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2011-07-28intel-gpu-tools/debugging: shader debuggerBen Widawsky
high level summary of the files: * debug_rdata - get current state from debug registers. Helpful when developing the debugger, and could serve some purpose in the future. * eudb - the debugger itself * eviction_macro - generate the proper macro to flush the EU render cache until I get control flow working * pre_cpp - an evaluating c preprocesser like thing, to be used before cpp * sr - the system routine, exception handler which runs on the EU * test - a very basic test system routine * debug.h