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2014-10-09tools/null_state_gen: Add Gen8 golden stateMika Kuoppala
Previously we didn't have a clear understanding what is necessary for a pipeline state to be properly initialized. So we had to improvise and use a stripped out render copy. Now we have a more clear understanding so switch out render copy based frankenstate to state we can call golden state. v2: - export intel_batch_state_offset - add 3DSTATE_RASTER (Bradley Volkin) Cc: Volkin, Bradley D <bradley.d.volkin@intel.com> Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
2014-09-05lib/gen6_render: fix GEN6_3DSTATE_VF_STATISTICS defineMika Kuoppala
We dont use this pre CTG and we will need it for gen8 golden state. Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
2014-09-05lib/rendercopy: fix a typo in defineMika Kuoppala
No functional changes Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
2014-07-10lib/gen6_render: removed duplicate definesMika Kuoppala
Textually the same so no harm was done and no warnings from compiler either. Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
2014-06-03tools/null_state_gen: generate null render stateMika Kuoppala
Generate valid (null) render state for each gen. Output it as a c source file with batch and relocations. v2: noinst and vs_start fixed for BDW GT3 (Damien Lespiau) Acked-by: Damien Lespiau <damien.lespiau@intel.com> Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
2014-03-22lib: remove uncessary #includes from headersDaniel Vetter
Only include what the header itself needs. The big fish here is intel-gpu-tools.h. More will follow. One ugly thing removed here is the duplicated GEN6_TD_CTL #define, one of which was broken. Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-12-13lib: Include the necessary stdint.h in gen6_render.hDamien Lespiau
Instead of assuming someone else will do it. Signed-off-by: Damien Lespiau <damien.lespiau@intel.com>
2012-01-18lib: extract rendercopy functions from gem_stressDaniel Vetter
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>