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authorDmitry Torokhov <dtor_core@ameritech.net>2005-11-20 00:56:43 -0500
committerDmitry Torokhov <dtor_core@ameritech.net>2005-11-20 00:56:43 -0500
commit9e50afd0cb3ff9ee152dbcf8601f5fb7eba5cff8 (patch)
treef3b2a72384a1b59ea38b201bbf2f35c306941b4b /drivers/input/gameport
parentbd0ef2356cd85d39387be36fdf1f83a40075057f (diff)
Input: make serio and gameport more swsusp friendly
kseriod and kgameportd used to process all pending events before checking for freeze condition. This may cause swsusp to time out while stopping tasks when resuming. Switch to process events one by one to check freeze status more often. Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Diffstat (limited to 'drivers/input/gameport')
-rw-r--r--drivers/input/gameport/gameport.c12
1 files changed, 9 insertions, 3 deletions
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c
index 0506934244f..caac6d63d46 100644
--- a/drivers/input/gameport/gameport.c
+++ b/drivers/input/gameport/gameport.c
@@ -339,14 +339,20 @@ static struct gameport_event *gameport_get_event(void)
return event;
}
-static void gameport_handle_events(void)
+static void gameport_handle_event(void)
{
struct gameport_event *event;
struct gameport_driver *gameport_drv;
down(&gameport_sem);
- while ((event = gameport_get_event())) {
+ /*
+ * Note that we handle only one event here to give swsusp
+ * a chance to freeze kgameportd thread. Gameport events
+ * should be pretty rare so we are not concerned about
+ * taking performance hit.
+ */
+ if ((event = gameport_get_event())) {
switch (event->type) {
case GAMEPORT_REGISTER_PORT:
@@ -433,7 +439,7 @@ static struct gameport *gameport_get_pending_child(struct gameport *parent)
static int gameport_thread(void *nothing)
{
do {
- gameport_handle_events();
+ gameport_handle_event();
wait_event_interruptible(gameport_wait,
kthread_should_stop() || !list_empty(&gameport_event_list));
try_to_freeze();