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authorChris Wilson <chris@chris-wilson.co.uk>2012-12-06 17:18:52 +0000
committerChris Wilson <chris@chris-wilson.co.uk>2012-12-06 19:52:10 +0000
commit1945e2a7f18dc2e4c46010ab8b7774679fc217d3 (patch)
tree603e149c44acfa3cffcf4f9ab86821481213619a /lib/rendercopy_gen7.c
parent3ad92902e1ed51894ddece2ae2a698ff55ac8adf (diff)
Implement a working gen7 rendercopy
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=57825 Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Diffstat (limited to 'lib/rendercopy_gen7.c')
-rw-r--r--lib/rendercopy_gen7.c941
1 files changed, 354 insertions, 587 deletions
diff --git a/lib/rendercopy_gen7.c b/lib/rendercopy_gen7.c
index 56181abf..fdf741ff 100644
--- a/lib/rendercopy_gen7.c
+++ b/lib/rendercopy_gen7.c
@@ -4,53 +4,22 @@
#include <assert.h>
#define ALIGN(x, y) (((x) + (y)-1) & ~((y)-1))
-#define VERTEX_SIZE (3*4)
-
-#if DEBUG_RENDERCPY
-static void dump_batch(struct intel_batchbuffer *batch)
-#else
-#define dump_batch(x) do { } while(0)
-#endif
-
-struct {
- uint32_t cc_state;
- uint32_t blend_state;
- uint32_t ds_state;
-} cc;
-
-struct {
- uint32_t cc_state;
- uint32_t sf_clip_state;
-} viewport;
-
-/* see shaders/ps/blit.g7a */
+
static const uint32_t ps_kernel[][4] = {
-#if 1
- { 0x0060005a, 0x214077bd, 0x000000c0, 0x008d0040 },
- { 0x0060005a, 0x216077bd, 0x000000c0, 0x008d0080 },
- { 0x0060005a, 0x218077bd, 0x000000d0, 0x008d0040 },
- { 0x0060005a, 0x21a077bd, 0x000000d0, 0x008d0080 },
- { 0x02800031, 0x2e001e3d, 0x00000140, 0x08840001 },
- { 0x05800031, 0x20001e3c, 0x00000e00, 0x90031000 },
-
-#else
- /* Write all -1 */
- { 0x00600001, 0x2e000061, 0x00000000, 0x3f800000 },
- { 0x00600001, 0x2e200061, 0x00000000, 0x3f800000 },
- { 0x00600001, 0x2e400061, 0x00000000, 0x3f800000 },
- { 0x00600001, 0x2e600061, 0x00000000, 0x3f800000 },
- { 0x00600001, 0x2e800061, 0x00000000, 0x3f800000 },
- { 0x00600001, 0x2ea00061, 0x00000000, 0x3f800000 },
- { 0x00600001, 0x2ec00061, 0x00000000, 0x3f800000 },
- { 0x00600001, 0x2ee00061, 0x00000000, 0x3f800000 },
- { 0x05800031, 0x20001e3c, 0x00000e00, 0x90031000 },
-#endif
+ { 0x0080005a, 0x2e2077bd, 0x000000c0, 0x008d0040 },
+ { 0x0080005a, 0x2e6077bd, 0x000000d0, 0x008d0040 },
+ { 0x02800031, 0x21801fa9, 0x008d0e20, 0x08840001 },
+ { 0x00800001, 0x2e2003bd, 0x008d0180, 0x00000000 },
+ { 0x00800001, 0x2e6003bd, 0x008d01c0, 0x00000000 },
+ { 0x00800001, 0x2ea003bd, 0x008d0200, 0x00000000 },
+ { 0x00800001, 0x2ee003bd, 0x008d0240, 0x00000000 },
+ { 0x05800031, 0x20001fa8, 0x008d0e20, 0x90031000 },
};
static uint32_t
batch_used(struct intel_batchbuffer *batch)
{
- return batch->ptr - batch->buffer;
+ return batch->state - batch->buffer;
}
static uint32_t
@@ -58,7 +27,7 @@ batch_align(struct intel_batchbuffer *batch, uint32_t align)
{
uint32_t offset = batch_used(batch);
offset = ALIGN(offset, align);
- batch->ptr = batch->buffer + offset;
+ batch->state = batch->buffer + offset;
return offset;
}
@@ -66,7 +35,7 @@ static void *
batch_alloc(struct intel_batchbuffer *batch, uint32_t size, uint32_t align)
{
uint32_t offset = batch_align(batch, align);
- batch->ptr += size;
+ batch->state += size;
return memset(batch->buffer + offset, 0, size);
}
@@ -83,7 +52,7 @@ batch_copy(struct intel_batchbuffer *batch, const void *ptr, uint32_t size, uint
}
static void
-gen6_render_flush(struct intel_batchbuffer *batch, uint32_t batch_end)
+gen7_render_flush(struct intel_batchbuffer *batch, uint32_t batch_end)
{
int ret;
@@ -94,11 +63,24 @@ gen6_render_flush(struct intel_batchbuffer *batch, uint32_t batch_end)
assert(ret == 0);
}
-/* Mostly copy+paste from gen6, except height, width, pitch moved */
static uint32_t
-gen7_bind_buf(struct intel_batchbuffer *batch, struct scratch_buf *buf,
- uint32_t format, int is_dst) {
- struct gen7_surface_state *ss;
+gen7_tiling_bits(uint32_t tiling)
+{
+ switch (tiling) {
+ default: assert(0);
+ case I915_TILING_NONE: return 0;
+ case I915_TILING_X: return GEN7_SURFACE_TILED;
+ case I915_TILING_Y: return GEN7_SURFACE_TILED | GEN7_SURFACE_TILED_Y;
+ }
+}
+
+static uint32_t
+gen7_bind_buf(struct intel_batchbuffer *batch,
+ struct scratch_buf *buf,
+ uint32_t format,
+ int is_dst)
+{
+ uint32_t *ss;
uint32_t write_domain, read_domain;
int ret;
@@ -110,13 +92,20 @@ gen7_bind_buf(struct intel_batchbuffer *batch, struct scratch_buf *buf,
}
ss = batch_alloc(batch, sizeof(*ss), 32);
- ss->ss0.surface_type = GEN6_SURFACE_2D;
- ss->ss0.surface_format = format;
- ss->ss0.render_cache_read_write = 1; /* GEN7+ */
- ss->ss0.tiled_surface = buf->tiling != I915_TILING_NONE;
- ss->ss0.tile_walk = buf->tiling == I915_TILING_Y;
- ss->ss1.base_addr = buf->bo->offset;
+ ss[0] = (GEN7_SURFACE_2D << GEN7_SURFACE_TYPE_SHIFT |
+ gen7_tiling_bits(buf->tiling) |
+ format << GEN7_SURFACE_FORMAT_SHIFT);
+ ss[1] = buf->bo->offset;
+ ss[2] = ((buf_width(buf) - 1) << GEN7_SURFACE_WIDTH_SHIFT |
+ (buf_height(buf) - 1) << GEN7_SURFACE_HEIGHT_SHIFT);
+ ss[3] = (buf->stride - 1) << GEN7_SURFACE_PITCH_SHIFT;
+ ss[4] = 0;
+ ss[5] = 0;
+ ss[6] = 0;
+ ss[7] = 0;
+ if (IS_HASWELL(batch->devid))
+ ss[7] |= HSW_SURFACE_SWIZZLE(RED, GREEN, BLUE, ALPHA);
ret = drm_intel_bo_emit_reloc(batch->bo,
batch_offset(batch, ss) + 4,
@@ -124,574 +113,403 @@ gen7_bind_buf(struct intel_batchbuffer *batch, struct scratch_buf *buf,
read_domain, write_domain);
assert(ret == 0);
- ss->ss2.height = buf_height(buf) - 1;
- ss->ss2.width = buf_width(buf) - 1;
- ss->ss3.pitch = buf->stride - 1;
-
- if (IS_HASWELL(batch->devid)) {
- ss->ss7.shader_chanel_select_a = 4;
- ss->ss7.shader_chanel_select_g = 5;
- ss->ss7.shader_chanel_select_b = 6;
- ss->ss7.shader_chanel_select_a = 7;
- }
-
return batch_offset(batch, ss);
}
-static uint32_t
-gen7_bind_surfaces(struct intel_batchbuffer *batch,
- struct scratch_buf *src,
- struct scratch_buf *dst) {
- uint32_t *binding_table;
-
- binding_table = batch_alloc(batch, 8, 32);
-
- binding_table[0] =
- gen7_bind_buf(batch, dst, GEN6_SURFACEFORMAT_B8G8R8A8_UNORM, 1);
- binding_table[1] =
- gen7_bind_buf(batch, src, GEN6_SURFACEFORMAT_B8G8R8A8_UNORM, 0);
-
- return batch_offset(batch, binding_table);
+static void
+gen7_emit_vertex_elements(struct intel_batchbuffer *batch)
+{
+ OUT_BATCH(GEN7_3DSTATE_VERTEX_ELEMENTS |
+ ((2 * (1 + 2)) + 1 - 2));
+
+ OUT_BATCH(0 << GEN7_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN7_VE0_VALID |
+ GEN7_SURFACEFORMAT_R32G32B32A32_FLOAT << GEN7_VE0_FORMAT_SHIFT |
+ 0 << GEN7_VE0_OFFSET_SHIFT);
+
+ OUT_BATCH(GEN7_VFCOMPONENT_STORE_0 << GEN7_VE1_VFCOMPONENT_0_SHIFT |
+ GEN7_VFCOMPONENT_STORE_0 << GEN7_VE1_VFCOMPONENT_1_SHIFT |
+ GEN7_VFCOMPONENT_STORE_0 << GEN7_VE1_VFCOMPONENT_2_SHIFT |
+ GEN7_VFCOMPONENT_STORE_0 << GEN7_VE1_VFCOMPONENT_3_SHIFT);
+
+ /* x,y */
+ OUT_BATCH(0 << GEN7_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN7_VE0_VALID |
+ GEN7_SURFACEFORMAT_R16G16_SSCALED << GEN7_VE0_FORMAT_SHIFT |
+ 0 << GEN7_VE0_OFFSET_SHIFT); /* offsets vb in bytes */
+ OUT_BATCH(GEN7_VFCOMPONENT_STORE_SRC << GEN7_VE1_VFCOMPONENT_0_SHIFT |
+ GEN7_VFCOMPONENT_STORE_SRC << GEN7_VE1_VFCOMPONENT_1_SHIFT |
+ GEN7_VFCOMPONENT_STORE_0 << GEN7_VE1_VFCOMPONENT_2_SHIFT |
+ GEN7_VFCOMPONENT_STORE_1_FLT << GEN7_VE1_VFCOMPONENT_3_SHIFT);
+
+ /* s,t */
+ OUT_BATCH(0 << GEN7_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN7_VE0_VALID |
+ GEN7_SURFACEFORMAT_R16G16_SSCALED << GEN7_VE0_FORMAT_SHIFT |
+ 4 << GEN7_VE0_OFFSET_SHIFT); /* offset vb in bytes */
+ OUT_BATCH(GEN7_VFCOMPONENT_STORE_SRC << GEN7_VE1_VFCOMPONENT_0_SHIFT |
+ GEN7_VFCOMPONENT_STORE_SRC << GEN7_VE1_VFCOMPONENT_1_SHIFT |
+ GEN7_VFCOMPONENT_STORE_0 << GEN7_VE1_VFCOMPONENT_2_SHIFT |
+ GEN7_VFCOMPONENT_STORE_1_FLT << GEN7_VE1_VFCOMPONENT_3_SHIFT);
}
-/* Mostly copy+paste from gen6, except wrap modes moved */
static uint32_t
-gen7_create_sampler(struct intel_batchbuffer *batch) {
- struct gen7_sampler_state *ss;
+gen7_create_vertex_buffer(struct intel_batchbuffer *batch,
+ uint32_t src_x, uint32_t src_y,
+ uint32_t dst_x, uint32_t dst_y,
+ uint32_t width, uint32_t height)
+{
+ uint16_t *v;
- ss = batch_alloc(batch, sizeof(*ss), 32);
+ v = batch_alloc(batch, 12*sizeof(*v), 8);
- ss->ss0.min_filter = GEN6_MAPFILTER_NEAREST;
- ss->ss0.mag_filter = GEN6_MAPFILTER_NEAREST;
- ss->ss3.r_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
- ss->ss3.s_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
- ss->ss3.t_wrap_mode = GEN6_TEXCOORDMODE_CLAMP;
+ v[0] = dst_x + width;
+ v[1] = dst_y + height;
+ v[2] = src_x + width;
+ v[3] = src_y + height;
- /* I've experimented with non-normalized coordinates and using the LD
- * sampler fetch, but couldn't make it work. */
- ss->ss3.non_normalized_coord = 0;
+ v[4] = dst_x;
+ v[5] = dst_y + height;
+ v[6] = src_x;
+ v[7] = src_y + height;
- return batch_offset(batch, ss);
+ v[8] = dst_x;
+ v[9] = dst_y;
+ v[10] = src_x;
+ v[11] = src_y;
+
+ return batch_offset(batch, v);
}
-/**
- * gen7_fill_vertex_buffer_data populate vertex buffer with data.
- *
- * The vertex buffer consists of 3 vertices to construct a RECTLIST. The 4th
- * vertex is implied (automatically derived by the HW). Each element has the
- * destination offset, and the normalized texture offset (src). The rectangle
- * itself will span the entire subsurface to be copied.
- *
- * see gen6_emit_vertex_elements
- */
-static uint32_t
-gen7_fill_vertex_buffer_data(struct intel_batchbuffer *batch,
- struct scratch_buf *src,
- uint32_t src_x, uint32_t src_y,
- uint32_t dst_x, uint32_t dst_y,
- uint32_t width, uint32_t height) {
- void *ret;
-
- ret = batch->ptr;
-
- emit_vertex_2s(batch, dst_x + width, dst_y + height);
- emit_vertex_normalized(batch, src_x + width, buf_width(src));
- emit_vertex_normalized(batch, src_y + height, buf_height(src));
-
- emit_vertex_2s(batch, dst_x, dst_y + height);
- emit_vertex_normalized(batch, src_x, buf_width(src));
- emit_vertex_normalized(batch, src_y + height, buf_height(src));
-
- emit_vertex_2s(batch, dst_x, dst_y);
- emit_vertex_normalized(batch, src_x, buf_width(src));
- emit_vertex_normalized(batch, src_y, buf_height(src));
-
- return batch_offset(batch, ret);
-}
-
-/**
- * gen6_emit_vertex_elements - The vertex elements describe the contents of the
- * vertex buffer. We pack the vertex buffer in a semi weird way, conforming to
- * what gen6_rendercopy did. The most straightforward would be to store
- * everything as floats.
- *
- * see gen7_fill_vertex_buffer_data() for where the corresponding elements are
- * packed.
- */
-static void
-gen6_emit_vertex_elements(struct intel_batchbuffer *batch) {
- /*
- * The VUE layout
- * dword 0-3: pad (0, 0, 0. 0)
- * dword 4-7: position (x, y, 0, 1.0),
- * dword 8-11: texture coordinate 0 (u0, v0, 0, 1.0)
- */
- OUT_BATCH(GEN6_3DSTATE_VERTEX_ELEMENTS | (3 * 2 + 1 - 2));
-
- /* Element state 0. These are 4 dwords of 0 required for the VUE format.
- * We don't really know or care what they do.
- */
- OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
- GEN6_SURFACEFORMAT_R32G32B32A32_FLOAT << VE0_FORMAT_SHIFT |
- 0 << VE0_OFFSET_SHIFT); /* we specify 0, but it's really does not exist */
- OUT_BATCH(GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT);
-
- /* Element state 1 - Our "destination" vertices. These are passed down
- * through the pipeline, and eventually make it to the pixel shader as
- * the offsets in the destination surface. It's packed as the 16
- * signed/scaled because of gen6 rendercopy. I see no particular reason
- * for doing this though.
- */
- OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
- GEN6_SURFACEFORMAT_R16G16_SSCALED << VE0_FORMAT_SHIFT |
- 0 << VE0_OFFSET_SHIFT); /* offsets vb in bytes */
- OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
- GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
- GEN6_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
-
- /* Element state 2. Last but not least we store the U,V components as
- * normalized floats. These will be used in the pixel shader to sample
- * from the source buffer.
- */
- OUT_BATCH(0 << VE0_VERTEX_BUFFER_INDEX_SHIFT | VE0_VALID |
- GEN6_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT |
- 4 << VE0_OFFSET_SHIFT); /* offset vb in bytes */
- OUT_BATCH(GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
- GEN6_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
- GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
- GEN6_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
-}
-
-/**
- * gen7_emit_vertex_buffer emit the vertex buffers command
- *
- * @batch
- * @offset - bytw offset within the @batch where the vertex buffer starts.
- */
static void gen7_emit_vertex_buffer(struct intel_batchbuffer *batch,
- uint32_t offset) {
- OUT_BATCH(GEN6_3DSTATE_VERTEX_BUFFERS | (4 * 1 - 1));
- OUT_BATCH(0 << VB0_BUFFER_INDEX_SHIFT | /* VB 0th index */
- VB0_VERTEXDATA |
- GEN7_VB0_BUFFER_ADDR_MOD_EN | /* Address Modify Enable */
- VERTEX_SIZE << VB0_BUFFER_PITCH_SHIFT);
+ int src_x, int src_y,
+ int dst_x, int dst_y,
+ int width, int height)
+{
+ uint32_t offset;
+
+ offset = gen7_create_vertex_buffer(batch,
+ src_x, src_y,
+ dst_x, dst_y,
+ width, height);
+
+ OUT_BATCH(GEN7_3DSTATE_VERTEX_BUFFERS | (5 - 2));
+ OUT_BATCH(0 << GEN7_VB0_BUFFER_INDEX_SHIFT |
+ GEN7_VB0_VERTEXDATA |
+ GEN7_VB0_ADDRESS_MODIFY_ENABLE |
+ 4*2 << GEN7_VB0_BUFFER_PITCH_SHIFT);
+
OUT_RELOC(batch->bo, I915_GEM_DOMAIN_VERTEX, 0, offset);
- OUT_RELOC(batch->bo, I915_GEM_DOMAIN_VERTEX, 0, offset + (VERTEX_SIZE * 3) - 1);
+ OUT_BATCH(~0);
OUT_BATCH(0);
}
static uint32_t
-gen6_create_cc_state(struct intel_batchbuffer *batch)
+gen7_bind_surfaces(struct intel_batchbuffer *batch,
+ struct scratch_buf *src,
+ struct scratch_buf *dst)
+{
+ uint32_t *binding_table;
+
+ binding_table = batch_alloc(batch, 8, 32);
+
+ binding_table[0] =
+ gen7_bind_buf(batch, dst, GEN7_SURFACEFORMAT_B8G8R8A8_UNORM, 1);
+ binding_table[1] =
+ gen7_bind_buf(batch, src, GEN7_SURFACEFORMAT_B8G8R8A8_UNORM, 0);
+
+ return batch_offset(batch, binding_table);
+}
+
+static void
+gen7_emit_binding_table(struct intel_batchbuffer *batch,
+ struct scratch_buf *src,
+ struct scratch_buf *dst)
{
- struct gen6_color_calc_state *cc_state;
- cc_state = batch_alloc(batch, sizeof(*cc_state), 64);
- return batch_offset(batch, cc_state);
+ OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS | (2 - 2));
+ OUT_BATCH(gen7_bind_surfaces(batch, src, dst));
}
-static uint32_t
-gen6_create_depth_stencil_state(struct intel_batchbuffer *batch)
+static void
+gen7_emit_drawing_rectangle(struct intel_batchbuffer *batch, struct scratch_buf *dst)
{
- struct gen6_depth_stencil_state *depth;
- depth = batch_alloc(batch, sizeof(*depth), 64);
- depth->ds0.stencil_enable = 0;
- return batch_offset(batch, depth);
+ OUT_BATCH(GEN7_3DSTATE_DRAWING_RECTANGLE | (4 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH((buf_height(dst) - 1) << 16 | (buf_width(dst) - 1));
+ OUT_BATCH(0);
}
static uint32_t
-gen6_create_blend_state(struct intel_batchbuffer *batch)
+gen7_create_blend_state(struct intel_batchbuffer *batch)
{
- struct gen6_blend_state *blend;
+ struct gen7_blend_state *blend;
+
blend = batch_alloc(batch, sizeof(*blend), 64);
- blend->blend0.blend_enable = 0;
+
+ blend->blend0.dest_blend_factor = GEN7_BLENDFACTOR_ZERO;
+ blend->blend0.source_blend_factor = GEN7_BLENDFACTOR_ONE;
+ blend->blend0.blend_func = GEN7_BLENDFUNCTION_ADD;
+ blend->blend1.post_blend_clamp_enable = 1;
blend->blend1.pre_blend_clamp_enable = 1;
+
return batch_offset(batch, blend);
}
+static void
+gen7_emit_state_base_address(struct intel_batchbuffer *batch)
+{
+ OUT_BATCH(GEN7_STATE_BASE_ADDRESS | (10 - 2));
+ OUT_BATCH(0);
+ OUT_RELOC(batch->bo, I915_GEM_DOMAIN_INSTRUCTION, 0, BASE_ADDRESS_MODIFY);
+ OUT_RELOC(batch->bo, I915_GEM_DOMAIN_INSTRUCTION, 0, BASE_ADDRESS_MODIFY);
+ OUT_BATCH(0);
+ OUT_RELOC(batch->bo, I915_GEM_DOMAIN_INSTRUCTION, 0, BASE_ADDRESS_MODIFY);
+
+ OUT_BATCH(0);
+ OUT_BATCH(0 | BASE_ADDRESS_MODIFY);
+ OUT_BATCH(0);
+ OUT_BATCH(0 | BASE_ADDRESS_MODIFY);
+}
+
static uint32_t
-gen6_create_cc_viewport(struct intel_batchbuffer *batch)
+gen7_create_cc_viewport(struct intel_batchbuffer *batch)
{
- struct gen6_cc_viewport *vp;
+ struct gen7_cc_viewport *vp;
vp = batch_alloc(batch, sizeof(*vp), 32);
- /* XXX I don't understand this */
vp->min_depth = -1.e35;
vp->max_depth = 1.e35;
+
return batch_offset(batch, vp);
}
-static uint32_t
-gen7_create_sf_clip_viewport(struct intel_batchbuffer *batch) {
- /* XXX these are likely not needed */
- struct gen7_sf_clip_viewport *scv_state;
- scv_state = batch_alloc(batch, sizeof(*scv_state), 64);
- scv_state->guardband.xmin = 0;
- scv_state->guardband.xmax = 1.0f;
- scv_state->guardband.ymin = 0;
- scv_state->guardband.ymax = 1.0f;
- return batch_offset(batch, scv_state);
+static void
+gen7_emit_cc(struct intel_batchbuffer *batch)
+{
+ OUT_BATCH(GEN7_3DSTATE_BLEND_STATE_POINTERS | (2 - 2));
+ OUT_BATCH(gen7_create_blend_state(batch));
+
+ OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC | (2 - 2));
+ OUT_BATCH(gen7_create_cc_viewport(batch));
}
static uint32_t
-gen6_create_scissor_rect(struct intel_batchbuffer *batch)
+gen7_create_sampler(struct intel_batchbuffer *batch)
{
- struct gen6_scissor_rect *scissor;
- scissor = batch_alloc(batch, sizeof(*scissor), 64);
- return batch_offset(batch, scissor);
-}
+ struct gen7_sampler_state *ss;
+ ss = batch_alloc(batch, sizeof(*ss), 32);
+ ss->ss0.min_filter = GEN7_MAPFILTER_NEAREST;
+ ss->ss0.mag_filter = GEN7_MAPFILTER_NEAREST;
+ ss->ss3.r_wrap_mode = GEN7_TEXCOORDMODE_CLAMP;
+ ss->ss3.s_wrap_mode = GEN7_TEXCOORDMODE_CLAMP;
+ ss->ss3.t_wrap_mode = GEN7_TEXCOORDMODE_CLAMP;
+ ss->ss3.non_normalized_coord = 1;
-static void
-gen6_emit_sip(struct intel_batchbuffer *batch) {
- OUT_BATCH(GEN6_STATE_SIP | 0);
- OUT_BATCH(0);
+ return batch_offset(batch, ss);
}
static void
-gen7_emit_push_constants(struct intel_batchbuffer *batch) {
- OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS);
- OUT_BATCH(0);
- OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_HS);
- OUT_BATCH(0);
- OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_DS);
- OUT_BATCH(0);
- OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_GS);
- OUT_BATCH(0);
- OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS);
- OUT_BATCH(0);
+gen7_emit_sampler(struct intel_batchbuffer *batch)
+{
+ OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS | (2 - 2));
+ OUT_BATCH(gen7_create_sampler(batch));
}
static void
-gen7_emit_state_base_address(struct intel_batchbuffer *batch) {
- OUT_BATCH(GEN6_STATE_BASE_ADDRESS | (10 - 2));
- /* general (stateless) */
- /* surface */
- /* instruction */
- /* indirect */
- /* dynamic */
- OUT_BATCH(0 | BASE_ADDRESS_MODIFY);
- OUT_RELOC(batch->bo, I915_GEM_DOMAIN_SAMPLER, 0, BASE_ADDRESS_MODIFY);
- OUT_RELOC(batch->bo, I915_GEM_DOMAIN_RENDER | I915_GEM_DOMAIN_INSTRUCTION,
- 0, BASE_ADDRESS_MODIFY);
- OUT_BATCH(0 | BASE_ADDRESS_MODIFY);
- OUT_RELOC(batch->bo, I915_GEM_DOMAIN_INSTRUCTION, 0, BASE_ADDRESS_MODIFY);
+gen7_emit_multisample(struct intel_batchbuffer *batch)
+{
+ OUT_BATCH(GEN7_3DSTATE_MULTISAMPLE | (4 - 2));
+ OUT_BATCH(GEN7_3DSTATE_MULTISAMPLE_PIXEL_LOCATION_CENTER |
+ GEN7_3DSTATE_MULTISAMPLE_NUMSAMPLES_1); /* 1 sample/pixel */
+ OUT_BATCH(0);
+ OUT_BATCH(0);
- OUT_BATCH(0 | BASE_ADDRESS_MODIFY);
- OUT_BATCH(0xfffff000 | BASE_ADDRESS_MODIFY); // copied from mesa
- OUT_BATCH(0 | BASE_ADDRESS_MODIFY);
- OUT_BATCH(0 | BASE_ADDRESS_MODIFY);
+ OUT_BATCH(GEN7_3DSTATE_SAMPLE_MASK | (2 - 2));
+ OUT_BATCH(1);
}
static void
-gen7_emit_urb(struct intel_batchbuffer *batch) {
- /* XXX: Min valid values from mesa */
- const int vs_entries = 32;
- const int vs_size = 2;
- const int vs_start = 2;
-
- OUT_BATCH(GEN7_3DSTATE_URB_VS);
- OUT_BATCH(vs_entries | ((vs_size - 1) << 16) | (vs_start << 25));
- OUT_BATCH(GEN7_3DSTATE_URB_GS);
- OUT_BATCH(vs_start << 25);
- OUT_BATCH(GEN7_3DSTATE_URB_HS);
- OUT_BATCH(vs_start << 25);
- OUT_BATCH(GEN7_3DSTATE_URB_DS);
- OUT_BATCH(vs_start << 25);
-}
+gen7_emit_urb(struct intel_batchbuffer *batch)
+{
+ OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS | (2 - 2));
+ OUT_BATCH(8); /* in 1KBs */
-static void
-gen7_emit_cc(struct intel_batchbuffer *batch) {
- OUT_BATCH(GEN7_3DSTATE_BLEND_STATE_POINTERS);
- OUT_BATCH(cc.blend_state | 1);
+ /* num of VS entries must be divisible by 8 if size < 9 */
+ OUT_BATCH(GEN7_3DSTATE_URB_VS | (2 - 2));
+ OUT_BATCH((64 << GEN7_URB_ENTRY_NUMBER_SHIFT) |
+ (2 - 1) << GEN7_URB_ENTRY_SIZE_SHIFT |
+ (1 << GEN7_URB_STARTING_ADDRESS_SHIFT));
- OUT_BATCH(GEN6_3DSTATE_CC_STATE_POINTERS);
- OUT_BATCH(cc.cc_state | 1);
+ OUT_BATCH(GEN7_3DSTATE_URB_HS | (2 - 2));
+ OUT_BATCH((0 << GEN7_URB_ENTRY_SIZE_SHIFT) |
+ (2 << GEN7_URB_STARTING_ADDRESS_SHIFT));
- OUT_BATCH(GEN7_3DSTATE_DS_STATE_POINTERS);
- OUT_BATCH(cc.ds_state | 1);
+ OUT_BATCH(GEN7_3DSTATE_URB_DS | (2 - 2));
+ OUT_BATCH((0 << GEN7_URB_ENTRY_SIZE_SHIFT) |
+ (2 << GEN7_URB_STARTING_ADDRESS_SHIFT));
+
+ OUT_BATCH(GEN7_3DSTATE_URB_GS | (2 - 2));
+ OUT_BATCH((0 << GEN7_URB_ENTRY_SIZE_SHIFT) |
+ (1 << GEN7_URB_STARTING_ADDRESS_SHIFT));
}
static void
-gen7_emit_multisample(struct intel_batchbuffer *batch) {
- OUT_BATCH(GEN6_3DSTATE_MULTISAMPLE | 2);
+gen7_emit_vs(struct intel_batchbuffer *batch)
+{
+ OUT_BATCH(GEN7_3DSTATE_VS | (6 - 2));
+ OUT_BATCH(0); /* no VS kernel */
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
-
- OUT_BATCH(GEN6_3DSTATE_SAMPLE_MASK);
- OUT_BATCH(1);
+ OUT_BATCH(0); /* pass-through */
}
static void
-gen7_emit_vs(struct intel_batchbuffer *batch) {
- OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS);
- OUT_BATCH(0);
-
- OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS);
- OUT_BATCH(0);
-
- OUT_BATCH(GEN6_3DSTATE_CONSTANT_VS | (7-2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
-
- OUT_BATCH(GEN6_3DSTATE_VS | (6-2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
+gen7_emit_hs(struct intel_batchbuffer *batch)
+{
+ OUT_BATCH(GEN7_3DSTATE_HS | (7 - 2));
+ OUT_BATCH(0); /* no HS kernel */
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0); /* pass-through */
}
static void
-gen7_emit_hs(struct intel_batchbuffer *batch) {
- OUT_BATCH(GEN7_3DSTATE_CONSTANT_HS | (7-2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
-
- OUT_BATCH(GEN7_3DSTATE_HS | (7-2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
-
- OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS);
- OUT_BATCH(0);
-
- OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_HS);
- OUT_BATCH(0);
+gen7_emit_te(struct intel_batchbuffer *batch)
+{
+ OUT_BATCH(GEN7_3DSTATE_TE | (4 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
}
static void
-gen7_emit_gs(struct intel_batchbuffer *batch) {
- OUT_BATCH(GEN7_3DSTATE_CONSTANT_GS | (7-2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
-
- OUT_BATCH(GEN7_3DSTATE_GS | (7-2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
-
- OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS);
- OUT_BATCH(0);
-
- OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS);
- OUT_BATCH(0);
+gen7_emit_ds(struct intel_batchbuffer *batch)
+{
+ OUT_BATCH(GEN7_3DSTATE_DS | (6 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
}
static void
-gen7_emit_ds(struct intel_batchbuffer *batch) {
- OUT_BATCH(GEN7_3DSTATE_CONSTANT_DS | (7-2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
-
- OUT_BATCH(GEN7_3DSTATE_DS | (6-2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
-
- OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS);
- OUT_BATCH(0);
-
- OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_DS);
- OUT_BATCH(0);
+gen7_emit_gs(struct intel_batchbuffer *batch)
+{
+ OUT_BATCH(GEN7_3DSTATE_GS | (7 - 2));
+ OUT_BATCH(0); /* no GS kernel */
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0); /* pass-through */
}
static void
-gen7_emit_null_state(struct intel_batchbuffer *batch) {
- gen7_emit_hs(batch);
- OUT_BATCH(GEN7_3DSTATE_TE | (4-2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- gen7_emit_gs(batch);
- gen7_emit_ds(batch);
- gen7_emit_vs(batch);
+gen7_emit_streamout(struct intel_batchbuffer *batch)
+{
+ OUT_BATCH(GEN7_3DSTATE_STREAMOUT | (3 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
}
static void
-gen7_emit_clip(struct intel_batchbuffer *batch) {
- OUT_BATCH(GEN6_3DSTATE_CLIP | (4 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0); /* pass-through */
- OUT_BATCH(0);
+gen7_emit_sf(struct intel_batchbuffer *batch)
+{
+ OUT_BATCH(GEN7_3DSTATE_SF | (7 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(GEN7_3DSTATE_SF_CULL_NONE);
+ OUT_BATCH(2 << GEN7_3DSTATE_SF_TRIFAN_PROVOKE_SHIFT);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
}
static void
-gen7_emit_sf(struct intel_batchbuffer *batch) {
+gen7_emit_sbe(struct intel_batchbuffer *batch)
+{
OUT_BATCH(GEN7_3DSTATE_SBE | (14 - 2));
-#ifdef GPU_HANG
- OUT_BATCH(0 << 22 | 1 << 11 | 1 << 4);
-#else
- OUT_BATCH(1 << 22 | 1 << 11 | 1 << 4);
-#endif
- OUT_BATCH(0);
- OUT_BATCH(0);
+ OUT_BATCH(1 << GEN7_SBE_NUM_OUTPUTS_SHIFT |
+ 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
+ 1 << GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
OUT_BATCH(0);
+ OUT_BATCH(0); /* dw4 */
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
+ OUT_BATCH(0); /* dw8 */
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
-
- OUT_BATCH(GEN6_3DSTATE_SF | (7 - 2));
- OUT_BATCH(0);
- OUT_BATCH(GEN6_3DSTATE_SF_CULL_NONE);
-// OUT_BATCH(2 << GEN6_3DSTATE_SF_TRIFAN_PROVOKE_SHIFT);
- OUT_BATCH(0);
- OUT_BATCH(0);
+ OUT_BATCH(0); /* dw12 */
OUT_BATCH(0);
OUT_BATCH(0);
}
static void
-gen7_emit_ps(struct intel_batchbuffer *batch, uint32_t kernel) {
- const int max_threads = 86;
-
- OUT_BATCH(GEN6_3DSTATE_WM | (3 - 2));
- OUT_BATCH(GEN7_WM_DISPATCH_ENABLE |
- /* XXX: I don't understand the BARYCENTRIC stuff, but it
- * appears we need it to put our setup data in the place we
- * expect (g6, see below) */
- GEN7_3DSTATE_PS_PERSPECTIVE_PIXEL_BARYCENTRIC);
- OUT_BATCH(0);
+gen7_emit_ps(struct intel_batchbuffer *batch)
+{
+ int threads;
- OUT_BATCH(GEN6_3DSTATE_CONSTANT_PS | (7-2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
+ if (IS_HASWELL(batch->devid))
+ threads = 40 << HSW_PS_MAX_THREADS_SHIFT | 1 << HSW_PS_SAMPLE_MASK_SHIFT;
+ else
+ threads = 40 << IVB_PS_MAX_THREADS_SHIFT;
+
+ OUT_BATCH(GEN7_3DSTATE_PS | (8 - 2));
+ OUT_BATCH(batch_copy(batch, ps_kernel, sizeof(ps_kernel), 64));
+ OUT_BATCH(1 << GEN7_PS_SAMPLER_COUNT_SHIFT |
+ 2 << GEN7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT);
+ OUT_BATCH(0); /* scratch address */
+ OUT_BATCH(threads |
+ GEN7_PS_16_DISPATCH_ENABLE |
+ GEN7_PS_ATTRIBUTE_ENABLE);
+ OUT_BATCH(6 << GEN7_PS_DISPATCH_START_GRF_SHIFT_0);
OUT_BATCH(0);
OUT_BATCH(0);
-
- OUT_BATCH(GEN7_3DSTATE_PS | (8-2));
- OUT_BATCH(kernel);
- OUT_BATCH(1 << GEN6_3DSTATE_WM_SAMPLER_COUNT_SHITF |
- 2 << GEN6_3DSTATE_WM_BINDING_TABLE_ENTRY_COUNT_SHIFT);
- OUT_BATCH(0); /* scratch space stuff */
- if (IS_HASWELL(batch->devid)) {
- OUT_BATCH((max_threads - 1) << GEN7_3DSTATE_WM_MAX_THREADS_SHIFT |
- GEN7_3DSTATE_PS_ATTRIBUTE_ENABLED |
- GEN6_3DSTATE_WM_16_DISPATCH_ENABLE);
- } else {
- OUT_BATCH((max_threads - 1) << HSW_3DSTATE_WM_MAX_THREADS_SHIFT |
- GEN7_3DSTATE_PS_ATTRIBUTE_ENABLED |
- GEN6_3DSTATE_WM_16_DISPATCH_ENABLE);
- }
- OUT_BATCH(6 << GEN6_3DSTATE_WM_DISPATCH_START_GRF_0_SHIFT);
- OUT_BATCH(0); // kernel 1
- OUT_BATCH(0); // kernel 2
}
static void
-gen7_emit_depth(struct intel_batchbuffer *batch) {
- OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER | (7-2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
-
- OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER | (3-2));
- OUT_BATCH(0);
- OUT_BATCH(0);
+gen7_emit_clip(struct intel_batchbuffer *batch)
+{
+ OUT_BATCH(GEN7_3DSTATE_CLIP | (4 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0); /* pass-through */
+ OUT_BATCH(0);
- OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER | (3-2));
- OUT_BATCH(0);
- OUT_BATCH(0);
+ OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CL | (2 - 2));
+ OUT_BATCH(0);
}
static void
-gen7_emit_clear(struct intel_batchbuffer *batch) {
- OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS | (3-2));
- OUT_BATCH(0);
- OUT_BATCH(1); // clear valid
+gen7_emit_wm(struct intel_batchbuffer *batch)
+{
+ OUT_BATCH(GEN7_3DSTATE_WM | (3 - 2));
+ OUT_BATCH(GEN7_WM_DISPATCH_ENABLE |
+ GEN7_WM_PERSPECTIVE_PIXEL_BARYCENTRIC);
+ OUT_BATCH(0);
}
static void
-gen6_emit_drawing_rectangle(struct intel_batchbuffer *batch, struct scratch_buf *dst)
+gen7_emit_null_depth_buffer(struct intel_batchbuffer *batch)
{
- OUT_BATCH(GEN6_3DSTATE_DRAWING_RECTANGLE | (4 - 2));
- OUT_BATCH(0);
- OUT_BATCH((buf_height(dst) - 1) << 16 | (buf_width(dst) - 1));
- OUT_BATCH(0);
-}
+ OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER | (7 - 2));
+ OUT_BATCH(GEN7_SURFACE_NULL << GEN7_3DSTATE_DEPTH_BUFFER_TYPE_SHIFT |
+ GEN7_DEPTHFORMAT_D32_FLOAT << GEN7_3DSTATE_DEPTH_BUFFER_FORMAT_SHIFT);
+ OUT_BATCH(0); /* disable depth, stencil and hiz */
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
-/* Vertex elements MUST be defined before this according to spec */
-static void gen7_emit_primitive(struct intel_batchbuffer *batch, uint32_t offset)
-{
- OUT_BATCH(GEN6_3DPRIMITIVE | (7-2));
- OUT_BATCH(_3DPRIM_RECTLIST);
- OUT_BATCH(3); /* vertex count */
- OUT_BATCH(0); /* We're specifying this instead with offset in GEN6_3DSTATE_VERTEX_BUFFERS */
- OUT_BATCH(1); /* single instance */
- OUT_BATCH(0); /* start instance location */
- OUT_BATCH(0); /* index buffer offset, ignored */
-}
-
-/* The general rule is if it's named gen6 it is directly copied from
- * gen6_render_copyfunc.
- *
- * This sets up most of the 3d pipeline, and most of that to NULL state. The
- * docs aren't specific about exactly what must be set up NULL, but the general
- * rule is we could be run at any time, and so the most state we set to NULL,
- * the better our odds of success.
- *
- * +---------------+ <---- 4096
- * | ^ |
- * | | |
- * | various |
- * | state |
- * | | |
- * |_______|_______| <---- 2048 + ?
- * | ^ |
- * | | |
- * | batch |
- * | commands |
- * | | |
- * | | |
- * +---------------+ <---- 0 + ?
- *
- * The batch commands point to state within tthe batch, so all state offsets should be
- * 0 < offset < 4096. Both commands and state build upwards, and are constructed
- * in that order. This means too many batch commands can delete state if not
- * careful.
- *
- */
+ OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS | (3 - 2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+}
#define BATCH_STATE_SPLIT 2048
void gen7_render_copyfunc(struct intel_batchbuffer *batch,
@@ -699,103 +517,52 @@ void gen7_render_copyfunc(struct intel_batchbuffer *batch,
unsigned width, unsigned height,
struct scratch_buf *dst, unsigned dst_x, unsigned dst_y)
{
- uint32_t ps_sampler_state, ps_kernel_off, ps_binding_table;
- uint32_t scissor_state;
- uint32_t vertex_buffer;
uint32_t batch_end;
intel_batchbuffer_flush(batch);
- batch_align(batch, 8);
-
- batch->ptr = &batch->buffer[BATCH_STATE_SPLIT];
-
- ps_binding_table = gen7_bind_surfaces(batch, src, dst);
- ps_sampler_state = gen7_create_sampler(batch);
- ps_kernel_off = batch_copy(batch, ps_kernel, sizeof(ps_kernel), 64);
- vertex_buffer = gen7_fill_vertex_buffer_data(batch, src, src_x, src_y, dst_x, dst_y, width, height);
- cc.cc_state = gen6_create_cc_state(batch);
- cc.ds_state = gen6_create_depth_stencil_state(batch);
- cc.blend_state = gen6_create_blend_state(batch);
- viewport.cc_state = gen6_create_cc_viewport(batch);
- viewport.sf_clip_state = gen7_create_sf_clip_viewport(batch);
- scissor_state = gen6_create_scissor_rect(batch);
- /* TODO: theree is other state which isn't setup */
-
- assert(batch->ptr < &batch->buffer[4095]);
-
- batch->ptr = batch->buffer;
+ batch->state = &batch->buffer[BATCH_STATE_SPLIT];
- /* Start emitting the commands. The order roughly follows the mesa blorp
- * order */
- OUT_BATCH(GEN6_PIPELINE_SELECT | PIPELINE_SELECT_3D);
-
- gen6_emit_sip(batch);
-
- gen7_emit_push_constants(batch);
+ OUT_BATCH(GEN7_PIPELINE_SELECT | PIPELINE_SELECT_3D);
gen7_emit_state_base_address(batch);
-
- OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC);
- OUT_BATCH(viewport.cc_state);
- OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP);
- OUT_BATCH(viewport.sf_clip_state);
-
- gen7_emit_urb(batch);
-
- gen7_emit_cc(batch);
-
gen7_emit_multisample(batch);
-
- gen7_emit_null_state(batch);
-
- OUT_BATCH(GEN7_3DSTATE_STREAMOUT | 1);
- OUT_BATCH(0);
- OUT_BATCH(0);
-
+ gen7_emit_urb(batch);
+ gen7_emit_vs(batch);
+ gen7_emit_hs(batch);
+ gen7_emit_te(batch);
+ gen7_emit_ds(batch);
+ gen7_emit_gs(batch);
gen7_emit_clip(batch);
-
gen7_emit_sf(batch);
+ gen7_emit_wm(batch);
+ gen7_emit_streamout(batch);
+ gen7_emit_null_depth_buffer(batch);
- OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS);
- OUT_BATCH(ps_binding_table);
-
- OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS);
- OUT_BATCH(ps_sampler_state);
-
- gen7_emit_ps(batch, ps_kernel_off);
-
- OUT_BATCH(GEN6_3DSTATE_SCISSOR_STATE_POINTERS);
- OUT_BATCH(scissor_state);
-
- gen7_emit_depth(batch);
-
- gen7_emit_clear(batch);
-
- gen6_emit_drawing_rectangle(batch, dst);
-
- gen7_emit_vertex_buffer(batch, vertex_buffer);
- gen6_emit_vertex_elements(batch);
-
- gen7_emit_primitive(batch, vertex_buffer);
+ gen7_emit_cc(batch);
+ gen7_emit_sampler(batch);
+ gen7_emit_sbe(batch);
+ gen7_emit_ps(batch);
+ gen7_emit_vertex_elements(batch);
+ gen7_emit_vertex_buffer(batch,
+ src_x, src_y, dst_x, dst_y, width, height);
+ gen7_emit_binding_table(batch, src, dst);
+ gen7_emit_drawing_rectangle(batch, dst);
+
+ OUT_BATCH(GEN7_3DPRIMITIVE | (7- 2));
+ OUT_BATCH(GEN7_3DPRIMITIVE_VERTEX_SEQUENTIAL | _3DPRIM_RECTLIST);
+ OUT_BATCH(3);
+ OUT_BATCH(0);
+ OUT_BATCH(1); /* single instance */
+ OUT_BATCH(0); /* start instance location */
+ OUT_BATCH(0); /* index buffer offset, ignored */
OUT_BATCH(MI_BATCH_BUFFER_END);
- batch_end = batch_align(batch, 8);
+ batch_end = batch->ptr - batch->buffer;
+ batch_end = ALIGN(batch_end, 8);
assert(batch_end < BATCH_STATE_SPLIT);
- dump_batch(batch);
-
- gen6_render_flush(batch, batch_end);
+ gen7_render_flush(batch, batch_end);
intel_batchbuffer_reset(batch);
}
-
-#if DEBUG_RENDERCPY
-static void dump_batch(struct intel_batchbuffer *batch) {
- int fd = open("/tmp/i965-batchbuffers.dump", O_WRONLY | O_CREAT, 0666);
- if (fd != -1) {
- write(fd, batch->buffer, 4096);
- fd = close(fd);
- }
-}
-#endif