From 0e8ac72d5d608d82a91bb5232badfb872589ac14 Mon Sep 17 00:00:00 2001 From: Mika Kuoppala Date: Mon, 8 Sep 2014 10:49:59 +0300 Subject: tools/null_state_gen: Add Gen8 golden state Previously we didn't have a clear understanding what is necessary for a pipeline state to be properly initialized. So we had to improvise and use a stripped out render copy. Now we have a more clear understanding so switch out render copy based frankenstate to state we can call golden state. v2: - export intel_batch_state_offset - add 3DSTATE_RASTER (Bradley Volkin) Cc: Volkin, Bradley D Signed-off-by: Mika Kuoppala --- tools/null_state_gen/intel_batchbuffer.h | 2 +- tools/null_state_gen/intel_renderstate_gen8.c | 850 +++++++++----------------- 2 files changed, 278 insertions(+), 574 deletions(-) (limited to 'tools/null_state_gen') diff --git a/tools/null_state_gen/intel_batchbuffer.h b/tools/null_state_gen/intel_batchbuffer.h index f85f31db..8b87c020 100644 --- a/tools/null_state_gen/intel_batchbuffer.h +++ b/tools/null_state_gen/intel_batchbuffer.h @@ -84,7 +84,7 @@ uint32_t intel_batch_state_copy(struct intel_batchbuffer *batch, void *d, unsign const char *name); uint32_t intel_batch_state_alloc(struct intel_batchbuffer *batch, unsigned bytes, unsigned align, const char *name); - +uint32_t intel_batch_state_offset(struct intel_batchbuffer *batch, unsigned align); unsigned intel_batch_num_cmds(struct intel_batchbuffer *batch); struct bb_item *intel_batch_cmd_get(struct intel_batchbuffer *batch, unsigned i); diff --git a/tools/null_state_gen/intel_renderstate_gen8.c b/tools/null_state_gen/intel_renderstate_gen8.c index 73375a06..2d7a4b0e 100644 --- a/tools/null_state_gen/intel_renderstate_gen8.c +++ b/tools/null_state_gen/intel_renderstate_gen8.c @@ -29,708 +29,412 @@ #include #include -struct { - uint32_t cc_state; - uint32_t blend_state; -} cc; - -struct { - uint32_t cc_state; - uint32_t sf_clip_state; -} viewport; - -/* see shaders/ps/blit.g7a */ -static const uint32_t ps_kernel[][4] = { -#if 1 - { 0x0060005a, 0x21403ae8, 0x3a0000c0, 0x008d0040 }, - { 0x0060005a, 0x21603ae8, 0x3a0000c0, 0x008d0080 }, - { 0x0060005a, 0x21803ae8, 0x3a0000d0, 0x008d0040 }, - { 0x0060005a, 0x21a03ae8, 0x3a0000d0, 0x008d0080 }, - { 0x02800031, 0x2e0022e8, 0x0e000140, 0x08840001 }, - { 0x05800031, 0x200022e0, 0x0e000e00, 0x90031000 }, -#else - /* Write all -1 */ - { 0x00600001, 0x2e000608, 0x00000000, 0x3f800000 }, - { 0x00600001, 0x2e200608, 0x00000000, 0x3f800000 }, - { 0x00600001, 0x2e400608, 0x00000000, 0x3f800000 }, - { 0x00600001, 0x2e600608, 0x00000000, 0x3f800000 }, - { 0x00600001, 0x2e800608, 0x00000000, 0x3f800000 }, - { 0x00600001, 0x2ea00608, 0x00000000, 0x3f800000 }, - { 0x00600001, 0x2ec00608, 0x00000000, 0x3f800000 }, - { 0x00600001, 0x2ee00608, 0x00000000, 0x3f800000 }, - { 0x05800031, 0x200022e0, 0x0e000e00, 0x90031000 }, -#endif -}; - -static uint32_t -gen8_bind_buf_null(struct intel_batchbuffer *batch) +static void gen8_emit_wm(struct intel_batchbuffer *batch) { - struct gen8_surface_state ss; - memset(&ss, 0, sizeof(ss)); - - return OUT_STATE_STRUCT(ss, 64); -} - -static uint32_t -gen8_bind_surfaces(struct intel_batchbuffer *batch) -{ - unsigned offset; - - offset = intel_batch_state_alloc(batch, 8, 32, "bind surfaces"); - - bb_area_emit_offset(batch->state, offset, gen8_bind_buf_null(batch), STATE_OFFSET, "bind 1"); - bb_area_emit_offset(batch->state, offset + 4, gen8_bind_buf_null(batch), STATE_OFFSET, "bind 2"); - - return offset; -} - -/* Mostly copy+paste from gen6, except wrap modes moved */ -static uint32_t -gen8_create_sampler(struct intel_batchbuffer *batch) { - struct gen8_sampler_state ss; - memset(&ss, 0, sizeof(ss)); - - ss.ss0.min_filter = GEN6_MAPFILTER_NEAREST; - ss.ss0.mag_filter = GEN6_MAPFILTER_NEAREST; - ss.ss3.r_wrap_mode = GEN6_TEXCOORDMODE_CLAMP; - ss.ss3.s_wrap_mode = GEN6_TEXCOORDMODE_CLAMP; - ss.ss3.t_wrap_mode = GEN6_TEXCOORDMODE_CLAMP; - - /* I've experimented with non-normalized coordinates and using the LD - * sampler fetch, but couldn't make it work. */ - ss.ss3.non_normalized_coord = 0; - - return OUT_STATE_STRUCT(ss, 64); -} - -static uint32_t -gen8_fill_ps(struct intel_batchbuffer *batch, - const uint32_t kernel[][4], - size_t size) -{ - return intel_batch_state_copy(batch, kernel, size, 64, "ps kernel"); + OUT_BATCH(GEN6_3DSTATE_WM | (2 - 2)); + OUT_BATCH(GEN7_WM_LEGACY_DIAMOND_LINE_RASTERIZATION); } -/** - * gen7_fill_vertex_buffer_data populate vertex buffer with data. - * - * The vertex buffer consists of 3 vertices to construct a RECTLIST. The 4th - * vertex is implied (automatically derived by the HW). Each element has the - * destination offset, and the normalized texture offset (src). The rectangle - * itself will span the entire subsurface to be copied. - * - * see gen6_emit_vertex_elements - */ -static uint32_t -gen7_fill_vertex_buffer_data(struct intel_batchbuffer *batch) +static void gen8_emit_ps(struct intel_batchbuffer *batch) { - uint16_t *v; - - return intel_batch_state_alloc(batch, 2 * sizeof(*v), 8, "vertex buffer"); -} - -/** - * gen6_emit_vertex_elements - The vertex elements describe the contents of the - * vertex buffer. We pack the vertex buffer in a semi weird way, conforming to - * what gen6_rendercopy did. The most straightforward would be to store - * everything as floats. - * - * see gen7_fill_vertex_buffer_data() for where the corresponding elements are - * packed. - */ -static void -gen6_emit_vertex_elements(struct intel_batchbuffer *batch) { - /* - * The VUE layout - * dword 0-3: pad (0, 0, 0. 0) - * dword 4-7: position (x, y, 0, 1.0), - * dword 8-11: texture coordinate 0 (u0, v0, 0, 1.0) - */ - OUT_BATCH(GEN6_3DSTATE_VERTEX_ELEMENTS | (3 * 2 + 1 - 2)); - - /* Element state 0. These are 4 dwords of 0 required for the VUE format. - * We don't really know or care what they do. - */ - OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID | - GEN6_SURFACEFORMAT_R32G32B32A32_FLOAT << VE0_FORMAT_SHIFT | - 0 << VE0_OFFSET_SHIFT); /* we specify 0, but it's really does not exist */ - OUT_BATCH(GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT | - GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT | - GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT | - GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT); - - /* Element state 1 - Our "destination" vertices. These are passed down - * through the pipeline, and eventually make it to the pixel shader as - * the offsets in the destination surface. It's packed as the 16 - * signed/scaled because of gen6 rendercopy. I see no particular reason - * for doing this though. - */ - OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID | - GEN6_SURFACEFORMAT_R16G16_SSCALED << VE0_FORMAT_SHIFT | - 0 << VE0_OFFSET_SHIFT); /* offsets vb in bytes */ - OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT | - GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT | - GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT | - GEN6_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT); - - /* Element state 2. Last but not least we store the U,V components as - * normalized floats. These will be used in the pixel shader to sample - * from the source buffer. - */ - OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID | - GEN6_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT | - 4 << VE0_OFFSET_SHIFT); /* offset vb in bytes */ - OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT | - GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT | - GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT | - GEN6_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT); -} - -/** - * gen7_emit_vertex_buffer emit the vertex buffers command - * - * @batch - * @offset - bytw offset within the @batch where the vertex buffer starts. - */ -static void gen7_emit_vertex_buffer(struct intel_batchbuffer *batch, - uint32_t offset) { - OUT_BATCH(GEN6_3DSTATE_VERTEX_BUFFERS | (1 + (4 * 1) - 2)); - OUT_BATCH(0 << VB0_BUFFER_INDEX_SHIFT | /* VB 0th index */ - GEN7_VB0_BUFFER_ADDR_MOD_EN | /* Address Modify Enable */ - VB0_NULL_VERTEX_BUFFER | - 0 << VB0_BUFFER_PITCH_SHIFT); - OUT_RELOC_STATE(batch, I915_GEM_DOMAIN_VERTEX, 0, offset); + OUT_BATCH(GEN7_3DSTATE_PS | (12 - 2)); OUT_BATCH(0); + OUT_BATCH(0); /* kernel hi */ + OUT_BATCH(GEN7_PS_SPF_MODE); + OUT_BATCH(0); /* scratch space stuff */ + OUT_BATCH(0); /* scratch hi */ OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); // kernel 1 + OUT_BATCH(0); /* kernel 1 hi */ + OUT_BATCH(0); // kernel 2 + OUT_BATCH(0); /* kernel 2 hi */ } -static uint32_t -gen6_create_cc_state(struct intel_batchbuffer *batch) -{ - struct gen6_color_calc_state cc_state; - memset(&cc_state, 0, sizeof(cc_state)); - - return OUT_STATE_STRUCT(cc_state, 64); -} - -static uint32_t -gen8_create_blend_state(struct intel_batchbuffer *batch) -{ - struct gen8_blend_state blend; - int i; - - memset(&blend, 0, sizeof(blend)); - - for (i = 0; i < 16; i++) { - blend.bs[i].dest_blend_factor = GEN6_BLENDFACTOR_ZERO; - blend.bs[i].source_blend_factor = GEN6_BLENDFACTOR_ONE; - blend.bs[i].color_blend_func = GEN6_BLENDFUNCTION_ADD; - blend.bs[i].pre_blend_color_clamp = 1; - blend.bs[i].color_buffer_blend = 0; - } - - return OUT_STATE_STRUCT(blend, 64); -} - -static uint32_t -gen6_create_cc_viewport(struct intel_batchbuffer *batch) +static void gen8_emit_sf(struct intel_batchbuffer *batch) { - struct gen6_cc_viewport vp; - - memset(&vp, 0, sizeof(vp)); - - /* XXX I don't understand this */ - vp.min_depth = -1.e35; - vp.max_depth = 1.e35; - - return OUT_STATE_STRUCT(vp, 32); -} - -static uint32_t -gen7_create_sf_clip_viewport(struct intel_batchbuffer *batch) { - /* XXX these are likely not needed */ - struct gen7_sf_clip_viewport scv_state; - - memset(&scv_state, 0, sizeof(scv_state)); - - scv_state.guardband.xmin = 0; - scv_state.guardband.xmax = 1.0f; - scv_state.guardband.ymin = 0; - scv_state.guardband.ymax = 1.0f; - - return OUT_STATE_STRUCT(scv_state, 64); + OUT_BATCH(GEN6_3DSTATE_SF | (4 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(1 << GEN6_3DSTATE_SF_TRIFAN_PROVOKE_SHIFT | + 1 << GEN6_3DSTATE_SF_VERTEX_SUB_PIXEL_PRECISION_SHIFT | + GEN7_SF_POINT_WIDTH_FROM_SOURCE | + 8); } -static uint32_t -gen6_create_scissor_rect(struct intel_batchbuffer *batch) +static void gen8_emit_vs(struct intel_batchbuffer *batch) { - struct gen6_scissor_rect scissor; - - memset(&scissor, 0, sizeof(scissor)); - - return OUT_STATE_STRUCT(scissor, 64); -} - -static void -gen8_emit_sip(struct intel_batchbuffer *batch) { - OUT_BATCH(GEN6_STATE_SIP | (3 - 2)); + OUT_BATCH(GEN6_3DSTATE_VS | (9 - 2)); OUT_BATCH(0); OUT_BATCH(0); -} - -static void -gen7_emit_push_constants(struct intel_batchbuffer *batch) { - OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS); + OUT_BATCH(GEN7_VS_FLOATING_POINT_MODE_ALTERNATE); OUT_BATCH(0); - OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_HS); OUT_BATCH(0); - OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_DS); OUT_BATCH(0); - OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_GS); OUT_BATCH(0); - OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS); OUT_BATCH(0); } -static void -gen8_emit_state_base_address(struct intel_batchbuffer *batch) { - OUT_BATCH(GEN6_STATE_BASE_ADDRESS | (16 - 2)); - - /* general */ - OUT_BATCH(0 | BASE_ADDRESS_MODIFY); +static void gen8_emit_hs(struct intel_batchbuffer *batch) +{ + OUT_BATCH(GEN7_3DSTATE_HS | (9 - 2)); OUT_BATCH(0); - - /* stateless data port */ - OUT_BATCH(0 | BASE_ADDRESS_MODIFY); - - /* surface */ - OUT_RELOC(batch, I915_GEM_DOMAIN_SAMPLER, 0, BASE_ADDRESS_MODIFY); OUT_BATCH(0); - - /* dynamic */ - OUT_RELOC(batch, I915_GEM_DOMAIN_RENDER | I915_GEM_DOMAIN_INSTRUCTION, - 0, BASE_ADDRESS_MODIFY); OUT_BATCH(0); - - /* indirect */ OUT_BATCH(0); OUT_BATCH(0); - - /* instruction */ - OUT_RELOC(batch, I915_GEM_DOMAIN_INSTRUCTION, 0, BASE_ADDRESS_MODIFY); OUT_BATCH(0); + OUT_BATCH(1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT); + OUT_BATCH(0); +} - /* general state buffer size */ - OUT_BATCH(0xfffff000 | 1); - /* dynamic state buffer size */ - OUT_BATCH(1 << 12 | 1); - /* indirect object buffer size */ - OUT_BATCH(0xfffff000 | 1); - /* intruction buffer size */ - OUT_BATCH(1 << 12 | 1); +static void gen8_emit_raster(struct intel_batchbuffer *batch) +{ + OUT_BATCH(GEN8_3DSTATE_RASTER | (5 - 2)); + OUT_BATCH(0); + OUT_BATCH(0.0); + OUT_BATCH(0.0); + OUT_BATCH(0.0); } -static void -gen7_emit_urb(struct intel_batchbuffer *batch) { - /* XXX: Min valid values from mesa */ +static void gen8_emit_urb(struct intel_batchbuffer *batch) +{ const int vs_entries = 64; const int vs_size = 2; const int vs_start = 4; OUT_BATCH(GEN7_3DSTATE_URB_VS); OUT_BATCH(vs_entries | ((vs_size - 1) << 16) | (vs_start << 25)); - OUT_BATCH(GEN7_3DSTATE_URB_GS); - OUT_BATCH(vs_start << 25); + OUT_BATCH(GEN7_3DSTATE_URB_HS); - OUT_BATCH(vs_start << 25); - OUT_BATCH(GEN7_3DSTATE_URB_DS); - OUT_BATCH(vs_start << 25); -} + OUT_BATCH(0x0f << 25); -static void -gen8_emit_cc(struct intel_batchbuffer *batch) { - OUT_BATCH(GEN7_3DSTATE_BLEND_STATE_POINTERS); - OUT_BATCH_STATE_OFFSET(cc.blend_state | 1); + OUT_BATCH(GEN7_3DSTATE_URB_DS); + OUT_BATCH(0x0f << 25); - OUT_BATCH(GEN6_3DSTATE_CC_STATE_POINTERS); - OUT_BATCH_STATE_OFFSET(cc.cc_state | 1); + OUT_BATCH(GEN7_3DSTATE_URB_GS); + OUT_BATCH(0x0f << 25); } -static void -gen8_emit_multisample(struct intel_batchbuffer *batch) { - OUT_BATCH(GEN8_3DSTATE_MULTISAMPLE); - OUT_BATCH(0); - - OUT_BATCH(GEN6_3DSTATE_SAMPLE_MASK); - OUT_BATCH(1); +static void gen8_emit_vf_topology(struct intel_batchbuffer *batch) +{ + OUT_BATCH(GEN8_3DSTATE_VF_TOPOLOGY); + OUT_BATCH(_3DPRIM_TRILIST); } -static void -gen8_emit_vs(struct intel_batchbuffer *batch) { - OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS); - OUT_BATCH(0); - - OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS); - OUT_BATCH(0); +static void gen8_emit_so_decl_list(struct intel_batchbuffer *batch) +{ + const int num_decls = 128; + int i; - OUT_BATCH(GEN6_3DSTATE_CONSTANT_VS | (11 - 2)); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); + OUT_BATCH(GEN8_3DSTATE_SO_DECL_LIST | ((2 * num_decls) + 1)); OUT_BATCH(0); + OUT_BATCH(num_decls); - OUT_BATCH(GEN6_3DSTATE_VS | (9-2)); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); + for (i = 0; i < num_decls; i++) { + OUT_BATCH(0); + OUT_BATCH(0); + } } -static void -gen8_emit_hs(struct intel_batchbuffer *batch) { - OUT_BATCH(GEN7_3DSTATE_CONSTANT_HS | (11 - 2)); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - - OUT_BATCH(GEN7_3DSTATE_HS | (9-2)); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); +static void gen8_emit_so_buffer(struct intel_batchbuffer *batch, const int index) +{ + OUT_BATCH(GEN8_3DSTATE_SO_BUFFER | (8 - 2)); + OUT_BATCH(index << 29); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); - - OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS); OUT_BATCH(0); - - OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_HS); OUT_BATCH(0); } -static void -gen8_emit_gs(struct intel_batchbuffer *batch) { - OUT_BATCH(GEN7_3DSTATE_CONSTANT_GS | (11 - 2)); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - - OUT_BATCH(GEN7_3DSTATE_GS | (10-2)); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - - OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS); - OUT_BATCH(0); +static void gen8_emit_state_base_address(struct intel_batchbuffer *batch) { + const unsigned offset = 0; + OUT_BATCH(GEN6_STATE_BASE_ADDRESS | (16 - 2)); - OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS); + /* general */ + OUT_RELOC(batch, 0, 0, offset | BASE_ADDRESS_MODIFY); OUT_BATCH(0); -} -static void -gen8_emit_ds(struct intel_batchbuffer *batch) { - OUT_BATCH(GEN7_3DSTATE_CONSTANT_DS | (11 - 2)); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); + /* stateless data port */ OUT_BATCH(0); - OUT_BATCH(GEN7_3DSTATE_DS | (9-2)); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); + /* surface state base addess */ + OUT_RELOC(batch, 0, 0, offset | BASE_ADDRESS_MODIFY); OUT_BATCH(0); - OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS); + /* dynamic state base address */ + OUT_RELOC(batch, 0, 0, offset | BASE_ADDRESS_MODIFY); OUT_BATCH(0); - OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_DS); + /* indirect */ + OUT_BATCH(BASE_ADDRESS_MODIFY); OUT_BATCH(0); -} -static void -gen8_emit_wm_hz_op(struct intel_batchbuffer *batch) { - OUT_BATCH(GEN8_3DSTATE_WM_HZ_OP | (5-2)); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); + /* instruction */ + OUT_RELOC(batch, 0, 0, offset | BASE_ADDRESS_MODIFY); OUT_BATCH(0); -} -static void -gen8_emit_null_state(struct intel_batchbuffer *batch) { - gen8_emit_wm_hz_op(batch); - gen8_emit_hs(batch); - OUT_BATCH(GEN7_3DSTATE_TE | (4-2)); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - gen8_emit_gs(batch); - gen8_emit_ds(batch); - gen8_emit_vs(batch); + /* general state buffer size */ + OUT_BATCH(GEN8_STATE_SIZE_PAGES(1) | BUFFER_SIZE_MODIFY); + /* dynamic state buffer size */ + OUT_BATCH(GEN8_STATE_SIZE_PAGES(1) | BUFFER_SIZE_MODIFY); + /* indirect object buffer size */ + OUT_BATCH(0 | BUFFER_SIZE_MODIFY); + /* intruction buffer size */ + OUT_BATCH(GEN8_STATE_SIZE_PAGES(1) | BUFFER_SIZE_MODIFY); } -static void -gen7_emit_clip(struct intel_batchbuffer *batch) { - OUT_BATCH(GEN6_3DSTATE_CLIP | (4 - 2)); +static void gen8_emit_chroma_key(struct intel_batchbuffer *batch, const int index) +{ + OUT_BATCH(GEN6_3DSTATE_CHROMA_KEY | (4 - 2)); + OUT_BATCH(index << 30); OUT_BATCH(0); - OUT_BATCH(0); /* pass-through */ OUT_BATCH(0); } -static void -gen8_emit_sf(struct intel_batchbuffer *batch) +static void gen8_emit_vertex_buffers(struct intel_batchbuffer *batch) { + const int buffers = 33; int i; - OUT_BATCH(GEN7_3DSTATE_SBE | (4 - 2)); - OUT_BATCH(1 << GEN7_SBE_NUM_OUTPUTS_SHIFT | - GEN8_SBE_FORCE_URB_ENTRY_READ_LENGTH | - GEN8_SBE_FORCE_URB_ENTRY_READ_OFFSET | - 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT | - 1 << GEN8_SBE_URB_ENTRY_READ_OFFSET_SHIFT); - OUT_BATCH(0); - OUT_BATCH(0); + OUT_BATCH(GEN6_3DSTATE_VERTEX_BUFFERS | ((4 * buffers) - 1)); - OUT_BATCH(GEN8_3DSTATE_SBE_SWIZ | (11 - 2)); - for (i = 0; i < 8; i++) + for (i = 0; i < buffers; i++) { + OUT_BATCH(i << VB0_BUFFER_INDEX_SHIFT | + GEN7_VB0_BUFFER_ADDR_MOD_EN); + OUT_BATCH(0); /* Addr */ OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); + OUT_BATCH(0); + } +} - OUT_BATCH(GEN8_3DSTATE_RASTER | (5 - 2)); - OUT_BATCH(GEN8_RASTER_FRONT_WINDING_CCW | GEN8_RASTER_CULL_NONE); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); +static void gen6_emit_vertex_elements(struct intel_batchbuffer *batch) +{ + const int elements = 34; + int i; - OUT_BATCH(GEN6_3DSTATE_SF | (4 - 2)); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); + OUT_BATCH(GEN6_3DSTATE_VERTEX_ELEMENTS | ((2 * elements - 1))); + + for (i = 0; i < elements; i++) { + if (i == 0) { + OUT_BATCH(VE0_VALID | i); + OUT_BATCH( + GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT | + GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT | + GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT | + GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT + ); + } else { + OUT_BATCH(0); + OUT_BATCH(0); + } + } } -static void -gen8_emit_ps(struct intel_batchbuffer *batch, uint32_t kernel) { - const int max_threads = 63; - - OUT_BATCH(GEN6_3DSTATE_WM | (2 - 2)); - OUT_BATCH(/* XXX: I don't understand the BARYCENTRIC stuff, but it - * appears we need it to put our setup data in the place we - * expect (g6, see below) */ - GEN7_3DSTATE_PS_PERSPECTIVE_PIXEL_BARYCENTRIC); +static void gen8_emit_cc_state_pointers(struct intel_batchbuffer *batch) +{ + union { + float fval; + uint32_t uval; + } u; - OUT_BATCH(GEN6_3DSTATE_CONSTANT_PS | (11-2)); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); + unsigned offset; - OUT_BATCH(GEN7_3DSTATE_PS | (12-2)); - OUT_BATCH_STATE_OFFSET(kernel); - OUT_BATCH(0); /* kernel hi */ - OUT_BATCH(1 << GEN6_3DSTATE_WM_SAMPLER_COUNT_SHIFT | - 2 << GEN6_3DSTATE_WM_BINDING_TABLE_ENTRY_COUNT_SHIFT); - OUT_BATCH(0); /* scratch space stuff */ - OUT_BATCH(0); /* scratch hi */ - OUT_BATCH((max_threads - 1) << GEN8_3DSTATE_PS_MAX_THREADS_SHIFT | - GEN6_3DSTATE_WM_16_DISPATCH_ENABLE); - OUT_BATCH(6 << GEN6_3DSTATE_WM_DISPATCH_START_GRF_0_SHIFT); - OUT_BATCH(0); // kernel 1 - OUT_BATCH(0); /* kernel 1 hi */ - OUT_BATCH(0); // kernel 2 - OUT_BATCH(0); /* kernel 2 hi */ + u.fval = 1.0f; - OUT_BATCH(GEN8_3DSTATE_PS_BLEND | (2 - 2)); - OUT_BATCH(GEN8_PS_BLEND_HAS_WRITEABLE_RT); + offset = intel_batch_state_offset(batch, 64); + OUT_STATE(0); + OUT_STATE(0); /* Alpha reference value */ + OUT_STATE(u.uval); /* Blend constant color RED */ + OUT_STATE(u.uval); /* Blend constant color BLUE */ + OUT_STATE(u.uval); /* Blend constant color GREEN */ + OUT_STATE(u.uval); /* Blend constant color ALPHA */ - OUT_BATCH(GEN8_3DSTATE_PS_EXTRA | (2 - 2)); - OUT_BATCH(GEN8_PSX_PIXEL_SHADER_VALID | GEN8_PSX_ATTRIBUTE_ENABLE); + OUT_BATCH(GEN6_3DSTATE_CC_STATE_POINTERS); + OUT_BATCH_STATE_OFFSET(offset | 1); } -static void -gen8_emit_depth(struct intel_batchbuffer *batch) { - OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER | (8-2)); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); +static void gen8_emit_blend_state_pointers(struct intel_batchbuffer *batch) +{ + unsigned offset; + int i; - OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER | (5 - 2)); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); + offset = intel_batch_state_offset(batch, 64); - OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER | (5 - 2)); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); -} + for (i = 0; i < 17; i++) + OUT_STATE(0); -static void -gen7_emit_clear(struct intel_batchbuffer *batch) { - OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS | (3-2)); - OUT_BATCH(0); - OUT_BATCH(1); // clear valid + OUT_BATCH(GEN7_3DSTATE_BLEND_STATE_POINTERS | (2 - 2)); + OUT_BATCH_STATE_OFFSET(offset | 1); } -static void -gen6_emit_drawing_rectangle(struct intel_batchbuffer *batch) +static void gen8_emit_ps_extra(struct intel_batchbuffer *batch) { - OUT_BATCH(GEN6_3DSTATE_DRAWING_RECTANGLE | (4 - 2)); - OUT_BATCH(0xffffffff); - OUT_BATCH(0 | 0); - OUT_BATCH(0); -} + OUT_BATCH(GEN8_3DSTATE_PS_EXTRA | (2 - 2)); + OUT_BATCH(GEN8_PSX_PIXEL_SHADER_VALID | + GEN8_PSX_ATTRIBUTE_ENABLE); -static void gen8_emit_vf_topology(struct intel_batchbuffer *batch) -{ - OUT_BATCH(GEN8_3DSTATE_VF_TOPOLOGY); - OUT_BATCH(_3DPRIM_RECTLIST); } -/* Vertex elements MUST be defined before this according to spec */ -static void gen8_emit_primitive(struct intel_batchbuffer *batch) +static void gen8_emit_ps_blend(struct intel_batchbuffer *batch) { - OUT_BATCH(GEN8_3DSTATE_VF_INSTANCING | (3 - 2)); - OUT_BATCH(0); - OUT_BATCH(0); - - OUT_BATCH(GEN6_3DPRIMITIVE | (7-2)); - OUT_BATCH(0); /* gen8+ ignore the topology type field */ - OUT_BATCH(3); /* vertex count */ - OUT_BATCH(0); /* We're specifying this instead with offset in GEN6_3DSTATE_VERTEX_BUFFERS */ - OUT_BATCH(1); /* single instance */ - OUT_BATCH(0); /* start instance location */ - OUT_BATCH(0); /* index buffer offset, ignored */ + OUT_BATCH(GEN8_3DSTATE_PS_BLEND | (2 - 2)); + OUT_BATCH(GEN8_PS_BLEND_HAS_WRITEABLE_RT); } -void gen8_setup_null_render_state(struct intel_batchbuffer *batch) +static void gen8_emit_viewport_state_pointers_cc(struct intel_batchbuffer *batch) { - uint32_t ps_sampler_state, ps_kernel_off, ps_binding_table; - uint32_t scissor_state; - uint32_t vertex_buffer; - uint32_t batch_end; - int ret; + unsigned offset; - ps_binding_table = gen8_bind_surfaces(batch); - ps_sampler_state = gen8_create_sampler(batch); - ps_kernel_off = gen8_fill_ps(batch, ps_kernel, sizeof(ps_kernel)); - vertex_buffer = gen7_fill_vertex_buffer_data(batch); - cc.cc_state = gen6_create_cc_state(batch); - cc.blend_state = gen8_create_blend_state(batch); - viewport.cc_state = gen6_create_cc_viewport(batch); - viewport.sf_clip_state = gen7_create_sf_clip_viewport(batch); - scissor_state = gen6_create_scissor_rect(batch); - /* TODO: theree is other state which isn't setup */ - - /* Start emitting the commands. The order roughly follows the mesa blorp - * order */ - OUT_BATCH(GEN6_PIPELINE_SELECT | PIPELINE_SELECT_3D); + offset = intel_batch_state_offset(batch, 32); - gen8_emit_sip(batch); + OUT_STATE((uint32_t)0.0f); /* Minimum depth */ + OUT_STATE((uint32_t)0.0f); /* Maximum depth */ - gen7_emit_push_constants(batch); + OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC | (2 - 2)); + OUT_BATCH_STATE_OFFSET(offset); +} - gen8_emit_state_base_address(batch); +static void gen8_emit_viewport_state_pointers_sf_clip(struct intel_batchbuffer *batch) +{ + unsigned offset; + int i; - OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC); - OUT_BATCH_STATE_OFFSET(viewport.cc_state); - OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP); - OUT_BATCH_STATE_OFFSET(viewport.sf_clip_state); + offset = intel_batch_state_offset(batch, 64); - gen7_emit_urb(batch); + for (i = 0; i < 16; i++) + OUT_STATE(0); - gen8_emit_cc(batch); + OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP | (2 - 2)); + OUT_BATCH_STATE_OFFSET(offset); +} - gen8_emit_multisample(batch); +static void gen8_emit_primitive(struct intel_batchbuffer *batch) +{ + OUT_BATCH(GEN6_3DPRIMITIVE | (7-2)); + OUT_BATCH(4); /* gen8+ ignore the topology type field */ + OUT_BATCH(1); /* vertex count */ + OUT_BATCH(0); + OUT_BATCH(1); /* single instance */ + OUT_BATCH(0); /* start instance location */ + OUT_BATCH(0); /* index buffer offset, ignored */ +} - gen8_emit_null_state(batch); +int gen8_setup_null_render_state(struct intel_batchbuffer *batch) +{ + int ret; + int i; - OUT_BATCH(GEN7_3DSTATE_STREAMOUT | (5-2)); +#define GEN8_PIPE_CONTROL_GLOBAL_GTT (1 << 24) + + OUT_BATCH(GEN6_PIPE_CONTROL | (6 - 2)); + OUT_BATCH(GEN8_PIPE_CONTROL_GLOBAL_GTT); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); - gen7_emit_clip(batch); + OUT_BATCH(GEN6_PIPELINE_SELECT | PIPELINE_SELECT_3D); + gen8_emit_wm(batch); + gen8_emit_ps(batch); gen8_emit_sf(batch); - OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS); - OUT_BATCH_STATE_OFFSET(ps_binding_table); + OUT_CMD(GEN7_3DSTATE_SBE, 4); + OUT_CMD(GEN8_3DSTATE_SBE_SWIZ, 11); - OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS); - OUT_BATCH_STATE_OFFSET(ps_sampler_state); - - gen8_emit_ps(batch, ps_kernel_off); + gen8_emit_vs(batch); + gen8_emit_hs(batch); - OUT_BATCH(GEN6_3DSTATE_SCISSOR_STATE_POINTERS); - OUT_BATCH_STATE_OFFSET(scissor_state); + OUT_CMD(GEN7_3DSTATE_GS, 10); + OUT_CMD(GEN7_3DSTATE_STREAMOUT, 5); + OUT_CMD(GEN7_3DSTATE_DS, 9); + OUT_CMD(GEN6_3DSTATE_CLIP, 4); + gen8_emit_raster(batch); + OUT_CMD(GEN7_3DSTATE_TE, 4); + OUT_CMD(GEN8_3DSTATE_VF, 2); + OUT_CMD(GEN8_3DSTATE_WM_HZ_OP, 5); + + gen8_emit_urb(batch); + + OUT_CMD(GEN8_3DSTATE_BIND_TABLE_POOL_ALLOC, 4); + OUT_CMD(GEN8_3DSTATE_GATHER_POOL_ALLOC, 4); + OUT_CMD(GEN8_3DSTATE_DX9_CONSTANT_BUFFER_POOL_ALLOC, 4); + OUT_CMD(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS, 2); + OUT_CMD(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_HS, 2); + OUT_CMD(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_DS, 2); + OUT_CMD(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_GS, 2); + OUT_CMD(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS, 2); + OUT_CMD(GEN6_3DSTATE_CONSTANT_VS, 11); + OUT_CMD(GEN7_3DSTATE_CONSTANT_HS, 11); + OUT_CMD(GEN7_3DSTATE_CONSTANT_DS, 11); + OUT_CMD(GEN7_3DSTATE_CONSTANT_GS, 11); + OUT_CMD(GEN7_3DSTATE_CONSTANT_PS, 11); + OUT_CMD(GEN8_3DSTATE_VF_INSTANCING, 3); + OUT_CMD(GEN8_3DSTATE_VF_SGVS, 2); - gen8_emit_depth(batch); + gen8_emit_vf_topology(batch); + gen8_emit_so_decl_list(batch); - gen7_emit_clear(batch); + gen8_emit_so_buffer(batch, 0); + gen8_emit_so_buffer(batch, 1); + gen8_emit_so_buffer(batch, 2); + gen8_emit_so_buffer(batch, 3); - gen6_emit_drawing_rectangle(batch); + gen8_emit_state_base_address(batch); - gen7_emit_vertex_buffer(batch, vertex_buffer); + OUT_CMD(GEN6_STATE_SIP, 3); + OUT_CMD(GEN6_3DSTATE_DRAWING_RECTANGLE, 4); + OUT_CMD(GEN7_3DSTATE_DEPTH_BUFFER, 8); + + gen8_emit_chroma_key(batch, 0); + gen8_emit_chroma_key(batch, 1); + gen8_emit_chroma_key(batch, 2); + gen8_emit_chroma_key(batch, 3); + + OUT_CMD(GEN6_3DSTATE_LINE_STIPPLE, 3); + OUT_CMD(GEN6_3DSTATE_AA_LINE_PARAMS, 3); + OUT_CMD(GEN7_3DSTATE_STENCIL_BUFFER, 5); + OUT_CMD(GEN7_3DSTATE_HIER_DEPTH_BUFFER, 5); + OUT_CMD(GEN7_3DSTATE_CLEAR_PARAMS, 3); + OUT_CMD(GEN6_3DSTATE_MONOFILTER_SIZE, 2); + OUT_CMD(GEN8_3DSTATE_MULTISAMPLE, 2); + OUT_CMD(GEN8_3DSTATE_POLY_STIPPLE_OFFSET, 2); + OUT_CMD(GEN8_3DSTATE_POLY_STIPPLE_PATTERN, 33); + OUT_CMD(GEN8_3DSTATE_SAMPLER_PALETTE_LOAD0, 16 + 1); + OUT_CMD(GEN8_3DSTATE_SAMPLER_PALETTE_LOAD1, 16 + 1); + OUT_CMD(GEN6_3DSTATE_INDEX_BUFFER, 5); + + gen8_emit_vertex_buffers(batch); gen6_emit_vertex_elements(batch); - gen8_emit_vf_topology(batch); + OUT_BATCH(GEN6_3DSTATE_VF_STATISTICS | 1); /* Enable */ + + OUT_CMD(GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS, 2); + OUT_CMD(GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS, 2); + OUT_CMD(GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS, 2); + OUT_CMD(GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS, 2); + OUT_CMD(GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS, 2); + + gen8_emit_cc_state_pointers(batch); + gen8_emit_blend_state_pointers(batch); + + gen8_emit_ps_extra(batch); + gen8_emit_ps_blend(batch); + + OUT_CMD(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS, 2); + OUT_CMD(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_HS, 2); + OUT_CMD(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_DS, 2); + OUT_CMD(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS, 2); + OUT_CMD(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS, 2); + + OUT_CMD(GEN6_3DSTATE_SCISSOR_STATE_POINTERS, 2); + + gen8_emit_viewport_state_pointers_cc(batch); + gen8_emit_viewport_state_pointers_sf_clip(batch); + gen8_emit_primitive(batch); OUT_BATCH(MI_BATCH_BUFFER_END); -- cgit v1.2.3