summaryrefslogtreecommitdiff
path: root/drivers/video/b2r2/b2r2_hw.h
diff options
context:
space:
mode:
Diffstat (limited to 'drivers/video/b2r2/b2r2_hw.h')
-rw-r--r--drivers/video/b2r2/b2r2_hw.h249
1 files changed, 0 insertions, 249 deletions
diff --git a/drivers/video/b2r2/b2r2_hw.h b/drivers/video/b2r2/b2r2_hw.h
index d492168913a..9739912d78c 100644
--- a/drivers/video/b2r2/b2r2_hw.h
+++ b/drivers/video/b2r2/b2r2_hw.h
@@ -455,253 +455,4 @@ enum b2r2_plug_page_size {
# define B2R2_PLUG_PAGE_SIZE_DEFAULT 0
#endif
-/* VMX register values for RGB to YUV color conversion */
-/* Magic numbers from 27.11 in DB8500_DesignSpecification_v2.5.pdf */
-
-/* 601 Video Matrix (standard 601 conversion) */
-#define B2R2_VMX0_RGB_TO_YUV_601_VIDEO 0x107e4beb
-#define B2R2_VMX1_RGB_TO_YUV_601_VIDEO 0x0982581d
-#define B2R2_VMX2_RGB_TO_YUV_601_VIDEO 0xfa9ea483
-#define B2R2_VMX3_RGB_TO_YUV_601_VIDEO 0x08000080
-
-/* 601 Gfx Matrix (full range conversion) */
-#define B2R2_VMX0_RGB_TO_YUV_601_GFX 0x0e1e8bee
-#define B2R2_VMX1_RGB_TO_YUV_601_GFX 0x08420419
-#define B2R2_VMX2_RGB_TO_YUV_601_GFX 0xfb5ed471
-#define B2R2_VMX3_RGB_TO_YUV_601_GFX 0x08004080
-
-/* 709 Video Matrix (standard 709 conversion) */
-#define B2R2_VMX0_RGB_TO_YUV_709_VIDEO 0x107e27f4
-#define B2R2_VMX1_RGB_TO_YUV_709_VIDEO 0x06e2dc13
-#define B2R2_VMX2_RGB_TO_YUV_709_VIDEO 0xfc5e6c83
-#define B2R2_VMX3_RGB_TO_YUV_709_VIDEO 0x08000080
-
-/* 709 Gfx Matrix (standard 709 conversion) */
-#define B2R2_VMX0_RGB_TO_YUV_709_GFX 0x0e3e6bf5
-#define B2R2_VMX1_RGB_TO_YUV_709_GFX 0x05e27410
-#define B2R2_VMX2_RGB_TO_YUV_709_GFX 0xfcdea471
-#define B2R2_VMX3_RGB_TO_YUV_709_GFX 0x08004080
-
-/* VMX register values for YUV to RGB color conversion */
-
-/* 601 Video Matrix (standard 601 conversion) */
-#define B2R2_VMX0_YUV_TO_RGB_601_VIDEO 0x2c440000
-#define B2R2_VMX1_YUV_TO_RGB_601_VIDEO 0xe9a403aa
-#define B2R2_VMX2_YUV_TO_RGB_601_VIDEO 0x0004013f
-#define B2R2_VMX3_YUV_TO_RGB_601_VIDEO 0x34f21322
-
-/* 601 Gfx Matrix (full range conversion) */
-#define B2R2_VMX0_YUV_TO_RGB_601_GFX 0x3324a800
-#define B2R2_VMX1_YUV_TO_RGB_601_GFX 0xe604ab9c
-#define B2R2_VMX2_YUV_TO_RGB_601_GFX 0x0004a957
-#define B2R2_VMX3_YUV_TO_RGB_601_GFX 0x32121eeb
-
-/* 709 Video Matrix (standard 709 conversion) */
-#define B2R2_VMX0_YUV_TO_RGB_709_VIDEO 0x31440000
-#define B2R2_VMX1_YUV_TO_RGB_709_VIDEO 0xf16403d1
-#define B2R2_VMX2_YUV_TO_RGB_709_VIDEO 0x00040145
-#define B2R2_VMX3_YUV_TO_RGB_709_VIDEO 0x33b14b18
-
-/* 709 Gfx Matrix (standard 709 conversion) */
-#define B2R2_VMX0_YUV_TO_RGB_709_GFX 0x3964a800
-#define B2R2_VMX1_YUV_TO_RGB_709_GFX 0xef04abc9
-#define B2R2_VMX2_YUV_TO_RGB_709_GFX 0x0004a95f
-#define B2R2_VMX3_YUV_TO_RGB_709_GFX 0x307132df
-
-/* VMX register values for RGB to BGR conversion */
-#define B2R2_VMX0_RGB_TO_BGR 0x00000100
-#define B2R2_VMX1_RGB_TO_BGR 0x00040000
-#define B2R2_VMX2_RGB_TO_BGR 0x20000000
-#define B2R2_VMX3_RGB_TO_BGR 0x00000000
-
-/* VMX register values for BGR to YUV color conversion */
-/* Note: All BGR -> YUV values are calculated by multiplying
- * the RGB -> YUV matrices [A], with [S] to form [A]x[S] where
- * |0 0 1|
- * S = |0 1 0|
- * |1 0 0|
- * Essentially swapping first and third columns in
- * the matrices (VMX0, VMX1 and VMX2 values).
- * The offset vector VMX3 remains untouched.
- * Put another way, the value of bits 0 through 9
- * is swapped with the value of
- * bits 20 through 31 in VMX0, VMX1 and VMX2,
- * taking into consideration the compression
- * that is used on bits 0 through 9. Bit 0 being LSB.
- */
-
-/* 601 Video Matrix (standard 601 conversion) */
-#define B2R2_VMX0_BGR_TO_YUV_601_VIDEO 0xfd7e4883
-#define B2R2_VMX1_BGR_TO_YUV_601_VIDEO 0x03a2584c
-#define B2R2_VMX2_BGR_TO_YUV_601_VIDEO 0x107ea7d4
-#define B2R2_VMX3_BGR_TO_YUV_601_VIDEO 0x08000080
-
-/* 601 Gfx Matrix (full range conversion) */
-#define B2R2_VMX0_BGR_TO_YUV_601_GFX 0xfdde8870
-#define B2R2_VMX1_BGR_TO_YUV_601_GFX 0x03220442
-#define B2R2_VMX2_BGR_TO_YUV_601_GFX 0x0e3ed7da
-#define B2R2_VMX3_BGR_TO_YUV_601_GFX 0x08004080
-
-/* 709 Video Matrix (standard 709 conversion) */
-#define B2R2_VMX0_BGR_TO_YUV_709_VIDEO 0xfe9e2483
-#define B2R2_VMX1_BGR_TO_YUV_709_VIDEO 0x0262dc37
-#define B2R2_VMX2_BGR_TO_YUV_709_VIDEO 0x107e6fe2
-#define B2R2_VMX3_BGR_TO_YUV_709_VIDEO 0x08000080
-
-/* 709 Gfx Matrix (standard 709 conversion) */
-#define B2R2_VMX0_BGR_TO_YUV_709_GFX 0xfebe6871
-#define B2R2_VMX1_BGR_TO_YUV_709_GFX 0x0202742f
-#define B2R2_VMX2_BGR_TO_YUV_709_GFX 0x0e3ea7e6
-#define B2R2_VMX3_BGR_TO_YUV_709_GFX 0x08004080
-
-
-/* VMX register values for YUV to BGR conversion */
-/* Note: All YUV -> BGR values are constructed
- * from the YUV -> RGB ones, by swapping
- * first and third rows in the matrix
- * (VMX0 and VMX2 values). Further, the first and
- * third values in the offset vector need to be
- * swapped as well, i.e. bits 0 through 9 are swapped
- * with bits 20 through 29 in the VMX3 value.
- * Bit 0 being LSB.
- */
-
-/* 601 Video Matrix (standard 601 conversion) */
-#define B2R2_VMX0_YUV_TO_BGR_601_VIDEO 0x0004013f
-#define B2R2_VMX1_YUV_TO_BGR_601_VIDEO 0xe9a403aa
-#define B2R2_VMX2_YUV_TO_BGR_601_VIDEO 0x2c440000
-#define B2R2_VMX3_YUV_TO_BGR_601_VIDEO 0x3222134f
-
-/* 601 Gfx Matrix (full range conversion) */
-#define B2R2_VMX0_YUV_TO_BGR_601_GFX 0x0004a957
-#define B2R2_VMX1_YUV_TO_BGR_601_GFX 0xe604ab9c
-#define B2R2_VMX2_YUV_TO_BGR_601_GFX 0x3324a800
-#define B2R2_VMX3_YUV_TO_BGR_601_GFX 0x2eb21f21
-
-/* 709 Video Matrix (standard 709 conversion) */
-#define B2R2_VMX0_YUV_TO_BGR_709_VIDEO 0x00040145
-#define B2R2_VMX1_YUV_TO_BGR_709_VIDEO 0xf16403d1
-#define B2R2_VMX2_YUV_TO_BGR_709_VIDEO 0x31440000
-#define B2R2_VMX3_YUV_TO_BGR_709_VIDEO 0x31814b3b
-
-/* 709 Gfx Matrix (standard 709 conversion) */
-#define B2R2_VMX0_YUV_TO_BGR_709_GFX 0x0004a95f
-#define B2R2_VMX1_YUV_TO_BGR_709_GFX 0xef04abc9
-#define B2R2_VMX2_YUV_TO_BGR_709_GFX 0x3964a800
-#define B2R2_VMX3_YUV_TO_BGR_709_GFX 0x2df13307
-
-
-/* VMX register values for YVU to RGB conversion */
-
-/* 601 Video Matrix (standard 601 conversion) */
-#define B2R2_VMX0_YVU_TO_RGB_601_VIDEO 0x00040120
-#define B2R2_VMX1_YVU_TO_RGB_601_VIDEO 0xF544034D
-#define B2R2_VMX2_YVU_TO_RGB_601_VIDEO 0x37840000
-#define B2R2_VMX3_YVU_TO_RGB_601_VIDEO 0x34f21322
-
-/* VMX register values for RGB to YVU conversion */
-
-/* 601 Video Matrix (standard 601 conversion) */
-#define B2R2_VMX0_RGB_TO_YVU_601_VIDEO 0xfa9ea483
-#define B2R2_VMX1_RGB_TO_YVU_601_VIDEO 0x0982581d
-#define B2R2_VMX2_RGB_TO_YVU_601_VIDEO 0x107e4beb
-#define B2R2_VMX3_RGB_TO_YVU_601_VIDEO 0x08000080
-
-/* VMX register values for YVU to BGR conversion */
-
-/* 601 Video Matrix (standard 601 conversion) */
-#define B2R2_VMX0_YVU_TO_BGR_601_VIDEO 0x37840000
-#define B2R2_VMX1_YVU_TO_BGR_601_VIDEO 0xF544034D
-#define B2R2_VMX2_YVU_TO_BGR_601_VIDEO 0x00040120
-#define B2R2_VMX3_YVU_TO_BGR_601_VIDEO 0x3222134F
-
-/* VMX register values for BGR to YVU conversion */
-
-/* 601 Video Matrix (standard 601 conversion) */
-#define B2R2_VMX0_BGR_TO_YVU_601_VIDEO 0x107ea7d4
-#define B2R2_VMX1_BGR_TO_YVU_601_VIDEO 0x03a2584c
-#define B2R2_VMX2_BGR_TO_YVU_601_VIDEO 0xfd7e4883
-#define B2R2_VMX3_BGR_TO_YVU_601_VIDEO 0x08000080
-
-/* VMX register values for YVU to YUV conversion */
-
-/* 601 Video Matrix (standard 601 conversion) */
-/* Internally, the components are in fact stored
- * with luma in the middle, i.e. UYV, which is why
- * the values are just like for RGB->BGR conversion.
- */
-#define B2R2_VMX0_YVU_TO_YUV_601_VIDEO 0x00000100
-#define B2R2_VMX1_YVU_TO_YUV_601_VIDEO 0x00040000
-#define B2R2_VMX2_YVU_TO_YUV_601_VIDEO 0x20000000
-#define B2R2_VMX3_YVU_TO_YUV_601_VIDEO 0x00000000
-
-/* VMX register values for RGB to BLT_YUV888 conversion */
-
-/* 601 Video Matrix (standard 601 conversion) */
-/*
- * BLT_YUV888 has color components laid out in memory as V, U, Y, (Alpha)
- * with V at the first byte (due to little endian addressing).
- * B2R2 expects them to be as U, Y, V, (A)
- * with U at the first byte.
- * Note: RGB -> BLT_YUV888 values are calculated by multiplying
- * the RGB -> YUV matrix [A], with [S] to form [S]x[A] where
- * |0 1 0|
- * S = |0 0 1|
- * |1 0 0|
- * Essentially changing the order of rows in the original
- * matrix [A].
- * row1 -> row3
- * row2 -> row1
- * row3 -> row2
- * Values in the offset vector are swapped in the same manner.
- */
-#define B2R2_VMX0_RGB_TO_BLT_YUV888_601_VIDEO 0x0982581d
-#define B2R2_VMX1_RGB_TO_BLT_YUV888_601_VIDEO 0xfa9ea483
-#define B2R2_VMX2_RGB_TO_BLT_YUV888_601_VIDEO 0x107e4beb
-#define B2R2_VMX3_RGB_TO_BLT_YUV888_601_VIDEO 0x00020080
-
-/* VMX register values for BLT_YUV888 to RGB conversion */
-
-/*
- * Note: BLT_YUV888 -> RGB values are calculated by multiplying
- * the YUV -> RGB matrix [A], with [S] to form [A]x[S] where
- * |0 0 1|
- * S = |1 0 0|
- * |0 1 0|
- * Essentially changing the order of columns in the original
- * matrix [A].
- * col1 -> col3
- * col2 -> col1
- * col3 -> col2
- * Values in the offset vector remain unchanged.
- */
-#define B2R2_VMX0_BLT_YUV888_TO_RGB_601_VIDEO 0x20000121
-#define B2R2_VMX1_BLT_YUV888_TO_RGB_601_VIDEO 0x201ea74c
-#define B2R2_VMX2_BLT_YUV888_TO_RGB_601_VIDEO 0x2006f000
-#define B2R2_VMX3_BLT_YUV888_TO_RGB_601_VIDEO 0x34f21322
-
-/* VMX register values for YUV to BLT_YUV888 conversion */
-#define B2R2_VMX0_YUV_TO_BLT_YUV888 0x00040000
-#define B2R2_VMX1_YUV_TO_BLT_YUV888 0x00000100
-#define B2R2_VMX2_YUV_TO_BLT_YUV888 0x20000000
-#define B2R2_VMX3_YUV_TO_BLT_YUV888 0x00000000
-
-/* VMX register values for BLT_YUV888 to YUV conversion */
-#define B2R2_VMX0_BLT_YUV888_TO_YUV 0x00000100
-#define B2R2_VMX1_BLT_YUV888_TO_YUV 0x20000000
-#define B2R2_VMX2_BLT_YUV888_TO_YUV 0x00040000
-#define B2R2_VMX3_BLT_YUV888_TO_YUV 0x00000000
-
-/* VMX register values for YVU to BLT_YUV888 conversion */
-#define B2R2_VMX0_YVU_TO_BLT_YUV888 0x00040000
-#define B2R2_VMX1_YVU_TO_BLT_YUV888 0x20000000
-#define B2R2_VMX2_YVU_TO_BLT_YUV888 0x00000100
-#define B2R2_VMX3_YVU_TO_BLT_YUV888 0x00000000
-
-/* VMX register values for BLT_YUV888 to YVU conversion */
-#define B2R2_VMX0_BLT_YUV888_TO_YVU 0x00040000
-#define B2R2_VMX1_BLT_YUV888_TO_YVU 0x20000000
-#define B2R2_VMX2_BLT_YUV888_TO_YVU 0x00000100
-#define B2R2_VMX3_BLT_YUV888_TO_YVU 0x00000000
-
#endif /* B2R2_HW_H__ */