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Instead of using definitions duplicated in gen7_render header,
we should use the oldest definition that is working with chosen
gen. This patch reuse gen6 definitons if registers/fields/shifts
that were introduced in other genX_render headers.
v3: Rebase and checkpatch
Signed-off-by: Lukasz Kalamarz <lukasz.kalamarz@intel.com>
Cc: Katarzyna Dec <katarzyna.dec@intel.com>
Cc: Antonio Argenziano <antonio.argenziano@intel.com>
Cc: Daniele Ceraolo Spurio <daniele.ceraolospurio@intel.com>
Cc: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Katarzyna Dec <katarzyna.dec@intel.com>
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This patch implements some changes in gen8_render header and
all files that include it. Renamed all definition that were
introduced in that file with prefix GEN8_* instead of
previous GEN's one if they were not implemented there,
otherwise dropped duplicates. Modified include to use
gen7_render header instead of gen6.
v2: Fixed commit message
v3: fixed typo in commit msg
Signed-off-by: Lukasz Kalamarz <lukasz.kalamarz@intel.com>
Cc: Katarzyna Dec <katarzyna.dec@intel.com>
Cc: Antonio Argenziano <antonio.argenziano@intel.com>
Cc: Daniele Ceraolo Spurio <daniele.ceraolospurio@intel.com>
Cc: Ewelina Musial <ewelina.musial@intel.com>
Reviewed-by: Katarzyna Dec <katarzyna.dec@intel.com>
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Instead of using definitions duplicated in gen7_render header,
we should use the oldest definition that is working with
chosen gen. This patch reuses gen6 definitons if
registers/fields/shifts that were reintroduced in
other genX_render headers.
v2: Fixed commit message
v3: fixed typos in commit msg
Signed-off-by: Lukasz Kalamarz <lukasz.kalamarz@intel.com>
Cc: Katarzyna Dec <katarzyna.dec@intel.com>
Cc: Antonio Argenziano <antonio.argenziano@intel.com>
Cc: Daniele Ceraolo Spurio <daniele.ceraolospurio@intel.com>
Cc: Ewelina Musial <ewelina.musial@intel.com>
Reviewed-by: Katarzyna Dec <katarzyna.dec@intel.com>
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Add the debug and warning flags to cflags and fix the resulting issues.
Signed-off-by: Thomas Wood <thomas.wood@intel.com>
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Previously we didn't have a clear understanding what is necessary
for a pipeline state to be properly initialized. So we had to improvise
and use a stripped out render copy.
Now we have a more clear understanding so switch out render copy based
frankenstate to state we can call golden state.
v2: - export intel_batch_state_offset
- add 3DSTATE_RASTER (Bradley Volkin)
Cc: Volkin, Bradley D <bradley.d.volkin@intel.com>
Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
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to files where they were missing.
Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
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Instead of building batch directly to memory, build into cmd and
state arrays. This representation allows us more flexibility in batch
state expression and batch generation/relocation.
As a bonus, we can also attach the line information that produced the
batch data to help debugging.
There is no change in the output states produced. This can be considered
as a preparatory patch to help introduce gen8 golden state.
Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
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No functional changes
Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
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Generate valid (null) render state for each gen. Output
it as a c source file with batch and relocations.
v2: noinst and vs_start fixed for BDW GT3 (Damien Lespiau)
Acked-by: Damien Lespiau <damien.lespiau@intel.com>
Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
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