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authorDaniel Vetter <daniel.vetter@ffwll.ch>2012-02-09 22:32:54 +0100
committerDaniel Vetter <daniel.vetter@ffwll.ch>2012-02-09 22:32:54 +0100
commit06bfa3d3870521a595beb280f5f91c07422f189e (patch)
tree2ba43680c7d70da74cc8a1d2b5b15738bdac9ff8 /lib/rendercopy_i830.c
parent042f40eda776aec56c4d39d4e47033117a85415e (diff)
lib/rendercopy: fixup make distcheck
And complete the gem_stress->rendercopy rename that I've forgotten about. Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Diffstat (limited to 'lib/rendercopy_i830.c')
-rw-r--r--lib/rendercopy_i830.c344
1 files changed, 344 insertions, 0 deletions
diff --git a/lib/rendercopy_i830.c b/lib/rendercopy_i830.c
new file mode 100644
index 00000000..54bb41e0
--- /dev/null
+++ b/lib/rendercopy_i830.c
@@ -0,0 +1,344 @@
+#include "i830_reg.h"
+#include "rendercopy.h"
+
+#define TB0C_LAST_STAGE (1 << 31)
+#define TB0C_RESULT_SCALE_1X (0 << 29)
+#define TB0C_RESULT_SCALE_2X (1 << 29)
+#define TB0C_RESULT_SCALE_4X (2 << 29)
+#define TB0C_OP_MODULE (3 << 25)
+#define TB0C_OUTPUT_WRITE_CURRENT (0 << 24)
+#define TB0C_OUTPUT_WRITE_ACCUM (1 << 24)
+#define TB0C_ARG3_REPLICATE_ALPHA (1<<23)
+#define TB0C_ARG3_INVERT (1<<22)
+#define TB0C_ARG3_SEL_XXX
+#define TB0C_ARG2_REPLICATE_ALPHA (1<<17)
+#define TB0C_ARG2_INVERT (1<<16)
+#define TB0C_ARG2_SEL_ONE (0 << 12)
+#define TB0C_ARG2_SEL_FACTOR (1 << 12)
+#define TB0C_ARG2_SEL_TEXEL0 (6 << 12)
+#define TB0C_ARG2_SEL_TEXEL1 (7 << 12)
+#define TB0C_ARG2_SEL_TEXEL2 (8 << 12)
+#define TB0C_ARG2_SEL_TEXEL3 (9 << 12)
+#define TB0C_ARG1_REPLICATE_ALPHA (1<<11)
+#define TB0C_ARG1_INVERT (1<<10)
+#define TB0C_ARG1_SEL_ONE (0 << 6)
+#define TB0C_ARG1_SEL_TEXEL0 (6 << 6)
+#define TB0C_ARG1_SEL_TEXEL1 (7 << 6)
+#define TB0C_ARG1_SEL_TEXEL2 (8 << 6)
+#define TB0C_ARG1_SEL_TEXEL3 (9 << 6)
+#define TB0C_ARG0_REPLICATE_ALPHA (1<<5)
+#define TB0C_ARG0_SEL_XXX
+
+#define TB0A_CTR_STAGE_ENABLE (1<<31)
+#define TB0A_RESULT_SCALE_1X (0 << 29)
+#define TB0A_RESULT_SCALE_2X (1 << 29)
+#define TB0A_RESULT_SCALE_4X (2 << 29)
+#define TB0A_OP_MODULE (3 << 25)
+#define TB0A_OUTPUT_WRITE_CURRENT (0<<24)
+#define TB0A_OUTPUT_WRITE_ACCUM (1<<24)
+#define TB0A_CTR_STAGE_SEL_BITS_XXX
+#define TB0A_ARG3_SEL_XXX
+#define TB0A_ARG3_INVERT (1<<17)
+#define TB0A_ARG2_INVERT (1<<16)
+#define TB0A_ARG2_SEL_ONE (0 << 12)
+#define TB0A_ARG2_SEL_TEXEL0 (6 << 12)
+#define TB0A_ARG2_SEL_TEXEL1 (7 << 12)
+#define TB0A_ARG2_SEL_TEXEL2 (8 << 12)
+#define TB0A_ARG2_SEL_TEXEL3 (9 << 12)
+#define TB0A_ARG1_INVERT (1<<10)
+#define TB0A_ARG1_SEL_ONE (0 << 6)
+#define TB0A_ARG1_SEL_TEXEL0 (6 << 6)
+#define TB0A_ARG1_SEL_TEXEL1 (7 << 6)
+#define TB0A_ARG1_SEL_TEXEL2 (8 << 6)
+#define TB0A_ARG1_SEL_TEXEL3 (9 << 6)
+
+void gen2_render_copyfunc(struct intel_batchbuffer *batch,
+ struct scratch_buf *src, unsigned src_x, unsigned src_y,
+ unsigned width, unsigned height,
+ struct scratch_buf *dst, unsigned dst_x, unsigned dst_y)
+{
+ /* invariant state */
+ {
+ OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(0));
+ OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(1));
+ OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(2));
+ OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(3));
+
+ OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
+ OUT_BATCH(0);
+
+ OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
+ OUT_BATCH(0);
+
+ OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
+ OUT_BATCH(0);
+
+ OUT_BATCH(_3DSTATE_FOG_MODE_CMD);
+ OUT_BATCH(FOGFUNC_ENABLE |
+ FOG_LINEAR_CONST | FOGSRC_INDEX_Z | ENABLE_FOG_DENSITY);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+
+ OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
+ MAP_UNIT(0) |
+ DISABLE_TEX_STREAM_BUMP |
+ ENABLE_TEX_STREAM_COORD_SET |
+ TEX_STREAM_COORD_SET(0) |
+ ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(0));
+ OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
+ MAP_UNIT(1) |
+ DISABLE_TEX_STREAM_BUMP |
+ ENABLE_TEX_STREAM_COORD_SET |
+ TEX_STREAM_COORD_SET(1) |
+ ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(1));
+ OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
+ MAP_UNIT(2) |
+ DISABLE_TEX_STREAM_BUMP |
+ ENABLE_TEX_STREAM_COORD_SET |
+ TEX_STREAM_COORD_SET(2) |
+ ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(2));
+ OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
+ MAP_UNIT(3) |
+ DISABLE_TEX_STREAM_BUMP |
+ ENABLE_TEX_STREAM_COORD_SET |
+ TEX_STREAM_COORD_SET(3) |
+ ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(3));
+
+ OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
+ OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(0));
+ OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
+ OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(1));
+ OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
+ OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(2));
+ OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
+ OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(3));
+
+ OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
+ ENABLE_POINT_RASTER_RULE |
+ OGL_POINT_RASTER_RULE |
+ ENABLE_LINE_STRIP_PROVOKE_VRTX |
+ ENABLE_TRI_FAN_PROVOKE_VRTX |
+ ENABLE_TRI_STRIP_PROVOKE_VRTX |
+ LINE_STRIP_PROVOKE_VRTX(1) |
+ TRI_FAN_PROVOKE_VRTX(2) | TRI_STRIP_PROVOKE_VRTX(2));
+
+ OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
+
+ OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+
+ OUT_BATCH(_3DSTATE_VERTEX_TRANSFORM);
+ OUT_BATCH(DISABLE_VIEWPORT_TRANSFORM | DISABLE_PERSPECTIVE_DIVIDE);
+
+ OUT_BATCH(_3DSTATE_W_STATE_CMD);
+ OUT_BATCH(MAGIC_W_STATE_DWORD1);
+ OUT_BATCH(0x3f800000 /* 1.0 in IEEE float */ );
+
+ OUT_BATCH(_3DSTATE_COLOR_FACTOR_CMD);
+ OUT_BATCH(0x80808080); /* .5 required in alpha for GL_DOT3_RGBA_EXT */
+
+ OUT_BATCH(_3DSTATE_MAP_COORD_SETBIND_CMD);
+ OUT_BATCH(TEXBIND_SET3(TEXCOORDSRC_VTXSET_3) |
+ TEXBIND_SET2(TEXCOORDSRC_VTXSET_2) |
+ TEXBIND_SET1(TEXCOORDSRC_VTXSET_1) |
+ TEXBIND_SET0(TEXCOORDSRC_VTXSET_0));
+
+ /* copy from mesa */
+ OUT_BATCH(_3DSTATE_FOG_COLOR_CMD |
+ FOG_COLOR_RED(0) | FOG_COLOR_GREEN(0) | FOG_COLOR_BLUE(0));
+
+ OUT_BATCH(_3DSTATE_CONST_BLEND_COLOR_CMD);
+ OUT_BATCH(0);
+
+ OUT_BATCH(_3DSTATE_MODES_1_CMD |
+ ENABLE_COLR_BLND_FUNC |
+ BLENDFUNC_ADD |
+ ENABLE_SRC_BLND_FACTOR |
+ SRC_BLND_FACT(BLENDFACTOR_ONE) |
+ ENABLE_DST_BLND_FACTOR | DST_BLND_FACT(BLENDFACTOR_ZERO));
+ OUT_BATCH(_3DSTATE_MODES_2_CMD | ENABLE_GLOBAL_DEPTH_BIAS | GLOBAL_DEPTH_BIAS(0) | ENABLE_ALPHA_TEST_FUNC | ALPHA_TEST_FUNC(0) | /* always */
+ ALPHA_REF_VALUE(0));
+ OUT_BATCH(_3DSTATE_MODES_3_CMD |
+ ENABLE_DEPTH_TEST_FUNC |
+ DEPTH_TEST_FUNC(0x2) | /* COMPAREFUNC_LESS */
+ ENABLE_ALPHA_SHADE_MODE |
+ ALPHA_SHADE_MODE(SHADE_MODE_LINEAR) |
+ ENABLE_FOG_SHADE_MODE |
+ FOG_SHADE_MODE(SHADE_MODE_LINEAR) |
+ ENABLE_SPEC_SHADE_MODE |
+ SPEC_SHADE_MODE(SHADE_MODE_LINEAR) |
+ ENABLE_COLOR_SHADE_MODE |
+ COLOR_SHADE_MODE(SHADE_MODE_LINEAR) |
+ ENABLE_CULL_MODE | CULLMODE_NONE);
+
+ OUT_BATCH(_3DSTATE_MODES_4_CMD |
+ ENABLE_LOGIC_OP_FUNC |
+ LOGIC_OP_FUNC(LOGICOP_COPY) |
+ ENABLE_STENCIL_TEST_MASK |
+ STENCIL_TEST_MASK(0xff) |
+ ENABLE_STENCIL_WRITE_MASK | STENCIL_WRITE_MASK(0xff));
+
+ OUT_BATCH(_3DSTATE_STENCIL_TEST_CMD |
+ ENABLE_STENCIL_PARMS |
+ STENCIL_FAIL_OP(0) | /* STENCILOP_KEEP */
+ STENCIL_PASS_DEPTH_FAIL_OP(0) | /* STENCILOP_KEEP */
+ STENCIL_PASS_DEPTH_PASS_OP(0) | /* STENCILOP_KEEP */
+ ENABLE_STENCIL_TEST_FUNC |
+ STENCIL_TEST_FUNC(0) | /* COMPAREFUNC_ALWAYS */
+ ENABLE_STENCIL_REF_VALUE |
+ STENCIL_REF_VALUE(0));
+
+ OUT_BATCH(_3DSTATE_MODES_5_CMD |
+ FLUSH_TEXTURE_CACHE |
+ ENABLE_SPRITE_POINT_TEX | SPRITE_POINT_TEX_OFF |
+ ENABLE_FIXED_LINE_WIDTH | FIXED_LINE_WIDTH(0x2) | /* 1.0 */
+ ENABLE_FIXED_POINT_WIDTH | FIXED_POINT_WIDTH(1));
+
+ OUT_BATCH(_3DSTATE_STIPPLE);
+
+ /* Set default blend state */
+ OUT_BATCH(_3DSTATE_MAP_BLEND_OP_CMD(0) |
+ TEXPIPE_COLOR |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ DISABLE_TEX_CNTRL_STAGE |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS | TEXOP_LAST_STAGE | TEXBLENDOP_ARG1);
+ OUT_BATCH(_3DSTATE_MAP_BLEND_OP_CMD(0) |
+ TEXPIPE_ALPHA |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ TEXOP_SCALE_1X | TEXOP_MODIFY_PARMS | TEXBLENDOP_ARG1);
+ OUT_BATCH(_3DSTATE_MAP_BLEND_ARG_CMD(0) |
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS | TEXBLENDARG_DIFFUSE);
+ OUT_BATCH(_3DSTATE_MAP_BLEND_ARG_CMD(0) |
+ TEXPIPE_ALPHA |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS | TEXBLENDARG_DIFFUSE);
+
+ OUT_BATCH(_3DSTATE_AA_CMD |
+ AA_LINE_ECAAR_WIDTH_ENABLE |
+ AA_LINE_ECAAR_WIDTH_1_0 |
+ AA_LINE_REGION_WIDTH_ENABLE |
+ AA_LINE_REGION_WIDTH_1_0 | AA_LINE_DISABLE);
+ }
+
+ /* render target state */
+ {
+ uint32_t tiling_bits = 0;
+ if (dst->tiling != I915_TILING_NONE)
+ tiling_bits = BUF_3D_TILED_SURFACE;
+ if (dst->tiling == I915_TILING_Y)
+ tiling_bits |= BUF_3D_TILE_WALK_Y;
+
+ OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
+ OUT_BATCH(BUF_3D_ID_COLOR_BACK | tiling_bits |
+ BUF_3D_PITCH(dst->stride));
+ OUT_RELOC(dst->bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
+
+ OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD);
+ OUT_BATCH(COLR_BUF_ARGB8888 |
+ DSTORG_HORT_BIAS(0x8) |
+ DSTORG_VERT_BIAS(0x8));
+
+ OUT_BATCH(_3DSTATE_DRAW_RECT_CMD);
+ OUT_BATCH(0);
+ OUT_BATCH(0); /* ymin, xmin */
+ OUT_BATCH(DRAW_YMAX(buf_height(dst) - 1) |
+ DRAW_XMAX(buf_width(dst) - 1));
+ OUT_BATCH(0); /* yorig, xorig */
+ }
+
+ /* dynamic state */
+ {
+ OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
+ I1_LOAD_S(2) | I1_LOAD_S(3) | I1_LOAD_S(8) | 2);
+ OUT_BATCH(1); /* number of coordinate sets */
+ OUT_BATCH(S3_CULLMODE_NONE | S3_VERTEXHAS_XY);
+ OUT_BATCH(S8_ENABLE_COLOR_BLEND | S8_BLENDFUNC_ADD |
+ BLENDFACTOR_ONE << S8_SRC_BLEND_FACTOR_SHIFT |
+ BLENDFACTOR_ZERO << S8_DST_BLEND_FACTOR_SHIFT |
+ S8_ENABLE_COLOR_BUFFER_WRITE);
+
+ OUT_BATCH(_3DSTATE_INDPT_ALPHA_BLEND_CMD | DISABLE_INDPT_ALPHA_BLEND);
+
+ OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_2 |
+ LOAD_TEXTURE_BLEND_STAGE(0) | 1);
+ OUT_BATCH(TB0C_LAST_STAGE | TB0C_RESULT_SCALE_1X | TB0C_OP_MODULE |
+ TB0C_OUTPUT_WRITE_CURRENT | TB0C_ARG1_SEL_TEXEL0 |
+ TB0C_ARG2_SEL_ONE);
+ OUT_BATCH(TB0A_RESULT_SCALE_1X | TB0A_OP_MODULE |
+ TB0A_OUTPUT_WRITE_CURRENT | TB0A_ARG1_SEL_TEXEL0 |
+ TB0A_ARG2_SEL_ONE);
+
+ OUT_BATCH(_3DSTATE_ENABLES_1_CMD | DISABLE_LOGIC_OP |
+ DISABLE_STENCIL_TEST | DISABLE_DEPTH_BIAS |
+ DISABLE_SPEC_ADD | DISABLE_FOG | DISABLE_ALPHA_TEST |
+ ENABLE_COLOR_BLEND | DISABLE_DEPTH_TEST);
+ /* We have to explicitly say we don't want write disabled */
+ OUT_BATCH(_3DSTATE_ENABLES_2_CMD | ENABLE_COLOR_MASK |
+ DISABLE_STENCIL_WRITE | ENABLE_TEX_CACHE |
+ DISABLE_DITHER | ENABLE_COLOR_WRITE | DISABLE_DEPTH_WRITE);
+
+ OUT_BATCH(_3DSTATE_VERTEX_FORMAT_2_CMD |
+ TEXCOORDFMT_2D << 0);
+ }
+
+ /* sampler state */
+ {
+ uint32_t tiling_bits = 0;
+ if (src->tiling != I915_TILING_NONE)
+ tiling_bits = TM0S1_TILED_SURFACE;
+ if (src->tiling == I915_TILING_Y)
+ tiling_bits |= TM0S1_TILE_WALK;
+
+ OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_2 |
+ LOAD_TEXTURE_MAP(0) | 4);
+ OUT_RELOC(src->bo, I915_GEM_DOMAIN_SAMPLER, 0, 0);
+ OUT_BATCH((buf_height(src) - 1) << TM0S1_HEIGHT_SHIFT |
+ (buf_width(src) - 1) << TM0S1_WIDTH_SHIFT |
+ MAPSURF_32BIT | MT_32BIT_ARGB8888 | tiling_bits);
+ OUT_BATCH((src->stride / 4 - 1) << TM0S2_PITCH_SHIFT | TM0S2_MAP_2D);
+ OUT_BATCH(FILTER_NEAREST << TM0S3_MAG_FILTER_SHIFT |
+ FILTER_NEAREST << TM0S3_MIN_FILTER_SHIFT |
+ MIPFILTER_NONE << TM0S3_MIP_FILTER_SHIFT);
+ OUT_BATCH(0); /* default color */
+ OUT_BATCH(_3DSTATE_MAP_COORD_SET_CMD | TEXCOORD_SET(0) |
+ ENABLE_TEXCOORD_PARAMS | TEXCOORDS_ARE_NORMAL |
+ TEXCOORDTYPE_CARTESIAN |
+ ENABLE_ADDR_V_CNTL | TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_CLAMP_BORDER) |
+ ENABLE_ADDR_U_CNTL | TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_CLAMP_BORDER));
+ /* map texel stream */
+ OUT_BATCH(_3DSTATE_MAP_COORD_SETBIND_CMD);
+ OUT_BATCH(TEXBIND_SET0(TEXCOORDSRC_VTXSET_0) |
+ TEXBIND_SET1(TEXCOORDSRC_KEEP) |
+ TEXBIND_SET2(TEXCOORDSRC_KEEP) |
+ TEXBIND_SET3(TEXCOORDSRC_KEEP));
+ OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD | (0 << 16) |
+ DISABLE_TEX_STREAM_BUMP |
+ ENABLE_TEX_STREAM_COORD_SET |
+ TEX_STREAM_COORD_SET(0) |
+ ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(0));
+ }
+
+ OUT_BATCH(PRIM3D_INLINE | PRIM3D_RECTLIST | (3*4 -1));
+ emit_vertex(batch, dst_x + width);
+ emit_vertex(batch, dst_y + height);
+ emit_vertex_normalized(batch, src_x + width, buf_width(src));
+ emit_vertex_normalized(batch, src_y + height, buf_height(src));
+
+ emit_vertex(batch, dst_x);
+ emit_vertex(batch, dst_y + height);
+ emit_vertex_normalized(batch, src_x, buf_width(src));
+ emit_vertex_normalized(batch, src_y + height, buf_height(src));
+
+ emit_vertex(batch, dst_x);
+ emit_vertex(batch, dst_y);
+ emit_vertex_normalized(batch, src_x, buf_width(src));
+ emit_vertex_normalized(batch, src_y, buf_height(src));
+
+ intel_batchbuffer_flush(batch);
+}