diff options
author | Damien Lespiau <damien.lespiau@intel.com> | 2013-02-27 14:51:34 +0000 |
---|---|---|
committer | Ben Widawsky <benjamin.widawsky@intel.com> | 2013-11-06 09:39:41 -0800 |
commit | 91e589724694c23db9669b987a9411b7ae152d0d (patch) | |
tree | efb1cb42131750e29653441237da5d3f40593f5b /lib/gen8_render.h | |
parent | 3f0714a8607fb9b735ef8b16e0e1d1b308381a04 (diff) |
rendercopy/bdw: Fix the original implementation
For posterity, I've squashed these commits against Damien's request.
rendercopy/gen8: Fix the include guards
rendercopy/gen8: Update the 3DSTATE_MULTISAMPLE opcode
The opcode has changed in BDW.
rendercopy/gen8: Add the VF_TOPOLOGY state
The primitive type has moved out of the 3DPRIMITIVE to its own state,
VF_TOPOLOGY.
rendercopy/gen8: Fixup 3STATE_PS
Update the state to the latest BSpec, in particular the thread count was
using a wrong shift and we were missing kernel2 offset.
rendercopy/gen8: Update 3DSTATE_BASE_ADDRESS
This state has seen its fields moved around a bit, follow the BSpec.
rendercopy/gen8: Allocate 64 VUEs
The simulator screams at us if we try to allocate less than that.
rendercopy/gen8: Surface states have to be 64 bytes a aligned
rendercopy/gen8: Vertical/horizontal align 2 does not exist any more
So set them to 4. This should not matter with rendercopy (which is not
using compressed textures), but it makes the simulator moan.
rendercopy/gen8: Make sure the vertex buffer is 8 bytes aligned
rendercopy/gen8: Adjust 3DSTATE_VERTEX_BUFFERS for gen8
The address of the buffer is now on 48 bits. Also the size was computed
as offset + size where the field is really the size of the buffer
itself, not the end address.
rendercopy/gen8: Update the SF/SBE states for gen8
gen8 has a few changes around those states and a new ones RASTER and
SBE_SWIZ.
rendercopy/gen8: Add the PS_EXTRA and PS_BLEND states
rendercopy/gen8: Fix building with DEBUG_RENDERCOPY defined
The forward declaration was missing the final ';'. Let's move the whole
function at the top instead.
rendercopy/gen8: Update the PS and CONSTANT_PS states
rendercopy/gen8: Fix the red channel selection
Make it output red.
rendercopy/gen8: Update the write -1 shader
With the latest assembler changes from Haihao.
rendercopy/gen8: Remove blit.g8a
There is no diff between this file and blig.g7a. Remove it.
rendercopy/gen8: Fix the surface relocation offset
The surface base address is now at dwords 8/9 so the relocation has to
mirror the change.
rendercopy/gen8: Add the VF_INSTANCING state
Should work without, but doesn't hurt to add it.
rendercopy/gen8: Set the Attribule enable field in PS_EXTRA
When the SF is set up to output some attributes, the pixel shader also
have to be told there's attributes to care about.
rendercopy/gen8: Set the force bits to read URB offset/length
If we want to override the URB offset/length in the SBE state itself, we
need to set the force bits on (new in gen8)
Signed-off-by: Damien Lespiau <damien.lespiau@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Diffstat (limited to 'lib/gen8_render.h')
-rw-r--r-- | lib/gen8_render.h | 36 |
1 files changed, 30 insertions, 6 deletions
diff --git a/lib/gen8_render.h b/lib/gen8_render.h index a5fbf848..7b898766 100644 --- a/lib/gen8_render.h +++ b/lib/gen8_render.h @@ -1,5 +1,5 @@ -#ifndef GEN7_RENDER_H -#define GEN7_RENDER_H +#ifndef GEN8_RENDER_H +#define GEN8_RENDER_H #include "gen6_render.h" @@ -13,7 +13,16 @@ #define GEN7_3DSTATE_DEPTH_BUFFER GEN6_3D(3, 0, 0x05) #define GEN7_3DSTATE_STENCIL_BUFFER GEN6_3D(3, 0, 0x06) #define GEN7_3DSTATE_HIER_DEPTH_BUFFER GEN6_3D(3, 0, 0x07) - +#define GEN8_3DSTATE_MULTISAMPLE GEN6_3D(3, 0, 0x0d) +# define GEN8_3DSTATE_MULTISAMPLE_PIXEL_LOCATION_CENTER (0 << 4) +# define GEN8_3DSTATE_MULTISAMPLE_PIXEL_LOCATION_UPPER_LEFT (1 << 4) +# define GEN8_3DSTATE_MULTISAMPLE_NUMSAMPLES_1 (0 << 1) +# define GEN8_3DSTATE_MULTISAMPLE_NUMSAMPLES_2 (1 << 1) +# define GEN8_3DSTATE_MULTISAMPLE_NUMSAMPLES_4 (2 << 1) +# define GEN8_3DSTATE_MULTISAMPLE_NUMSAMPLES_8 (3 << 1) +# define GEN9_3DSTATE_MULTISAMPLE_NUMSAMPLES_16 (4 << 1) + +#define GEN8_3DSTATE_VF_INSTANCING GEN6_3D(3, 0, 0x49) #define GEN7_3DSTATE_GS GEN6_3D(3, 0, 0x11) #define GEN7_3DSTATE_CONSTANT_GS GEN6_3D(3, 0, 0x16) #define GEN7_3DSTATE_CONSTANT_HS GEN6_3D(3, 0, 0x19) @@ -23,9 +32,24 @@ #define GEN7_3DSTATE_DS GEN6_3D(3, 0, 0x1d) #define GEN7_3DSTATE_STREAMOUT GEN6_3D(3, 0, 0x1e) #define GEN7_3DSTATE_SBE GEN6_3D(3, 0, 0x1f) +# define GEN8_SBE_FORCE_URB_ENTRY_READ_LENGTH (1 << 29) +# define GEN8_SBE_FORCE_URB_ENTRY_READ_OFFSET (1 << 28) +# define GEN7_SBE_NUM_OUTPUTS_SHIFT 22 +# define GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT 11 +# define GEN8_SBE_URB_ENTRY_READ_OFFSET_SHIFT 5 +#define GEN8_3DSTATE_SBE_SWIZ GEN6_3D(3, 0, 0x51) +#define GEN8_3DSTATE_RASTER GEN6_3D(3, 0, 0x50) +# define GEN8_RASTER_FRONT_WINDING_CCW (1 << 21) +# define GEN8_RASTER_CULL_NONE (1 << 16) #define GEN7_3DSTATE_PS GEN6_3D(3, 0, 0x20) #define GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP \ GEN6_3D(3, 0, 0x21) +#define GEN8_3DSTATE_PS_BLEND GEN6_3D(3, 0, 0x4d) +# define GEN8_PS_BLEND_HAS_WRITEABLE_RT (1 << 30) +#define GEN8_3DSTATE_PS_EXTRA GEN6_3D(3,0, 0x4f) +# define GEN8_PSX_PIXEL_SHADER_VALID (1 << 31) +# define GEN8_PSX_ATTRIBUTE_ENABLE (1 << 8) + #define GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC GEN6_3D(3, 0, 0x23) #define GEN7_3DSTATE_BLEND_STATE_POINTERS GEN6_3D(3, 0, 0x24) #define GEN7_3DSTATE_DS_STATE_POINTERS GEN6_3D(3, 0, 0x25) @@ -41,6 +65,8 @@ #define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS GEN6_3D(3, 0, 0x2e) #define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS GEN6_3D(3, 0, 0x2f) +#define GEN8_3DSTATE_VF_TOPOLOGY GEN6_3D(3, 0, 0x4b) + #define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS GEN6_3D(3, 1, 0x12) #define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_HS GEN6_3D(3, 1, 0x13) #define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_DS GEN6_3D(3, 1, 0x14) @@ -49,13 +75,11 @@ /* Some random bits that we care about */ #define GEN7_VB0_BUFFER_ADDR_MOD_EN (1 << 14) -#define GEN7_WM_DISPATCH_ENABLE (1 << 29) #define GEN7_3DSTATE_PS_PERSPECTIVE_PIXEL_BARYCENTRIC (1 << 11) #define GEN7_3DSTATE_PS_ATTRIBUTE_ENABLED (1 << 10) /* Random shifts */ -#define GEN7_3DSTATE_WM_MAX_THREADS_SHIFT 24 -#define HSW_3DSTATE_WM_MAX_THREADS_SHIFT 23 +#define GEN8_3DSTATE_PS_MAX_THREADS_SHIFT 23 /* Shamelessly ripped from mesa */ struct gen8_surface_state |