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authorKenneth Graunke <kenneth@whitecape.org>2013-12-09 23:29:35 -0800
committerDamien Lespiau <damien.lespiau@intel.com>2013-12-10 11:36:23 +0000
commitfdbdc7f325af9b42684fc6c7100cb57c52b31c4a (patch)
tree4a7995c5afc3bdf7f3adaf1340333d76a2e267ce /lib/gen8_render.h
parent8cd3a9d5438a5e6961823c15fd41ae02b09c7c9b (diff)
rendercopy/bdw: Emit 3DSTATE_WM_HZ_OP.
We don't want depth/stencil fast clears or HiZ resolves; we want normal drawing. Without this, the pixel pipeline doesn't work. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Damien Lespiau <damien.lespiau@intel.com> Signed-off-by: Damien Lespiau <damien.lespiau@intel.com> Cc: Ben Widawsky <ben@bwidawsk.net> Cc: Damien Lespiau <damien.lespiau@intel.com>
Diffstat (limited to 'lib/gen8_render.h')
-rw-r--r--lib/gen8_render.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/lib/gen8_render.h b/lib/gen8_render.h
index 7b898766..ca53d646 100644
--- a/lib/gen8_render.h
+++ b/lib/gen8_render.h
@@ -22,6 +22,8 @@
# define GEN8_3DSTATE_MULTISAMPLE_NUMSAMPLES_8 (3 << 1)
# define GEN9_3DSTATE_MULTISAMPLE_NUMSAMPLES_16 (4 << 1)
+#define GEN8_3DSTATE_WM_HZ_OP GEN6_3D(3, 0, 0x52)
+
#define GEN8_3DSTATE_VF_INSTANCING GEN6_3D(3, 0, 0x49)
#define GEN7_3DSTATE_GS GEN6_3D(3, 0, 0x11)
#define GEN7_3DSTATE_CONSTANT_GS GEN6_3D(3, 0, 0x16)