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2015-07-20lib: Move gpgpu_fill code to separate fileDominik Zeromski
The gpgpu fill utility functions are used in separate test so it's logical to keep them in separate file. This is similar to what media spin test did in the past. Functionally only gpgpu kernel changed. Send instruction payload size was reduced. Since offset is incremented by 0x10 bytes there is no point in using larger writes. Cc: Thomas Wood <thomas.wood@intel.com> Signed-off-by: Dominik Zeromski <dominik.zeromski@intel.com> [Thomas: Fix typo of gpgpu_fill.h in Makefile.sources] Signed-off-by: Thomas Wood <thomas.wood@intel.com>
2014-12-04lib: Add GPGPU fillZhenyu Wang
This is to add fill operation using GPGPU pipeline which is similar to current media fill. This can be used to simply verify GPGPU pipeline and help to enable it on newer HW, currently it works on Gen7 only and will add support on later platform. Now this sets very simply thread group dispatch for one thread per thread group on SIMD16 dispatch. So the fill shader just uses thread group ID for buffer offset. v2: No new fill func typedef but adapt to igt_fillfunc_t. Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
2014-09-30mediafill/skl: Start the gen9 media_fill from the gen8 versionZhao Yakui
Signed-off-by: Zhao Yakui <yakui.zhao@intel.com> Signed-off-by: Ben Widawsky <benjamin.widawsky@intel.com> Signed-off-by: Damien Lespiau <damien.lespiau@intel.com>
2014-08-06lib/chv: CHV media pipeline command sequenceSean V Kelley
Enable gem_media_fill test for CHV platform. In addition to differences in media IP blocks from Broadwell, the command sequence also differs for programming the media pipeline, e.g., should not send a MEDIA_STATE_FLUSH right before the MI_BATCH_BUFFER_END of batch buffers using MEDIA_OBJECT. Uses explicit IS_BROADWELL / IS_CHERRYVIEW to distinguish in gen8 media fill handling. Signed-off-by: Sean V Kelley <sean.v.kelley@intel.com> Reviewed-by: Xiang, Haihao <haihao.xiang@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-03-22lib: more unecessary header removalDaniel Vetter
This time big with media_fill.h Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-03-22tests|lib: remove assert.h includesDaniel Vetter
Only the igt core and non-test tools should have asserts to catch internal errors, tests and helper libraries should all user igt_asert instead. Fix things up where assert instead of igt_assert was used. One tiny step towards header sanity. Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-03-22lib/intel_batchbuffer: igt_ namespace for the buffer structureDaniel Vetter
Step one to properly namespace the rendercpy/mediafill functions. Als give the buf_height/width helpers a proper igt_ prefix. Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-03-22lib: make media_fill.h an internal headerDaniel Vetter
Same deal as with rendercopy.h. Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-03-22lib: make rendercopy.h an internal headerDaniel Vetter
And move the public interfaces into intel_batchbuffer.[hc]. A bit messy since we are fairly inconsistent with our header #include handling. Also exclude rendercopy.h from the documentation. Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-12-06tests/gem_media_fill: add support for gen7Xiang, Haihao
v2: Fixed the source register used for the send with EOT Fixed the posted destination operand for the send with EOT Reviewed-by: Zhao Yakui <yakui.zhao@intel.com> Signed-off-by: Xiang, Haihao <haihao.xiang@intel.com>
2013-12-06tests/gem_media_fill: add support for gen8Xiang, Haihao
v2: Fixed the source register used for the send with EOT Fixed the posted destination operand for the send with EOT v3: Workaround: Insert MEDIA_STATE_FLUSH after MEDIA_OBJECT. Fixed the cache agent used in media_block_write message Set Instruction Buffer size Modify Enable to 1, otherwise it may result in GPU hang Reviewed-by: Zhao Yakui <yakui.zhao@intel.com> Signed-off-by: Xiang, Haihao <haihao.xiang@intel.com>
2013-12-06tests: add gem_media_fillXiang, Haihao
It is to check whether media pipeline on render ring works. Codes are copied and modified from the rendercopy case which uses 3D pipeline. However media pipeline is simpler than 3D pipeline and there is few changes between gen6,gen7 and gen8 Reviewed-by: Zhao Yakui <yakui.zhao@intel.com> Signed-off-by: Xiang, Haihao <haihao.xiang@intel.com>