diff options
author | Matt Roper <matthew.d.roper@intel.com> | 2022-03-02 20:09:17 +0530 |
---|---|---|
committer | Kunal Joshi <kunal1.joshi@intel.com> | 2022-03-09 11:16:35 +0530 |
commit | a1db6c7466eb2d0010d34d541654e3b81c0d7794 (patch) | |
tree | f76727deedf3674c434639a00239c49740409003 /lib/igt_draw.c | |
parent | ff9b8f21ce93309ed516e2bab2833985abf0de19 (diff) |
lib/igt_draw: Add pixel math for tile-4
We need to implement the tile-4 math to convert x,y coordinates to
buffer offsets and vice versa for cases where we're using the CPU to
tile/detile rather than a GPU engine (e.g., the mmap_cpu and pwrite
subtests for kms_draw_crc).
The bspec description of tiling-4 is very confusing/misleading, but the
implementation here does match the tile-4 content generated by GPU
engines and recognized properly by the display controller.
Cc: Stanislav Lisovskiy <stanislav.lisovskiy@intel.com>
Signed-off-by: Matt Roper <matthew.d.roper@intel.com>
Signed-off-by: Jeevan B <jeevan.b@intel.com>
Reviewed-by: Stanislav Lisovskiy <stanislav.lisovskiy@intel.com>
Diffstat (limited to 'lib/igt_draw.c')
-rw-r--r-- | lib/igt_draw.c | 113 |
1 files changed, 111 insertions, 2 deletions
diff --git a/lib/igt_draw.c b/lib/igt_draw.c index 0ca43deb..d78ecdf0 100644 --- a/lib/igt_draw.c +++ b/lib/igt_draw.c @@ -226,6 +226,71 @@ static int linear_x_y_to_ytiled_pos(int x, int y, uint32_t stride, int swizzle, return pos / pixel_size; } +#define OW_SIZE 16 /* in bytes */ +#define TILE_4_SUBTILE_SIZE 64 /* in bytes */ +#define TILE_4_WIDTH 128 /* in bytes */ +#define TILE_4_HEIGHT 32 /* in pixels */ +#define TILE_4_SUBTILE_WIDTH OW_SIZE /* in bytes */ +#define TILE_4_SUBTILE_HEIGHT 4 /* in pixels */ + +/* + * Subtile remapping for tile 4. Note that map[a]==b implies map[b]==a + * so we can use the same table to tile and until. + */ +static const int tile4_subtile_map[] = { + 0, 1, 2, 3, 8, 9, 10, 11, + 4, 5, 6, 7, 12, 13, 14, 15, + 16, 17, 18, 19, 24, 25, 26, 27, + 20, 21, 22, 23, 28, 29, 30, 31, + 32, 33, 34, 35, 40, 41, 42, 43, + 36, 37, 38, 39, 44, 45, 46, 47, + 48, 49, 50, 51, 56, 57, 58, 59, + 52, 53, 54, 55, 60, 61, 62, 63 +}; + +static int linear_x_y_to_4tiled_pos(int x, int y, uint32_t stride, int swizzle, + int bpp) +{ + int tile_base_pos; + int tile_x, tile_y; + int subtile_col, subtile_row, subtile_num, new_subtile_num; + int pixel_size = bpp / 8; + int byte_x = x * pixel_size; + int pos; + + /* Modern platforms that have 4-tiling don't use old bit 6 swizzling */ + igt_assert_eq(swizzle, I915_BIT_6_SWIZZLE_NONE); + + /* + * Where does the 4k tile start (in bytes)? This is the same for Y and + * F so we can use the Y-tile algorithm to get to that point. + */ + tile_base_pos = (y / TILE_4_HEIGHT) * stride * TILE_4_HEIGHT + + 4096 * (byte_x / TILE_4_WIDTH); + + /* Find pixel within tile */ + tile_x = (byte_x % TILE_4_WIDTH); + tile_y = y % TILE_4_HEIGHT; + + /* And figure out the subtile within the 4k tile */ + subtile_col = tile_x / TILE_4_SUBTILE_WIDTH; + subtile_row = tile_y / TILE_4_SUBTILE_HEIGHT; + subtile_num = subtile_row * 8 + subtile_col; + + /* Swizzle the subtile number according to the bspec diagram */ + new_subtile_num = tile4_subtile_map[subtile_num]; + + /* Calculate new position */ + pos = tile_base_pos + + new_subtile_num * TILE_4_SUBTILE_SIZE + + (tile_y % TILE_4_SUBTILE_HEIGHT) * OW_SIZE + + tile_x % TILE_4_SUBTILE_WIDTH; + igt_assert(pos % pixel_size == 0); + pos /= pixel_size; + + return pos; +} + static void xtiled_pos_to_x_y_linear(int tiled_pos, uint32_t stride, int swizzle, int bpp, int *x, int *y) { @@ -253,6 +318,44 @@ static void ytiled_pos_to_x_y_linear(int tiled_pos, uint32_t stride, *x /= pixel_size; } +static void tile4_pos_to_x_y_linear(int tiled_pos, uint32_t stride, + int swizzle, int bpp, int *x, int *y) +{ + int pixel_size = bpp / 8; + int tiles_per_line = stride / TILE_4_WIDTH; + int tile_num, tile_offset, tile_row, tile_col; + int tile_origin_x, tile_origin_y; + int subtile_num, subtile_offset, subtile_row, subtile_col; + int subtile_origin_x, subtile_origin_y; + int oword_num, byte_num; + + /* Modern platforms that have 4-tiling don't use old bit 6 swizzling */ + igt_assert_eq(swizzle, I915_BIT_6_SWIZZLE_NONE); + + /* Calculate the x,y of the start of the 4k tile */ + tile_num = tiled_pos / 4096; + tile_row = tile_num / tiles_per_line; + tile_col = tile_num % tiles_per_line; + tile_origin_x = tile_col * TILE_4_WIDTH; + tile_origin_y = tile_row * TILE_4_HEIGHT; + + /* Now calculate the x,y offset of the start of the subtile */ + tile_offset = tiled_pos % 4096; + subtile_num = tile4_subtile_map[tile_offset / TILE_4_SUBTILE_SIZE]; + subtile_row = subtile_num / 8; + subtile_col = subtile_num % 8; + subtile_origin_x = subtile_col * TILE_4_SUBTILE_WIDTH; + subtile_origin_y = subtile_row * TILE_4_SUBTILE_HEIGHT; + + /* Next the oword and byte within the subtile */ + subtile_offset = tiled_pos % TILE_4_SUBTILE_SIZE; + oword_num = subtile_offset / OW_SIZE; + byte_num = subtile_offset % OW_SIZE; + + *x = (tile_origin_x + subtile_origin_x + byte_num) / pixel_size; + *y = tile_origin_y + subtile_origin_y + oword_num; +} + static void set_pixel(void *_ptr, int index, uint32_t color, int bpp) { if (bpp == 16) { @@ -318,10 +421,13 @@ static void draw_rect_ptr_tiled(void *ptr, uint32_t stride, uint32_t tiling, swizzle, bpp); break; case I915_TILING_Y: - case I915_TILING_4: pos = linear_x_y_to_ytiled_pos(x, y, stride, swizzle, bpp); break; + case I915_TILING_4: + pos = linear_x_y_to_4tiled_pos(x, y, stride, + swizzle, bpp); + break; default: igt_assert(false); } @@ -470,10 +576,13 @@ static void draw_rect_pwrite_tiled(int fd, struct buf_data *buf, swizzle, buf->bpp, &x, &y); break; case I915_TILING_Y: - case I915_TILING_4: ytiled_pos_to_x_y_linear(tiled_pos, buf->stride, swizzle, buf->bpp, &x, &y); break; + case I915_TILING_4: + tile4_pos_to_x_y_linear(tiled_pos, buf->stride, + swizzle, buf->bpp, &x, &y); + break; default: igt_assert(false); } |