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-rw-r--r--fs/fscache/object.c810
1 files changed, 810 insertions, 0 deletions
diff --git a/fs/fscache/object.c b/fs/fscache/object.c
new file mode 100644
index 00000000000..392a41b1b79
--- /dev/null
+++ b/fs/fscache/object.c
@@ -0,0 +1,810 @@
+/* FS-Cache object state machine handler
+ *
+ * Copyright (C) 2007 Red Hat, Inc. All Rights Reserved.
+ * Written by David Howells (dhowells@redhat.com)
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version
+ * 2 of the License, or (at your option) any later version.
+ *
+ * See Documentation/filesystems/caching/object.txt for a description of the
+ * object state machine and the in-kernel representations.
+ */
+
+#define FSCACHE_DEBUG_LEVEL COOKIE
+#include <linux/module.h>
+#include "internal.h"
+
+const char *fscache_object_states[] = {
+ [FSCACHE_OBJECT_INIT] = "OBJECT_INIT",
+ [FSCACHE_OBJECT_LOOKING_UP] = "OBJECT_LOOKING_UP",
+ [FSCACHE_OBJECT_CREATING] = "OBJECT_CREATING",
+ [FSCACHE_OBJECT_AVAILABLE] = "OBJECT_AVAILABLE",
+ [FSCACHE_OBJECT_ACTIVE] = "OBJECT_ACTIVE",
+ [FSCACHE_OBJECT_UPDATING] = "OBJECT_UPDATING",
+ [FSCACHE_OBJECT_DYING] = "OBJECT_DYING",
+ [FSCACHE_OBJECT_LC_DYING] = "OBJECT_LC_DYING",
+ [FSCACHE_OBJECT_ABORT_INIT] = "OBJECT_ABORT_INIT",
+ [FSCACHE_OBJECT_RELEASING] = "OBJECT_RELEASING",
+ [FSCACHE_OBJECT_RECYCLING] = "OBJECT_RECYCLING",
+ [FSCACHE_OBJECT_WITHDRAWING] = "OBJECT_WITHDRAWING",
+ [FSCACHE_OBJECT_DEAD] = "OBJECT_DEAD",
+};
+EXPORT_SYMBOL(fscache_object_states);
+
+static void fscache_object_slow_work_put_ref(struct slow_work *);
+static int fscache_object_slow_work_get_ref(struct slow_work *);
+static void fscache_object_slow_work_execute(struct slow_work *);
+static void fscache_initialise_object(struct fscache_object *);
+static void fscache_lookup_object(struct fscache_object *);
+static void fscache_object_available(struct fscache_object *);
+static void fscache_release_object(struct fscache_object *);
+static void fscache_withdraw_object(struct fscache_object *);
+static void fscache_enqueue_dependents(struct fscache_object *);
+static void fscache_dequeue_object(struct fscache_object *);
+
+const struct slow_work_ops fscache_object_slow_work_ops = {
+ .get_ref = fscache_object_slow_work_get_ref,
+ .put_ref = fscache_object_slow_work_put_ref,
+ .execute = fscache_object_slow_work_execute,
+};
+EXPORT_SYMBOL(fscache_object_slow_work_ops);
+
+/*
+ * we need to notify the parent when an op completes that we had outstanding
+ * upon it
+ */
+static inline void fscache_done_parent_op(struct fscache_object *object)
+{
+ struct fscache_object *parent = object->parent;
+
+ _enter("OBJ%x {OBJ%x,%x}",
+ object->debug_id, parent->debug_id, parent->n_ops);
+
+ spin_lock_nested(&parent->lock, 1);
+ parent->n_ops--;
+ parent->n_obj_ops--;
+ if (parent->n_ops == 0)
+ fscache_raise_event(parent, FSCACHE_OBJECT_EV_CLEARED);
+ spin_unlock(&parent->lock);
+}
+
+/*
+ * process events that have been sent to an object's state machine
+ * - initiates parent lookup
+ * - does object lookup
+ * - does object creation
+ * - does object recycling and retirement
+ * - does object withdrawal
+ */
+static void fscache_object_state_machine(struct fscache_object *object)
+{
+ enum fscache_object_state new_state;
+
+ ASSERT(object != NULL);
+
+ _enter("{OBJ%x,%s,%lx}",
+ object->debug_id, fscache_object_states[object->state],
+ object->events);
+
+ switch (object->state) {
+ /* wait for the parent object to become ready */
+ case FSCACHE_OBJECT_INIT:
+ object->event_mask =
+ ULONG_MAX & ~(1 << FSCACHE_OBJECT_EV_CLEARED);
+ fscache_initialise_object(object);
+ goto done;
+
+ /* look up the object metadata on disk */
+ case FSCACHE_OBJECT_LOOKING_UP:
+ fscache_lookup_object(object);
+ goto lookup_transit;
+
+ /* create the object metadata on disk */
+ case FSCACHE_OBJECT_CREATING:
+ fscache_lookup_object(object);
+ goto lookup_transit;
+
+ /* handle an object becoming available; start pending
+ * operations and queue dependent operations for processing */
+ case FSCACHE_OBJECT_AVAILABLE:
+ fscache_object_available(object);
+ goto active_transit;
+
+ /* normal running state */
+ case FSCACHE_OBJECT_ACTIVE:
+ goto active_transit;
+
+ /* update the object metadata on disk */
+ case FSCACHE_OBJECT_UPDATING:
+ clear_bit(FSCACHE_OBJECT_EV_UPDATE, &object->events);
+ fscache_stat(&fscache_n_updates_run);
+ object->cache->ops->update_object(object);
+ goto active_transit;
+
+ /* handle an object dying during lookup or creation */
+ case FSCACHE_OBJECT_LC_DYING:
+ object->event_mask &= ~(1 << FSCACHE_OBJECT_EV_UPDATE);
+ object->cache->ops->lookup_complete(object);
+
+ spin_lock(&object->lock);
+ object->state = FSCACHE_OBJECT_DYING;
+ if (test_and_clear_bit(FSCACHE_COOKIE_CREATING,
+ &object->cookie->flags))
+ wake_up_bit(&object->cookie->flags,
+ FSCACHE_COOKIE_CREATING);
+ spin_unlock(&object->lock);
+
+ fscache_done_parent_op(object);
+
+ /* wait for completion of all active operations on this object
+ * and the death of all child objects of this object */
+ case FSCACHE_OBJECT_DYING:
+ dying:
+ clear_bit(FSCACHE_OBJECT_EV_CLEARED, &object->events);
+ spin_lock(&object->lock);
+ _debug("dying OBJ%x {%d,%d}",
+ object->debug_id, object->n_ops, object->n_children);
+ if (object->n_ops == 0 && object->n_children == 0) {
+ object->event_mask &=
+ ~(1 << FSCACHE_OBJECT_EV_CLEARED);
+ object->event_mask |=
+ (1 << FSCACHE_OBJECT_EV_WITHDRAW) |
+ (1 << FSCACHE_OBJECT_EV_RETIRE) |
+ (1 << FSCACHE_OBJECT_EV_RELEASE) |
+ (1 << FSCACHE_OBJECT_EV_ERROR);
+ } else {
+ object->event_mask &=
+ ~((1 << FSCACHE_OBJECT_EV_WITHDRAW) |
+ (1 << FSCACHE_OBJECT_EV_RETIRE) |
+ (1 << FSCACHE_OBJECT_EV_RELEASE) |
+ (1 << FSCACHE_OBJECT_EV_ERROR));
+ object->event_mask |=
+ 1 << FSCACHE_OBJECT_EV_CLEARED;
+ }
+ spin_unlock(&object->lock);
+ fscache_enqueue_dependents(object);
+ goto terminal_transit;
+
+ /* handle an abort during initialisation */
+ case FSCACHE_OBJECT_ABORT_INIT:
+ _debug("handle abort init %lx", object->events);
+ object->event_mask &= ~(1 << FSCACHE_OBJECT_EV_UPDATE);
+
+ spin_lock(&object->lock);
+ fscache_dequeue_object(object);
+
+ object->state = FSCACHE_OBJECT_DYING;
+ if (test_and_clear_bit(FSCACHE_COOKIE_CREATING,
+ &object->cookie->flags))
+ wake_up_bit(&object->cookie->flags,
+ FSCACHE_COOKIE_CREATING);
+ spin_unlock(&object->lock);
+ goto dying;
+
+ /* handle the netfs releasing an object and possibly marking it
+ * obsolete too */
+ case FSCACHE_OBJECT_RELEASING:
+ case FSCACHE_OBJECT_RECYCLING:
+ object->event_mask &=
+ ~((1 << FSCACHE_OBJECT_EV_WITHDRAW) |
+ (1 << FSCACHE_OBJECT_EV_RETIRE) |
+ (1 << FSCACHE_OBJECT_EV_RELEASE) |
+ (1 << FSCACHE_OBJECT_EV_ERROR));
+ fscache_release_object(object);
+ spin_lock(&object->lock);
+ object->state = FSCACHE_OBJECT_DEAD;
+ spin_unlock(&object->lock);
+ fscache_stat(&fscache_n_object_dead);
+ goto terminal_transit;
+
+ /* handle the parent cache of this object being withdrawn from
+ * active service */
+ case FSCACHE_OBJECT_WITHDRAWING:
+ object->event_mask &=
+ ~((1 << FSCACHE_OBJECT_EV_WITHDRAW) |
+ (1 << FSCACHE_OBJECT_EV_RETIRE) |
+ (1 << FSCACHE_OBJECT_EV_RELEASE) |
+ (1 << FSCACHE_OBJECT_EV_ERROR));
+ fscache_withdraw_object(object);
+ spin_lock(&object->lock);
+ object->state = FSCACHE_OBJECT_DEAD;
+ spin_unlock(&object->lock);
+ fscache_stat(&fscache_n_object_dead);
+ goto terminal_transit;
+
+ /* complain about the object being woken up once it is
+ * deceased */
+ case FSCACHE_OBJECT_DEAD:
+ printk(KERN_ERR "FS-Cache:"
+ " Unexpected event in dead state %lx\n",
+ object->events & object->event_mask);
+ BUG();
+
+ default:
+ printk(KERN_ERR "FS-Cache: Unknown object state %u\n",
+ object->state);
+ BUG();
+ }
+
+ /* determine the transition from a lookup state */
+lookup_transit:
+ switch (fls(object->events & object->event_mask) - 1) {
+ case FSCACHE_OBJECT_EV_WITHDRAW:
+ case FSCACHE_OBJECT_EV_RETIRE:
+ case FSCACHE_OBJECT_EV_RELEASE:
+ case FSCACHE_OBJECT_EV_ERROR:
+ new_state = FSCACHE_OBJECT_LC_DYING;
+ goto change_state;
+ case FSCACHE_OBJECT_EV_REQUEUE:
+ goto done;
+ case -1:
+ goto done; /* sleep until event */
+ default:
+ goto unsupported_event;
+ }
+
+ /* determine the transition from an active state */
+active_transit:
+ switch (fls(object->events & object->event_mask) - 1) {
+ case FSCACHE_OBJECT_EV_WITHDRAW:
+ case FSCACHE_OBJECT_EV_RETIRE:
+ case FSCACHE_OBJECT_EV_RELEASE:
+ case FSCACHE_OBJECT_EV_ERROR:
+ new_state = FSCACHE_OBJECT_DYING;
+ goto change_state;
+ case FSCACHE_OBJECT_EV_UPDATE:
+ new_state = FSCACHE_OBJECT_UPDATING;
+ goto change_state;
+ case -1:
+ new_state = FSCACHE_OBJECT_ACTIVE;
+ goto change_state; /* sleep until event */
+ default:
+ goto unsupported_event;
+ }
+
+ /* determine the transition from a terminal state */
+terminal_transit:
+ switch (fls(object->events & object->event_mask) - 1) {
+ case FSCACHE_OBJECT_EV_WITHDRAW:
+ new_state = FSCACHE_OBJECT_WITHDRAWING;
+ goto change_state;
+ case FSCACHE_OBJECT_EV_RETIRE:
+ new_state = FSCACHE_OBJECT_RECYCLING;
+ goto change_state;
+ case FSCACHE_OBJECT_EV_RELEASE:
+ new_state = FSCACHE_OBJECT_RELEASING;
+ goto change_state;
+ case FSCACHE_OBJECT_EV_ERROR:
+ new_state = FSCACHE_OBJECT_WITHDRAWING;
+ goto change_state;
+ case FSCACHE_OBJECT_EV_CLEARED:
+ new_state = FSCACHE_OBJECT_DYING;
+ goto change_state;
+ case -1:
+ goto done; /* sleep until event */
+ default:
+ goto unsupported_event;
+ }
+
+change_state:
+ spin_lock(&object->lock);
+ object->state = new_state;
+ spin_unlock(&object->lock);
+
+done:
+ _leave(" [->%s]", fscache_object_states[object->state]);
+ return;
+
+unsupported_event:
+ printk(KERN_ERR "FS-Cache:"
+ " Unsupported event %lx [mask %lx] in state %s\n",
+ object->events, object->event_mask,
+ fscache_object_states[object->state]);
+ BUG();
+}
+
+/*
+ * execute an object
+ */
+static void fscache_object_slow_work_execute(struct slow_work *work)
+{
+ struct fscache_object *object =
+ container_of(work, struct fscache_object, work);
+ unsigned long start;
+
+ _enter("{OBJ%x}", object->debug_id);
+
+ clear_bit(FSCACHE_OBJECT_EV_REQUEUE, &object->events);
+
+ start = jiffies;
+ fscache_object_state_machine(object);
+ fscache_hist(fscache_objs_histogram, start);
+ if (object->events & object->event_mask)
+ fscache_enqueue_object(object);
+}
+
+/*
+ * initialise an object
+ * - check the specified object's parent to see if we can make use of it
+ * immediately to do a creation
+ * - we may need to start the process of creating a parent and we need to wait
+ * for the parent's lookup and creation to complete if it's not there yet
+ * - an object's cookie is pinned until we clear FSCACHE_COOKIE_CREATING on the
+ * leaf-most cookies of the object and all its children
+ */
+static void fscache_initialise_object(struct fscache_object *object)
+{
+ struct fscache_object *parent;
+
+ _enter("");
+ ASSERT(object->cookie != NULL);
+ ASSERT(object->cookie->parent != NULL);
+ ASSERT(list_empty(&object->work.link));
+
+ if (object->events & ((1 << FSCACHE_OBJECT_EV_ERROR) |
+ (1 << FSCACHE_OBJECT_EV_RELEASE) |
+ (1 << FSCACHE_OBJECT_EV_RETIRE) |
+ (1 << FSCACHE_OBJECT_EV_WITHDRAW))) {
+ _debug("abort init %lx", object->events);
+ spin_lock(&object->lock);
+ object->state = FSCACHE_OBJECT_ABORT_INIT;
+ spin_unlock(&object->lock);
+ return;
+ }
+
+ spin_lock(&object->cookie->lock);
+ spin_lock_nested(&object->cookie->parent->lock, 1);
+
+ parent = object->parent;
+ if (!parent) {
+ _debug("no parent");
+ set_bit(FSCACHE_OBJECT_EV_WITHDRAW, &object->events);
+ } else {
+ spin_lock(&object->lock);
+ spin_lock_nested(&parent->lock, 1);
+ _debug("parent %s", fscache_object_states[parent->state]);
+
+ if (parent->state >= FSCACHE_OBJECT_DYING) {
+ _debug("bad parent");
+ set_bit(FSCACHE_OBJECT_EV_WITHDRAW, &object->events);
+ } else if (parent->state < FSCACHE_OBJECT_AVAILABLE) {
+ _debug("wait");
+
+ /* we may get woken up in this state by child objects
+ * binding on to us, so we need to make sure we don't
+ * add ourself to the list multiple times */
+ if (list_empty(&object->dep_link)) {
+ object->cache->ops->grab_object(object);
+ list_add(&object->dep_link,
+ &parent->dependents);
+
+ /* fscache_acquire_non_index_cookie() uses this
+ * to wake the chain up */
+ if (parent->state == FSCACHE_OBJECT_INIT)
+ fscache_enqueue_object(parent);
+ }
+ } else {
+ _debug("go");
+ parent->n_ops++;
+ parent->n_obj_ops++;
+ object->lookup_jif = jiffies;
+ object->state = FSCACHE_OBJECT_LOOKING_UP;
+ set_bit(FSCACHE_OBJECT_EV_REQUEUE, &object->events);
+ }
+
+ spin_unlock(&parent->lock);
+ spin_unlock(&object->lock);
+ }
+
+ spin_unlock(&object->cookie->parent->lock);
+ spin_unlock(&object->cookie->lock);
+ _leave("");
+}
+
+/*
+ * look an object up in the cache from which it was allocated
+ * - we hold an "access lock" on the parent object, so the parent object cannot
+ * be withdrawn by either party till we've finished
+ * - an object's cookie is pinned until we clear FSCACHE_COOKIE_CREATING on the
+ * leaf-most cookies of the object and all its children
+ */
+static void fscache_lookup_object(struct fscache_object *object)
+{
+ struct fscache_cookie *cookie = object->cookie;
+ struct fscache_object *parent;
+
+ _enter("");
+
+ parent = object->parent;
+ ASSERT(parent != NULL);
+ ASSERTCMP(parent->n_ops, >, 0);
+ ASSERTCMP(parent->n_obj_ops, >, 0);
+
+ /* make sure the parent is still available */
+ ASSERTCMP(parent->state, >=, FSCACHE_OBJECT_AVAILABLE);
+
+ if (parent->state >= FSCACHE_OBJECT_DYING ||
+ test_bit(FSCACHE_IOERROR, &object->cache->flags)) {
+ _debug("unavailable");
+ set_bit(FSCACHE_OBJECT_EV_WITHDRAW, &object->events);
+ _leave("");
+ return;
+ }
+
+ _debug("LOOKUP \"%s/%s\" in \"%s\"",
+ parent->cookie->def->name, cookie->def->name,
+ object->cache->tag->name);
+
+ fscache_stat(&fscache_n_object_lookups);
+ object->cache->ops->lookup_object(object);
+
+ if (test_bit(FSCACHE_OBJECT_EV_ERROR, &object->events))
+ set_bit(FSCACHE_COOKIE_UNAVAILABLE, &cookie->flags);
+
+ _leave("");
+}
+
+/**
+ * fscache_object_lookup_negative - Note negative cookie lookup
+ * @object: Object pointing to cookie to mark
+ *
+ * Note negative lookup, permitting those waiting to read data from an already
+ * existing backing object to continue as there's no data for them to read.
+ */
+void fscache_object_lookup_negative(struct fscache_object *object)
+{
+ struct fscache_cookie *cookie = object->cookie;
+
+ _enter("{OBJ%x,%s}",
+ object->debug_id, fscache_object_states[object->state]);
+
+ spin_lock(&object->lock);
+ if (object->state == FSCACHE_OBJECT_LOOKING_UP) {
+ fscache_stat(&fscache_n_object_lookups_negative);
+
+ /* transit here to allow write requests to begin stacking up
+ * and read requests to begin returning ENODATA */
+ object->state = FSCACHE_OBJECT_CREATING;
+ spin_unlock(&object->lock);
+
+ set_bit(FSCACHE_COOKIE_PENDING_FILL, &cookie->flags);
+ set_bit(FSCACHE_COOKIE_NO_DATA_YET, &cookie->flags);
+
+ _debug("wake up lookup %p", &cookie->flags);
+ smp_mb__before_clear_bit();
+ clear_bit(FSCACHE_COOKIE_LOOKING_UP, &cookie->flags);
+ smp_mb__after_clear_bit();
+ wake_up_bit(&cookie->flags, FSCACHE_COOKIE_LOOKING_UP);
+ set_bit(FSCACHE_OBJECT_EV_REQUEUE, &object->events);
+ } else {
+ ASSERTCMP(object->state, ==, FSCACHE_OBJECT_CREATING);
+ spin_unlock(&object->lock);
+ }
+
+ _leave("");
+}
+EXPORT_SYMBOL(fscache_object_lookup_negative);
+
+/**
+ * fscache_obtained_object - Note successful object lookup or creation
+ * @object: Object pointing to cookie to mark
+ *
+ * Note successful lookup and/or creation, permitting those waiting to write
+ * data to a backing object to continue.
+ *
+ * Note that after calling this, an object's cookie may be relinquished by the
+ * netfs, and so must be accessed with object lock held.
+ */
+void fscache_obtained_object(struct fscache_object *object)
+{
+ struct fscache_cookie *cookie = object->cookie;
+
+ _enter("{OBJ%x,%s}",
+ object->debug_id, fscache_object_states[object->state]);
+
+ /* if we were still looking up, then we must have a positive lookup
+ * result, in which case there may be data available */
+ spin_lock(&object->lock);
+ if (object->state == FSCACHE_OBJECT_LOOKING_UP) {
+ fscache_stat(&fscache_n_object_lookups_positive);
+
+ clear_bit(FSCACHE_COOKIE_NO_DATA_YET, &cookie->flags);
+
+ object->state = FSCACHE_OBJECT_AVAILABLE;
+ spin_unlock(&object->lock);
+
+ smp_mb__before_clear_bit();
+ clear_bit(FSCACHE_COOKIE_LOOKING_UP, &cookie->flags);
+ smp_mb__after_clear_bit();
+ wake_up_bit(&cookie->flags, FSCACHE_COOKIE_LOOKING_UP);
+ set_bit(FSCACHE_OBJECT_EV_REQUEUE, &object->events);
+ } else {
+ ASSERTCMP(object->state, ==, FSCACHE_OBJECT_CREATING);
+ fscache_stat(&fscache_n_object_created);
+
+ object->state = FSCACHE_OBJECT_AVAILABLE;
+ spin_unlock(&object->lock);
+ set_bit(FSCACHE_OBJECT_EV_REQUEUE, &object->events);
+ smp_wmb();
+ }
+
+ if (test_and_clear_bit(FSCACHE_COOKIE_CREATING, &cookie->flags))
+ wake_up_bit(&cookie->flags, FSCACHE_COOKIE_CREATING);
+
+ _leave("");
+}
+EXPORT_SYMBOL(fscache_obtained_object);
+
+/*
+ * handle an object that has just become available
+ */
+static void fscache_object_available(struct fscache_object *object)
+{
+ _enter("{OBJ%x}", object->debug_id);
+
+ spin_lock(&object->lock);
+
+ if (test_and_clear_bit(FSCACHE_COOKIE_CREATING, &object->cookie->flags))
+ wake_up_bit(&object->cookie->flags, FSCACHE_COOKIE_CREATING);
+
+ fscache_done_parent_op(object);
+ if (object->n_in_progress == 0) {
+ if (object->n_ops > 0) {
+ ASSERTCMP(object->n_ops, >=, object->n_obj_ops);
+ ASSERTIF(object->n_ops > object->n_obj_ops,
+ !list_empty(&object->pending_ops));
+ fscache_start_operations(object);
+ } else {
+ ASSERT(list_empty(&object->pending_ops));
+ }
+ }
+ spin_unlock(&object->lock);
+
+ object->cache->ops->lookup_complete(object);
+ fscache_enqueue_dependents(object);
+
+ fscache_hist(fscache_obj_instantiate_histogram, object->lookup_jif);
+ fscache_stat(&fscache_n_object_avail);
+
+ _leave("");
+}
+
+/*
+ * drop an object's attachments
+ */
+static void fscache_drop_object(struct fscache_object *object)
+{
+ struct fscache_object *parent = object->parent;
+ struct fscache_cache *cache = object->cache;
+
+ _enter("{OBJ%x,%d}", object->debug_id, object->n_children);
+
+ spin_lock(&cache->object_list_lock);
+ list_del_init(&object->cache_link);
+ spin_unlock(&cache->object_list_lock);
+
+ cache->ops->drop_object(object);
+
+ if (parent) {
+ _debug("release parent OBJ%x {%d}",
+ parent->debug_id, parent->n_children);
+
+ spin_lock(&parent->lock);
+ parent->n_children--;
+ if (parent->n_children == 0)
+ fscache_raise_event(parent, FSCACHE_OBJECT_EV_CLEARED);
+ spin_unlock(&parent->lock);
+ object->parent = NULL;
+ }
+
+ /* this just shifts the object release to the slow work processor */
+ object->cache->ops->put_object(object);
+
+ _leave("");
+}
+
+/*
+ * release or recycle an object that the netfs has discarded
+ */
+static void fscache_release_object(struct fscache_object *object)
+{
+ _enter("");
+
+ fscache_drop_object(object);
+}
+
+/*
+ * withdraw an object from active service
+ */
+static void fscache_withdraw_object(struct fscache_object *object)
+{
+ struct fscache_cookie *cookie;
+ bool detached;
+
+ _enter("");
+
+ spin_lock(&object->lock);
+ cookie = object->cookie;
+ if (cookie) {
+ /* need to get the cookie lock before the object lock, starting
+ * from the object pointer */
+ atomic_inc(&cookie->usage);
+ spin_unlock(&object->lock);
+
+ detached = false;
+ spin_lock(&cookie->lock);
+ spin_lock(&object->lock);
+
+ if (object->cookie == cookie) {
+ hlist_del_init(&object->cookie_link);
+ object->cookie = NULL;
+ detached = true;
+ }
+ spin_unlock(&cookie->lock);
+ fscache_cookie_put(cookie);
+ if (detached)
+ fscache_cookie_put(cookie);
+ }
+
+ spin_unlock(&object->lock);
+
+ fscache_drop_object(object);
+}
+
+/*
+ * withdraw an object from active service at the behest of the cache
+ * - need break the links to a cached object cookie
+ * - called under two situations:
+ * (1) recycler decides to reclaim an in-use object
+ * (2) a cache is unmounted
+ * - have to take care as the cookie can be being relinquished by the netfs
+ * simultaneously
+ * - the object is pinned by the caller holding a refcount on it
+ */
+void fscache_withdrawing_object(struct fscache_cache *cache,
+ struct fscache_object *object)
+{
+ bool enqueue = false;
+
+ _enter(",OBJ%x", object->debug_id);
+
+ spin_lock(&object->lock);
+ if (object->state < FSCACHE_OBJECT_WITHDRAWING) {
+ object->state = FSCACHE_OBJECT_WITHDRAWING;
+ enqueue = true;
+ }
+ spin_unlock(&object->lock);
+
+ if (enqueue)
+ fscache_enqueue_object(object);
+
+ _leave("");
+}
+
+/*
+ * allow the slow work item processor to get a ref on an object
+ */
+static int fscache_object_slow_work_get_ref(struct slow_work *work)
+{
+ struct fscache_object *object =
+ container_of(work, struct fscache_object, work);
+
+ return object->cache->ops->grab_object(object) ? 0 : -EAGAIN;
+}
+
+/*
+ * allow the slow work item processor to discard a ref on a work item
+ */
+static void fscache_object_slow_work_put_ref(struct slow_work *work)
+{
+ struct fscache_object *object =
+ container_of(work, struct fscache_object, work);
+
+ return object->cache->ops->put_object(object);
+}
+
+/*
+ * enqueue an object for metadata-type processing
+ */
+void fscache_enqueue_object(struct fscache_object *object)
+{
+ _enter("{OBJ%x}", object->debug_id);
+
+ slow_work_enqueue(&object->work);
+}
+
+/*
+ * enqueue the dependents of an object for metadata-type processing
+ * - the caller must hold the object's lock
+ * - this may cause an already locked object to wind up being processed again
+ */
+static void fscache_enqueue_dependents(struct fscache_object *object)
+{
+ struct fscache_object *dep;
+
+ _enter("{OBJ%x}", object->debug_id);
+
+ if (list_empty(&object->dependents))
+ return;
+
+ spin_lock(&object->lock);
+
+ while (!list_empty(&object->dependents)) {
+ dep = list_entry(object->dependents.next,
+ struct fscache_object, dep_link);
+ list_del_init(&dep->dep_link);
+
+
+ /* sort onto appropriate lists */
+ fscache_enqueue_object(dep);
+ dep->cache->ops->put_object(dep);
+
+ if (!list_empty(&object->dependents))
+ cond_resched_lock(&object->lock);
+ }
+
+ spin_unlock(&object->lock);
+}
+
+/*
+ * remove an object from whatever queue it's waiting on
+ * - the caller must hold object->lock
+ */
+void fscache_dequeue_object(struct fscache_object *object)
+{
+ _enter("{OBJ%x}", object->debug_id);
+
+ if (!list_empty(&object->dep_link)) {
+ spin_lock(&object->parent->lock);
+ list_del_init(&object->dep_link);
+ spin_unlock(&object->parent->lock);
+ }
+
+ _leave("");
+}
+
+/**
+ * fscache_check_aux - Ask the netfs whether an object on disk is still valid
+ * @object: The object to ask about
+ * @data: The auxiliary data for the object
+ * @datalen: The size of the auxiliary data
+ *
+ * This function consults the netfs about the coherency state of an object
+ */
+enum fscache_checkaux fscache_check_aux(struct fscache_object *object,
+ const void *data, uint16_t datalen)
+{
+ enum fscache_checkaux result;
+
+ if (!object->cookie->def->check_aux) {
+ fscache_stat(&fscache_n_checkaux_none);
+ return FSCACHE_CHECKAUX_OKAY;
+ }
+
+ result = object->cookie->def->check_aux(object->cookie->netfs_data,
+ data, datalen);
+ switch (result) {
+ /* entry okay as is */
+ case FSCACHE_CHECKAUX_OKAY:
+ fscache_stat(&fscache_n_checkaux_okay);
+ break;
+
+ /* entry requires update */
+ case FSCACHE_CHECKAUX_NEEDS_UPDATE:
+ fscache_stat(&fscache_n_checkaux_update);
+ break;
+
+ /* entry requires deletion */
+ case FSCACHE_CHECKAUX_OBSOLETE:
+ fscache_stat(&fscache_n_checkaux_obsolete);
+ break;
+
+ default:
+ BUG();
+ }
+
+ return result;
+}
+EXPORT_SYMBOL(fscache_check_aux);