLEND_FACT_SHIFT 8 #define S6_CBUF_SRC_BLEND_FACT_MASK (0xf<<8) #define S6_CBUF_DST_BLEND_FACT_SHIFT 4 #define S6_CBUF_DST_BLEND_FACT_MASK (0xf<<4) #define S6_DEPTH_WRITE_ENABLE (1<<3) #define S6_COLOR_WRITE_ENABLE (1<<2) #define S6_TRISTRIP_PV_SHIFT 0 #define S6_TRISTRIP_PV_MASK (0x3<<0) #define S7_DEPTH_OFFSET_CONST_MASK ~0 /* 3DSTATE_MAP_DEINTERLACER_PARAMETERS */ /* 3DSTATE_MAP_PALETTE_LOAD_32, p206 */ /* _3DSTATE_MODES_4, p218 */ #define _3DSTATE_MODES_4_CMD (CMD_3D|(0x0d<<24)) #define ENABLE_LOGIC_OP_FUNC (1<<23) #define LOGIC_OP_FUNC(x) ((x)<<18) #define LOGICOP_MASK (0xf<<18) #define LOGICOP_COPY 0xc #define MODE4_ENABLE_STENCIL_TEST_MASK ((1<<17)|(0xff00)) #define ENABLE_STENCIL_TEST_MASK (1<<17) #define STENCIL_TEST_MASK(x) ((x)<<8) #define MODE4_ENABLE_STENCIL_WRITE_MASK ((1<<16)|(0x00ff)) #define ENABLE_STENCIL_WRITE_MASK (1<<16) #define STENCIL_WRITE_MASK(x) ((x)&0xff) /* _3DSTATE_MODES_5, p220 */ #define _3DSTATE_MODES_5_CMD (CMD_3D|(0x0c<<24)) #define PIPELINE_FLUSH_RENDER_CACHE (1<<18) #define PIPELINE_FLUSH_TEXTURE_CACHE (1<<16) /* p221 */ #define _3DSTATE_PIXEL_SHADER_CONSTANTS (CMD_3D|(0x1d<<24)|(0x6<<16)) #define PS1_REG(n) (1<<(n)) #define PS2_CONST_X(n) (n) #define PS3_CONST_Y(n) (n) #define PS4_CONST_Z(n) (n) #define PS5_CONST_W(n) (n) /* p222 */ #define I915_MAX_TEX_INDIRECT 4 #define I915_MAX_TEX_INSN 32 #define I915_MAX_ALU_INSN 64 #define I915_MAX_DECL_INSN 27 #define I915_MAX_TEMPORARY 16 /* Each instruction is 3 dwords long, though most don't require all * this space. Maximum of 123 instructions. Smaller maxes per insn * type. */ #define _3DSTATE_PIXEL_SHADER_PROGRAM (CMD_3D|(0x1d<<24)|(0x5<<16)) #define REG_TYPE_R 0 /* temporary regs, no need to * dcl, must be written before * read -- Preserved between * phases. */ #define REG_TYPE_T 1 /* Interpolated values, must be * dcl'ed before use. * * 0..7: texture coord, * 8: diffuse spec, * 9: specular color, * 10: fog parameter in w. */ #define REG_TYPE_CONST 2 /* Restriction: only one const * can be referenced per * instruction, though it may be * selected for multiple inputs. * Constants not initialized * default to zero. */ #define REG_TYPE_S 3 /* sampler */ #define REG_TYPE_OC 4 /* output color (rgba) */ #define REG_TYPE_OD 5 /* output depth (w), xyz are * temporaries. If not written, * interpolated depth is used? */ #define REG_TYPE_U 6 /* unpreserved temporaries */ #define REG_TYPE_MASK 0x7 #define REG_NR_MASK 0xf /* REG_TYPE_T: */ #define T_TEX0 0 #define T_TEX1 1 #define T_TEX2 2 #define T_TEX3 3 #define T_TEX4 4 #define T_TEX5 5 #define T_TEX6 6 #define T_TEX7 7 #define T_DIFFUSE 8 #define T_SPECULAR 9 #define T_FOG_W 10 /* interpolated fog is in W coord */ /* Arithmetic instructions */ /* .replicate_swizzle == selection and replication of a particular * scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww */ #define A0_NOP (0x0<<24) /* no operation */ #define A0_ADD (0x1<<24) /* dst = src0 + src1 */ #define A0_MOV (0x2<<24) /* dst = src0 */ #define A0_MUL (0x3<<24) /* dst = src0 * src1 */ #define A0_MAD (0x4<<24) /* dst = src0 * src1 + src2 */ #define A0_DP2ADD (0x5<<24) /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */ #define A0_DP3 (0x6<<24) /* dst.xyzw = src0.xyz dot src1.xyz */ #define A0_DP4 (0x7<<24) /* dst.xyzw = src0.xyzw dot src1.xyzw */ #define A0_FRC (0x8<<24) /* dst = src0 - floor(src0) */ #define A0_RCP (0x9<<24) /* dst.xyzw = 1/(src0.replicate_swizzle) */ #define A0_RSQ (0xa<<24) /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */ #define A0_EXP (0xb<<24) /* dst.xyzw = exp2(src0.replicate_swizzle) */ #define A0_LOG (0xc<<24) /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */ #define A0_CMP (0xd<<24) /* dst = (src0 >= 0.0) ? src1 : src2 */ #define A0_MIN (0xe<<24) /* dst = (src0 < src1) ? src0 : src1 */ #define A0_MAX (0xf<<24) /* dst = (src0 >= src1) ? src0 : src1 */ #define A0_FLR (0x10<<24) /* dst = floor(src0) */ #define A0_MOD (0x11<<24) /* dst = src0 fmod 1.0 */ #define A0_TRC (0x12<<24) /* dst = int(src0) */ #define A0_SGE (0x13<<24) /* dst = src0 >= src1 ? 1.0 : 0.0 */ #define A0_SLT (0x14<<24) /* dst = src0 < src1 ? 1.0 : 0.0 */ #define A0_DEST_SATURATE (1<<22) #define A0_DEST_TYPE_SHIFT 19 /* Allow: R, OC, OD, U */ #define A0_DEST_NR_SHIFT 14 /* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */ #define A0_DEST_CHANNEL_X (1<<10) #define A0_DEST_CHANNEL_Y (2<<10) #define A0_DEST_CHANNEL_Z (4<<10) #define A0_DEST_CHANNEL_W (8<<10) #define A0_DEST_CHANNEL_ALL (0xf<<10) #define A0_DEST_CHANNEL_SHIFT 10 #define A0_SRC0_TYPE_SHIFT 7 #define A0_SRC0_NR_SHIFT 2 #define A0_DEST_CHANNEL_XY (A0_DEST_CHANNEL_X|A0_DEST_CHANNEL_Y) #define A0_DEST_CHANNEL_XYZ (A0_DEST_CHANNEL_XY|A0_DEST_CHANNEL_Z) #define SRC_X 0 #define SRC_Y 1 #define SRC_Z 2 #define SRC_W 3 #define SRC_ZERO 4 #define SRC_ONE 5 #define A1_SRC0_CHANNEL_X_NEGATE (1<<31) #define A1_SRC0_CHANNEL_X_SHIFT 28 #define A1_SRC0_CHANNEL_Y_NEGATE (1<<27) #define A1_SRC0_CHANNEL_Y_SHIFT 24 #define A1_SRC0_CHANNEL_Z_NEGATE (1<<23) #define A1_SRC0_CHANNEL_Z_SHIFT 20 #define A1_SRC0_CHANNEL_W_NEGATE (1<<19) #define A1_SRC0_CHANNEL_W_SHIFT 16 #define A1_SRC1_TYPE_SHIFT 13 #define A1_SRC1_NR_SHIFT 8 #define A1_SRC1_CHANNEL_X_NEGATE (1<<7) #define A1_SRC1_CHANNEL_X_SHIFT 4 #define A1_SRC1_CHANNEL_Y_NEGATE (1<<3) #define A1_SRC1_CHANNEL_Y_SHIFT 0 #define A2_SRC1_CHANNEL_Z_NEGATE (1<<31) #define A2_SRC1_CHANNEL_Z_SHIFT 28 #define A2_SRC1_CHANNEL_W_NEGATE (1<<27) #define A2_SRC1_CHANNEL_W_SHIFT 24 #define A2_SRC2_TYPE_SHIFT 21 #define A2_SRC2_NR_SHIFT 16 #define A2_SRC2_CHANNEL_X_NEGATE (1<<15) #define A2_SRC2_CHANNEL_X_SHIFT 12 #define A2_SRC2_CHANNEL_Y_NEGATE (1<<11) #define A2_SRC2_CHANNEL_Y_SHIFT 8 #define A2_SRC2_CHANNEL_Z_NEGATE (1<<7) #define A2_SRC2_CHANNEL_Z_SHIFT 4 #define A2_SRC2_CHANNEL_W_NEGATE (1<<3) #define A2_SRC2_CHANNEL_W_SHIFT 0 /* Texture instructions */ #define T0_TEXLD (0x15<<24) /* Sample texture using predeclared * sampler and address, and output * filtered texel data to destination * register */ #define T0_TEXLDP (0x16<<24) /* Same as texld but performs a * perspective divide of the texture * coordinate .xyz values by .w before * sampling. */ #define T0_TEXLDB (0x17<<24) /* Same as texld but biases the * computed LOD by w. Only S4.6 two's * comp is used. This implies that a * float to fixed conversion is * done. */ #define T0_TEXKILL (0x18<<24) /* Does not perform a sampling * operation. Simply kills the pixel * if any channel of the address * register is < 0.0. */ #define T0_DEST_TYPE_SHIFT 19 /* Allow: R, OC, OD, U */ /* Note: U (unpreserved) regs do not retain their values between * phases (cannot be used for feedback) * * Note: oC and OD registers can only be used as the destination of a * texture instruction once per phase (this is an implementation * restriction). */ #define T0_DEST_NR_SHIFT 14 /* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */ #define T0_SAMPLER_NR_SHIFT 0 /* This field ignored for TEXKILL */ #define T0_SAMPLER_NR_MASK (0xf<<0) #define T1_ADDRESS_REG_TYPE_SHIFT 24 /* Reg to use as texture coord */ /* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */ #define T1_ADDRESS_REG_NR_SHIFT 17 #define T2_MBZ 0 /* Declaration instructions */ #define D0_DCL (0x19<<24) /* Declare a t (interpolated attrib) * register or an s (sampler) * register. */ #define D0_SAMPLE_TYPE_SHIFT 22 #define D0_SAMPLE_TYPE_2D (0x0<<22) #define D0_SAMPLE_TYPE_CUBE (0x1<<22) #define D0_SAMPLE_TYPE_VOLUME (0x2<<22) #define D0_SAMPLE_TYPE_MASK (0x3<<22) #define D0_TYPE_SHIFT 19 /* Allow: T, S */ #define D0_NR_SHIFT 14 /* Allow T: 0..10, S: 0..15 */ #define D0_CHANNEL_X (1<<10) #define D0_CHANNEL_Y (2<<10) #define D0_CHANNEL_Z (4<<10) #define D0_CHANNEL_W (8<<10) #define D0_CHANNEL_ALL (0xf<<10) #define D0_CHANNEL_NONE (0<<10) #define D0_CHANNEL_XY (D0_CHANNEL_X|D0_CHANNEL_Y) #define D0_CHANNEL_XYZ (D0_CHANNEL_XY|D0_CHANNEL_Z) /* I915 Errata: Do not allow (xz), (xw), (xzw) combinations for diffuse * or specular declarations. * * For T dcls, only allow: (x), (xy), (xyz), (w), (xyzw) * * Must be zero for S (sampler) dcls */ #define D1_MBZ 0 #define D2_MBZ 0 /* p207. * The DWORD count is 3 times the number of bits set in MS1_MAPMASK_MASK */ #define _3DSTATE_MAP_STATE (CMD_3D|(0x1d<<24)|(0x0<<16)) #define MS1_MAPMASK_SHIFT 0 #define MS1_MAPMASK_MASK (0x8fff<<0) #define MS2_UNTRUSTED_SURFACE (1<<31) #define MS2_ADDRESS_MASK 0xfffffffc #define MS2_VERTICAL_LINE_STRIDE (1<<1) #define MS2_VERTICAL_OFFSET (1<<1) #define MS3_HEIGHT_SHIFT 21 #define MS3_WIDTH_SHIFT 10 #define MS3_PALETTE_SELECT (1<<9) #define MS3_MAPSURF_FORMAT_SHIFT 7 #define MS3_MAPSURF_FORMAT_MASK (0x7<<7) #define MAPSURF_8BIT (1<<7) #define MAPSURF_16BIT (2<<7) #define MAPSURF_32BIT (3<<7) #define MAPSURF_422 (5<<7) #define MAPSURF_COMPRESSED (6<<7) #define MAPSURF_4BIT_INDEXED (7<<7) #define MS3_MT_FORMAT_MASK (0x7 << 3) #define MS3_MT_FORMAT_SHIFT 3 #define MT_4BIT_IDX_ARGB8888 (7<<3) /* SURFACE_4BIT_INDEXED */ #define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */ #define MT_8BIT_L8 (1<<3) #define MT_8BIT_A8 (4<<3) #define MT_8BIT_MONO8 (5<<3) #define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */ #define MT_16BIT_ARGB1555 (1<<3) #define MT_16BIT_ARGB4444 (2<<3) #define MT_16BIT_AY88 (3<<3) #define MT_16BIT_88DVDU (5<<3) #define MT_16BIT_BUMP_655LDVDU (6<<3) #define MT_16BIT_I16 (7<<3) #define MT_16BIT_L16 (8<<3) #define MT_16BIT_A16 (9<<3) #define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */ #define MT_32BIT_ABGR8888 (1<<3) #define MT_32BIT_XRGB8888 (2<<3) #define MT_32BIT_XBGR8888 (3<<3) #define MT_32BIT_QWVU8888 (4<<3) #define MT_32BIT_AXVU8888 (5<<3) #define MT_32BIT_LXVU8888 (6<<3) #define MT_32BIT_XLVU8888 (7<<3) #define MT_32BIT_ARGB2101010 (8<<3) #define MT_32BIT_ABGR2101010 (9<<3) #define MT_32BIT_AWVU2101010 (0xA<<3) #define MT_32BIT_GR1616 (0xB<<3) #define MT_32BIT_VU1616 (0xC<<3) #define MT_32BIT_xI824 (0xD<<3) #define MT_32BIT_xA824 (0xE<<3) #define MT_32BIT_xL824 (0xF<<3) #define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */ #define MT_422_YCRCB_NORMAL (1<<3) #define MT_422_YCRCB_SWAPUV (2<<3) #define MT_422_YCRCB_SWAPUVY (3<<3) #define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */ #define MT_COMPRESS_DXT2_3 (1<<3) #define MT_COMPRESS_DXT4_5 (2<<3) #define MT_COMPRESS_FXT1 (3<<3) #define MT_COMPRESS_DXT1_RGB (4<<3) #define MS3_USE_FENCE_REGS (1<<2) #define MS3_TILED_SURFACE (1<<1) #define MS3_TILE_WALK (1<<0) /* The pitch is the pitch measured in DWORDS, minus 1 */ #define MS4_PITCH_SHIFT 21 #define MS4_CUBE_FACE_ENA_NEGX (1<<20) #define MS4_CUBE_FACE_ENA_POSX (1<<19) #define MS4_CUBE_FACE_ENA_NEGY (1<<18) #define MS4_CUBE_FACE_ENA_POSY (1<<17) #define MS4_CUBE_FACE_ENA_NEGZ (1<<16) #define MS4_CUBE_FACE_ENA_POSZ (1<<15) #define MS4_CUBE_FACE_ENA_MASK (0x3f<<15) #define MS4_MAX_LOD_SHIFT 9 #define MS4_MAX_LOD_MASK (0x3f<<9) #define MS4_MIP_LAYOUT_LEGACY (0<<8) #define MS4_MIP_LAYOUT_BELOW_LPT (0<<8) #define MS4_MIP_LAYOUT_RIGHT_LPT (1<<8) #define MS4_VOLUME_DEPTH_SHIFT 0 #define MS4_VOLUME_DEPTH_MASK (0xff<<0) /* p244. * The DWORD count is 3 times the number of bits set in SS1_MAPMASK_MASK. */ #define _3DSTATE_SAMPLER_STATE (CMD_3D|(0x1d<<24)|(0x1<<16)) #define SS1_MAPMASK_SHIFT 0 #define SS1_MAPMASK_MASK (0x8fff<<0) #define SS2_REVERSE_GAMMA_ENABLE (1<<31) #define SS2_PACKED_TO_PLANAR_ENABLE (1<<30) #define SS2_COLORSPACE_CONVERSION (1<<29) #define SS2_CHROMAKEY_SHIFT 27 #define SS2_BASE_MIP_LEVEL_SHIFT 22 #define SS2_BASE_MIP_LEVEL_MASK (0x1f<<22) #define SS2_MIP_FILTER_SHIFT 20 #define SS2_MIP_FILTER_MASK (0x3<<20) #define MIPFILTER_NONE 0 #define MIPFILTER_NEAREST 1 #define MIPFILTER_LINEAR 3 #define SS2_MAG_FILTER_SHIFT 17 #define SS2_MAG_FILTER_MASK (0x7<<17) #define FILTER_NEAREST 0 #define FILTER_LINEAR 1 #define FILTER_ANISOTROPIC 2 #define FILTER_4X4_1 3 #define FILTER_4X4_2 4 #define FILTER_4X4_FLAT 5 #define FILTER_6X5_MONO 6 /* XXX - check */ #define SS2_MIN_FILTER_SHIFT 14 #define SS2_MIN_FILTER_MASK (0x7<<14) #define SS2_LOD_BIAS_SHIFT 5 #define SS2_LOD_BIAS_ONE (0x10<<5) #define SS2_LOD_BIAS_MASK (0x1ff<<5) /* Shadow requires: * MT_X8{I,L,A}24 or MT_{I,L,A}16 texture format * FILTER_4X4_x MIN and MAG filters */ #define SS2_SHADOW_ENABLE (1<<4) #define SS2_MAX_ANISO_MASK (1<<3) #define SS2_MAX_ANISO_2 (0<<3) #define SS2_MAX_ANISO_4 (1<<3) #define SS2_SHADOW_FUNC_SHIFT 0 #define SS2_SHADOW_FUNC_MASK (0x7<<0) /* SS2_SHADOW_FUNC values: see COMPAREFUNC_* */ #define SS3_MIN_LOD_SHIFT 24 #define SS3_MIN_LOD_ONE (0x10<<24) #define SS3_MIN_LOD_MASK (0xff<<24) #define SS3_KILL_PIXEL_ENABLE (1<<17) #define SS3_TCX_ADDR_MODE_SHIFT 12 #define SS3_TCX_ADDR_MODE_MASK (0x7<<12) #define TEXCOORDMODE_WRAP 0 #define TEXCOORDMODE_MIRROR 1 #define TEXCOORDMODE_CLAMP_EDGE 2 #define TEXCOORDMODE_CUBE 3 #define TEXCOORDMODE_CLAMP_BORDER 4 #define TEXCOORDMODE_MIRROR_ONCE 5 #define SS3_TCY_ADDR_MODE_SHIFT 9 #define SS3_TCY_ADDR_MODE_MASK (0x7<<9) #define SS3_TCZ_ADDR_MODE_SHIFT 6 #define SS3_TCZ_ADDR_MODE_MASK (0x7<<6) #define SS3_NORMALIZED_COORDS (1<<5) #define SS3_TEXTUREMAP_INDEX_SHIFT 1 #define SS3_TEXTUREMAP_INDEX_MASK (0xf<<1) #define SS3_DEINTERLACER_ENABLE (1<<0) #define SS4_BORDER_COLOR_MASK (~0) /* 3DSTATE_SPAN_STIPPLE, p258 */ #define _3DSTATE_STIPPLE ((0x3<<29)|(0x1d<<24)|(0x83<<16)) #define ST1_ENABLE (1<<16) #define ST1_MASK (0xffff) #define FLUSH_MAP_CACHE (1<<0) #define FLUSH_RENDER_CACHE (1<<1) #endif