#include #include #include #include #include #include #include #include #include #include #include #include "drm.h" #include "i915_drm.h" #include "drmtest.h" #include "intel_bufops.h" #include "intel_batchbuffer.h" #include "intel_io.h" #include "rendercopy.h" #include "gen6_render.h" #include "intel_reg.h" #define VERTEX_SIZE (3*4) static const uint32_t ps_kernel_nomask_affine[][4] = { { 0x0060005a, 0x204077be, 0x000000c0, 0x008d0040 }, { 0x0060005a, 0x206077be, 0x000000c0, 0x008d0080 }, { 0x0060005a, 0x208077be, 0x000000d0, 0x008d0040 }, { 0x0060005a, 0x20a077be, 0x000000d0, 0x008d0080 }, { 0x00000201, 0x20080061, 0x00000000, 0x00000000 }, { 0x00600001, 0x20200022, 0x008d0000, 0x00000000 }, { 0x02800031, 0x21c01cc9, 0x00000020, 0x0a8a0001 }, { 0x00600001, 0x204003be, 0x008d01c0, 0x00000000 }, { 0x00600001, 0x206003be, 0x008d01e0, 0x00000000 }, { 0x00600001, 0x208003be, 0x008d0200, 0x00000000 }, { 0x00600001, 0x20a003be, 0x008d0220, 0x00000000 }, { 0x00600001, 0x20c003be, 0x008d0240, 0x00000000 }, { 0x00600001, 0x20e003be, 0x008d0260, 0x00000000 }, { 0x00600001, 0x210003be, 0x008d0280, 0x00000000 }, { 0x00600001, 0x212003be, 0x008d02a0, 0x00000000 }, { 0x05800031, 0x24001cc8, 0x00000040, 0x90019000 }, { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, }; static uint32_t batch_round_upto(struct intel_bb *ibb, uint32_t divisor) { uint32_t offset = intel_bb_offset(ibb); offset = (offset + divisor - 1) / divisor * divisor; intel_bb_ptr_set(ibb, offset); return offset; } static uint32_t gen6_bind_buf(struct intel_bb *ibb, const struct intel_buf *buf, int is_dst) { struct gen6_surface_state *ss; uint32_t write_domain, read_domain; uint64_t address; igt_assert_lte(buf->surface[0].stride, 128*1024); igt_assert_lte(intel_buf_width(buf), 8192); igt_assert_lte(intel_buf_height(buf), 8192); if (is_dst) { write_domain = read_domain = I915_GEM_DOMAIN_RENDER; } else { write_domain = 0; read_domain = I915_GEM_DOMAIN_SAMPLER; } ss = intel_bb_ptr_align(ibb, 32); ss->ss0.surface_type = SURFACE_2D; switch (buf->bpp) { case 8: ss->ss0.surface_format = SURFACEFORMAT_R8_UNORM; break; case 16: ss->ss0.surface_format = SURFACEFORMAT_R8G8_UNORM; break; case 32: ss->ss0.surface_format = SURFACEFORMAT_B8G8R8A8_UNORM; break; case 64: ss->ss0.surface_format = SURFACEFORMAT_R16G16B16A16_FLOAT; break; default: igt_assert(0); } ss->ss0.data_return_format = SURFACERETURNFORMAT_FLOAT32; ss->ss0.color_blend = 1; address = intel_bb_offset_reloc(ibb, buf->handle, read_domain, write_domain, intel_bb_offset(ibb) + 4, buf->addr.offset); ss->ss1.base_addr = (uint32_t) address; ss->ss2.height = intel_buf_height(buf) - 1; ss->ss2.width = intel_buf_width(buf) - 1; ss->ss3.pitch = buf->surface[0].stride - 1; ss->ss3.tiled_surface = buf->tiling != I915_TILING_NONE; ss->ss3.tile_walk = buf->tiling == I915_TILING_Y; ss->ss5.memory_object_control = GEN6_MOCS_PTE; return intel_bb_ptr_add_return_prev_offset(ibb, sizeof(*ss)); } static uint32_t gen6_bind_surfaces(struct intel_bb *ibb, const struct intel_buf *src, const struct intel_buf *dst) { uint32_t *binding_table, binding_table_offset; binding_table = intel_bb_ptr_align(ibb, 32); binding_table_offset = intel_bb_ptr_add_return_prev_offset(ibb, 32); binding_table[0] = gen6_bind_buf(ibb, dst, 1); binding_table[1] = gen6_bind_buf(ibb, src, 0); return binding_table_offset; } static void gen6_emit_sip(struct intel_bb *ibb) { intel_bb_out(ibb, GEN4_STATE_SIP | 0); intel_bb_out(ibb, 0); } static void gen6_emit_urb(struct intel_bb *ibb) { intel_bb_out(ibb, GEN6_3DSTATE_URB | (3 - 2)); intel_bb_out(ibb, (1 - 1) << GEN6_3DSTATE_URB_VS_SIZE_SHIFT | 24 << GEN6_3DSTATE_URB_VS_ENTRIES_SHIFT); /* at least 24 on GEN6 */ intel_bb_out(ibb, 0 << GEN6_3DSTATE_URB_GS_SIZE_SHIFT | 0 << GEN6_3DSTATE_URB_GS_ENTRIES_SHIFT); /* no GS thread */ } static void gen6_emit_state_base_address(struct intel_bb *ibb) { intel_bb_out(ibb, GEN4_STATE_BASE_ADDRESS | (10 - 2)); intel_bb_out(ibb, 0); /* general */ intel_bb_emit_reloc(ibb, ibb->handle, /* surface */ I915_GEM_DOMAIN_INSTRUCTION, 0, BASE_ADDRESS_MODIFY, ibb->batch_offset); intel_bb_emit_reloc(ibb, ibb->handle, /* instruction */ I915_GEM_DOMAIN_INSTRUCTION, 0, BASE_ADDRESS_MODIFY, ibb->batch_offset); intel_bb_out(ibb, 0); /* indirect */ intel_bb_emit_reloc(ibb, ibb->handle, /* dynamic */ I915_GEM_DOMAIN_INSTRUCTION, 0, BASE_ADDRESS_MODIFY, ibb->batch_offset); /* upper bounds, disable */ intel_bb_out(ibb, 0); intel_bb_out(ibb, BASE_ADDRESS_MODIFY); intel_bb_out(ibb, 0); intel_bb_out(ibb, BASE_ADDRESS_MODIFY); } static void gen6_emit_viewports(struct intel_bb *ibb, uint32_t cc_vp) { intel_bb_out(ibb, GEN6_3DSTATE_VIEWPORT_STATE_POINTERS | GEN6_3DSTATE_VIEWPORT_STATE_MODIFY_CC | (4 - 2)); intel_bb_out(ibb, 0); intel_bb_out(ibb, 0); intel_bb_out(ibb, cc_vp); } static void gen6_emit_vs(struct intel_bb *ibb) { /* disable VS constant buffer */ intel_bb_out(ibb, GEN6_3DSTATE_CONSTANT_VS | (5 - 2)); intel_bb_out(ibb, 0); intel_bb_out(ibb, 0); intel_bb_out(ibb, 0); intel_bb_out(ibb, 0); intel_bb_out(ibb, GEN6_3DSTATE_VS | (6 - 2)); intel_bb_out(ibb, 0); /* no VS kernel */ intel_bb_out(ibb, 0); intel_bb_out(ibb, 0); intel_bb_out(ibb, 0); intel_bb_out(ibb, 0); /* pass-through */ } static void gen6_emit_gs(struct intel_bb *ibb) { /* disable GS constant buffer */ intel_bb_out(ibb, GEN6_3DSTATE_CONSTANT_GS | (5 - 2)); intel_bb_out(ibb, 0); intel_bb_out(ibb, 0); intel_bb_out(ibb, 0); intel_bb_out(ibb, 0); intel_bb_out(ibb, GEN6_3DSTATE_GS | (7 - 2)); intel_bb_out(ibb, 0); /* no GS kernel */ intel_bb_out(ibb, 0); intel_bb_out(ibb, 0); intel_bb_out(ibb, 0); intel_bb_out(ibb, 0); intel_bb_out(ibb, 0); /* pass-through */ } static void gen6_emit_clip(struct intel_bb *ibb) { intel_bb_out(ibb, GEN6_3DSTATE_CLIP | (4 - 2)); intel_bb_out(ibb, 0); intel_bb_out(ibb, 0); /* pass-through */ intel_bb_out(ibb, 0); } static void gen6_emit_wm_constants(struct intel_bb *ibb) { /* disable WM constant buffer */ intel_bb_out(ibb, GEN6_3DSTATE_CONSTANT_PS | (5 - 2)); intel_bb_out(ibb, 0); intel_bb_out(ibb, 0); intel_bb_out(ibb, 0); intel_bb_out(ibb, 0); } static void gen6_emit_null_depth_buffer(struct intel_bb *ibb) { intel_bb_out(ibb, GEN4_3DSTATE_DEPTH_BUFFER | (7 - 2)); intel_bb_out(ibb, SURFACE_NULL << GEN4_3DSTATE_DEPTH_BUFFER_TYPE_SHIFT | GEN4_DEPTHFORMAT_D32_FLOAT << GEN4_3DSTATE_DEPTH_BUFFER_FORMAT_SHIFT); intel_bb_out(ibb, 0); intel_bb_out(ibb, 0); intel_bb_out(ibb, 0); intel_bb_out(ibb, 0); intel_bb_out(ibb, 0); intel_bb_out(ibb, GEN4_3DSTATE_CLEAR_PARAMS | (2 - 2)); intel_bb_out(ibb, 0); } static void gen6_emit_invariant(struct intel_bb *ibb) { intel_bb_out(ibb, G4X_PIPELINE_SELECT | PIPELINE_SELECT_3D); intel_bb_out(ibb, GEN6_3DSTATE_MULTISAMPLE | (3 - 2)); intel_bb_out(ibb, GEN6_3DSTATE_MULTISAMPLE_PIXEL_LOCATION_CENTER | GEN6_3DSTATE_MULTISAMPLE_NUMSAMPLES_1); /* 1 sample/pixel */ intel_bb_out(ibb, 0); intel_bb_out(ibb, GEN6_3DSTATE_SAMPLE_MASK | (2 - 2)); intel_bb_out(ibb, 1); } static void gen6_emit_cc(struct intel_bb *ibb, uint32_t blend) { intel_bb_out(ibb, GEN6_3DSTATE_CC_STATE_POINTERS | (4 - 2)); intel_bb_out(ibb, blend | 1); intel_bb_out(ibb, 1024 | 1); intel_bb_out(ibb, 1024 | 1); } static void gen6_emit_sampler(struct intel_bb *ibb, uint32_t state) { intel_bb_out(ibb, GEN6_3DSTATE_SAMPLER_STATE_POINTERS | GEN6_3DSTATE_SAMPLER_STATE_MODIFY_PS | (4 - 2)); intel_bb_out(ibb, 0); /* VS */ intel_bb_out(ibb, 0); /* GS */ intel_bb_out(ibb, state); } static void gen6_emit_sf(struct intel_bb *ibb) { intel_bb_out(ibb, GEN6_3DSTATE_SF | (20 - 2)); intel_bb_out(ibb, 1 << GEN6_3DSTATE_SF_NUM_OUTPUTS_SHIFT | 1 << GEN6_3DSTATE_SF_URB_ENTRY_READ_LENGTH_SHIFT | 1 << GEN6_3DSTATE_SF_URB_ENTRY_READ_OFFSET_SHIFT); intel_bb_out(ibb, 0); intel_bb_out(ibb, GEN6_3DSTATE_SF_CULL_NONE); intel_bb_out(ibb, 2 << GEN6_3DSTATE_SF_TRIFAN_PROVOKE_SHIFT); /* DW4 */ intel_bb_out(ibb, 0); intel_bb_out(ibb, 0); intel_bb_out(ibb, 0); intel_bb_out(ibb, 0); intel_bb_out(ibb, 0); /* DW9 */ intel_bb_out(ibb, 0); intel_bb_out(ibb, 0); intel_bb_out(ibb, 0); intel_bb_out(ibb, 0); intel_bb_out(ibb, 0); /* DW14 */ intel_bb_out(ibb, 0); intel_bb_out(ibb, 0); intel_bb_out(ibb, 0); intel_bb_out(ibb, 0); intel_bb_out(ibb, 0); /* DW19 */ } static void gen6_emit_wm(struct intel_bb *ibb, int kernel) { intel_bb_out(ibb, GEN6_3DSTATE_WM | (9 - 2)); intel_bb_out(ibb, kernel); intel_bb_out(ibb, 1 << GEN6_3DSTATE_WM_SAMPLER_COUNT_SHIFT | 2 << GEN6_3DSTATE_WM_BINDING_TABLE_ENTRY_COUNT_SHIFT); intel_bb_out(ibb, 0); intel_bb_out(ibb, 6 << GEN6_3DSTATE_WM_DISPATCH_START_GRF_0_SHIFT); /* DW4 */ intel_bb_out(ibb, (40 - 1) << GEN6_3DSTATE_WM_MAX_THREADS_SHIFT | GEN6_3DSTATE_WM_DISPATCH_ENABLE | GEN6_3DSTATE_WM_16_DISPATCH_ENABLE); intel_bb_out(ibb, 1 << GEN6_3DSTATE_WM_NUM_SF_OUTPUTS_SHIFT | GEN6_3DSTATE_WM_PERSPECTIVE_PIXEL_BARYCENTRIC); intel_bb_out(ibb, 0); intel_bb_out(ibb, 0); } static void gen6_emit_binding_table(struct intel_bb *ibb, uint32_t wm_table) { intel_bb_out(ibb, GEN4_3DSTATE_BINDING_TABLE_POINTERS | GEN6_3DSTATE_BINDING_TABLE_MODIFY_PS | (4 - 2)); intel_bb_out(ibb, 0); /* vs */ intel_bb_out(ibb, 0); /* gs */ intel_bb_out(ibb, wm_table); } static void gen6_emit_drawing_rectangle(struct intel_bb *ibb, const struct intel_buf *dst) { intel_bb_out(ibb, GEN4_3DSTATE_DRAWING_RECTANGLE | (4 - 2)); intel_bb_out(ibb, 0); intel_bb_out(ibb, (intel_buf_height(dst) - 1) << 16 | (intel_buf_width(dst) - 1)); intel_bb_out(ibb, 0); } static void gen6_emit_vertex_elements(struct intel_bb *ibb) { /* The VUE layout * dword 0-3: pad (0.0, 0.0, 0.0. 0.0) * dword 4-7: position (x, y, 1.0, 1.0), * dword 8-11: texture coordinate 0 (u0, v0, 0, 0) * * dword 4-11 are fetched from vertex buffer */ intel_bb_out(ibb, GEN4_3DSTATE_VERTEX_ELEMENTS | (2 * 3 + 1 - 2)); intel_bb_out(ibb, 0 << GEN6_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN6_VE0_VALID | SURFACEFORMAT_R32G32B32A32_FLOAT << VE0_FORMAT_SHIFT | 0 << VE0_OFFSET_SHIFT); intel_bb_out(ibb, GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT | GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT | GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT | GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT); /* x,y */ intel_bb_out(ibb, 0 << GEN6_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN6_VE0_VALID | SURFACEFORMAT_R16G16_SSCALED << VE0_FORMAT_SHIFT | 0 << VE0_OFFSET_SHIFT); /* offsets vb in bytes */ intel_bb_out(ibb, GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT | GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT | GEN4_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_2_SHIFT | GEN4_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT); /* u0, v0 */ intel_bb_out(ibb, 0 << GEN6_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN6_VE0_VALID | SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT | 4 << VE0_OFFSET_SHIFT); /* offset vb in bytes */ intel_bb_out(ibb, GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT | GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT | GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT | GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT); } static uint32_t gen6_create_cc_viewport(struct intel_bb *ibb) { struct gen4_cc_viewport *vp; vp = intel_bb_ptr_align(ibb, 32); vp->min_depth = -1.e35; vp->max_depth = 1.e35; return intel_bb_ptr_add_return_prev_offset(ibb, sizeof(*vp)); } static uint32_t gen6_create_cc_blend(struct intel_bb *ibb) { struct gen6_blend_state *blend; blend = intel_bb_ptr_align(ibb, 64); blend->blend0.dest_blend_factor = GEN6_BLENDFACTOR_ZERO; blend->blend0.source_blend_factor = GEN6_BLENDFACTOR_ONE; blend->blend0.blend_func = GEN6_BLENDFUNCTION_ADD; blend->blend0.blend_enable = 1; blend->blend1.post_blend_clamp_enable = 1; blend->blend1.pre_blend_clamp_enable = 1; return intel_bb_ptr_add_return_prev_offset(ibb, sizeof(*blend)); } static uint32_t gen6_create_kernel(struct intel_bb *ibb) { return intel_bb_copy_data(ibb, ps_kernel_nomask_affine, sizeof(ps_kernel_nomask_affine), 64); } static uint32_t gen6_create_sampler(struct intel_bb *ibb, sampler_filter_t filter, sampler_extend_t extend) { struct gen6_sampler_state *ss; ss = intel_bb_ptr_align(ibb, 32); ss->ss0.lod_preclamp = 1; /* GL mode */ /* We use the legacy mode to get the semantics specified by * the Render extension. */ ss->ss0.border_color_mode = GEN4_BORDER_COLOR_MODE_LEGACY; switch (filter) { default: case SAMPLER_FILTER_NEAREST: ss->ss0.min_filter = GEN4_MAPFILTER_NEAREST; ss->ss0.mag_filter = GEN4_MAPFILTER_NEAREST; break; case SAMPLER_FILTER_BILINEAR: ss->ss0.min_filter = GEN4_MAPFILTER_LINEAR; ss->ss0.mag_filter = GEN4_MAPFILTER_LINEAR; break; } switch (extend) { default: case SAMPLER_EXTEND_NONE: ss->ss1.r_wrap_mode = GEN4_TEXCOORDMODE_CLAMP_BORDER; ss->ss1.s_wrap_mode = GEN4_TEXCOORDMODE_CLAMP_BORDER; ss->ss1.t_wrap_mode = GEN4_TEXCOORDMODE_CLAMP_BORDER; break; case SAMPLER_EXTEND_REPEAT: ss->ss1.r_wrap_mode = GEN4_TEXCOORDMODE_WRAP; ss->ss1.s_wrap_mode = GEN4_TEXCOORDMODE_WRAP; ss->ss1.t_wrap_mode = GEN4_TEXCOORDMODE_WRAP; break; case SAMPLER_EXTEND_PAD: ss->ss1.r_wrap_mode = GEN4_TEXCOORDMODE_CLAMP; ss->ss1.s_wrap_mode = GEN4_TEXCOORDMODE_CLAMP; ss->ss1.t_wrap_mode = GEN4_TEXCOORDMODE_CLAMP; break; case SAMPLER_EXTEND_REFLECT: ss->ss1.r_wrap_mode = GEN4_TEXCOORDMODE_MIRROR; ss->ss1.s_wrap_mode = GEN4_TEXCOORDMODE_MIRROR; ss->ss1.t_wrap_mode = GEN4_TEXCOORDMODE_MIRROR; break; } return intel_bb_ptr_add_return_prev_offset(ibb, sizeof(*ss)); } static void gen6_emit_vertex_buffer(struct intel_bb *ibb) { intel_bb_out(ibb, GEN4_3DSTATE_VERTEX_BUFFERS | 3); intel_bb_out(ibb, GEN6_VB0_VERTEXDATA | 0 << GEN6_VB0_BUFFER_INDEX_SHIFT | VERTEX_SIZE << VB0_BUFFER_PITCH_SHIFT); intel_bb_emit_reloc(ibb, ibb->handle, I915_GEM_DOMAIN_VERTEX, 0, 0, ibb->batch_offset); intel_bb_emit_reloc(ibb, ibb->handle, I915_GEM_DOMAIN_VERTEX, 0, ibb->size - 1, ibb->batch_offset); intel_bb_out(ibb, 0); } static uint32_t gen6_emit_primitive(struct intel_bb *ibb) { uint32_t offset; intel_bb_out(ibb, GEN4_3DPRIMITIVE | GEN4_3DPRIMITIVE_VERTEX_SEQUENTIAL | _3DPRIM_RECTLIST << GEN4_3DPRIMITIVE_TOPOLOGY_SHIFT | 0 << 9 | 4); intel_bb_out(ibb, 3); /* vertex count */ offset = intel_bb_offset(ibb); intel_bb_out(ibb, 0); /* vertex_index */ intel_bb_out(ibb, 1); /* single instance */ intel_bb_out(ibb, 0); /* start instance location */ intel_bb_out(ibb, 0); /* index buffer offset, ignored */ return offset; } void gen6_render_copyfunc(struct intel_bb *ibb, struct intel_buf *src, uint32_t src_x, uint32_t src_y, uint32_t width, uint32_t height, struct intel_buf *dst, uint32_t dst_x, uint32_t dst_y) { uint32_t wm_state, wm_kernel, wm_table; uint32_t cc_vp, cc_blend, offset; uint32_t batch_end; igt_assert(src->bpp == dst->bpp); intel_bb_flush_render(ibb); intel_bb_add_intel_buf(ibb, dst, true); intel_bb_add_intel_buf(ibb, src, false); intel_bb_ptr_set(ibb, 1024 + 64); wm_table = gen6_bind_surfaces(ibb, src, dst); wm_kernel = gen6_create_kernel(ibb); wm_state = gen6_create_sampler(ibb, SAMPLER_FILTER_NEAREST, SAMPLER_EXTEND_NONE); cc_vp = gen6_create_cc_viewport(ibb); cc_blend = gen6_create_cc_blend(ibb); intel_bb_ptr_set(ibb, 0); gen6_emit_invariant(ibb); gen6_emit_state_base_address(ibb); gen6_emit_sip(ibb); gen6_emit_urb(ibb); gen6_emit_viewports(ibb, cc_vp); gen6_emit_vs(ibb); gen6_emit_gs(ibb); gen6_emit_clip(ibb); gen6_emit_wm_constants(ibb); gen6_emit_null_depth_buffer(ibb); gen6_emit_drawing_rectangle(ibb, dst); gen6_emit_cc(ibb, cc_blend); gen6_emit_sampler(ibb, wm_state); gen6_emit_sf(ibb); gen6_emit_wm(ibb, wm_kernel); gen6_emit_vertex_elements(ibb); gen6_emit_binding_table(ibb, wm_table); gen6_emit_vertex_buffer(ibb); offset = gen6_emit_primitive(ibb); batch_end = intel_bb_emit_bbe(ibb); ibb->batch[offset / sizeof(uint32_t)] = batch_round_upto(ibb, VERTEX_SIZE)/VERTEX_SIZE; emit_vertex_2s(ibb, dst_x + width, dst_y + height); emit_vertex_normalized(ibb, src_x + width, intel_buf_width(src)); emit_vertex_normalized(ibb, src_y + height, intel_buf_height(src)); emit_vertex_2s(ibb, dst_x, dst_y + height); emit_vertex_normalized(ibb, src_x, intel_buf_width(src)); emit_vertex_normalized(ibb, src_y + height, intel_buf_height(src)); emit_vertex_2s(ibb, dst_x, dst_y); emit_vertex_normalized(ibb, src_x, intel_buf_width(src)); emit_vertex_normalized(ibb, src_y, intel_buf_height(src)); /* Position to valid batch end position for batch reuse */ intel_bb_ptr_set(ibb, batch_end); intel_bb_exec(ibb, batch_end, I915_EXEC_DEFAULT | I915_EXEC_NO_RELOC, false); intel_bb_reset(ibb, false); }