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authorStephen Hemminger <shemminger@vyatta.com>2008-03-21 15:54:53 -0700
committerDavid S. Miller <davem@davemloft.net>2008-03-21 15:54:53 -0700
commit4cd9029d25f6612302f82634620f107c65f790b1 (patch)
treef98b5afba51838a8fbf47b2eecf5adceef6eb2fc
parent28518fc1701a757a3df8aa2d2ac2e5d1efd1c3e5 (diff)
socket: SOCK_DEBUG type checking
Use the inline trick (same as pr_debug) to get checking of debug statements even if no code is generated. Signed-off-by: Stephen Hemminger <shemminger@vyatta.com> Signed-off-by: David S. Miller <davem@davemloft.net>
-rw-r--r--include/net/sock.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/include/net/sock.h b/include/net/sock.h
index 8358fff002e..b89680d2693 100644
--- a/include/net/sock.h
+++ b/include/net/sock.h
@@ -70,7 +70,11 @@
#define SOCK_DEBUG(sk, msg...) do { if ((sk) && sock_flag((sk), SOCK_DBG)) \
printk(KERN_DEBUG msg); } while (0)
#else
-#define SOCK_DEBUG(sk, msg...) do { } while (0)
+/* Validate arguments and do nothing */
+static void inline int __attribute__ ((format (printf, 2, 3)))
+SOCK_DEBUG(struct sock *sk, const char *msg, ...)
+{
+}
#endif
/* This is the per-socket lock. The spinlock provides a synchronization