#include #include #include #include #include #include #include #include #include #include #include #include "drm.h" #include "i915_drm.h" #include "drmtest.h" #include "intel_bufmgr.h" #include "intel_batchbuffer.h" #include "intel_gpu_tools.h" struct scratch_buf { drm_intel_bo *bo; uint32_t stride; uint32_t tiling; uint32_t *data; uint32_t *cpu_mapping; unsigned num_tiles; }; struct option_struct { unsigned scratch_buf_size; unsigned max_dimension; unsigned num_buffers; int trace_tile; int no_hw; int gpu_busy_load; int use_render; int use_blt; int forced_tiling; int use_cpu_maps; }; extern struct option_struct options; extern drm_intel_bufmgr *bufmgr; extern struct intel_batchbuffer *batch; extern int drm_fd; extern int devid; extern int fence_storm; #define MAX_BUFS 4096 #define SCRATCH_BUF_SIZE 1024*1024 #define BUSY_BUF_SIZE (256*4096) #define TILE_SIZE 16 #define TILE_BYTES (TILE_SIZE*TILE_SIZE*sizeof(uint32_t)) void keep_gpu_busy(void); static inline void emit_vertex_2s(int16_t x, int16_t y) { OUT_BATCH((uint16_t)y << 16 | (uint16_t)x); } static inline void emit_vertex(float f) { union { float f; uint32_t ui; } u; u.f = f; OUT_BATCH(u.ui); } static inline void emit_vertex_normalized(float f, float total) { union { float f; uint32_t ui; } u; u.f = f / total; OUT_BATCH(u.ui); } static inline unsigned buf_width(struct scratch_buf *buf) { return buf->stride/sizeof(uint32_t); } static inline unsigned buf_height(struct scratch_buf *buf) { return options.scratch_buf_size/buf->stride; } void gen6_render_copyfunc(struct scratch_buf *src, unsigned src_x, unsigned src_y, struct scratch_buf *dst, unsigned dst_x, unsigned dst_y, unsigned logical_tile_no); void gen3_render_copyfunc(struct scratch_buf *src, unsigned src_x, unsigned src_y, struct scratch_buf *dst, unsigned dst_x, unsigned dst_y, unsigned logical_tile_no); void gen2_render_copyfunc(struct scratch_buf *src, unsigned src_x, unsigned src_y, struct scratch_buf *dst, unsigned dst_x, unsigned dst_y, unsigned logical_tile_no);