/* * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Mika Kuoppala */ #include "intel_renderstate.h" #include "intel_batchbuffer.h" #include #include #include static void gen8_emit_wm(struct intel_batchbuffer *batch) { OUT_BATCH(GEN6_3DSTATE_WM | (2 - 2)); OUT_BATCH(GEN8_WM_LEGACY_DIAMOND_LINE_RASTERIZATION); } static void gen8_emit_ps(struct intel_batchbuffer *batch) { OUT_BATCH(GEN7_3DSTATE_PS | (12 - 2)); OUT_BATCH(0); OUT_BATCH(0); /* kernel hi */ OUT_BATCH(GEN7_PS_SPF_MODE); OUT_BATCH(0); /* scratch space stuff */ OUT_BATCH(0); /* scratch hi */ OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); // kernel 1 OUT_BATCH(0); /* kernel 1 hi */ OUT_BATCH(0); // kernel 2 OUT_BATCH(0); /* kernel 2 hi */ } static void gen8_emit_sf(struct intel_batchbuffer *batch) { OUT_BATCH(GEN6_3DSTATE_SF | (4 - 2)); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(1 << GEN6_3DSTATE_SF_TRIFAN_PROVOKE_SHIFT | 1 << GEN6_3DSTATE_SF_VERTEX_SUB_PIXEL_PRECISION_SHIFT | GEN8_SF_POINT_WIDTH_FROM_SOURCE | 8); } static void gen8_emit_vs(struct intel_batchbuffer *batch) { OUT_BATCH(GEN6_3DSTATE_VS | (9 - 2)); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(GEN8_VS_FLOATING_POINT_MODE_ALTERNATE); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); } static void gen8_emit_hs(struct intel_batchbuffer *batch) { OUT_BATCH(GEN7_3DSTATE_HS | (9 - 2)); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT); OUT_BATCH(0); } static void gen8_emit_raster(struct intel_batchbuffer *batch) { OUT_BATCH(GEN8_3DSTATE_RASTER | (5 - 2)); OUT_BATCH(0); OUT_BATCH(0.0); OUT_BATCH(0.0); OUT_BATCH(0.0); } static void gen8_emit_urb(struct intel_batchbuffer *batch) { const int vs_entries = 64; const int vs_size = 2; const int vs_start = 4; OUT_BATCH(GEN7_3DSTATE_URB_VS); OUT_BATCH(vs_entries | ((vs_size - 1) << 16) | (vs_start << 25)); OUT_BATCH(GEN7_3DSTATE_URB_HS); OUT_BATCH(0x0f << 25); OUT_BATCH(GEN7_3DSTATE_URB_DS); OUT_BATCH(0x0f << 25); OUT_BATCH(GEN7_3DSTATE_URB_GS); OUT_BATCH(0x0f << 25); } static void gen8_emit_vf_topology(struct intel_batchbuffer *batch) { OUT_BATCH(GEN8_3DSTATE_VF_TOPOLOGY); OUT_BATCH(_3DPRIM_TRILIST); } static void gen8_emit_so_decl_list(struct intel_batchbuffer *batch) { const int num_decls = 128; int i; OUT_BATCH(GEN8_3DSTATE_SO_DECL_LIST | ((2 * num_decls) + 1)); OUT_BATCH(0); OUT_BATCH(num_decls); for (i = 0; i < num_decls; i++) { OUT_BATCH(0); OUT_BATCH(0); } } static void gen8_emit_so_buffer(struct intel_batchbuffer *batch, const int index) { OUT_BATCH(GEN8_3DSTATE_SO_BUFFER | (8 - 2)); OUT_BATCH(index << 29); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); } static void gen8_emit_state_base_address(struct intel_batchbuffer *batch) { const unsigned offset = 0; OUT_BATCH(GEN4_STATE_BASE_ADDRESS | (16 - 2)); /* general */ OUT_RELOC(batch, 0, 0, offset | BASE_ADDRESS_MODIFY); OUT_BATCH(0); /* stateless data port */ OUT_BATCH(0); /* surface state base addess */ OUT_RELOC(batch, 0, 0, offset | BASE_ADDRESS_MODIFY); OUT_BATCH(0); /* dynamic state base address */ OUT_RELOC(batch, 0, 0, offset | BASE_ADDRESS_MODIFY); OUT_BATCH(0); /* indirect */ OUT_BATCH(BASE_ADDRESS_MODIFY); OUT_BATCH(0); /* instruction */ OUT_RELOC(batch, 0, 0, offset | BASE_ADDRESS_MODIFY); OUT_BATCH(0); /* general state buffer size */ OUT_BATCH(GEN8_STATE_SIZE_PAGES(1) | BUFFER_SIZE_MODIFY); /* dynamic state buffer size */ OUT_BATCH(GEN8_STATE_SIZE_PAGES(1) | BUFFER_SIZE_MODIFY); /* indirect object buffer size */ OUT_BATCH(0 | BUFFER_SIZE_MODIFY); /* intruction buffer size */ OUT_BATCH(GEN8_STATE_SIZE_PAGES(1) | BUFFER_SIZE_MODIFY); } static void gen8_emit_chroma_key(struct intel_batchbuffer *batch, const int index) { OUT_BATCH(GEN6_3DSTATE_CHROMA_KEY | (4 - 2)); OUT_BATCH(index << 30); OUT_BATCH(0); OUT_BATCH(0); } static void gen8_emit_vertex_buffers(struct intel_batchbuffer *batch) { const int buffers = 33; int i; OUT_BATCH(GEN4_3DSTATE_VERTEX_BUFFERS | ((4 * buffers) - 1)); for (i = 0; i < buffers; i++) { OUT_BATCH(i << GEN6_VB0_BUFFER_INDEX_SHIFT | GEN8_VB0_BUFFER_ADDR_MOD_EN); OUT_BATCH(0); /* Addr */ OUT_BATCH(0); OUT_BATCH(0); } } static void gen6_emit_vertex_elements(struct intel_batchbuffer *batch) { const int elements = 34; int i; OUT_BATCH(GEN4_3DSTATE_VERTEX_ELEMENTS | ((2 * elements - 1))); for (i = 0; i < elements; i++) { if (i == 0) { OUT_BATCH(GEN6_VE0_VALID | i); OUT_BATCH( GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT | GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT | GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT | GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT ); } else { OUT_BATCH(0); OUT_BATCH(0); } } } static void gen8_emit_cc_state_pointers(struct intel_batchbuffer *batch) { union { float fval; uint32_t uval; } u; unsigned offset; u.fval = 1.0f; offset = intel_batch_state_offset(batch, 64); OUT_STATE(0); OUT_STATE(0); /* Alpha reference value */ OUT_STATE(u.uval); /* Blend constant color RED */ OUT_STATE(u.uval); /* Blend constant color BLUE */ OUT_STATE(u.uval); /* Blend constant color GREEN */ OUT_STATE(u.uval); /* Blend constant color ALPHA */ OUT_BATCH(GEN6_3DSTATE_CC_STATE_POINTERS); OUT_BATCH_STATE_OFFSET(offset | 1); } static void gen8_emit_blend_state_pointers(struct intel_batchbuffer *batch) { unsigned offset; int i; offset = intel_batch_state_offset(batch, 64); for (i = 0; i < 17; i++) OUT_STATE(0); OUT_BATCH(GEN7_3DSTATE_BLEND_STATE_POINTERS | (2 - 2)); OUT_BATCH_STATE_OFFSET(offset | 1); } static void gen8_emit_ps_extra(struct intel_batchbuffer *batch) { OUT_BATCH(GEN8_3DSTATE_PS_EXTRA | (2 - 2)); OUT_BATCH(GEN8_PSX_PIXEL_SHADER_VALID | GEN8_PSX_ATTRIBUTE_ENABLE); } static void gen8_emit_ps_blend(struct intel_batchbuffer *batch) { OUT_BATCH(GEN8_3DSTATE_PS_BLEND | (2 - 2)); OUT_BATCH(GEN8_PS_BLEND_HAS_WRITEABLE_RT); } static void gen8_emit_viewport_state_pointers_cc(struct intel_batchbuffer *batch) { unsigned offset; offset = intel_batch_state_offset(batch, 32); OUT_STATE((uint32_t)0.0f); /* Minimum depth */ OUT_STATE((uint32_t)0.0f); /* Maximum depth */ OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC | (2 - 2)); OUT_BATCH_STATE_OFFSET(offset); } static void gen8_emit_viewport_state_pointers_sf_clip(struct intel_batchbuffer *batch) { unsigned offset; int i; offset = intel_batch_state_offset(batch, 64); for (i = 0; i < 16; i++) OUT_STATE(0); OUT_BATCH(GEN8_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP | (2 - 2)); OUT_BATCH_STATE_OFFSET(offset); } static void gen8_emit_primitive(struct intel_batchbuffer *batch) { OUT_BATCH(GEN4_3DPRIMITIVE | (7 - 2)); OUT_BATCH(4); /* gen8+ ignore the topology type field */ OUT_BATCH(1); /* vertex count */ OUT_BATCH(0); OUT_BATCH(1); /* single instance */ OUT_BATCH(0); /* start instance location */ OUT_BATCH(0); /* index buffer offset, ignored */ } void gen8_setup_null_render_state(struct intel_batchbuffer *batch) { #define GEN8_PIPE_CONTROL_GLOBAL_GTT (1 << 24) OUT_BATCH(GEN6_PIPE_CONTROL | (6 - 2)); OUT_BATCH(GEN8_PIPE_CONTROL_GLOBAL_GTT); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(G4X_PIPELINE_SELECT | PIPELINE_SELECT_3D); gen8_emit_wm(batch); gen8_emit_ps(batch); gen8_emit_sf(batch); OUT_CMD(GEN7_3DSTATE_SBE, 4); OUT_CMD(GEN8_3DSTATE_SBE_SWIZ, 11); gen8_emit_vs(batch); gen8_emit_hs(batch); OUT_CMD(GEN6_3DSTATE_GS, 10); OUT_CMD(GEN7_3DSTATE_STREAMOUT, 5); OUT_CMD(GEN7_3DSTATE_DS, 9); OUT_CMD(GEN6_3DSTATE_CLIP, 4); gen8_emit_raster(batch); OUT_CMD(GEN7_3DSTATE_TE, 4); OUT_CMD(GEN8_3DSTATE_VF, 2); OUT_CMD(GEN8_3DSTATE_WM_HZ_OP, 5); gen8_emit_urb(batch); OUT_CMD(GEN8_3DSTATE_BIND_TABLE_POOL_ALLOC, 4); OUT_CMD(GEN8_3DSTATE_GATHER_POOL_ALLOC, 4); OUT_CMD(GEN8_3DSTATE_DX9_CONSTANT_BUFFER_POOL_ALLOC, 4); OUT_CMD(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS, 2); OUT_CMD(GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_HS, 2); OUT_CMD(GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_DS, 2); OUT_CMD(GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_GS, 2); OUT_CMD(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS, 2); OUT_CMD(GEN6_3DSTATE_CONSTANT_VS, 11); OUT_CMD(GEN7_3DSTATE_CONSTANT_HS, 11); OUT_CMD(GEN7_3DSTATE_CONSTANT_DS, 11); OUT_CMD(GEN6_3DSTATE_CONSTANT_GS, 11); OUT_CMD(GEN6_3DSTATE_CONSTANT_PS, 11); OUT_CMD(GEN8_3DSTATE_VF_INSTANCING, 3); OUT_CMD(GEN8_3DSTATE_VF_SGVS, 2); gen8_emit_vf_topology(batch); gen8_emit_so_decl_list(batch); gen8_emit_so_buffer(batch, 0); gen8_emit_so_buffer(batch, 1); gen8_emit_so_buffer(batch, 2); gen8_emit_so_buffer(batch, 3); gen8_emit_state_base_address(batch); OUT_CMD(GEN4_STATE_SIP, 3); OUT_CMD(GEN4_3DSTATE_DRAWING_RECTANGLE, 4); OUT_CMD(GEN7_3DSTATE_DEPTH_BUFFER, 8); gen8_emit_chroma_key(batch, 0); gen8_emit_chroma_key(batch, 1); gen8_emit_chroma_key(batch, 2); gen8_emit_chroma_key(batch, 3); OUT_CMD(GEN6_3DSTATE_LINE_STIPPLE, 3); OUT_CMD(GEN6_3DSTATE_AA_LINE_PARAMS, 3); OUT_CMD(GEN8_3DSTATE_STENCIL_BUFFER, 5); OUT_CMD(GEN8_3DSTATE_HIER_DEPTH_BUFFER, 5); OUT_CMD(GEN7_3DSTATE_CLEAR_PARAMS, 3); OUT_CMD(GEN6_3DSTATE_MONOFILTER_SIZE, 2); OUT_CMD(GEN8_3DSTATE_MULTISAMPLE, 2); OUT_CMD(GEN6_3DSTATE_POLY_STIPPLE_OFFSET, 2); OUT_CMD(GEN6_3DSTATE_POLY_STIPPLE_PATTERN, 33); OUT_CMD(GEN8_3DSTATE_SAMPLER_PALETTE_LOAD0, 16 + 1); OUT_CMD(GEN8_3DSTATE_SAMPLER_PALETTE_LOAD1, 16 + 1); OUT_CMD(GEN6_3DSTATE_INDEX_BUFFER, 5); gen8_emit_vertex_buffers(batch); gen6_emit_vertex_elements(batch); OUT_BATCH(GEN6_3DSTATE_VF_STATISTICS | 1); /* Enable */ OUT_CMD(GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS, 2); OUT_CMD(GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS, 2); OUT_CMD(GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS, 2); OUT_CMD(GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS, 2); OUT_CMD(GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS, 2); gen8_emit_cc_state_pointers(batch); gen8_emit_blend_state_pointers(batch); gen8_emit_ps_extra(batch); gen8_emit_ps_blend(batch); OUT_CMD(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS, 2); OUT_CMD(GEN8_3DSTATE_SAMPLER_STATE_POINTERS_HS, 2); OUT_CMD(GEN8_3DSTATE_SAMPLER_STATE_POINTERS_DS, 2); OUT_CMD(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS, 2); OUT_CMD(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS, 2); OUT_CMD(GEN8_3DSTATE_SCISSOR_STATE_POINTERS, 2); gen8_emit_viewport_state_pointers_cc(batch); gen8_emit_viewport_state_pointers_sf_clip(batch); gen8_emit_primitive(batch); OUT_BATCH(MI_BATCH_BUFFER_END); }