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authorMasanari Iida <standby24x7@gmail.com>2014-05-15 13:54:06 -0700
committerDave Airlie <airlied@redhat.com>2014-05-26 12:51:23 +1000
commit9a6594fc5241ad96cff727a134f336b1f1eaa0f7 (patch)
treeb089ad932ff8188e666adee28d6a554842e8f7ee
parentb5e6c1dace3257ca29a67994f7cb3adc3a78e6ea (diff)
Documentation: fix typos in drm docbook
Fix spelling typo in DocBook/drm.tmpl Signed-off-by: Masanari Iida <standby24x7@gmail.com> Signed-off-by: Randy Dunlap <rdunlap@infradead.org> Signed-off-by: Dave Airlie <airlied@redhat.com>
-rw-r--r--Documentation/DocBook/drm.tmpl12
1 files changed, 6 insertions, 6 deletions
diff --git a/Documentation/DocBook/drm.tmpl b/Documentation/DocBook/drm.tmpl
index ec81c20a17db..a21cdd5396ad 100644
--- a/Documentation/DocBook/drm.tmpl
+++ b/Documentation/DocBook/drm.tmpl
@@ -79,7 +79,7 @@
<partintro>
<para>
This first part of the DRM Developer's Guide documents core DRM code,
- helper libraries for writting drivers and generic userspace interfaces
+ helper libraries for writing drivers and generic userspace interfaces
exposed by DRM drivers.
</para>
</partintro>
@@ -451,7 +451,7 @@ char *date;</synopsis>
providing a solution to every graphics memory-related problems, GEM
identified common code between drivers and created a support library to
share it. GEM has simpler initialization and execution requirements than
- TTM, but has no video RAM management capabitilies and is thus limited to
+ TTM, but has no video RAM management capabilities and is thus limited to
UMA devices.
</para>
<sect2>
@@ -881,7 +881,7 @@ int (*prime_fd_to_handle)(struct drm_device *dev,
vice versa. Drivers must use the kernel dma-buf buffer sharing framework
to manage the PRIME file descriptors. Similar to the mode setting
API PRIME is agnostic to the underlying buffer object manager, as
- long as handles are 32bit unsinged integers.
+ long as handles are 32bit unsigned integers.
</para>
<para>
While non-GEM drivers must implement the operations themselves, GEM
@@ -2348,7 +2348,7 @@ void intel_crt_init(struct drm_device *dev)
first create properties and then create and associate individual instances
of those properties to objects. A property can be instantiated multiple
times and associated with different objects. Values are stored in property
- instances, and all other property information are stored in the propery
+ instances, and all other property information are stored in the property
and shared between all instances of the property.
</para>
<para>
@@ -2689,10 +2689,10 @@ int num_ioctls;</synopsis>
<sect1>
<title>Legacy Support Code</title>
<para>
- The section very brievely covers some of the old legacy support code which
+ The section very briefly covers some of the old legacy support code which
is only used by old DRM drivers which have done a so-called shadow-attach
to the underlying device instead of registering as a real driver. This
- also includes some of the old generic buffer mangement and command
+ also includes some of the old generic buffer management and command
submission code. Do not use any of this in new and modern drivers.
</para>