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2014-08-27shader-debugger: Force file/stdout IO as UTF-8Rémi Cardona
Not all locales on linux are UTF-8, the most notable being the C locale. Python will use the ASCII codec for stream IO in this case and will barf on the Copyright sign at the top of .g4a files. Bugzilla: https://bugs.gentoo.org/show_bug.cgi?id=519434 Signed-off-by: Rémi Cardona <remi@gentoo.org> Signed-off-by: Damien Lespiau <damien.lespiau@intel.com>
2013-12-20shader-debugger: Use in tree gen4asmBen Widawsky
Reported-by: Patrick McMunn <doctorwhoguy@gmail.com> Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
2013-07-19build: Fix automake 1.13 warningsDamien Lespiau
warning: deprecated feature: target 'sr' overrides 'sr$(EXEEXT)' Signed-off-by: Damien Lespiau <damien.lespiau@intel.com>
2012-01-12Debugger: convert existing makefiles to Automake.Gaetan Nadon
A common xorg idiom is used. The dependencies are auto-detected. If they are present, the debugger is build. If any are missing, the debugger is silently skipped. If --enable-shader-debugger is specified, the configuration will abort if any of the dependencies is missing. No user actions is needed, no env variable to set (as it should be) This will fix a number of problems: build cannot start due Makefile missing in tarball. build fails as GEN4ASM variable not available in Makefile. distcheck is also disturbed. In the process other minor problems were fixed: helper target is missing dependencies on evict.h. too may arguments given to pre_cpp.py but they were ignored. fills /tmp with temporary files. Acked-by: Ben Widawsky <ben@bwidawsk.net> Signed-off-by: Gaetan Nadon <memsize@videotron.ca>
2012-01-04Use standard .gitignore file and layoutGaetan Nadon
Reusing xorg code saves maintenance in the long term. Now that m4/.gitignore is removed, the -I m4 ${ACLOCAL_FLAGS} must be removed to avoid build breakage as m4 is generated and not part of the git source. Acked-by: Cyril Brulebois <kibi@debian.org> Reviewed-by: Ben Widawsky <ben@bwidawsk.net> Signed-off-by: Gaetan Nadon <memsize@videotron.ca> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2011-10-31i-g-t/debugger - make the debugger work with distcheckBen Widawsky
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
2011-10-31i-g-t/debugger: Only allow the shader debugger if the user has specified a ↵Ben Widawsky
gen4asm Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
2011-09-13intel: we don't do distcheck for the debuggerBen Widawsky
2011-07-28intel-gpu-tools/debugging: shader debuggerBen Widawsky
high level summary of the files: * debug_rdata - get current state from debug registers. Helpful when developing the debugger, and could serve some purpose in the future. * eudb - the debugger itself * eviction_macro - generate the proper macro to flush the EU render cache until I get control flow working * pre_cpp - an evaluating c preprocesser like thing, to be used before cpp * sr - the system routine, exception handler which runs on the EU * test - a very basic test system routine * debug.h