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| author | Mika Kuoppala <mika.kuoppala@intel.com> | 2014-09-08 10:49:59 +0300 |
|---|---|---|
| committer | Mika Kuoppala <mika.kuoppala@intel.com> | 2014-10-09 19:47:51 +0300 |
| commit | 0e8ac72d5d608d82a91bb5232badfb872589ac14 (patch) | |
| tree | d4a515e7787b51fb5e691508bbda2a9cba00f273 /tools/intel_lid.c | |
| parent | b69659c3f5ed285bd218350deeff52761aec3d10 (diff) | |
tools/null_state_gen: Add Gen8 golden state
Previously we didn't have a clear understanding what is necessary
for a pipeline state to be properly initialized. So we had to improvise
and use a stripped out render copy.
Now we have a more clear understanding so switch out render copy based
frankenstate to state we can call golden state.
v2: - export intel_batch_state_offset
- add 3DSTATE_RASTER (Bradley Volkin)
Cc: Volkin, Bradley D <bradley.d.volkin@intel.com>
Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
Diffstat (limited to 'tools/intel_lid.c')
0 files changed, 0 insertions, 0 deletions
