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2013-12-06tests/gem_media_fill: the assembly code for the shader used in the caseXiang, Haihao
The code is for reference only v2: Fixed the source register used for the send with EOT Fixed the posted destination operand for the send with EOT v3: Fixed the cache agent used in media_block_write message on GEN8 Reviewed-by: Zhao Yakui <yakui.zhao@intel.com> Signed-off-by: Xiang, Haihao <haihao.xiang@intel.com>
2013-11-06rendercopy/bdw: Fix the original implementationDamien Lespiau
For posterity, I've squashed these commits against Damien's request. rendercopy/gen8: Fix the include guards rendercopy/gen8: Update the 3DSTATE_MULTISAMPLE opcode The opcode has changed in BDW. rendercopy/gen8: Add the VF_TOPOLOGY state The primitive type has moved out of the 3DPRIMITIVE to its own state, VF_TOPOLOGY. rendercopy/gen8: Fixup 3STATE_PS Update the state to the latest BSpec, in particular the thread count was using a wrong shift and we were missing kernel2 offset. rendercopy/gen8: Update 3DSTATE_BASE_ADDRESS This state has seen its fields moved around a bit, follow the BSpec. rendercopy/gen8: Allocate 64 VUEs The simulator screams at us if we try to allocate less than that. rendercopy/gen8: Surface states have to be 64 bytes a aligned rendercopy/gen8: Vertical/horizontal align 2 does not exist any more So set them to 4. This should not matter with rendercopy (which is not using compressed textures), but it makes the simulator moan. rendercopy/gen8: Make sure the vertex buffer is 8 bytes aligned rendercopy/gen8: Adjust 3DSTATE_VERTEX_BUFFERS for gen8 The address of the buffer is now on 48 bits. Also the size was computed as offset + size where the field is really the size of the buffer itself, not the end address. rendercopy/gen8: Update the SF/SBE states for gen8 gen8 has a few changes around those states and a new ones RASTER and SBE_SWIZ. rendercopy/gen8: Add the PS_EXTRA and PS_BLEND states rendercopy/gen8: Fix building with DEBUG_RENDERCOPY defined The forward declaration was missing the final ';'. Let's move the whole function at the top instead. rendercopy/gen8: Update the PS and CONSTANT_PS states rendercopy/gen8: Fix the red channel selection Make it output red. rendercopy/gen8: Update the write -1 shader With the latest assembler changes from Haihao. rendercopy/gen8: Remove blit.g8a There is no diff between this file and blig.g7a. Remove it. rendercopy/gen8: Fix the surface relocation offset The surface base address is now at dwords 8/9 so the relocation has to mirror the change. rendercopy/gen8: Add the VF_INSTANCING state Should work without, but doesn't hurt to add it. rendercopy/gen8: Set the Attribule enable field in PS_EXTRA When the SF is set up to output some attributes, the pixel shader also have to be told there's attributes to care about. rendercopy/gen8: Set the force bits to read URB offset/length If we want to override the URB offset/length in the SBE state itself, we need to set the force bits on (new in gen8) Signed-off-by: Damien Lespiau <damien.lespiau@intel.com> Acked-by: Kenneth Graunke <kenneth@whitecape.org> Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
2013-11-06rendercopy/bdw: Initial gen8 rendercopyJesse Barnes
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Ben Widawsky <benjamin.widawsky@intel.com>
2012-06-28lib: add a gen7 rendercopyBen Widawsky
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>