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authorBen Widawsky <ben@bwidawsk.net>2012-06-28 22:42:58 -0700
committerBen Widawsky <ben@bwidawsk.net>2012-06-28 22:52:04 -0700
commit2234f87a0852f321a6f85e8fcd6fbb6866f9c944 (patch)
tree8b9aee530dc965021d6ec36e0e8c503f7cc2e3ed /lib/gen7_render.h
parentab0460eaac85fdd66328ccba511519397cea0ddb (diff)
lib: add a gen7 rendercopy
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Diffstat (limited to 'lib/gen7_render.h')
-rw-r--r--lib/gen7_render.h221
1 files changed, 221 insertions, 0 deletions
diff --git a/lib/gen7_render.h b/lib/gen7_render.h
new file mode 100644
index 00000000..9919841f
--- /dev/null
+++ b/lib/gen7_render.h
@@ -0,0 +1,221 @@
+#ifndef GEN7_RENDER_H
+#define GEN7_RENDER_H
+
+#include "gen6_render.h"
+
+#define GEN7_3DSTATE_URB_VS (0x7830 << 16)
+#define GEN7_3DSTATE_URB_HS (0x7831 << 16)
+#define GEN7_3DSTATE_URB_DS (0x7832 << 16)
+#define GEN7_3DSTATE_URB_GS (0x7833 << 16)
+
+#define GEN6_3DSTATE_SCISSOR_STATE_POINTERS GEN6_3D(3, 0, 0xf)
+#define GEN7_3DSTATE_CLEAR_PARAMS GEN6_3D(3, 0, 0x04)
+#define GEN7_3DSTATE_DEPTH_BUFFER GEN6_3D(3, 0, 0x05)
+#define GEN7_3DSTATE_STENCIL_BUFFER GEN6_3D(3, 0, 0x06)
+#define GEN7_3DSTATE_HIER_DEPTH_BUFFER GEN6_3D(3, 0, 0x07)
+
+#define GEN7_3DSTATE_GS GEN6_3D(3, 0, 0x11)
+#define GEN7_3DSTATE_CONSTANT_GS GEN6_3D(3, 0, 0x16)
+#define GEN7_3DSTATE_CONSTANT_HS GEN6_3D(3, 0, 0x19)
+#define GEN7_3DSTATE_CONSTANT_DS GEN6_3D(3, 0, 0x1a)
+#define GEN7_3DSTATE_HS GEN6_3D(3, 0, 0x1b)
+#define GEN7_3DSTATE_TE GEN6_3D(3, 0, 0x1c)
+#define GEN7_3DSTATE_DS GEN6_3D(3, 0, 0x1d)
+#define GEN7_3DSTATE_STREAMOUT GEN6_3D(3, 0, 0x1e)
+#define GEN7_3DSTATE_SBE GEN6_3D(3, 0, 0x1f)
+#define GEN7_3DSTATE_PS GEN6_3D(3, 0, 0x20)
+#define GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP \
+ GEN6_3D(3, 0, 0x21)
+#define GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC GEN6_3D(3, 0, 0x23)
+#define GEN7_3DSTATE_BLEND_STATE_POINTERS GEN6_3D(3, 0, 0x24)
+#define GEN7_3DSTATE_DS_STATE_POINTERS GEN6_3D(3, 0, 0x25)
+#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS GEN6_3D(3, 0, 0x26)
+#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS GEN6_3D(3, 0, 0x27)
+#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS GEN6_3D(3, 0, 0x28)
+#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS GEN6_3D(3, 0, 0x29)
+#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS GEN6_3D(3, 0, 0x2a)
+
+#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS GEN6_3D(3, 0, 0x2b)
+#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_HS GEN6_3D(3, 0, 0x2c)
+#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_DS GEN6_3D(3, 0, 0x2d)
+#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS GEN6_3D(3, 0, 0x2e)
+#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS GEN6_3D(3, 0, 0x2f)
+
+#define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS GEN6_3D(3, 1, 0x12)
+#define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_HS GEN6_3D(3, 1, 0x13)
+#define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_DS GEN6_3D(3, 1, 0x14)
+#define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_GS GEN6_3D(3, 1, 0x15)
+#define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS GEN6_3D(3, 1, 0x16)
+
+/* Some random bits that we care about */
+#define GEN7_VB0_BUFFER_ADDR_MOD_EN (1 << 14)
+#define GEN7_WM_DISPATCH_ENABLE (1 << 29)
+#define GEN7_3DSTATE_PS_PERSPECTIVE_PIXEL_BARYCENTRIC (1 << 11)
+#define GEN7_3DSTATE_PS_ATTRIBUTE_ENABLED (1 << 10)
+
+/* Random shifts */
+#define GEN7_3DSTATE_WM_MAX_THREADS_SHIFT 24
+
+/* Shamelessly ripped from mesa */
+struct gen7_surface_state
+{
+ struct {
+ uint32_t cube_pos_z:1;
+ uint32_t cube_neg_z:1;
+ uint32_t cube_pos_y:1;
+ uint32_t cube_neg_y:1;
+ uint32_t cube_pos_x:1;
+ uint32_t cube_neg_x:1;
+ uint32_t pad2:2;
+ uint32_t render_cache_read_write:1;
+ uint32_t pad1:1;
+ uint32_t surface_array_spacing:1;
+ uint32_t vert_line_stride_ofs:1;
+ uint32_t vert_line_stride:1;
+ uint32_t tile_walk:1;
+ uint32_t tiled_surface:1;
+ uint32_t horizontal_alignment:1;
+ uint32_t vertical_alignment:2;
+ uint32_t surface_format:9; /**< BRW_SURFACEFORMAT_x */
+ uint32_t pad0:1;
+ uint32_t is_array:1;
+ uint32_t surface_type:3; /**< BRW_SURFACE_1D/2D/3D/CUBE */
+ } ss0;
+
+ struct {
+ uint32_t base_addr;
+ } ss1;
+
+ struct {
+ uint32_t width:14;
+ uint32_t pad1:2;
+ uint32_t height:14;
+ uint32_t pad0:2;
+ } ss2;
+
+ struct {
+ uint32_t pitch:18;
+ uint32_t pad:3;
+ uint32_t depth:11;
+ } ss3;
+
+ struct {
+ uint32_t multisample_position_palette_index:3;
+ uint32_t num_multisamples:3;
+ uint32_t multisampled_surface_storage_format:1;
+ uint32_t render_target_view_extent:11;
+ uint32_t min_array_elt:11;
+ uint32_t rotation:2;
+ uint32_t pad0:1;
+ } ss4;
+
+ struct {
+ uint32_t mip_count:4;
+ uint32_t min_lod:4;
+ uint32_t pad1:12;
+ uint32_t y_offset:4;
+ uint32_t pad0:1;
+ uint32_t x_offset:7;
+ } ss5;
+
+ struct {
+ uint32_t pad; /* Multisample Control Surface stuff */
+ } ss6;
+
+ struct {
+ uint32_t resource_min_lod:12;
+
+ /* Only on Haswell */
+ uint32_t pad0:4;
+ uint32_t shader_chanel_select_a:3;
+ uint32_t shader_chanel_select_b:3;
+ uint32_t shader_chanel_select_g:3;
+ uint32_t shader_chanel_select_r:3;
+
+ uint32_t alpha_clear_color:1;
+ uint32_t blue_clear_color:1;
+ uint32_t green_clear_color:1;
+ uint32_t red_clear_color:1;
+ } ss7;
+};
+
+struct gen7_sampler_state
+{
+ struct
+ {
+ uint32_t aniso_algorithm:1;
+ uint32_t lod_bias:13;
+ uint32_t min_filter:3;
+ uint32_t mag_filter:3;
+ uint32_t mip_filter:2;
+ uint32_t base_level:5;
+ uint32_t pad1:1;
+ uint32_t lod_preclamp:1;
+ uint32_t default_color_mode:1;
+ uint32_t pad0:1;
+ uint32_t disable:1;
+ } ss0;
+
+ struct
+ {
+ uint32_t cube_control_mode:1;
+ uint32_t shadow_function:3;
+ uint32_t pad:4;
+ uint32_t max_lod:12;
+ uint32_t min_lod:12;
+ } ss1;
+
+ struct
+ {
+ uint32_t pad:5;
+ uint32_t default_color_pointer:27;
+ } ss2;
+
+ struct
+ {
+ uint32_t r_wrap_mode:3;
+ uint32_t t_wrap_mode:3;
+ uint32_t s_wrap_mode:3;
+ uint32_t pad:1;
+ uint32_t non_normalized_coord:1;
+ uint32_t trilinear_quality:2;
+ uint32_t address_round:6;
+ uint32_t max_aniso:3;
+ uint32_t chroma_key_mode:1;
+ uint32_t chroma_key_index:2;
+ uint32_t chroma_key_enable:1;
+ uint32_t pad0:6;
+ } ss3;
+};
+
+struct gen7_sf_clip_viewport {
+ struct {
+ float m00;
+ float m11;
+ float m22;
+ float m30;
+ float m31;
+ float m32;
+ } viewport;
+
+ uint32_t pad0[2];
+
+ struct {
+ float xmin;
+ float xmax;
+ float ymin;
+ float ymax;
+ } guardband;
+
+ float pad1[4];
+};
+
+struct gen6_scissor_rect
+{
+ uint32_t xmin:16;
+ uint32_t ymin:16;
+ uint32_t xmax:16;
+ uint32_t ymax:16;
+};
+
+#endif