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authorJeff McGee <jeff.mcgee@intel.com>2015-03-12 10:52:08 -0700
committerThomas Wood <thomas.wood@intel.com>2015-03-25 17:52:11 +0000
commitaef4605f7c42df222761f6735375f499586d9d25 (patch)
treec71b5d3ad2369071b0942145065b14d99475d67e /lib/intel_batchbuffer.h
parent301b9e4bb389a968cfae79a1bea07834436165b8 (diff)
lib: Add media spin
The media spin utility is derived from media fill. The purpose is to create a simple means to keep the render engine (media pipeline) busy for a controlled amount of time. It does so by emitting a batch with a single execution thread that spins in a tight loop the requested number of times. Each spin increments a counter whose final 32-bit value is written to the destination buffer on completion for checking. The implementation supports Gen8, Gen8lp, and Gen9. v2: Apply the recommendations of igt.cocci. Signed-off-by: Jeff McGee <jeff.mcgee@intel.com> Tested-by: Lei Liu <lei.a.liu@intel.com> Signed-off-by: Thomas Wood <thomas.wood@intel.com>
Diffstat (limited to 'lib/intel_batchbuffer.h')
-rw-r--r--lib/intel_batchbuffer.h22
1 files changed, 22 insertions, 0 deletions
diff --git a/lib/intel_batchbuffer.h b/lib/intel_batchbuffer.h
index fa8875b3..62c8396c 100644
--- a/lib/intel_batchbuffer.h
+++ b/lib/intel_batchbuffer.h
@@ -300,4 +300,26 @@ typedef void (*igt_fillfunc_t)(struct intel_batchbuffer *batch,
igt_fillfunc_t igt_get_media_fillfunc(int devid);
igt_fillfunc_t igt_get_gpgpu_fillfunc(int devid);
+/**
+ * igt_media_spinfunc_t:
+ * @batch: batchbuffer object
+ * @dst: destination i-g-t buffer object
+ * @spins: number of loops to execute
+ *
+ * This is the type of the per-platform media spin functions. The
+ * platform-specific implementation can be obtained by calling
+ * igt_get_media_spinfunc().
+ *
+ * The media spin function emits a batchbuffer for the render engine with
+ * the media pipeline selected. The workload consists of a single thread
+ * which spins in a tight loop the requested number of times. Each spin
+ * increments a counter whose final 32-bit value is written to the
+ * destination buffer on completion. This utility provides a simple way
+ * to keep the render engine busy for a set time for various tests.
+ */
+typedef void (*igt_media_spinfunc_t)(struct intel_batchbuffer *batch,
+ struct igt_buf *dst, uint32_t spins);
+
+igt_media_spinfunc_t igt_get_media_spinfunc(int devid);
+
#endif