diff options
author | Kenneth Graunke <kenneth@whitecape.org> | 2013-12-09 23:29:35 -0800 |
---|---|---|
committer | Damien Lespiau <damien.lespiau@intel.com> | 2013-12-10 11:36:23 +0000 |
commit | fdbdc7f325af9b42684fc6c7100cb57c52b31c4a (patch) | |
tree | 4a7995c5afc3bdf7f3adaf1340333d76a2e267ce /lib/gen8_render.h | |
parent | 8cd3a9d5438a5e6961823c15fd41ae02b09c7c9b (diff) |
rendercopy/bdw: Emit 3DSTATE_WM_HZ_OP.
We don't want depth/stencil fast clears or HiZ resolves; we want normal
drawing. Without this, the pixel pipeline doesn't work.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Damien Lespiau <damien.lespiau@intel.com>
Signed-off-by: Damien Lespiau <damien.lespiau@intel.com>
Cc: Ben Widawsky <ben@bwidawsk.net>
Cc: Damien Lespiau <damien.lespiau@intel.com>
Diffstat (limited to 'lib/gen8_render.h')
-rw-r--r-- | lib/gen8_render.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/lib/gen8_render.h b/lib/gen8_render.h index 7b898766..ca53d646 100644 --- a/lib/gen8_render.h +++ b/lib/gen8_render.h @@ -22,6 +22,8 @@ # define GEN8_3DSTATE_MULTISAMPLE_NUMSAMPLES_8 (3 << 1) # define GEN9_3DSTATE_MULTISAMPLE_NUMSAMPLES_16 (4 << 1) +#define GEN8_3DSTATE_WM_HZ_OP GEN6_3D(3, 0, 0x52) + #define GEN8_3DSTATE_VF_INSTANCING GEN6_3D(3, 0, 0x49) #define GEN7_3DSTATE_GS GEN6_3D(3, 0, 0x11) #define GEN7_3DSTATE_CONSTANT_GS GEN6_3D(3, 0, 0x16) |