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authorBen Widawsky <ben@bwidawsk.net>2011-07-28 14:58:24 -0700
committerBen Widawsky <ben@bwidawsk.net>2011-07-28 15:09:47 -0700
commit3b10b7bd5a8ce60aef06df5e61f0a0c30fb0fa10 (patch)
treea5145e6fb49af85c0d06f6924215eb09362abb1d /README
parentd0a7e0ab5a19b2f04f2692ec0e8874056c9b2d32 (diff)
tools: readme addition for shader debugging
Diffstat (limited to 'README')
-rw-r--r--README11
1 files changed, 10 insertions, 1 deletions
diff --git a/README b/README
index a481619e..568be863 100644
--- a/README
+++ b/README
@@ -6,7 +6,7 @@ complicated build procedures or specific testing environments to get useful
results.
Thus, intel-graphics-tools was a project I started to collect some low-level
-tools I intended to build. There are 3 subdirectories:
+tools I intended to build.
benchmarks/
This should be a collection of useful microbenchmarks. The hope is
@@ -32,3 +32,12 @@ tools/
people debugging the driver.
These tools generally must be run as root.
+
+debugger/
+ This tool is to be used to do shader debugging. It acts like a
+ debug server accepting connections from debug clients such as
+ mesa. The connections is made with unix domain sockets, and at some
+ point it would be nice if this directory contained a library for
+ initiating connections with debug clients..
+
+ The debugger must be run as root: "sudo debugger/eudb"