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authorSharat Masetty <smasetty@codeaurora.org>2018-10-04 15:11:42 +0530
committerRob Clark <robdclark@gmail.com>2018-10-04 09:14:20 -0400
commitde0a3d094de0858f091cf353c437e912ca41a506 (patch)
tree90ee21de75988516758d4d3b0be388833dc90df9 /drivers/gpu/drm/shmobile
parentc28aa2031f64701d4a1a78f97147e93fc5eb0c04 (diff)
drm/msm: re-factor devfreq code
The devfreq framework requires the drivers to provide busy time estimations. The GPU driver relies on the hardware performance counteres for the busy time estimations, but different hardware revisions have counters which can be sourced from different clocks. So the busy time estimation will be target dependent. Additionally on targets where the clocks are completely controlled by the on chip microcontroller, fetching and setting the current GPU frequency will be different. This patch aims to embrace these differences by re-factoring the devfreq code a bit. Signed-off-by: Sharat Masetty <smasetty@codeaurora.org> Signed-off-by: Rob Clark <robdclark@gmail.com>
Diffstat (limited to 'drivers/gpu/drm/shmobile')
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