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authorKenneth Graunke <kenneth@whitecape.org>2013-12-09 23:29:35 -0800
committerDamien Lespiau <damien.lespiau@intel.com>2013-12-10 11:36:23 +0000
commitfdbdc7f325af9b42684fc6c7100cb57c52b31c4a (patch)
tree4a7995c5afc3bdf7f3adaf1340333d76a2e267ce /lib/rendercopy_gen8.c
parent8cd3a9d5438a5e6961823c15fd41ae02b09c7c9b (diff)
rendercopy/bdw: Emit 3DSTATE_WM_HZ_OP.
We don't want depth/stencil fast clears or HiZ resolves; we want normal drawing. Without this, the pixel pipeline doesn't work. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Damien Lespiau <damien.lespiau@intel.com> Signed-off-by: Damien Lespiau <damien.lespiau@intel.com> Cc: Ben Widawsky <ben@bwidawsk.net> Cc: Damien Lespiau <damien.lespiau@intel.com>
Diffstat (limited to 'lib/rendercopy_gen8.c')
-rw-r--r--lib/rendercopy_gen8.c10
1 files changed, 10 insertions, 0 deletions
diff --git a/lib/rendercopy_gen8.c b/lib/rendercopy_gen8.c
index 1a137dd9..38dc0e7d 100644
--- a/lib/rendercopy_gen8.c
+++ b/lib/rendercopy_gen8.c
@@ -679,7 +679,17 @@ gen8_emit_ds(struct intel_batchbuffer *batch) {
}
static void
+gen8_emit_wm_hz_op(struct intel_batchbuffer *batch) {
+ OUT_BATCH(GEN8_3DSTATE_WM_HZ_OP | (5-2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+}
+
+static void
gen8_emit_null_state(struct intel_batchbuffer *batch) {
+ gen8_emit_wm_hz_op(batch);
gen8_emit_hs(batch);
OUT_BATCH(GEN7_3DSTATE_TE | (4-2));
OUT_BATCH(0);