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authorVille Syrjälä <ville.syrjala@linux.intel.com>2019-04-17 21:54:05 +0300
committerVille Syrjälä <ville.syrjala@linux.intel.com>2019-04-18 21:13:45 +0300
commit0dc1d6e4d4305a62c64242ec65709e44f5036cf4 (patch)
treec7a1f9601f72ef0659d2e18ea161d9838d3b0183 /lib/meson.build
parent9b63498756875e8166e10d728056e5f4ac036da6 (diff)
lib/igt_fb: Fix blitter limit checks
The earlier approach of checking the higher tiled stride limit has backfired. All out blits are between tiled and linear, but we only ever check this for the tiled fb. Thus we are taking the blitter path even though the linear fb exceeds the blitter limits. So let's just check the limits as if we are operating on linear fbs. And let's toss in some width/height checks, and let's do the checks for all the color planes as well. v2: Reword the comment a bit to hopefully make it legible (Chris) Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
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