Age | Commit message (Collapse) | Author |
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Previously we didn't have a clear understanding what is necessary
for a pipeline state to be properly initialized. So we had to improvise
and use a stripped out render copy.
Now we have a more clear understanding so switch out render copy based
frankenstate to state we can call golden state.
v2: - export intel_batch_state_offset
- add 3DSTATE_RASTER (Bradley Volkin)
Cc: Volkin, Bradley D <bradley.d.volkin@intel.com>
Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
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We dont use this pre CTG and we will need it for gen8 golden state.
Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
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No functional changes
Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
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Textually the same so no harm was done and no warnings
from compiler either.
Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
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Generate valid (null) render state for each gen. Output
it as a c source file with batch and relocations.
v2: noinst and vs_start fixed for BDW GT3 (Damien Lespiau)
Acked-by: Damien Lespiau <damien.lespiau@intel.com>
Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
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Only include what the header itself needs. The big fish here is
intel-gpu-tools.h. More will follow.
One ugly thing removed here is the duplicated GEN6_TD_CTL #define, one
of which was broken.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Instead of assuming someone else will do it.
Signed-off-by: Damien Lespiau <damien.lespiau@intel.com>
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Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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