diff options
author | Katarzyna Dec <katarzyna.dec@intel.com> | 2018-10-03 15:48:39 +0200 |
---|---|---|
committer | Arkadiusz Hiler <arkadiusz.hiler@intel.com> | 2018-10-04 10:34:12 +0300 |
commit | 1bc6ea2488c8f1c460565f9795938e09f613d8d4 (patch) | |
tree | 1d9a0b3874f30be01e447fc482007874f6146b47 | |
parent | 267870165d9ef66b4ab423e4efe7bacba023d75e (diff) |
shaders: Add assembler instructions and update README for shaders
We're not planning to work on assembler in igt anymore, since we can
reuse an existing project (IGA) that will do this work for us. The
only extra thing we need to do is convert the result binary to C-array,
simple python script.
v2: Moved converter to single file. Fixed README for shaders.
v3: Fixed typos.
v4: Used python3 in converter. Added 'usage' section to script. Droped
readme files for particular shaders and consolidated all needed
information in one general file.
Signed-off-by: Katarzyna Dec <katarzyna.dec@intel.com>
Cc: Arkadiusz Hiler <arkadiusz.hiler@intel.com>
Cc: Petri Latvala <petri.latvala@intel.com>
Cc: Kalamarz Lukasz <lukasz.kalamarz@intel.com>
Cc: Antonio Argenziano <antonio.argenziano@intel.com>
Reviewed-by: Arkadiusz Hiler <arkadiusz.hiler@intel.com>
-rw-r--r-- | shaders/README | 25 | ||||
-rw-r--r-- | shaders/converter.py | 26 | ||||
-rw-r--r-- | shaders/gpgpu/README | 4 | ||||
-rw-r--r-- | shaders/gpgpu/gpgpu_fill_gen8.asm | 10 | ||||
-rw-r--r-- | shaders/gpgpu/gpgpu_fill_gen9.asm | 10 | ||||
-rw-r--r-- | shaders/media/README | 5 | ||||
-rw-r--r-- | shaders/media/media_fill_gen8.asm | 11 | ||||
-rw-r--r-- | shaders/ps/README | 1 | ||||
-rw-r--r-- | shaders/ps/blit_gen8.asm | 7 | ||||
-rw-r--r-- | shaders/ps/neg1_gen8.asm | 9 |
10 files changed, 98 insertions, 10 deletions
diff --git a/shaders/README b/shaders/README new file mode 100644 index 00000000..06b9883c --- /dev/null +++ b/shaders/README @@ -0,0 +1,25 @@ +This directory is for shaders used in media_fill, gpgpu_fill, rendercopy +and media_spin libraries. + +Till Gen8 shaders were generated using intel-gen4asm script (implementation in +assembler/ directory). From Gen8 it is possible to use Intel Graphics Assembler +to generate binary from asm instructions. +https://github.com/intel/intel-graphics-compiler + 1. Clone IGC project + 2. Go to igc/visa/iga + 3. Build iga + cmake . && make + +For maintaining compatibility with our tests there is a bin to hex converter +written in python: + $>converter.py input_file > output_file +e.g.$>python converter.py gen9_iga_output > gen9_hex_array + +Commands used to generate the shader on gen7 +$> m4 gpgpu_fill.gxa > gpgpu_fill.gxm +$> intel-gen4asm -g 7 -o <output> gpgpu_fill.gxm + +Commands used to generate the shader on gen8 +$> m4 media_fill.gxa > media_fill.gxm +$> intel-gen4asm -g 8 -o <output> media_fill.gxm + diff --git a/shaders/converter.py b/shaders/converter.py new file mode 100644 index 00000000..25a79a94 --- /dev/null +++ b/shaders/converter.py @@ -0,0 +1,26 @@ +#!/usr/bin/env python3 +import struct +import sys +import argparse + +parser=argparse.ArgumentParser( + description='''Script for converting shaders from binary to hex ''' ) +parser = argparse.ArgumentParser(prog='converter.py', usage='%(prog)s binary_file') +parser.add_argument('binary', nargs=1, help='binary_file') +args=parser.parse_args() + +print "static const uint32_t kernel[][4] = {" +with open(sys.argv[1], 'r') as f: + fmt = '<LLLL' + step = struct.calcsize(fmt) + while True: + buf = f.read(step) + if not buf: + break + elif len(buf) < step: + buf += '\x00' * (step - len(buf)) + + val = struct.unpack('<LLLL', buf) + print "\t{{ 0x{:08x}, 0x{:08x}, 0x{:08x}, 0x{:08x} }},".format(*val) + +print "};" diff --git a/shaders/gpgpu/README b/shaders/gpgpu/README deleted file mode 100644 index 3bf328ad..00000000 --- a/shaders/gpgpu/README +++ /dev/null @@ -1,4 +0,0 @@ - -Commands used to generate the shader on gen7 -$> m4 gpgpu_fill.gxa > gpgpu_fill.gxm -$> intel-gen4asm -g 7 -o <output> gpgpu_fill.gxm diff --git a/shaders/gpgpu/gpgpu_fill_gen8.asm b/shaders/gpgpu/gpgpu_fill_gen8.asm new file mode 100644 index 00000000..448e0256 --- /dev/null +++ b/shaders/gpgpu/gpgpu_fill_gen8.asm @@ -0,0 +1,10 @@ + mov (4|M0) r1.0<1>:ub r1.0<0;1,0>:ub + mul (1|M0) r2.0<1>:ud r0.1<0;1,0>:ud 0x10:ud + mov (1|M0) r2.1<1>:ud r0.6<0;1,0>:ud + mov (8|M0) r4.0<1>:ud r0.0<8;8,1>:ud + mov (2|M0) r4.0<1>:ud r2.0<2;2,1>:ud + mov (1|M0) r4.2<1>:ud 0xF:ud + mov (16|M0) (eq)f0.0 r5.0<1>:ud r1.0<0;1,0>:ud + send (16|M0) acc0.0:uw r4:d 0xC 0x060A8000 // DP_DC1 wr:3h, rd:0, fc: 0x28000 + mov (8|M0) r112.0<1>:ud r0.0<8;8,1>:ud + send (16|M0) null:uw r112:d 0x27 0x02000010 {EOT} // SPAWNER wr:1, rd:0, fc: 0x10 diff --git a/shaders/gpgpu/gpgpu_fill_gen9.asm b/shaders/gpgpu/gpgpu_fill_gen9.asm new file mode 100644 index 00000000..6f948935 --- /dev/null +++ b/shaders/gpgpu/gpgpu_fill_gen9.asm @@ -0,0 +1,10 @@ + mov (4|M0) r1.0<1>:ub r1.0<0;1,0>:ub + mul (1|M0) r2.0<1>:ud r0.1<0;1,0>:ud 0x10:ud + mov (1|M0) r2.1<1>:ud r0.6<0;1,0>:ud + mov (8|M0) r4.0<1>:ud r0.0<8;8,1>:ud + mov (2|M0) r4.0<1>:ud r2.0<2;2,1>:ud + mov (1|M0) r4.2<1>:ud 0xF:ud + mov (16|M0) r5.0<1>:ud r1.0<0;1,0>:ud + send (16|M0) acc0.0:uw r4:d 0xC 0x060A8000 // DP_DC1 wr:3h, rd:0, fc: 0x28000 + mov (8|M0) r112.0<1>:ud r0.0<8;8,1>:ud + send (16|M0) null:uw r112:d 0x27 0x02000010 {EOT} // SPAWNER wr:1, rd:0, fc: 0x10 diff --git a/shaders/media/README b/shaders/media/README deleted file mode 100644 index 9f296010..00000000 --- a/shaders/media/README +++ /dev/null @@ -1,5 +0,0 @@ -These files are here for reference only. - -Commands used to generate the shader on gen8 -$> m4 media_fill.gxa > media_fill.gxm -$> intel-gen4asm -g 8 -o <output> media_fill.gxm diff --git a/shaders/media/media_fill_gen8.asm b/shaders/media/media_fill_gen8.asm new file mode 100644 index 00000000..4b6eb84b --- /dev/null +++ b/shaders/media/media_fill_gen8.asm @@ -0,0 +1,11 @@ + mov (4|M0) r1.0<1>:ub r1.0<0;1,0>:ub + mov (8|M0) r4.0<1>:ud r0.0<8;8,1>:ud + mov (2|M0) r4.0<1>:ud r2.0<2;2,1>:ud + mov (1|M0) r4.2<1>:ud 0xF000F:ud + mov (16|M0) r5.0<1>:ud r1.0<0;1,0>:ud + mov (16|M0) r7.0<1>:ud r1.0<0;1,0>:ud + mov (16|M0) r9.0<1>:ud r1.0<0;1,0>:ud + mov (16|M0) r11.0<1>:ud r1.0<0;1,0>:ud + send (16|M0) acc0.0:uw r4:d 0x1000000C 0x120A8000 // DP_DC1 wr:9h, rd:0, fc: 0x28000 + mov (8|M0) r112.0<1>:ud r0.0<8;8,1>:ud + send (16|M0) null:uw r112:d 0x10000027 0x02000010 {EOT} // SPAWNER wr:1, rd:0, fc: 0x10 diff --git a/shaders/ps/README b/shaders/ps/README deleted file mode 100644 index b196d025..00000000 --- a/shaders/ps/README +++ /dev/null @@ -1 +0,0 @@ -These files are here for reference only. diff --git a/shaders/ps/blit_gen8.asm b/shaders/ps/blit_gen8.asm new file mode 100644 index 00000000..c35b70a1 --- /dev/null +++ b/shaders/ps/blit_gen8.asm @@ -0,0 +1,7 @@ + pln (8|M0) r10.0<1>:f r6.0<0;1,0>:f r2.0<8;8,1>:f + pln (8|M0) r11.0<1>:f r6.0<0;1,0>:f r4.0<8;8,1>:f + pln (8|M0) r12.0<1>:f r6.4<0;1,0>:f r2.0<8;8,1>:f + pln (8|M0) 13.0<1>:f r6.4<0;1,0>:f r4.0<8;8,1>:f + send (16|M0) r112:f r10:ub 0x10000002 0x08840001 // SAMPLER wr:4, rd:8, fc: 0x40001 + send (16|M0) null:f r112:ub 0x10000025 0x10031000 {EOT} // DP_RC wr:8, rd:0, Render Target Write msc:16, to #0 + diff --git a/shaders/ps/neg1_gen8.asm b/shaders/ps/neg1_gen8.asm new file mode 100644 index 00000000..582375b5 --- /dev/null +++ b/shaders/ps/neg1_gen8.asm @@ -0,0 +1,9 @@ +mov(8) r112:ud 0x3f800000:ud +mov(8) r113:ud 0x3f800000:ud +mov(8) r114:ud 0x3f800000:ud +mov(8) r115:ud 0x3f800000:ud +mov(8) r116:ud 0x3f800000:ud +mov(8) r117:ud 0x3f800000:ud +mov(8) r118:ud 0x3f800000:ud +mov(8) r119:ud 0x3f800000:ud +send(16) null r112 0x25 0x10031000 { EOT } |