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The media spin utility is derived from media fill. The purpose
is to create a simple means to keep the render engine (media
pipeline) busy for a controlled amount of time. It does so by
emitting a batch with a single execution thread that spins in
a tight loop the requested number of times. Each spin increments
a counter whose final 32-bit value is written to the destination
buffer on completion for checking. The implementation supports
Gen8, Gen8lp, and Gen9.
v2: Apply the recommendations of igt.cocci.
Signed-off-by: Jeff McGee <jeff.mcgee@intel.com>
Tested-by: Lei Liu <lei.a.liu@intel.com>
Signed-off-by: Thomas Wood <thomas.wood@intel.com>
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