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authorTim Gore <tim.gore@intel.com>2015-08-19 12:10:16 +0100
committerThomas Wood <thomas.wood@intel.com>2015-08-25 17:20:14 +0100
commitd3d56bf2afb45fb8a5f5dabbf41ced53d21252f3 (patch)
tree370f13b86ab120a4454e3933316349b5e6104910 /tests
parent71b85f9713cd48d589f607afc81d090b2afc2ed4 (diff)
tests/gem_ctx_exec.c: only hang the ring we are testing
In the reset-pin-leak test we were calling igt_set_stop_rings(STOP_RING_DEFAULTS) which sets the stop_rings bits for all gpu engines. But we only submit work to the render engine. When TDR is enabled (as it is in Android currently) only the render engine gets reset, which clears the stop_rings bit for the render engine but not for the other engines. This causes the test to fail on the second iteration because stop_rings is not clear. So just set the stop_rings bit for the engine we are going to hang, namely the render engine. Signed-off-by: Tim Gore <tim.gore@intel.com> Signed-off-by: Thomas Wood <thomas.wood@intel.com>
Diffstat (limited to 'tests')
-rw-r--r--tests/gem_ctx_exec.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/gem_ctx_exec.c b/tests/gem_ctx_exec.c
index 1277095b..5171d1fc 100644
--- a/tests/gem_ctx_exec.c
+++ b/tests/gem_ctx_exec.c
@@ -204,7 +204,7 @@ igt_main
* the last context is leaked at every reset.
*/
for (i = 0; i < 20; i++) {
- igt_set_stop_rings(STOP_RING_DEFAULTS);
+ igt_set_stop_rings(igt_to_stop_ring_flag(I915_EXEC_RENDER));
igt_assert(exec(fd, handle, I915_EXEC_RENDER, 0) == 0);
igt_assert(exec(fd, handle, I915_EXEC_RENDER, ctx_id) == 0);
gem_sync(fd, handle);