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No one generally needs to modify the igt_bufs we pass around,
so make them const.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
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Let's create common media_fill library, similarly as for gpgpu_fill.
This will allow to make code easier to read and maintain.
Moreover we can create generic __gen9_media_fillfunc for future gens.
>From gen9 media fillfunctions differ only with kernel parameter.
v2: fixed indentations in files
v3: Added missing copyright headers. Made __gen9_media_fillfunc static.
Removed gen9 kernel (the same as for gen8).
v4: rebase
Signed-off-by: Katarzyna Dec <katarzyna.dec@intel.com>
Cc: Lukasz Kalamarz <lukasz.kalamarz@intel.com>
Cc: Antonio Argenziano <antonio.argenziano@intel.com>
Cc: Daniele Ceraolo Spurio <daniele.ceraolospurio@intel.com>
Cc: Ewelina Musial <ewelina.musial@intel.com>
Reviewed-by: Lukasz Kalamarz <lukasz.kalamarz@intel.com>
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media_fill.c has been unused from around 2014 when its contents moved
to intel_batchbuffer.c.
Signed-off-by: Petri Latvala <petri.latvala@intel.com>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Signed-off-by: Zhao Yakui <yakui.zhao@intel.com>
Signed-off-by: Ben Widawsky <benjamin.widawsky@intel.com>
Signed-off-by: Damien Lespiau <damien.lespiau@intel.com>
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Same deal as with rendercopy.h.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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v2: Fixed the source register used for the send with EOT
Fixed the posted destination operand for the send with EOT
Reviewed-by: Zhao Yakui <yakui.zhao@intel.com>
Signed-off-by: Xiang, Haihao <haihao.xiang@intel.com>
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v2: Fixed the source register used for the send with EOT
Fixed the posted destination operand for the send with EOT
v3: Workaround: Insert MEDIA_STATE_FLUSH after MEDIA_OBJECT.
Fixed the cache agent used in media_block_write message
Set Instruction Buffer size Modify Enable to 1, otherwise it may result in GPU hang
Reviewed-by: Zhao Yakui <yakui.zhao@intel.com>
Signed-off-by: Xiang, Haihao <haihao.xiang@intel.com>
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It is to check whether media pipeline on render ring works. Codes
are copied and modified from the rendercopy case which uses 3D pipeline.
However media pipeline is simpler than 3D pipeline and there is few changes
between gen6,gen7 and gen8
Reviewed-by: Zhao Yakui <yakui.zhao@intel.com>
Signed-off-by: Xiang, Haihao <haihao.xiang@intel.com>
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