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authorChris Wilson <chris@chris-wilson.co.uk>2018-04-18 19:40:50 +0100
committerChris Wilson <chris@chris-wilson.co.uk>2018-04-18 21:09:08 +0100
commit98ff5c78307b4177b7e44783a04b208189e21418 (patch)
tree2bb0bda6f22a9c63925f27f62061a107ffeb0978 /drivers/gpu/drm/i915/i915_scheduler.h
parent8221229046e862977ae93ec9d34aa583fbd10397 (diff)
drm/i915: Move the priotree struct to its own headers
Over time the priotree has grown from a sorted list to a more complicated structure for propagating constraints along the dependency chain to try and resolve priority inversion. Start to segregate this information from the rest of the request/fence tracking. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20180418184052.7129-1-chris@chris-wilson.co.uk
Diffstat (limited to 'drivers/gpu/drm/i915/i915_scheduler.h')
-rw-r--r--drivers/gpu/drm/i915/i915_scheduler.h57
1 files changed, 57 insertions, 0 deletions
diff --git a/drivers/gpu/drm/i915/i915_scheduler.h b/drivers/gpu/drm/i915/i915_scheduler.h
new file mode 100644
index 000000000000..9d6ea9fa6e59
--- /dev/null
+++ b/drivers/gpu/drm/i915/i915_scheduler.h
@@ -0,0 +1,57 @@
+/*
+ * SPDX-License-Identifier: MIT
+ *
+ * Copyright © 2018 Intel Corporation
+ */
+
+#ifndef _I915_SCHEDULER_H_
+#define _I915_SCHEDULER_H_
+
+#include <linux/bitops.h>
+
+#include <uapi/drm/i915_drm.h>
+
+enum {
+ I915_PRIORITY_MIN = I915_CONTEXT_MIN_USER_PRIORITY - 1,
+ I915_PRIORITY_NORMAL = I915_CONTEXT_DEFAULT_PRIORITY,
+ I915_PRIORITY_MAX = I915_CONTEXT_MAX_USER_PRIORITY + 1,
+
+ I915_PRIORITY_INVALID = INT_MIN
+};
+
+/*
+ * "People assume that time is a strict progression of cause to effect, but
+ * actually, from a nonlinear, non-subjective viewpoint, it's more like a big
+ * ball of wibbly-wobbly, timey-wimey ... stuff." -The Doctor, 2015
+ *
+ * Requests exist in a complex web of interdependencies. Each request
+ * has to wait for some other request to complete before it is ready to be run
+ * (e.g. we have to wait until the pixels have been rendering into a texture
+ * before we can copy from it). We track the readiness of a request in terms
+ * of fences, but we also need to keep the dependency tree for the lifetime
+ * of the request (beyond the life of an individual fence). We use the tree
+ * at various points to reorder the requests whilst keeping the requests
+ * in order with respect to their various dependencies.
+ *
+ * There is no active component to the "scheduler". As we know the dependency
+ * DAG of each request, we are able to insert it into a sorted queue when it
+ * is ready, and are able to reorder its portion of the graph to accommodate
+ * dynamic priority changes.
+ */
+struct i915_priotree {
+ struct list_head signalers_list; /* those before us, we depend upon */
+ struct list_head waiters_list; /* those after us, they depend upon us */
+ struct list_head link;
+ int priority;
+};
+
+struct i915_dependency {
+ struct i915_priotree *signaler;
+ struct list_head signal_link;
+ struct list_head wait_link;
+ struct list_head dfs_link;
+ unsigned long flags;
+#define I915_DEPENDENCY_ALLOC BIT(0)
+};
+
+#endif /* _I915_SCHEDULER_H_ */