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authorDaniel Vetter <daniel.vetter@ffwll.ch>2014-06-17 21:22:05 +0200
committerDaniel Vetter <daniel.vetter@ffwll.ch>2014-06-17 21:26:28 +0200
commit13b3e5f3e02a82e5d064e1f4f52eebb91c380819 (patch)
tree887fccd34e6218aabeeababbd73049483c865c6a /lib/debug.h
parent15d93d0a91234e33c4e40b72204258ffbcb2fe4c (diff)
Paritially revert "lib: add missing includes to headers"
This reinstates the #includes for lib/debug.h since without that the shader debugger fails to build. You need to manually enable it with ./autogen.sh --enable-shader-debugger and the fail only happens when running a clean build with $ git clean -dfx && ./autogen.sh --enable-shader-debugger && make I have no idea what breaks, but this restores the build. Reported by Ben Widawsky. Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Diffstat (limited to 'lib/debug.h')
-rw-r--r--lib/debug.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/lib/debug.h b/lib/debug.h
index ca4b31e6..af9cf391 100644
--- a/lib/debug.h
+++ b/lib/debug.h
@@ -28,9 +28,6 @@
#ifndef _DEBUG_H_
#define _DEBUG_H_
-#include <stdint.h>
-#include <stdio.h>
-
#define DEBUG_PROTOCOL_VERSION 1
#define COMMUNICATION_OFFSET 0xc00
#define COMMUNICATION_QWORD 0xc0