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authorRafael J. Wysocki <rjw@sisk.pl>2007-10-18 03:04:45 -0700
committerLinus Torvalds <torvalds@woody.linux-foundation.org>2007-10-18 14:37:19 -0700
commite42837bcd35b75bb59ae5d3e62f87be1aeeb05c3 (patch)
treeaa9666b080dc75ef3fa27992f042a422f7a979b7 /drivers/input/gameport
parent2e1318956ce6bf149af5c5e98499b5cd99f99c89 (diff)
freezer: introduce freezer-friendly waiting macros
Introduce freezer-friendly wrappers around wait_event_interruptible() and wait_event_interruptible_timeout(), originally defined in <linux/wait.h>, to be used in freezable kernel threads. Make some of the freezable kernel threads use them. This is necessary for the freezer to stop sending signals to kernel threads, which is implemented in the next patch. Signed-off-by: Rafael J. Wysocki <rjw@sisk.pl> Acked-by: Pavel Machek <pavel@ucw.cz> Cc: Nigel Cunningham <nigel@nigel.suspend2.net> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Diffstat (limited to 'drivers/input/gameport')
-rw-r--r--drivers/input/gameport/gameport.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c
index 20896d5e5f0..ec1b6cfefcd 100644
--- a/drivers/input/gameport/gameport.c
+++ b/drivers/input/gameport/gameport.c
@@ -448,9 +448,8 @@ static int gameport_thread(void *nothing)
set_freezable();
do {
gameport_handle_event();
- wait_event_interruptible(gameport_wait,
+ wait_event_freezable(gameport_wait,
kthread_should_stop() || !list_empty(&gameport_event_list));
- try_to_freeze();
} while (!kthread_should_stop());
printk(KERN_DEBUG "gameport: kgameportd exiting\n");