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authorDaniel Vetter <daniel.vetter@ffwll.ch>2012-02-09 22:32:54 +0100
committerDaniel Vetter <daniel.vetter@ffwll.ch>2012-02-09 22:32:54 +0100
commit06bfa3d3870521a595beb280f5f91c07422f189e (patch)
tree2ba43680c7d70da74cc8a1d2b5b15738bdac9ff8 /lib/rendercopy_gen6.c
parent042f40eda776aec56c4d39d4e47033117a85415e (diff)
lib/rendercopy: fixup make distcheck
And complete the gem_stress->rendercopy rename that I've forgotten about. Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Diffstat (limited to 'lib/rendercopy_gen6.c')
-rw-r--r--lib/rendercopy_gen6.c599
1 files changed, 599 insertions, 0 deletions
diff --git a/lib/rendercopy_gen6.c b/lib/rendercopy_gen6.c
new file mode 100644
index 00000000..dafee88a
--- /dev/null
+++ b/lib/rendercopy_gen6.c
@@ -0,0 +1,599 @@
+#include "rendercopy.h"
+#include "gen6_render.h"
+
+#include <assert.h>
+
+#define ALIGN(x, y) (((x) + (y)-1) & ~((y)-1))
+#define VERTEX_SIZE (3*4)
+
+static const uint32_t ps_kernel_nomask_affine[][4] = {
+ { 0x0060005a, 0x204077be, 0x000000c0, 0x008d0040 },
+ { 0x0060005a, 0x206077be, 0x000000c0, 0x008d0080 },
+ { 0x0060005a, 0x208077be, 0x000000d0, 0x008d0040 },
+ { 0x0060005a, 0x20a077be, 0x000000d0, 0x008d0080 },
+ { 0x00000201, 0x20080061, 0x00000000, 0x00000000 },
+ { 0x00600001, 0x20200022, 0x008d0000, 0x00000000 },
+ { 0x02800031, 0x21c01cc9, 0x00000020, 0x0a8a0001 },
+ { 0x00600001, 0x204003be, 0x008d01c0, 0x00000000 },
+ { 0x00600001, 0x206003be, 0x008d01e0, 0x00000000 },
+ { 0x00600001, 0x208003be, 0x008d0200, 0x00000000 },
+ { 0x00600001, 0x20a003be, 0x008d0220, 0x00000000 },
+ { 0x00600001, 0x20c003be, 0x008d0240, 0x00000000 },
+ { 0x00600001, 0x20e003be, 0x008d0260, 0x00000000 },
+ { 0x00600001, 0x210003be, 0x008d0280, 0x00000000 },
+ { 0x00600001, 0x212003be, 0x008d02a0, 0x00000000 },
+ { 0x05800031, 0x24001cc8, 0x00000040, 0x90019000 },
+ { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
+ { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
+ { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
+ { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
+ { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
+ { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
+ { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
+ { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
+};
+
+static uint32_t
+batch_used(struct intel_batchbuffer *batch)
+{
+ return batch->ptr - batch->buffer;
+}
+
+static uint32_t
+batch_align(struct intel_batchbuffer *batch, uint32_t align)
+{
+ uint32_t offset = batch_used(batch);
+ offset = ALIGN(offset, align);
+ batch->ptr = batch->buffer + offset;
+ return offset;
+}
+
+static uint32_t
+batch_round_upto(struct intel_batchbuffer *batch, uint32_t divisor)
+{
+ uint32_t offset = batch_used(batch);
+ offset = (offset + divisor-1) / divisor * divisor;
+ batch->ptr = batch->buffer + offset;
+ return offset;
+}
+
+static void *
+batch_alloc(struct intel_batchbuffer *batch, uint32_t size, uint32_t align)
+{
+ uint32_t offset = batch_align(batch, align);
+ batch->ptr += size;
+ return memset(batch->buffer + offset, 0, size);
+}
+
+static uint32_t
+batch_offset(struct intel_batchbuffer *batch, void *ptr)
+{
+ return (uint8_t *)ptr - batch->buffer;
+}
+
+static uint32_t
+batch_copy(struct intel_batchbuffer *batch, const void *ptr, uint32_t size, uint32_t align)
+{
+ return batch_offset(batch, memcpy(batch_alloc(batch, size, align), ptr, size));
+}
+
+static void
+gen6_render_flush(struct intel_batchbuffer *batch, uint32_t batch_end)
+{
+ int ret;
+
+ ret = drm_intel_bo_subdata(batch->bo, 0, 4096, batch->buffer);
+ if (ret == 0)
+ ret = drm_intel_bo_mrb_exec(batch->bo, batch_end,
+ NULL, 0, 0, 0);
+ assert(ret == 0);
+}
+
+static uint32_t
+gen6_bind_buf(struct intel_batchbuffer *batch, struct scratch_buf *buf,
+ uint32_t format, int is_dst)
+{
+ struct gen6_surface_state *ss;
+ uint32_t write_domain, read_domain;
+ int ret;
+
+ if (is_dst) {
+ write_domain = read_domain = I915_GEM_DOMAIN_RENDER;
+ } else {
+ write_domain = 0;
+ read_domain = I915_GEM_DOMAIN_SAMPLER;
+ }
+
+ ss = batch_alloc(batch, sizeof(*ss), 32);
+ ss->ss0.surface_type = GEN6_SURFACE_2D;
+ ss->ss0.surface_format = format;
+
+ ss->ss0.data_return_format = GEN6_SURFACERETURNFORMAT_FLOAT32;
+ ss->ss0.color_blend = 1;
+ ss->ss1.base_addr = buf->bo->offset;
+
+ ret = drm_intel_bo_emit_reloc(batch->bo,
+ batch_offset(batch, ss) + 4,
+ buf->bo, 0,
+ read_domain, write_domain);
+ assert(ret == 0);
+
+ ss->ss2.height = buf_height(buf) - 1;
+ ss->ss2.width = buf_width(buf) - 1;
+ ss->ss3.pitch = buf->stride - 1;
+ ss->ss3.tiled_surface = buf->tiling != I915_TILING_NONE;
+ ss->ss3.tile_walk = buf->tiling == I915_TILING_Y;
+
+ return batch_offset(batch, ss);
+}
+
+static uint32_t
+gen6_bind_surfaces(struct intel_batchbuffer *batch,
+ struct scratch_buf *src,
+ struct scratch_buf *dst)
+{
+ uint32_t *binding_table;
+
+ binding_table = batch_alloc(batch, 32, 32);
+
+ binding_table[0] =
+ gen6_bind_buf(batch, dst, GEN6_SURFACEFORMAT_B8G8R8A8_UNORM, 1);
+ binding_table[1] =
+ gen6_bind_buf(batch, src, GEN6_SURFACEFORMAT_B8G8R8A8_UNORM, 0);
+
+ return batch_offset(batch, binding_table);
+}
+
+static void
+gen6_emit_sip(struct intel_batchbuffer *batch)
+{
+ OUT_BATCH(GEN6_STATE_SIP | 0);
+ OUT_BATCH(0);
+}
+
+static void
+gen6_emit_urb(struct intel_batchbuffer *batch)
+{
+ OUT_BATCH(GEN6_3DSTATE_URB | (3 - 2));
+ OUT_BATCH((1 - 1) << GEN6_3DSTATE_URB_VS_SIZE_SHIFT |
+ 24 << GEN6_3DSTATE_URB_VS_ENTRIES_SHIFT); /* at least 24 on GEN6 */
+ OUT_BATCH(0 << GEN6_3DSTATE_URB_GS_SIZE_SHIFT |
+ 0 << GEN6_3DSTATE_URB_GS_ENTRIES_SHIFT); /* no GS thread */
+}
+
+static void
+gen6_emit_state_base_address(struct intel_batchbuffer *batch)
+{
+ OUT_BATCH(GEN6_STATE_BASE_ADDRESS | (10 - 2));
+ OUT_BATCH(0); /* general */
+ OUT_RELOC(batch->bo, /* surface */
+ I915_GEM_DOMAIN_INSTRUCTION, 0,
+ BASE_ADDRESS_MODIFY);
+ OUT_RELOC(batch->bo, /* instruction */
+ I915_GEM_DOMAIN_INSTRUCTION, 0,
+ BASE_ADDRESS_MODIFY);
+ OUT_BATCH(0); /* indirect */
+ OUT_RELOC(batch->bo, /* dynamic */
+ I915_GEM_DOMAIN_INSTRUCTION, 0,
+ BASE_ADDRESS_MODIFY);
+
+ /* upper bounds, disable */
+ OUT_BATCH(0);
+ OUT_BATCH(BASE_ADDRESS_MODIFY);
+ OUT_BATCH(0);
+ OUT_BATCH(BASE_ADDRESS_MODIFY);
+}
+
+static void
+gen6_emit_viewports(struct intel_batchbuffer *batch, uint32_t cc_vp)
+{
+ OUT_BATCH(GEN6_3DSTATE_VIEWPORT_STATE_POINTERS |
+ GEN6_3DSTATE_VIEWPORT_STATE_MODIFY_CC |
+ (4 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(cc_vp);
+}
+
+static void
+gen6_emit_vs(struct intel_batchbuffer *batch)
+{
+ /* disable VS constant buffer */
+ OUT_BATCH(GEN6_3DSTATE_CONSTANT_VS | (5 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+
+ OUT_BATCH(GEN6_3DSTATE_VS | (6 - 2));
+ OUT_BATCH(0); /* no VS kernel */
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0); /* pass-through */
+}
+
+static void
+gen6_emit_gs(struct intel_batchbuffer *batch)
+{
+ /* disable GS constant buffer */
+ OUT_BATCH(GEN6_3DSTATE_CONSTANT_GS | (5 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+
+ OUT_BATCH(GEN6_3DSTATE_GS | (7 - 2));
+ OUT_BATCH(0); /* no GS kernel */
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0); /* pass-through */
+}
+
+static void
+gen6_emit_clip(struct intel_batchbuffer *batch)
+{
+ OUT_BATCH(GEN6_3DSTATE_CLIP | (4 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0); /* pass-through */
+ OUT_BATCH(0);
+}
+
+static void
+gen6_emit_wm_constants(struct intel_batchbuffer *batch)
+{
+ /* disable WM constant buffer */
+ OUT_BATCH(GEN6_3DSTATE_CONSTANT_PS | (5 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+}
+
+static void
+gen6_emit_null_depth_buffer(struct intel_batchbuffer *batch)
+{
+ OUT_BATCH(GEN6_3DSTATE_DEPTH_BUFFER | (7 - 2));
+ OUT_BATCH(GEN6_SURFACE_NULL << GEN6_3DSTATE_DEPTH_BUFFER_TYPE_SHIFT |
+ GEN6_DEPTHFORMAT_D32_FLOAT << GEN6_3DSTATE_DEPTH_BUFFER_FORMAT_SHIFT);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+
+ OUT_BATCH(GEN6_3DSTATE_CLEAR_PARAMS | (2 - 2));
+ OUT_BATCH(0);
+}
+
+static void
+gen6_emit_invariant(struct intel_batchbuffer *batch)
+{
+ OUT_BATCH(GEN6_PIPELINE_SELECT | PIPELINE_SELECT_3D);
+
+ OUT_BATCH(GEN6_3DSTATE_MULTISAMPLE | (3 - 2));
+ OUT_BATCH(GEN6_3DSTATE_MULTISAMPLE_PIXEL_LOCATION_CENTER |
+ GEN6_3DSTATE_MULTISAMPLE_NUMSAMPLES_1); /* 1 sample/pixel */
+ OUT_BATCH(0);
+
+ OUT_BATCH(GEN6_3DSTATE_SAMPLE_MASK | (2 - 2));
+ OUT_BATCH(1);
+}
+
+static void
+gen6_emit_cc(struct intel_batchbuffer *batch, uint32_t blend)
+{
+ OUT_BATCH(GEN6_3DSTATE_CC_STATE_POINTERS | (4 - 2));
+ OUT_BATCH(blend | 1);
+ OUT_BATCH(1024 | 1);
+ OUT_BATCH(1024 | 1);
+}
+
+static void
+gen6_emit_sampler(struct intel_batchbuffer *batch, uint32_t state)
+{
+ OUT_BATCH(GEN6_3DSTATE_SAMPLER_STATE_POINTERS |
+ GEN6_3DSTATE_SAMPLER_STATE_MODIFY_PS |
+ (4 - 2));
+ OUT_BATCH(0); /* VS */
+ OUT_BATCH(0); /* GS */
+ OUT_BATCH(state);
+}
+
+static void
+gen6_emit_sf(struct intel_batchbuffer *batch)
+{
+ OUT_BATCH(GEN6_3DSTATE_SF | (20 - 2));
+ OUT_BATCH(1 << GEN6_3DSTATE_SF_NUM_OUTPUTS_SHIFT |
+ 1 << GEN6_3DSTATE_SF_URB_ENTRY_READ_LENGTH_SHIFT |
+ 1 << GEN6_3DSTATE_SF_URB_ENTRY_READ_OFFSET_SHIFT);
+ OUT_BATCH(0);
+ OUT_BATCH(GEN6_3DSTATE_SF_CULL_NONE);
+ OUT_BATCH(2 << GEN6_3DSTATE_SF_TRIFAN_PROVOKE_SHIFT); /* DW4 */
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0); /* DW9 */
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0); /* DW14 */
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0); /* DW19 */
+}
+
+static void
+gen6_emit_wm(struct intel_batchbuffer *batch, int kernel)
+{
+ OUT_BATCH(GEN6_3DSTATE_WM | (9 - 2));
+ OUT_BATCH(kernel);
+ OUT_BATCH(1 << GEN6_3DSTATE_WM_SAMPLER_COUNT_SHIFT |
+ 2 << GEN6_3DSTATE_WM_BINDING_TABLE_ENTRY_COUNT_SHIFT);
+ OUT_BATCH(0);
+ OUT_BATCH(6 << GEN6_3DSTATE_WM_DISPATCH_START_GRF_0_SHIFT); /* DW4 */
+ OUT_BATCH((40 - 1) << GEN6_3DSTATE_WM_MAX_THREADS_SHIFT |
+ GEN6_3DSTATE_WM_DISPATCH_ENABLE |
+ GEN6_3DSTATE_WM_16_DISPATCH_ENABLE);
+ OUT_BATCH(1 << GEN6_3DSTATE_WM_NUM_SF_OUTPUTS_SHIFT |
+ GEN6_3DSTATE_WM_PERSPECTIVE_PIXEL_BARYCENTRIC);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+}
+
+static void
+gen6_emit_binding_table(struct intel_batchbuffer *batch, uint32_t wm_table)
+{
+ OUT_BATCH(GEN6_3DSTATE_BINDING_TABLE_POINTERS |
+ GEN6_3DSTATE_BINDING_TABLE_MODIFY_PS |
+ (4 - 2));
+ OUT_BATCH(0); /* vs */
+ OUT_BATCH(0); /* gs */
+ OUT_BATCH(wm_table);
+}
+
+static void
+gen6_emit_drawing_rectangle(struct intel_batchbuffer *batch, struct scratch_buf *dst)
+{
+ OUT_BATCH(GEN6_3DSTATE_DRAWING_RECTANGLE | (4 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH((buf_height(dst) - 1) << 16 | (buf_width(dst) - 1));
+ OUT_BATCH(0);
+}
+
+static void
+gen6_emit_vertex_elements(struct intel_batchbuffer *batch)
+{
+ /* The VUE layout
+ * dword 0-3: pad (0.0, 0.0, 0.0. 0.0)
+ * dword 4-7: position (x, y, 1.0, 1.0),
+ * dword 8-11: texture coordinate 0 (u0, v0, 0, 0)
+ *
+ * dword 4-11 are fetched from vertex buffer
+ */
+ OUT_BATCH(GEN6_3DSTATE_VERTEX_ELEMENTS | (2 * 3 + 1 - 2));
+
+ OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
+ GEN6_SURFACEFORMAT_R32G32B32A32_FLOAT << VE0_FORMAT_SHIFT |
+ 0 << VE0_OFFSET_SHIFT);
+ OUT_BATCH(GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT |
+ GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT |
+ GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
+ GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT);
+
+ /* x,y */
+ OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
+ GEN6_SURFACEFORMAT_R16G16_SSCALED << VE0_FORMAT_SHIFT |
+ 0 << VE0_OFFSET_SHIFT); /* offsets vb in bytes */
+ OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
+ GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
+ GEN6_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_2_SHIFT |
+ GEN6_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
+
+ /* u0, v0 */
+ OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
+ GEN6_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT |
+ 4 << VE0_OFFSET_SHIFT); /* offset vb in bytes */
+ OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
+ GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
+ GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
+ GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT);
+}
+
+static uint32_t
+gen6_create_cc_viewport(struct intel_batchbuffer *batch)
+{
+ struct gen6_cc_viewport *vp;
+
+ vp = batch_alloc(batch, sizeof(*vp), 32);
+
+ vp->min_depth = -1.e35;
+ vp->max_depth = 1.e35;
+
+ return batch_offset(batch, vp);
+}
+
+static uint32_t
+gen6_create_cc_blend(struct intel_batchbuffer *batch)
+{
+ struct gen6_blend_state *blend;
+
+ blend = batch_alloc(batch, sizeof(*blend), 64);
+
+ blend->blend0.dest_blend_factor = GEN6_BLENDFACTOR_ZERO;
+ blend->blend0.source_blend_factor = GEN6_BLENDFACTOR_ONE;
+ blend->blend0.blend_func = GEN6_BLENDFUNCTION_ADD;
+ blend->blend0.blend_enable = 1;
+
+ blend->blend1.post_blend_clamp_enable = 1;
+ blend->blend1.pre_blend_clamp_enable = 1;
+
+ return batch_offset(batch, blend);
+}
+
+static uint32_t
+gen6_create_kernel(struct intel_batchbuffer *batch)
+{
+ return batch_copy(batch, ps_kernel_nomask_affine,
+ sizeof(ps_kernel_nomask_affine),
+ 64);
+}
+
+static uint32_t
+gen6_create_sampler(struct intel_batchbuffer *batch,
+ sampler_filter_t filter,
+ sampler_extend_t extend)
+{
+ struct gen6_sampler_state *ss;
+
+ ss = batch_alloc(batch, sizeof(*ss), 32);
+ ss->ss0.lod_preclamp = 1; /* GL mode */
+
+ /* We use the legacy mode to get the semantics specified by
+ * the Render extension. */
+ ss->ss0.border_color_mode = GEN6_BORDER_COLOR_MODE_LEGACY;
+
+ switch (filter) {
+ default:
+ case SAMPLER_FILTER_NEAREST:
+ ss->ss0.min_filter = GEN6_MAPFILTER_NEAREST;
+ ss->ss0.mag_filter = GEN6_MAPFILTER_NEAREST;
+ break;
+ case SAMPLER_FILTER_BILINEAR:
+ ss->ss0.min_filter = GEN6_MAPFILTER_LINEAR;
+ ss->ss0.mag_filter = GEN6_MAPFILTER_LINEAR;
+ break;
+ }
+
+ switch (extend) {
+ default:
+ case SAMPLER_EXTEND_NONE:
+ ss->ss1.r_wrap_mode = GEN6_TEXCOORDMODE_CLAMP_BORDER;
+ ss->ss1.s_wrap_mode = GEN6_TEXCOORDMODE_CLAMP_BORDER;
+ ss->ss1.t_wrap_mode = GEN6_TEXCOORDMODE_CLAMP_BORDER;
+ break;
+ case SAMPLER_EXTEND_REPEAT:
+ ss->ss1.r_wrap_mode = GEN6_TEXCOORDMODE_WRAP;
+ ss->ss1.s_wrap_mode = GEN6_TEXCOORDMODE_WRAP;
+ ss->ss1.t_wrap_mode = GEN6_TEXCOORDMODE_WRAP;
+ break;
+ case SAMPLER_EXTEND_PAD:
+ ss->ss1.r_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
+ ss->ss1.s_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
+ ss->ss1.t_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
+ break;
+ case SAMPLER_EXTEND_REFLECT:
+ ss->ss1.r_wrap_mode = GEN6_TEXCOORDMODE_MIRROR;
+ ss->ss1.s_wrap_mode = GEN6_TEXCOORDMODE_MIRROR;
+ ss->ss1.t_wrap_mode = GEN6_TEXCOORDMODE_MIRROR;
+ break;
+ }
+
+ return batch_offset(batch, ss);
+}
+
+static void gen6_emit_vertex_buffer(struct intel_batchbuffer *batch)
+{
+ OUT_BATCH(GEN6_3DSTATE_VERTEX_BUFFERS | 3);
+ OUT_BATCH(VB0_VERTEXDATA |
+ 0 << VB0_BUFFER_INDEX_SHIFT |
+ VERTEX_SIZE << VB0_BUFFER_PITCH_SHIFT);
+ OUT_RELOC(batch->bo, I915_GEM_DOMAIN_VERTEX, 0, 0);
+ OUT_RELOC(batch->bo, I915_GEM_DOMAIN_VERTEX, 0, batch->bo->size-1);
+ OUT_BATCH(0);
+}
+
+static uint32_t gen6_emit_primitive(struct intel_batchbuffer *batch)
+{
+ uint32_t offset;
+
+ OUT_BATCH(GEN6_3DPRIMITIVE |
+ GEN6_3DPRIMITIVE_VERTEX_SEQUENTIAL |
+ _3DPRIM_RECTLIST << GEN6_3DPRIMITIVE_TOPOLOGY_SHIFT |
+ 0 << 9 |
+ 4);
+ OUT_BATCH(3); /* vertex count */
+ offset = batch_used(batch);
+ OUT_BATCH(0); /* vertex_index */
+ OUT_BATCH(1); /* single instance */
+ OUT_BATCH(0); /* start instance location */
+ OUT_BATCH(0); /* index buffer offset, ignored */
+
+ return offset;
+}
+
+void gen6_render_copyfunc(struct intel_batchbuffer *batch,
+ struct scratch_buf *src, unsigned src_x, unsigned src_y,
+ unsigned width, unsigned height,
+ struct scratch_buf *dst, unsigned dst_x, unsigned dst_y)
+{
+ uint32_t wm_state, wm_kernel, wm_table;
+ uint32_t cc_vp, cc_blend, offset;
+ uint32_t batch_end;
+
+ intel_batchbuffer_flush(batch);
+
+ batch->ptr = batch->buffer + 1024;
+ batch_alloc(batch, 64, 64);
+ wm_table = gen6_bind_surfaces(batch, src, dst);
+ wm_kernel = gen6_create_kernel(batch);
+ wm_state = gen6_create_sampler(batch,
+ SAMPLER_FILTER_NEAREST,
+ SAMPLER_EXTEND_NONE);
+
+ cc_vp = gen6_create_cc_viewport(batch);
+ cc_blend = gen6_create_cc_blend(batch);
+
+ batch->ptr = batch->buffer;
+
+ gen6_emit_invariant(batch);
+ gen6_emit_state_base_address(batch);
+
+ gen6_emit_sip(batch);
+ gen6_emit_urb(batch);
+
+ gen6_emit_viewports(batch, cc_vp);
+ gen6_emit_vs(batch);
+ gen6_emit_gs(batch);
+ gen6_emit_clip(batch);
+ gen6_emit_wm_constants(batch);
+ gen6_emit_null_depth_buffer(batch);
+
+ gen6_emit_drawing_rectangle(batch, dst);
+ gen6_emit_cc(batch, cc_blend);
+ gen6_emit_sampler(batch, wm_state);
+ gen6_emit_sf(batch);
+ gen6_emit_wm(batch, wm_kernel);
+ gen6_emit_vertex_elements(batch);
+ gen6_emit_binding_table(batch, wm_table);
+
+ gen6_emit_vertex_buffer(batch);
+ offset = gen6_emit_primitive(batch);
+
+ OUT_BATCH(MI_BATCH_BUFFER_END);
+ batch_end = batch_align(batch, 8);
+
+ *(uint32_t*)(batch->buffer + offset) =
+ batch_round_upto(batch, VERTEX_SIZE)/VERTEX_SIZE;
+
+ emit_vertex_2s(batch, dst_x + width, dst_y + height);
+ emit_vertex_normalized(batch, src_x + width, buf_width(src));
+ emit_vertex_normalized(batch, src_y + height, buf_height(src));
+
+ emit_vertex_2s(batch, dst_x, dst_y + height);
+ emit_vertex_normalized(batch, src_x, buf_width(src));
+ emit_vertex_normalized(batch, src_y + height, buf_height(src));
+
+ emit_vertex_2s(batch, dst_x, dst_y);
+ emit_vertex_normalized(batch, src_x, buf_width(src));
+ emit_vertex_normalized(batch, src_y, buf_height(src));
+
+ gen6_render_flush(batch, batch_end);
+ intel_batchbuffer_reset(batch);
+}