#include #include #include #include #include #include #include #include #include #include #include "drm.h" #include "i915_drm.h" #include "drmtest.h" #include "intel_bufops.h" #include "intel_batchbuffer.h" #include "intel_io.h" #include "i830_reg.h" #include "rendercopy.h" #define TB0C_LAST_STAGE (1 << 31) #define TB0C_RESULT_SCALE_1X (0 << 29) #define TB0C_RESULT_SCALE_2X (1 << 29) #define TB0C_RESULT_SCALE_4X (2 << 29) #define TB0C_OP_ARG1 (1 << 25) #define TB0C_OP_MODULE (3 << 25) #define TB0C_OUTPUT_WRITE_CURRENT (0 << 24) #define TB0C_OUTPUT_WRITE_ACCUM (1 << 24) #define TB0C_ARG3_REPLICATE_ALPHA (1<<23) #define TB0C_ARG3_INVERT (1<<22) #define TB0C_ARG3_SEL_XXX #define TB0C_ARG2_REPLICATE_ALPHA (1<<17) #define TB0C_ARG2_INVERT (1<<16) #define TB0C_ARG2_SEL_ONE (0 << 12) #define TB0C_ARG2_SEL_FACTOR (1 << 12) #define TB0C_ARG2_SEL_TEXEL0 (6 << 12) #define TB0C_ARG2_SEL_TEXEL1 (7 << 12) #define TB0C_ARG2_SEL_TEXEL2 (8 << 12) #define TB0C_ARG2_SEL_TEXEL3 (9 << 12) #define TB0C_ARG1_REPLICATE_ALPHA (1<<11) #define TB0C_ARG1_INVERT (1<<10) #define TB0C_ARG1_SEL_ONE (0 << 6) #define TB0C_ARG1_SEL_TEXEL0 (6 << 6) #define TB0C_ARG1_SEL_TEXEL1 (7 << 6) #define TB0C_ARG1_SEL_TEXEL2 (8 << 6) #define TB0C_ARG1_SEL_TEXEL3 (9 << 6) #define TB0C_ARG0_REPLICATE_ALPHA (1<<5) #define TB0C_ARG0_SEL_XXX #define TB0A_CTR_STAGE_ENABLE (1<<31) #define TB0A_RESULT_SCALE_1X (0 << 29) #define TB0A_RESULT_SCALE_2X (1 << 29) #define TB0A_RESULT_SCALE_4X (2 << 29) #define TB0A_OP_ARG1 (1 << 25) #define TB0A_OP_MODULE (3 << 25) #define TB0A_OUTPUT_WRITE_CURRENT (0<<24) #define TB0A_OUTPUT_WRITE_ACCUM (1<<24) #define TB0A_CTR_STAGE_SEL_BITS_XXX #define TB0A_ARG3_SEL_XXX #define TB0A_ARG3_INVERT (1<<17) #define TB0A_ARG2_INVERT (1<<16) #define TB0A_ARG2_SEL_ONE (0 << 12) #define TB0A_ARG2_SEL_TEXEL0 (6 << 12) #define TB0A_ARG2_SEL_TEXEL1 (7 << 12) #define TB0A_ARG2_SEL_TEXEL2 (8 << 12) #define TB0A_ARG2_SEL_TEXEL3 (9 << 12) #define TB0A_ARG1_INVERT (1<<10) #define TB0A_ARG1_SEL_ONE (0 << 6) #define TB0A_ARG1_SEL_TEXEL0 (6 << 6) #define TB0A_ARG1_SEL_TEXEL1 (7 << 6) #define TB0A_ARG1_SEL_TEXEL2 (8 << 6) #define TB0A_ARG1_SEL_TEXEL3 (9 << 6) static void gen2_emit_invariant(struct intel_bb *ibb) { int i; for (i = 0; i < 4; i++) { intel_bb_out(ibb, _3DSTATE_MAP_CUBE | MAP_UNIT(i)); intel_bb_out(ibb, _3DSTATE_MAP_TEX_STREAM_CMD | MAP_UNIT(i) | DISABLE_TEX_STREAM_BUMP | ENABLE_TEX_STREAM_COORD_SET | TEX_STREAM_COORD_SET(i) | ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(i)); intel_bb_out(ibb, _3DSTATE_MAP_COORD_TRANSFORM); intel_bb_out(ibb, DISABLE_TEX_TRANSFORM | TEXTURE_SET(i)); } intel_bb_out(ibb, _3DSTATE_MAP_COORD_SETBIND_CMD); intel_bb_out(ibb, TEXBIND_SET3(TEXCOORDSRC_VTXSET_3) | TEXBIND_SET2(TEXCOORDSRC_VTXSET_2) | TEXBIND_SET1(TEXCOORDSRC_VTXSET_1) | TEXBIND_SET0(TEXCOORDSRC_VTXSET_0)); intel_bb_out(ibb, _3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); intel_bb_out(ibb, _3DSTATE_VERTEX_TRANSFORM); intel_bb_out(ibb, DISABLE_VIEWPORT_TRANSFORM | DISABLE_PERSPECTIVE_DIVIDE); intel_bb_out(ibb, _3DSTATE_W_STATE_CMD); intel_bb_out(ibb, MAGIC_W_STATE_DWORD1); intel_bb_out(ibb, 0x3f800000 /* 1.0 in IEEE float */); intel_bb_out(ibb, _3DSTATE_INDPT_ALPHA_BLEND_CMD | DISABLE_INDPT_ALPHA_BLEND | ENABLE_ALPHA_BLENDFUNC | ABLENDFUNC_ADD); intel_bb_out(ibb, _3DSTATE_CONST_BLEND_COLOR_CMD); intel_bb_out(ibb, 0); intel_bb_out(ibb, _3DSTATE_MODES_1_CMD | ENABLE_COLR_BLND_FUNC | BLENDFUNC_ADD | ENABLE_SRC_BLND_FACTOR | SRC_BLND_FACT(BLENDFACTOR_ONE) | ENABLE_DST_BLND_FACTOR | DST_BLND_FACT(BLENDFACTOR_ZERO)); intel_bb_out(ibb, _3DSTATE_ENABLES_1_CMD | DISABLE_LOGIC_OP | DISABLE_STENCIL_TEST | DISABLE_DEPTH_BIAS | DISABLE_SPEC_ADD | DISABLE_FOG | DISABLE_ALPHA_TEST | DISABLE_DEPTH_TEST | ENABLE_COLOR_BLEND); intel_bb_out(ibb, _3DSTATE_ENABLES_2_CMD | DISABLE_STENCIL_WRITE | DISABLE_DITHER | DISABLE_DEPTH_WRITE | ENABLE_COLOR_MASK | ENABLE_COLOR_WRITE | ENABLE_TEX_CACHE); } static void gen2_emit_target(struct intel_bb *ibb, const struct intel_buf *dst) { uint32_t tiling; uint32_t format; igt_assert_lte(dst->surface[0].stride, 8192); igt_assert_lte(intel_buf_width(dst), 2048); igt_assert_lte(intel_buf_height(dst), 2048); switch (dst->bpp) { case 8: format = COLR_BUF_8BIT; break; case 16: format = COLR_BUF_RGB565; break; case 32: format = COLR_BUF_ARGB8888; break; default: igt_assert(0); } tiling = 0; if (dst->tiling != I915_TILING_NONE) tiling = BUF_3D_TILED_SURFACE; if (dst->tiling == I915_TILING_Y) tiling |= BUF_3D_TILE_WALK_Y; intel_bb_out(ibb, _3DSTATE_BUF_INFO_CMD); intel_bb_out(ibb, BUF_3D_ID_COLOR_BACK | tiling | BUF_3D_PITCH(dst->surface[0].stride)); intel_bb_emit_reloc(ibb, dst->handle, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0, dst->addr.offset); intel_bb_out(ibb, _3DSTATE_DST_BUF_VARS_CMD); intel_bb_out(ibb, format | DSTORG_HORT_BIAS(0x8) | DSTORG_VERT_BIAS(0x8)); intel_bb_out(ibb, _3DSTATE_DRAW_RECT_CMD); intel_bb_out(ibb, 0); intel_bb_out(ibb, 0); /* ymin, xmin */ intel_bb_out(ibb, DRAW_YMAX(intel_buf_height(dst) - 1) | DRAW_XMAX(intel_buf_width(dst) - 1)); intel_bb_out(ibb, 0); /* yorig, xorig */ } static void gen2_emit_texture(struct intel_bb *ibb, const struct intel_buf *src, int unit) { uint32_t tiling; uint32_t format; igt_assert_lte(src->surface[0].stride, 8192); igt_assert_lte(intel_buf_width(src), 2048); igt_assert_lte(intel_buf_height(src), 2048); switch (src->bpp) { case 8: format = MAPSURF_8BIT | MT_8BIT_L8; break; case 16: format = MAPSURF_16BIT | MT_16BIT_RGB565; break; case 32: format = MAPSURF_32BIT | MT_32BIT_ARGB8888; break; default: igt_assert(0); } tiling = 0; if (src->tiling != I915_TILING_NONE) tiling = TM0S1_TILED_SURFACE; if (src->tiling == I915_TILING_Y) tiling |= TM0S1_TILE_WALK; intel_bb_out(ibb, _3DSTATE_LOAD_STATE_IMMEDIATE_2 | LOAD_TEXTURE_MAP(unit) | 4); intel_bb_emit_reloc(ibb, src->handle, I915_GEM_DOMAIN_SAMPLER, 0, 0, src->addr.offset); intel_bb_out(ibb, (intel_buf_height(src) - 1) << TM0S1_HEIGHT_SHIFT | (intel_buf_width(src) - 1) << TM0S1_WIDTH_SHIFT | format | tiling); intel_bb_out(ibb, (src->surface[0].stride / 4 - 1) << TM0S2_PITCH_SHIFT | TM0S2_MAP_2D); intel_bb_out(ibb, FILTER_NEAREST << TM0S3_MAG_FILTER_SHIFT | FILTER_NEAREST << TM0S3_MIN_FILTER_SHIFT | MIPFILTER_NONE << TM0S3_MIP_FILTER_SHIFT); intel_bb_out(ibb, 0); /* default color */ intel_bb_out(ibb, _3DSTATE_MAP_COORD_SET_CMD | TEXCOORD_SET(unit) | ENABLE_TEXCOORD_PARAMS | TEXCOORDS_ARE_NORMAL | TEXCOORDTYPE_CARTESIAN | ENABLE_ADDR_V_CNTL | TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_CLAMP_BORDER) | ENABLE_ADDR_U_CNTL | TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_CLAMP_BORDER)); } static void gen2_emit_copy_pipeline(struct intel_bb *ibb) { intel_bb_out(ibb, _3DSTATE_INDPT_ALPHA_BLEND_CMD | DISABLE_INDPT_ALPHA_BLEND); intel_bb_out(ibb, _3DSTATE_ENABLES_1_CMD | DISABLE_LOGIC_OP | DISABLE_STENCIL_TEST | DISABLE_DEPTH_BIAS | DISABLE_SPEC_ADD | DISABLE_FOG | DISABLE_ALPHA_TEST | DISABLE_COLOR_BLEND | DISABLE_DEPTH_TEST); intel_bb_out(ibb, _3DSTATE_LOAD_STATE_IMMEDIATE_2 | LOAD_TEXTURE_BLEND_STAGE(0) | 1); intel_bb_out(ibb, TB0C_LAST_STAGE | TB0C_RESULT_SCALE_1X | TB0C_OUTPUT_WRITE_CURRENT | TB0C_OP_ARG1 | TB0C_ARG1_SEL_TEXEL0); intel_bb_out(ibb, TB0A_RESULT_SCALE_1X | TB0A_OUTPUT_WRITE_CURRENT | TB0A_OP_ARG1 | TB0A_ARG1_SEL_TEXEL0); } void gen2_render_copyfunc(struct intel_bb *ibb, struct intel_buf *src, uint32_t src_x, uint32_t src_y, uint32_t width, uint32_t height, struct intel_buf *dst, uint32_t dst_x, uint32_t dst_y) { igt_assert(src->bpp == dst->bpp); intel_bb_add_intel_buf(ibb, dst, true); intel_bb_add_intel_buf(ibb, src, false); gen2_emit_invariant(ibb); gen2_emit_copy_pipeline(ibb); gen2_emit_target(ibb, dst); gen2_emit_texture(ibb, src, 0); intel_bb_out(ibb, _3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(2) | I1_LOAD_S(3) | I1_LOAD_S(8) | 2); intel_bb_out(ibb, 1<<12); intel_bb_out(ibb, S3_CULLMODE_NONE | S3_VERTEXHAS_XY); intel_bb_out(ibb, S8_ENABLE_COLOR_BUFFER_WRITE); intel_bb_out(ibb, _3DSTATE_VERTEX_FORMAT_2_CMD | TEXCOORDFMT_2D << 0); intel_bb_out(ibb, PRIM3D_INLINE | PRIM3D_RECTLIST | (3*4 - 1)); emit_vertex(ibb, dst_x + width); emit_vertex(ibb, dst_y + height); emit_vertex_normalized(ibb, src_x + width, intel_buf_width(src)); emit_vertex_normalized(ibb, src_y + height, intel_buf_height(src)); emit_vertex(ibb, dst_x); emit_vertex(ibb, dst_y + height); emit_vertex_normalized(ibb, src_x, intel_buf_width(src)); emit_vertex_normalized(ibb, src_y + height, intel_buf_height(src)); emit_vertex(ibb, dst_x); emit_vertex(ibb, dst_y); emit_vertex_normalized(ibb, src_x, intel_buf_width(src)); emit_vertex_normalized(ibb, src_y, intel_buf_height(src)); intel_bb_flush_blit(ibb); }