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2018-07-06lib/rendercopy: Add enough surface state for AUX_CCS_EVille Syrjälä
Populate the gen8+ SURFACE_STATE aux bits correctly. Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
2018-07-06lib/rendercopy: Set the upper 32bits of surface base address on gen8+Ville Syrjälä
gen8 introduces 48 bit virtual addresses. Set both dwords correctly as otherwise the presumed_offset will not match what we actually have stored in the surface state if the buffer is located somewhere above 4GiB. I guess we're not currently using 48bit addresses with rendercopy? Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
2018-06-14lib/gen8_render: Cleanup of libsLukasz Kalamarz
This patch implements some changes in gen8_render header and all files that include it. Renamed all definition that were introduced in that file with prefix GEN8_* instead of previous GEN's one if they were not implemented there, otherwise dropped duplicates. Modified include to use gen7_render header instead of gen6. v2: Fixed commit message v3: fixed typo in commit msg Signed-off-by: Lukasz Kalamarz <lukasz.kalamarz@intel.com> Cc: Katarzyna Dec <katarzyna.dec@intel.com> Cc: Antonio Argenziano <antonio.argenziano@intel.com> Cc: Daniele Ceraolo Spurio <daniele.ceraolospurio@intel.com> Cc: Ewelina Musial <ewelina.musial@intel.com> Reviewed-by: Katarzyna Dec <katarzyna.dec@intel.com>
2014-10-09tools/null_state_gen: Add Gen8 golden stateMika Kuoppala
Previously we didn't have a clear understanding what is necessary for a pipeline state to be properly initialized. So we had to improvise and use a stripped out render copy. Now we have a more clear understanding so switch out render copy based frankenstate to state we can call golden state. v2: - export intel_batch_state_offset - add 3DSTATE_RASTER (Bradley Volkin) Cc: Volkin, Bradley D <bradley.d.volkin@intel.com> Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
2014-06-04rendercopy/gen8: Also emit 3DSTATE_WM_DEPTH_STENCIL.Kenneth Graunke
rendercopy was failing to emit 3DSTATE_WM_DEPTH_STENCIL, which is a new packet on Broadwell. Mesa emits this packet. This appears to fix various tests on a fresh boot, when Mesa has never run. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78890 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78891 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78935 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78936 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78937 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78938 Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ben Widawsky <ben@bwidawsk.net> Tested-by: Guo Jinxian <jinxianx.guo@intel.com> Signed-off-by: Ben Widawsky <benjamin.widawsky@intel.com>
2014-03-26rendercopy/gen8: Remove a hole in struct gen8_blend_stateDamien Lespiau
Using uint64_t in that second member makes it aligned to 64bits, while the first member is only 32bits. We then had a 32bits hole in there! Found-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Ben Widawsky <benjamin.widawsky@intel.com> Cc: Rafael Barbalho <rafael.barbalho@intel.com> Tested-by: Rafael Barbalho <rafael.barbalho@intel.com> Signed-off-by: Damien Lespiau <damien.lespiau@intel.com>
2013-12-10rendercopy/bdw: Emit 3DSTATE_WM_HZ_OP.Kenneth Graunke
We don't want depth/stencil fast clears or HiZ resolves; we want normal drawing. Without this, the pixel pipeline doesn't work. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Damien Lespiau <damien.lespiau@intel.com> Signed-off-by: Damien Lespiau <damien.lespiau@intel.com> Cc: Ben Widawsky <ben@bwidawsk.net> Cc: Damien Lespiau <damien.lespiau@intel.com>
2013-11-06rendercopy/bdw: Fix the original implementationDamien Lespiau
For posterity, I've squashed these commits against Damien's request. rendercopy/gen8: Fix the include guards rendercopy/gen8: Update the 3DSTATE_MULTISAMPLE opcode The opcode has changed in BDW. rendercopy/gen8: Add the VF_TOPOLOGY state The primitive type has moved out of the 3DPRIMITIVE to its own state, VF_TOPOLOGY. rendercopy/gen8: Fixup 3STATE_PS Update the state to the latest BSpec, in particular the thread count was using a wrong shift and we were missing kernel2 offset. rendercopy/gen8: Update 3DSTATE_BASE_ADDRESS This state has seen its fields moved around a bit, follow the BSpec. rendercopy/gen8: Allocate 64 VUEs The simulator screams at us if we try to allocate less than that. rendercopy/gen8: Surface states have to be 64 bytes a aligned rendercopy/gen8: Vertical/horizontal align 2 does not exist any more So set them to 4. This should not matter with rendercopy (which is not using compressed textures), but it makes the simulator moan. rendercopy/gen8: Make sure the vertex buffer is 8 bytes aligned rendercopy/gen8: Adjust 3DSTATE_VERTEX_BUFFERS for gen8 The address of the buffer is now on 48 bits. Also the size was computed as offset + size where the field is really the size of the buffer itself, not the end address. rendercopy/gen8: Update the SF/SBE states for gen8 gen8 has a few changes around those states and a new ones RASTER and SBE_SWIZ. rendercopy/gen8: Add the PS_EXTRA and PS_BLEND states rendercopy/gen8: Fix building with DEBUG_RENDERCOPY defined The forward declaration was missing the final ';'. Let's move the whole function at the top instead. rendercopy/gen8: Update the PS and CONSTANT_PS states rendercopy/gen8: Fix the red channel selection Make it output red. rendercopy/gen8: Update the write -1 shader With the latest assembler changes from Haihao. rendercopy/gen8: Remove blit.g8a There is no diff between this file and blig.g7a. Remove it. rendercopy/gen8: Fix the surface relocation offset The surface base address is now at dwords 8/9 so the relocation has to mirror the change. rendercopy/gen8: Add the VF_INSTANCING state Should work without, but doesn't hurt to add it. rendercopy/gen8: Set the Attribule enable field in PS_EXTRA When the SF is set up to output some attributes, the pixel shader also have to be told there's attributes to care about. rendercopy/gen8: Set the force bits to read URB offset/length If we want to override the URB offset/length in the SBE state itself, we need to set the force bits on (new in gen8) Signed-off-by: Damien Lespiau <damien.lespiau@intel.com> Acked-by: Kenneth Graunke <kenneth@whitecape.org> Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
2013-11-06rendercopy/bdw: Initial gen8 rendercopyJesse Barnes
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Ben Widawsky <benjamin.widawsky@intel.com>