Age | Commit message (Collapse) | Author |
|
This reinstates the #includes for lib/debug.h since without that the
shader debugger fails to build. You need to manually enable it with
./autogen.sh --enable-shader-debugger and the fail only happens when
running a clean build with
$ git clean -dfx && ./autogen.sh --enable-shader-debugger && make
I have no idea what breaks, but this restores the build.
Reported by Ben Widawsky.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
|
|
Signed-off-by: Thomas Wood <thomas.wood@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
|
|
high level summary of the files:
* debug_rdata - get current state from debug registers. Helpful
when developing the debugger, and could serve some purpose in the
future.
* eudb - the debugger itself
* eviction_macro - generate the proper macro to flush the EU render
cache until I get control flow working
* pre_cpp - an evaluating c preprocesser like thing, to be used before
cpp
* sr - the system routine, exception handler which runs on the EU
* test - a very basic test system routine
* debug.h
|