diff options
author | Daniel Vetter <daniel.vetter@ffwll.ch> | 2012-02-09 22:32:54 +0100 |
---|---|---|
committer | Daniel Vetter <daniel.vetter@ffwll.ch> | 2012-02-09 22:32:54 +0100 |
commit | 06bfa3d3870521a595beb280f5f91c07422f189e (patch) | |
tree | 2ba43680c7d70da74cc8a1d2b5b15738bdac9ff8 /lib/rendercopy_gen6.c | |
parent | 042f40eda776aec56c4d39d4e47033117a85415e (diff) |
lib/rendercopy: fixup make distcheck
And complete the gem_stress->rendercopy rename that I've forgotten
about.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Diffstat (limited to 'lib/rendercopy_gen6.c')
-rw-r--r-- | lib/rendercopy_gen6.c | 599 |
1 files changed, 599 insertions, 0 deletions
diff --git a/lib/rendercopy_gen6.c b/lib/rendercopy_gen6.c new file mode 100644 index 00000000..dafee88a --- /dev/null +++ b/lib/rendercopy_gen6.c @@ -0,0 +1,599 @@ +#include "rendercopy.h" +#include "gen6_render.h" + +#include <assert.h> + +#define ALIGN(x, y) (((x) + (y)-1) & ~((y)-1)) +#define VERTEX_SIZE (3*4) + +static const uint32_t ps_kernel_nomask_affine[][4] = { + { 0x0060005a, 0x204077be, 0x000000c0, 0x008d0040 }, + { 0x0060005a, 0x206077be, 0x000000c0, 0x008d0080 }, + { 0x0060005a, 0x208077be, 0x000000d0, 0x008d0040 }, + { 0x0060005a, 0x20a077be, 0x000000d0, 0x008d0080 }, + { 0x00000201, 0x20080061, 0x00000000, 0x00000000 }, + { 0x00600001, 0x20200022, 0x008d0000, 0x00000000 }, + { 0x02800031, 0x21c01cc9, 0x00000020, 0x0a8a0001 }, + { 0x00600001, 0x204003be, 0x008d01c0, 0x00000000 }, + { 0x00600001, 0x206003be, 0x008d01e0, 0x00000000 }, + { 0x00600001, 0x208003be, 0x008d0200, 0x00000000 }, + { 0x00600001, 0x20a003be, 0x008d0220, 0x00000000 }, + { 0x00600001, 0x20c003be, 0x008d0240, 0x00000000 }, + { 0x00600001, 0x20e003be, 0x008d0260, 0x00000000 }, + { 0x00600001, 0x210003be, 0x008d0280, 0x00000000 }, + { 0x00600001, 0x212003be, 0x008d02a0, 0x00000000 }, + { 0x05800031, 0x24001cc8, 0x00000040, 0x90019000 }, + { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, + { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, + { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, + { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, + { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, + { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, + { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, + { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, +}; + +static uint32_t +batch_used(struct intel_batchbuffer *batch) +{ + return batch->ptr - batch->buffer; +} + +static uint32_t +batch_align(struct intel_batchbuffer *batch, uint32_t align) +{ + uint32_t offset = batch_used(batch); + offset = ALIGN(offset, align); + batch->ptr = batch->buffer + offset; + return offset; +} + +static uint32_t +batch_round_upto(struct intel_batchbuffer *batch, uint32_t divisor) +{ + uint32_t offset = batch_used(batch); + offset = (offset + divisor-1) / divisor * divisor; + batch->ptr = batch->buffer + offset; + return offset; +} + +static void * +batch_alloc(struct intel_batchbuffer *batch, uint32_t size, uint32_t align) +{ + uint32_t offset = batch_align(batch, align); + batch->ptr += size; + return memset(batch->buffer + offset, 0, size); +} + +static uint32_t +batch_offset(struct intel_batchbuffer *batch, void *ptr) +{ + return (uint8_t *)ptr - batch->buffer; +} + +static uint32_t +batch_copy(struct intel_batchbuffer *batch, const void *ptr, uint32_t size, uint32_t align) +{ + return batch_offset(batch, memcpy(batch_alloc(batch, size, align), ptr, size)); +} + +static void +gen6_render_flush(struct intel_batchbuffer *batch, uint32_t batch_end) +{ + int ret; + + ret = drm_intel_bo_subdata(batch->bo, 0, 4096, batch->buffer); + if (ret == 0) + ret = drm_intel_bo_mrb_exec(batch->bo, batch_end, + NULL, 0, 0, 0); + assert(ret == 0); +} + +static uint32_t +gen6_bind_buf(struct intel_batchbuffer *batch, struct scratch_buf *buf, + uint32_t format, int is_dst) +{ + struct gen6_surface_state *ss; + uint32_t write_domain, read_domain; + int ret; + + if (is_dst) { + write_domain = read_domain = I915_GEM_DOMAIN_RENDER; + } else { + write_domain = 0; + read_domain = I915_GEM_DOMAIN_SAMPLER; + } + + ss = batch_alloc(batch, sizeof(*ss), 32); + ss->ss0.surface_type = GEN6_SURFACE_2D; + ss->ss0.surface_format = format; + + ss->ss0.data_return_format = GEN6_SURFACERETURNFORMAT_FLOAT32; + ss->ss0.color_blend = 1; + ss->ss1.base_addr = buf->bo->offset; + + ret = drm_intel_bo_emit_reloc(batch->bo, + batch_offset(batch, ss) + 4, + buf->bo, 0, + read_domain, write_domain); + assert(ret == 0); + + ss->ss2.height = buf_height(buf) - 1; + ss->ss2.width = buf_width(buf) - 1; + ss->ss3.pitch = buf->stride - 1; + ss->ss3.tiled_surface = buf->tiling != I915_TILING_NONE; + ss->ss3.tile_walk = buf->tiling == I915_TILING_Y; + + return batch_offset(batch, ss); +} + +static uint32_t +gen6_bind_surfaces(struct intel_batchbuffer *batch, + struct scratch_buf *src, + struct scratch_buf *dst) +{ + uint32_t *binding_table; + + binding_table = batch_alloc(batch, 32, 32); + + binding_table[0] = + gen6_bind_buf(batch, dst, GEN6_SURFACEFORMAT_B8G8R8A8_UNORM, 1); + binding_table[1] = + gen6_bind_buf(batch, src, GEN6_SURFACEFORMAT_B8G8R8A8_UNORM, 0); + + return batch_offset(batch, binding_table); +} + +static void +gen6_emit_sip(struct intel_batchbuffer *batch) +{ + OUT_BATCH(GEN6_STATE_SIP | 0); + OUT_BATCH(0); +} + +static void +gen6_emit_urb(struct intel_batchbuffer *batch) +{ + OUT_BATCH(GEN6_3DSTATE_URB | (3 - 2)); + OUT_BATCH((1 - 1) << GEN6_3DSTATE_URB_VS_SIZE_SHIFT | + 24 << GEN6_3DSTATE_URB_VS_ENTRIES_SHIFT); /* at least 24 on GEN6 */ + OUT_BATCH(0 << GEN6_3DSTATE_URB_GS_SIZE_SHIFT | + 0 << GEN6_3DSTATE_URB_GS_ENTRIES_SHIFT); /* no GS thread */ +} + +static void +gen6_emit_state_base_address(struct intel_batchbuffer *batch) +{ + OUT_BATCH(GEN6_STATE_BASE_ADDRESS | (10 - 2)); + OUT_BATCH(0); /* general */ + OUT_RELOC(batch->bo, /* surface */ + I915_GEM_DOMAIN_INSTRUCTION, 0, + BASE_ADDRESS_MODIFY); + OUT_RELOC(batch->bo, /* instruction */ + I915_GEM_DOMAIN_INSTRUCTION, 0, + BASE_ADDRESS_MODIFY); + OUT_BATCH(0); /* indirect */ + OUT_RELOC(batch->bo, /* dynamic */ + I915_GEM_DOMAIN_INSTRUCTION, 0, + BASE_ADDRESS_MODIFY); + + /* upper bounds, disable */ + OUT_BATCH(0); + OUT_BATCH(BASE_ADDRESS_MODIFY); + OUT_BATCH(0); + OUT_BATCH(BASE_ADDRESS_MODIFY); +} + +static void +gen6_emit_viewports(struct intel_batchbuffer *batch, uint32_t cc_vp) +{ + OUT_BATCH(GEN6_3DSTATE_VIEWPORT_STATE_POINTERS | + GEN6_3DSTATE_VIEWPORT_STATE_MODIFY_CC | + (4 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(cc_vp); +} + +static void +gen6_emit_vs(struct intel_batchbuffer *batch) +{ + /* disable VS constant buffer */ + OUT_BATCH(GEN6_3DSTATE_CONSTANT_VS | (5 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + + OUT_BATCH(GEN6_3DSTATE_VS | (6 - 2)); + OUT_BATCH(0); /* no VS kernel */ + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); /* pass-through */ +} + +static void +gen6_emit_gs(struct intel_batchbuffer *batch) +{ + /* disable GS constant buffer */ + OUT_BATCH(GEN6_3DSTATE_CONSTANT_GS | (5 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + + OUT_BATCH(GEN6_3DSTATE_GS | (7 - 2)); + OUT_BATCH(0); /* no GS kernel */ + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); /* pass-through */ +} + +static void +gen6_emit_clip(struct intel_batchbuffer *batch) +{ + OUT_BATCH(GEN6_3DSTATE_CLIP | (4 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); /* pass-through */ + OUT_BATCH(0); +} + +static void +gen6_emit_wm_constants(struct intel_batchbuffer *batch) +{ + /* disable WM constant buffer */ + OUT_BATCH(GEN6_3DSTATE_CONSTANT_PS | (5 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); +} + +static void +gen6_emit_null_depth_buffer(struct intel_batchbuffer *batch) +{ + OUT_BATCH(GEN6_3DSTATE_DEPTH_BUFFER | (7 - 2)); + OUT_BATCH(GEN6_SURFACE_NULL << GEN6_3DSTATE_DEPTH_BUFFER_TYPE_SHIFT | + GEN6_DEPTHFORMAT_D32_FLOAT << GEN6_3DSTATE_DEPTH_BUFFER_FORMAT_SHIFT); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + + OUT_BATCH(GEN6_3DSTATE_CLEAR_PARAMS | (2 - 2)); + OUT_BATCH(0); +} + +static void +gen6_emit_invariant(struct intel_batchbuffer *batch) +{ + OUT_BATCH(GEN6_PIPELINE_SELECT | PIPELINE_SELECT_3D); + + OUT_BATCH(GEN6_3DSTATE_MULTISAMPLE | (3 - 2)); + OUT_BATCH(GEN6_3DSTATE_MULTISAMPLE_PIXEL_LOCATION_CENTER | + GEN6_3DSTATE_MULTISAMPLE_NUMSAMPLES_1); /* 1 sample/pixel */ + OUT_BATCH(0); + + OUT_BATCH(GEN6_3DSTATE_SAMPLE_MASK | (2 - 2)); + OUT_BATCH(1); +} + +static void +gen6_emit_cc(struct intel_batchbuffer *batch, uint32_t blend) +{ + OUT_BATCH(GEN6_3DSTATE_CC_STATE_POINTERS | (4 - 2)); + OUT_BATCH(blend | 1); + OUT_BATCH(1024 | 1); + OUT_BATCH(1024 | 1); +} + +static void +gen6_emit_sampler(struct intel_batchbuffer *batch, uint32_t state) +{ + OUT_BATCH(GEN6_3DSTATE_SAMPLER_STATE_POINTERS | + GEN6_3DSTATE_SAMPLER_STATE_MODIFY_PS | + (4 - 2)); + OUT_BATCH(0); /* VS */ + OUT_BATCH(0); /* GS */ + OUT_BATCH(state); +} + +static void +gen6_emit_sf(struct intel_batchbuffer *batch) +{ + OUT_BATCH(GEN6_3DSTATE_SF | (20 - 2)); + OUT_BATCH(1 << GEN6_3DSTATE_SF_NUM_OUTPUTS_SHIFT | + 1 << GEN6_3DSTATE_SF_URB_ENTRY_READ_LENGTH_SHIFT | + 1 << GEN6_3DSTATE_SF_URB_ENTRY_READ_OFFSET_SHIFT); + OUT_BATCH(0); + OUT_BATCH(GEN6_3DSTATE_SF_CULL_NONE); + OUT_BATCH(2 << GEN6_3DSTATE_SF_TRIFAN_PROVOKE_SHIFT); /* DW4 */ + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); /* DW9 */ + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); /* DW14 */ + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); /* DW19 */ +} + +static void +gen6_emit_wm(struct intel_batchbuffer *batch, int kernel) +{ + OUT_BATCH(GEN6_3DSTATE_WM | (9 - 2)); + OUT_BATCH(kernel); + OUT_BATCH(1 << GEN6_3DSTATE_WM_SAMPLER_COUNT_SHIFT | + 2 << GEN6_3DSTATE_WM_BINDING_TABLE_ENTRY_COUNT_SHIFT); + OUT_BATCH(0); + OUT_BATCH(6 << GEN6_3DSTATE_WM_DISPATCH_START_GRF_0_SHIFT); /* DW4 */ + OUT_BATCH((40 - 1) << GEN6_3DSTATE_WM_MAX_THREADS_SHIFT | + GEN6_3DSTATE_WM_DISPATCH_ENABLE | + GEN6_3DSTATE_WM_16_DISPATCH_ENABLE); + OUT_BATCH(1 << GEN6_3DSTATE_WM_NUM_SF_OUTPUTS_SHIFT | + GEN6_3DSTATE_WM_PERSPECTIVE_PIXEL_BARYCENTRIC); + OUT_BATCH(0); + OUT_BATCH(0); +} + +static void +gen6_emit_binding_table(struct intel_batchbuffer *batch, uint32_t wm_table) +{ + OUT_BATCH(GEN6_3DSTATE_BINDING_TABLE_POINTERS | + GEN6_3DSTATE_BINDING_TABLE_MODIFY_PS | + (4 - 2)); + OUT_BATCH(0); /* vs */ + OUT_BATCH(0); /* gs */ + OUT_BATCH(wm_table); +} + +static void +gen6_emit_drawing_rectangle(struct intel_batchbuffer *batch, struct scratch_buf *dst) +{ + OUT_BATCH(GEN6_3DSTATE_DRAWING_RECTANGLE | (4 - 2)); + OUT_BATCH(0); + OUT_BATCH((buf_height(dst) - 1) << 16 | (buf_width(dst) - 1)); + OUT_BATCH(0); +} + +static void +gen6_emit_vertex_elements(struct intel_batchbuffer *batch) +{ + /* The VUE layout + * dword 0-3: pad (0.0, 0.0, 0.0. 0.0) + * dword 4-7: position (x, y, 1.0, 1.0), + * dword 8-11: texture coordinate 0 (u0, v0, 0, 0) + * + * dword 4-11 are fetched from vertex buffer + */ + OUT_BATCH(GEN6_3DSTATE_VERTEX_ELEMENTS | (2 * 3 + 1 - 2)); + + OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID | + GEN6_SURFACEFORMAT_R32G32B32A32_FLOAT << VE0_FORMAT_SHIFT | + 0 << VE0_OFFSET_SHIFT); + OUT_BATCH(GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT | + GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT | + GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT | + GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT); + + /* x,y */ + OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID | + GEN6_SURFACEFORMAT_R16G16_SSCALED << VE0_FORMAT_SHIFT | + 0 << VE0_OFFSET_SHIFT); /* offsets vb in bytes */ + OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT | + GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT | + GEN6_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_2_SHIFT | + GEN6_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT); + + /* u0, v0 */ + OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID | + GEN6_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT | + 4 << VE0_OFFSET_SHIFT); /* offset vb in bytes */ + OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT | + GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT | + GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT | + GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT); +} + +static uint32_t +gen6_create_cc_viewport(struct intel_batchbuffer *batch) +{ + struct gen6_cc_viewport *vp; + + vp = batch_alloc(batch, sizeof(*vp), 32); + + vp->min_depth = -1.e35; + vp->max_depth = 1.e35; + + return batch_offset(batch, vp); +} + +static uint32_t +gen6_create_cc_blend(struct intel_batchbuffer *batch) +{ + struct gen6_blend_state *blend; + + blend = batch_alloc(batch, sizeof(*blend), 64); + + blend->blend0.dest_blend_factor = GEN6_BLENDFACTOR_ZERO; + blend->blend0.source_blend_factor = GEN6_BLENDFACTOR_ONE; + blend->blend0.blend_func = GEN6_BLENDFUNCTION_ADD; + blend->blend0.blend_enable = 1; + + blend->blend1.post_blend_clamp_enable = 1; + blend->blend1.pre_blend_clamp_enable = 1; + + return batch_offset(batch, blend); +} + +static uint32_t +gen6_create_kernel(struct intel_batchbuffer *batch) +{ + return batch_copy(batch, ps_kernel_nomask_affine, + sizeof(ps_kernel_nomask_affine), + 64); +} + +static uint32_t +gen6_create_sampler(struct intel_batchbuffer *batch, + sampler_filter_t filter, + sampler_extend_t extend) +{ + struct gen6_sampler_state *ss; + + ss = batch_alloc(batch, sizeof(*ss), 32); + ss->ss0.lod_preclamp = 1; /* GL mode */ + + /* We use the legacy mode to get the semantics specified by + * the Render extension. */ + ss->ss0.border_color_mode = GEN6_BORDER_COLOR_MODE_LEGACY; + + switch (filter) { + default: + case SAMPLER_FILTER_NEAREST: + ss->ss0.min_filter = GEN6_MAPFILTER_NEAREST; + ss->ss0.mag_filter = GEN6_MAPFILTER_NEAREST; + break; + case SAMPLER_FILTER_BILINEAR: + ss->ss0.min_filter = GEN6_MAPFILTER_LINEAR; + ss->ss0.mag_filter = GEN6_MAPFILTER_LINEAR; + break; + } + + switch (extend) { + default: + case SAMPLER_EXTEND_NONE: + ss->ss1.r_wrap_mode = GEN6_TEXCOORDMODE_CLAMP_BORDER; + ss->ss1.s_wrap_mode = GEN6_TEXCOORDMODE_CLAMP_BORDER; + ss->ss1.t_wrap_mode = GEN6_TEXCOORDMODE_CLAMP_BORDER; + break; + case SAMPLER_EXTEND_REPEAT: + ss->ss1.r_wrap_mode = GEN6_TEXCOORDMODE_WRAP; + ss->ss1.s_wrap_mode = GEN6_TEXCOORDMODE_WRAP; + ss->ss1.t_wrap_mode = GEN6_TEXCOORDMODE_WRAP; + break; + case SAMPLER_EXTEND_PAD: + ss->ss1.r_wrap_mode = GEN6_TEXCOORDMODE_CLAMP; + ss->ss1.s_wrap_mode = GEN6_TEXCOORDMODE_CLAMP; + ss->ss1.t_wrap_mode = GEN6_TEXCOORDMODE_CLAMP; + break; + case SAMPLER_EXTEND_REFLECT: + ss->ss1.r_wrap_mode = GEN6_TEXCOORDMODE_MIRROR; + ss->ss1.s_wrap_mode = GEN6_TEXCOORDMODE_MIRROR; + ss->ss1.t_wrap_mode = GEN6_TEXCOORDMODE_MIRROR; + break; + } + + return batch_offset(batch, ss); +} + +static void gen6_emit_vertex_buffer(struct intel_batchbuffer *batch) +{ + OUT_BATCH(GEN6_3DSTATE_VERTEX_BUFFERS | 3); + OUT_BATCH(VB0_VERTEXDATA | + 0 << VB0_BUFFER_INDEX_SHIFT | + VERTEX_SIZE << VB0_BUFFER_PITCH_SHIFT); + OUT_RELOC(batch->bo, I915_GEM_DOMAIN_VERTEX, 0, 0); + OUT_RELOC(batch->bo, I915_GEM_DOMAIN_VERTEX, 0, batch->bo->size-1); + OUT_BATCH(0); +} + +static uint32_t gen6_emit_primitive(struct intel_batchbuffer *batch) +{ + uint32_t offset; + + OUT_BATCH(GEN6_3DPRIMITIVE | + GEN6_3DPRIMITIVE_VERTEX_SEQUENTIAL | + _3DPRIM_RECTLIST << GEN6_3DPRIMITIVE_TOPOLOGY_SHIFT | + 0 << 9 | + 4); + OUT_BATCH(3); /* vertex count */ + offset = batch_used(batch); + OUT_BATCH(0); /* vertex_index */ + OUT_BATCH(1); /* single instance */ + OUT_BATCH(0); /* start instance location */ + OUT_BATCH(0); /* index buffer offset, ignored */ + + return offset; +} + +void gen6_render_copyfunc(struct intel_batchbuffer *batch, + struct scratch_buf *src, unsigned src_x, unsigned src_y, + unsigned width, unsigned height, + struct scratch_buf *dst, unsigned dst_x, unsigned dst_y) +{ + uint32_t wm_state, wm_kernel, wm_table; + uint32_t cc_vp, cc_blend, offset; + uint32_t batch_end; + + intel_batchbuffer_flush(batch); + + batch->ptr = batch->buffer + 1024; + batch_alloc(batch, 64, 64); + wm_table = gen6_bind_surfaces(batch, src, dst); + wm_kernel = gen6_create_kernel(batch); + wm_state = gen6_create_sampler(batch, + SAMPLER_FILTER_NEAREST, + SAMPLER_EXTEND_NONE); + + cc_vp = gen6_create_cc_viewport(batch); + cc_blend = gen6_create_cc_blend(batch); + + batch->ptr = batch->buffer; + + gen6_emit_invariant(batch); + gen6_emit_state_base_address(batch); + + gen6_emit_sip(batch); + gen6_emit_urb(batch); + + gen6_emit_viewports(batch, cc_vp); + gen6_emit_vs(batch); + gen6_emit_gs(batch); + gen6_emit_clip(batch); + gen6_emit_wm_constants(batch); + gen6_emit_null_depth_buffer(batch); + + gen6_emit_drawing_rectangle(batch, dst); + gen6_emit_cc(batch, cc_blend); + gen6_emit_sampler(batch, wm_state); + gen6_emit_sf(batch); + gen6_emit_wm(batch, wm_kernel); + gen6_emit_vertex_elements(batch); + gen6_emit_binding_table(batch, wm_table); + + gen6_emit_vertex_buffer(batch); + offset = gen6_emit_primitive(batch); + + OUT_BATCH(MI_BATCH_BUFFER_END); + batch_end = batch_align(batch, 8); + + *(uint32_t*)(batch->buffer + offset) = + batch_round_upto(batch, VERTEX_SIZE)/VERTEX_SIZE; + + emit_vertex_2s(batch, dst_x + width, dst_y + height); + emit_vertex_normalized(batch, src_x + width, buf_width(src)); + emit_vertex_normalized(batch, src_y + height, buf_height(src)); + + emit_vertex_2s(batch, dst_x, dst_y + height); + emit_vertex_normalized(batch, src_x, buf_width(src)); + emit_vertex_normalized(batch, src_y + height, buf_height(src)); + + emit_vertex_2s(batch, dst_x, dst_y); + emit_vertex_normalized(batch, src_x, buf_width(src)); + emit_vertex_normalized(batch, src_y, buf_height(src)); + + gen6_render_flush(batch, batch_end); + intel_batchbuffer_reset(batch); +} |