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author | Ben Widawsky <ben@bwidawsk.net> | 2011-06-24 11:42:03 -0700 |
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committer | Ben Widawsky <ben@bwidawsk.net> | 2011-07-28 14:26:57 -0700 |
commit | 62873796c4a96554cc139e9aa49e25ce19cd65cd (patch) | |
tree | 94ec773aca3881e696bd6f1067ec16beb4056e9a /lib/intel_reg_map.c | |
parent | e39b13d7e4174ec50fd41d74fe8d3375c8ef2850 (diff) |
intel-gpu-tools/debugging: shader debugger
high level summary of the files:
* debug_rdata - get current state from debug registers. Helpful
when developing the debugger, and could serve some purpose in the
future.
* eudb - the debugger itself
* eviction_macro - generate the proper macro to flush the EU render
cache until I get control flow working
* pre_cpp - an evaluating c preprocesser like thing, to be used before
cpp
* sr - the system routine, exception handler which runs on the EU
* test - a very basic test system routine
* debug.h
Diffstat (limited to 'lib/intel_reg_map.c')
0 files changed, 0 insertions, 0 deletions