/* * Copyright © 2018 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef __IGT_MATRIX_H__ #define __IGT_MATRIX_H__ /** * igt_vec4: * @d: vector elements * * A 4 element column vector (4x1 matrix). */ struct igt_vec4 { float d[4]; }; /** * igt_mat4: * @d: matrix elements * * A 4x4 column major matrix. */ struct igt_mat4 { float d[16]; }; #define m(row, col) ((col) * 4 + (row)) void igt_matrix_print(const struct igt_mat4 *m); struct igt_mat4 igt_matrix_identity(void); struct igt_mat4 igt_matrix_scale(float x, float y, float z); struct igt_mat4 igt_matrix_translate(float x, float y, float z); struct igt_mat4 igt_matrix_multiply(const struct igt_mat4 *a, const struct igt_mat4 *b); /** * igt_matrix_transform: * @m: The matrix * @v: The vector * * Transform the vector @v by the matrix @m. @m is on the left, * @v on the right. * * Returns: * The transformed vector. */ static inline struct igt_vec4 igt_matrix_transform(const struct igt_mat4 *m, const struct igt_vec4 *v) { struct igt_vec4 ret = { .d = { m->d[m(0, 0)] * v->d[0] + m->d[m(0, 1)] * v->d[1] + m->d[m(0, 2)] * v->d[2] + m->d[m(0, 3)] * v->d[3], m->d[m(1, 0)] * v->d[0] + m->d[m(1, 1)] * v->d[1] + m->d[m(1, 2)] * v->d[2] + m->d[m(1, 3)] * v->d[3], m->d[m(2, 0)] * v->d[0] + m->d[m(2, 1)] * v->d[1] + m->d[m(2, 2)] * v->d[2] + m->d[m(2, 3)] * v->d[3], m->d[m(3, 0)] * v->d[0] + m->d[m(3, 1)] * v->d[1] + m->d[m(3, 2)] * v->d[2] + m->d[m(3, 3)] * v->d[3], }, }; return ret; } #endif /* __IGT_MATRIX_H__ */